AIDef:Action/NPCTargetMoveDynAs

From ZeldaMods (Breath of the Wild)
Revision as of 18:01, 14 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0)
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NPCTargetMoveDynAs
AI definition
Type Action

StaticInstParams

Name Type Default value Description
ASKeyName String
GoalDistance Float
RunGoalDistance Float
DistOnFailure Float
UpdateTargetPosInterval Int
WallHitTime Int
StopTime Int
IsPathOptimization Bool
IsShelterFromRain Bool
IsSuccessWhenGoalReached Bool


DynamicInstParams

Name Type Default value Description
DynASKeyName String
TargetPos Vec3


Derived definitions

レール点に移動 (NpcHearts, Wander)

Name Value
ASKeyName Walk
GoalDistance 0.63
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization True
IsShelterFromRain False
IsSuccessWhenGoalReached True

移動 (NpcHearts, Action1)

Name Value
ASKeyName Walk
GoalDistance 0.63
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain False
IsSuccessWhenGoalReached True

移動 (NpcHearts, Sleep)

Name Value
ASKeyName Walk
GoalDistance 0.63
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain True
IsSuccessWhenGoalReached True

移動 (NpcHearts, Wander)

Name Value
ASKeyName Walk
GoalDistance 0.1
RunGoalDistance 0.1
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization True
IsShelterFromRain False
IsSuccessWhenGoalReached False

移動 (NpcHearts, アンカーへ移動)

Name Value
ASKeyName Walk
GoalDistance 0.5
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain False
IsSuccessWhenGoalReached True

移動 (NpcHearts, うろつく)

Name Value
ASKeyName Walk
GoalDistance 0.63
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain False
IsSuccessWhenGoalReached True

移動 (NpcHearts, レール点に移動)

Name Value
ASKeyName Walk
GoalDistance 0.5
RunGoalDistance 0.5
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain False
IsSuccessWhenGoalReached True

雨宿り地点に移動 (NpcHearts, Action1)

Name Value
ASKeyName Walk
GoalDistance 0.63
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain True
IsSuccessWhenGoalReached True

雨宿り地点に移動 (NpcHearts, Sleep)

Name Value
ASKeyName Walk
GoalDistance 0.63
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain True
IsSuccessWhenGoalReached True

雨宿り地点に移動 (NpcHearts, Wander)

Name Value
ASKeyName Walk
GoalDistance 0.5
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval 10
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain True
IsSuccessWhenGoalReached True

近傍移動 (NpcHearts, Action1)

Name Value
ASKeyName Walk
GoalDistance 2.0
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain False
IsSuccessWhenGoalReached True

近傍移動 (NpcHearts, Sleep)

Name Value
ASKeyName Walk
GoalDistance 2.0
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain True
IsSuccessWhenGoalReached True

レール点に移動 (NpcRunner, Wander)

Name Value
ASKeyName Walk
GoalDistance 0.63
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization True
IsShelterFromRain False
IsSuccessWhenGoalReached True

移動 (NpcRunner, Action1)

Name Value
ASKeyName Walk
GoalDistance 0.63
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain False
IsSuccessWhenGoalReached True

移動 (NpcRunner, Sleep)

Name Value
ASKeyName Walk
GoalDistance 0.63
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain True
IsSuccessWhenGoalReached True

移動 (NpcRunner, Wander)

Name Value
ASKeyName Walk
GoalDistance 0.1
RunGoalDistance 0.1
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization True
IsShelterFromRain False
IsSuccessWhenGoalReached False

移動 (NpcRunner, アンカーへ移動)

Name Value
ASKeyName Walk
GoalDistance 0.5
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain False
IsSuccessWhenGoalReached True

移動 (NpcRunner, うろつく)

Name Value
ASKeyName Walk
GoalDistance 0.63
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain False
IsSuccessWhenGoalReached True

移動 (NpcRunner, レール点に移動)

Name Value
ASKeyName Walk
GoalDistance 0.5
RunGoalDistance 0.5
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain False
IsSuccessWhenGoalReached True

雨宿り地点に移動 (NpcRunner, Action1)

Name Value
ASKeyName Walk
GoalDistance 0.63
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain True
IsSuccessWhenGoalReached True

雨宿り地点に移動 (NpcRunner, Sleep)

Name Value
ASKeyName Walk
GoalDistance 0.63
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain True
IsSuccessWhenGoalReached True

雨宿り地点に移動 (NpcRunner, Wander)

Name Value
ASKeyName Walk
GoalDistance 0.5
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval 10
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain True
IsSuccessWhenGoalReached True

近傍移動 (NpcRunner, Action1)

Name Value
ASKeyName Walk
GoalDistance 2.0
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain False
IsSuccessWhenGoalReached True

近傍移動 (NpcRunner, Sleep)

Name Value
ASKeyName Walk
GoalDistance 2.0
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain True
IsSuccessWhenGoalReached True

レール点に移動 (Npc, Wander)

Name Value
ASKeyName Walk
GoalDistance 0.63
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization True
IsShelterFromRain False
IsSuccessWhenGoalReached True

移動 (Npc, Action1)

Name Value
ASKeyName Walk
GoalDistance 0.63
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain False
IsSuccessWhenGoalReached True

移動 (Npc, Sleep)

Name Value
ASKeyName Walk
GoalDistance 0.63
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain True
IsSuccessWhenGoalReached True

移動 (Npc, Wander)

Name Value
ASKeyName Walk
GoalDistance 0.1
RunGoalDistance 0.1
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization True
IsShelterFromRain False
IsSuccessWhenGoalReached False

移動 (Npc, アンカーへ移動)

Name Value
ASKeyName Walk
GoalDistance 0.5
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain False
IsSuccessWhenGoalReached True

移動 (Npc, うろつく)

Name Value
ASKeyName Walk
GoalDistance 0.63
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain False
IsSuccessWhenGoalReached True

移動 (Npc, レール点に移動)

Name Value
ASKeyName Walk
GoalDistance 0.5
RunGoalDistance 0.5
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain False
IsSuccessWhenGoalReached True

雨宿り地点に移動 (Npc, Action1)

Name Value
ASKeyName Walk
GoalDistance 0.63
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain True
IsSuccessWhenGoalReached True

雨宿り地点に移動 (Npc, Sleep)

Name Value
ASKeyName Walk
GoalDistance 0.63
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain True
IsSuccessWhenGoalReached True

雨宿り地点に移動 (Npc, Wander)

Name Value
ASKeyName Walk
GoalDistance 0.5
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval 10
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain True
IsSuccessWhenGoalReached True

近傍移動 (Npc, Action1)

Name Value
ASKeyName Walk
GoalDistance 2.0
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain False
IsSuccessWhenGoalReached True

近傍移動 (Npc, Sleep)

Name Value
ASKeyName Walk
GoalDistance 2.0
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain True
IsSuccessWhenGoalReached True

レール点に移動 (NpcTripMaster, Wander)

Name Value
ASKeyName Walk
GoalDistance 0.63
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization True
IsShelterFromRain False
IsSuccessWhenGoalReached True

移動 (NpcTripMaster, Action1)

Name Value
ASKeyName Walk
GoalDistance 0.63
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain False
IsSuccessWhenGoalReached True

移動 (NpcTripMaster, Sleep)

Name Value
ASKeyName Walk
GoalDistance 0.63
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain True
IsSuccessWhenGoalReached True

移動 (NpcTripMaster, Wander)

Name Value
ASKeyName Walk
GoalDistance 0.1
RunGoalDistance 0.1
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization True
IsShelterFromRain False
IsSuccessWhenGoalReached False

移動 (NpcTripMaster, アンカーへ移動)

Name Value
ASKeyName Walk
GoalDistance 0.5
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain False
IsSuccessWhenGoalReached True

移動 (NpcTripMaster, うろつく)

Name Value
ASKeyName Walk
GoalDistance 0.63
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain False
IsSuccessWhenGoalReached True

移動 (NpcTripMaster, レール点に移動)

Name Value
ASKeyName Walk
GoalDistance 0.5
RunGoalDistance 0.5
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain False
IsSuccessWhenGoalReached True

雨宿り地点に移動 (NpcTripMaster, Action1)

Name Value
ASKeyName Walk
GoalDistance 0.63
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain True
IsSuccessWhenGoalReached True

雨宿り地点に移動 (NpcTripMaster, Sleep)

Name Value
ASKeyName Walk
GoalDistance 0.63
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain True
IsSuccessWhenGoalReached True

雨宿り地点に移動 (NpcTripMaster, Wander)

Name Value
ASKeyName Walk
GoalDistance 0.5
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval 10
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain True
IsSuccessWhenGoalReached True

近傍移動 (NpcTripMaster, Action1)

Name Value
ASKeyName Walk
GoalDistance 2.0
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain False
IsSuccessWhenGoalReached True

近傍移動 (NpcTripMaster, Sleep)

Name Value
ASKeyName Walk
GoalDistance 2.0
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain True
IsSuccessWhenGoalReached True

レール点に移動 (Npc_Gerudo_Queen, Wander)

Name Value
ASKeyName Walk
GoalDistance 0.63
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization True
IsShelterFromRain False
IsSuccessWhenGoalReached True

移動 (Npc_Gerudo_Queen, Action1)

Name Value
ASKeyName Walk
GoalDistance 0.63
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain False
IsSuccessWhenGoalReached True

移動 (Npc_Gerudo_Queen, Sleep)

Name Value
ASKeyName Walk
GoalDistance 0.63
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain True
IsSuccessWhenGoalReached True

移動 (Npc_Gerudo_Queen, Wander)

Name Value
ASKeyName Walk
GoalDistance 0.1
RunGoalDistance 0.1
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization True
IsShelterFromRain False
IsSuccessWhenGoalReached False

移動 (Npc_Gerudo_Queen, アンカーへ移動)

Name Value
ASKeyName Walk
GoalDistance 0.5
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain False
IsSuccessWhenGoalReached True

移動 (Npc_Gerudo_Queen, うろつく)

Name Value
ASKeyName Walk
GoalDistance 0.63
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain False
IsSuccessWhenGoalReached True

移動 (Npc_Gerudo_Queen, レール点に移動)

Name Value
ASKeyName Walk
GoalDistance 0.5
RunGoalDistance 0.5
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain False
IsSuccessWhenGoalReached True

雨宿り地点に移動 (Npc_Gerudo_Queen, Action1)

Name Value
ASKeyName Walk
GoalDistance 0.63
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain True
IsSuccessWhenGoalReached True

雨宿り地点に移動 (Npc_Gerudo_Queen, Sleep)

Name Value
ASKeyName Walk
GoalDistance 0.63
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain True
IsSuccessWhenGoalReached True

雨宿り地点に移動 (Npc_Gerudo_Queen, Wander)

Name Value
ASKeyName Walk
GoalDistance 0.5
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval 10
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain True
IsSuccessWhenGoalReached True

近傍移動 (Npc_Gerudo_Queen, Action1)

Name Value
ASKeyName Walk
GoalDistance 2.0
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain False
IsSuccessWhenGoalReached True

近傍移動 (Npc_Gerudo_Queen, Sleep)

Name Value
ASKeyName Walk
GoalDistance 2.0
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain True
IsSuccessWhenGoalReached True

Move (NpcTravelerWarrior, ReturnRestPos)

Name Value
ASKeyName Walk
GoalDistance 0.63
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain True
IsSuccessWhenGoalReached True

レール点に移動 (NpcTravelerWarrior, Wander)

Name Value
ASKeyName Walk
GoalDistance 0.63
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization True
IsShelterFromRain False
IsSuccessWhenGoalReached True

移動 (NpcTravelerWarrior, Action1)

Name Value
ASKeyName Walk
GoalDistance 0.63
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain False
IsSuccessWhenGoalReached True

移動 (NpcTravelerWarrior, Sleep)

Name Value
ASKeyName Walk
GoalDistance 0.63
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain True
IsSuccessWhenGoalReached True

移動 (NpcTravelerWarrior, Wander)

Name Value
ASKeyName Walk
GoalDistance 0.1
RunGoalDistance 0.1
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization True
IsShelterFromRain False
IsSuccessWhenGoalReached False

移動 (NpcTravelerWarrior, アンカーへ移動)

Name Value
ASKeyName Walk
GoalDistance 0.5
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain False
IsSuccessWhenGoalReached True

移動 (NpcTravelerWarrior, うろつく)

Name Value
ASKeyName Walk
GoalDistance 0.63
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain False
IsSuccessWhenGoalReached True

移動 (NpcTravelerWarrior, レール点に移動)

Name Value
ASKeyName Walk
GoalDistance 0.5
RunGoalDistance 0.5
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain False
IsSuccessWhenGoalReached True

雨宿り地点に移動 (NpcTravelerWarrior, Action1)

Name Value
ASKeyName Walk
GoalDistance 0.63
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain True
IsSuccessWhenGoalReached True

雨宿り地点に移動 (NpcTravelerWarrior, Sleep)

Name Value
ASKeyName Walk
GoalDistance 0.63
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain True
IsSuccessWhenGoalReached True

雨宿り地点に移動 (NpcTravelerWarrior, Wander)

Name Value
ASKeyName Walk
GoalDistance 0.5
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval 10
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain True
IsSuccessWhenGoalReached True

雨宿り地点に移動 (NpcTravelerWarrior, 街道を移動)

Name Value
ASKeyName Walk
GoalDistance 0.63
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization True
IsShelterFromRain True
IsSuccessWhenGoalReached True

近傍移動 (NpcTravelerWarrior, Action1)

Name Value
ASKeyName Walk
GoalDistance 2.0
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain False
IsSuccessWhenGoalReached True

近傍移動 (NpcTravelerWarrior, Sleep)

Name Value
ASKeyName Walk
GoalDistance 2.0
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain True
IsSuccessWhenGoalReached True

減速 (NpcTravelerWarrior, Sleep)

Name Value
ASKeyName Walk
GoalDistance 0.0
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain False
IsSuccessWhenGoalReached True

Move (NpcTravelerRider, ReturnRestPos)

Name Value
ASKeyName Walk
GoalDistance 0.63
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain True
IsSuccessWhenGoalReached True

移動 (NpcTravelerRider, アンカーへ移動)

Name Value
ASKeyName Walk
GoalDistance 0.5
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain False
IsSuccessWhenGoalReached True

移動 (NpcTravelerRider, レール点に移動)

Name Value
ASKeyName Walk
GoalDistance 0.5
RunGoalDistance 0.5
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain False
IsSuccessWhenGoalReached True

レール点に移動 (Assassin, Wander)

Name Value
ASKeyName Walk
GoalDistance 0.63
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization True
IsShelterFromRain False
IsSuccessWhenGoalReached True

移動 (Assassin, Action1)

Name Value
ASKeyName Walk
GoalDistance 0.63
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain False
IsSuccessWhenGoalReached True

移動 (Assassin, Sleep)

Name Value
ASKeyName Walk
GoalDistance 0.63
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain True
IsSuccessWhenGoalReached True

移動 (Assassin, Wander)

Name Value
ASKeyName Walk
GoalDistance 0.1
RunGoalDistance 0.1
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization True
IsShelterFromRain False
IsSuccessWhenGoalReached False

移動 (Assassin, アンカーへ移動)

Name Value
ASKeyName Walk
GoalDistance 0.5
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain False
IsSuccessWhenGoalReached True

移動 (Assassin, うろつく)

Name Value
ASKeyName Walk
GoalDistance 0.63
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain False
IsSuccessWhenGoalReached True

移動 (Assassin, レール点に移動)

Name Value
ASKeyName Walk
GoalDistance 0.5
RunGoalDistance 0.5
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain False
IsSuccessWhenGoalReached True

雨宿り地点に移動 (Assassin, Action1)

Name Value
ASKeyName Walk
GoalDistance 0.63
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain True
IsSuccessWhenGoalReached True

雨宿り地点に移動 (Assassin, Sleep)

Name Value
ASKeyName Walk
GoalDistance 0.63
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain True
IsSuccessWhenGoalReached True

雨宿り地点に移動 (Assassin, Wander)

Name Value
ASKeyName Walk
GoalDistance 0.5
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval 10
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain True
IsSuccessWhenGoalReached True

雨宿り地点に移動 (Assassin, 街道を移動)

Name Value
ASKeyName Walk
GoalDistance 0.63
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization True
IsShelterFromRain True
IsSuccessWhenGoalReached True

近傍移動 (Assassin, Action1)

Name Value
ASKeyName Walk
GoalDistance 2.0
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain False
IsSuccessWhenGoalReached True

近傍移動 (Assassin, Sleep)

Name Value
ASKeyName Walk
GoalDistance 2.0
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain True
IsSuccessWhenGoalReached True

減速 (Assassin, Sleep)

Name Value
ASKeyName Walk
GoalDistance 0.0
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain False
IsSuccessWhenGoalReached True

Move (NpcTravelerWarriorRider, ReturnRestPos)

Name Value
ASKeyName Walk
GoalDistance 0.63
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain True
IsSuccessWhenGoalReached True

移動 (NpcTravelerWarriorRider, アンカーへ移動)

Name Value
ASKeyName Walk
GoalDistance 0.5
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain False
IsSuccessWhenGoalReached True

移動 (NpcTravelerWarriorRider, レール点に移動)

Name Value
ASKeyName Walk
GoalDistance 0.5
RunGoalDistance 0.5
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain False
IsSuccessWhenGoalReached True

レール点に移動 (NpcHorseReceptionist, Wander)

Name Value
ASKeyName Walk
GoalDistance 0.63
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization True
IsShelterFromRain False
IsSuccessWhenGoalReached True

移動 (NpcHorseReceptionist, Action1)

Name Value
ASKeyName Walk
GoalDistance 0.63
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain False
IsSuccessWhenGoalReached True

移動 (NpcHorseReceptionist, Sleep)

Name Value
ASKeyName Walk
GoalDistance 0.63
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain True
IsSuccessWhenGoalReached True

移動 (NpcHorseReceptionist, Wander)

Name Value
ASKeyName Walk
GoalDistance 0.1
RunGoalDistance 0.1
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization True
IsShelterFromRain False
IsSuccessWhenGoalReached False

移動 (NpcHorseReceptionist, アンカーへ移動)

Name Value
ASKeyName Walk
GoalDistance 0.5
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain False
IsSuccessWhenGoalReached True

移動 (NpcHorseReceptionist, うろつく)

Name Value
ASKeyName Walk
GoalDistance 0.63
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain False
IsSuccessWhenGoalReached True

移動 (NpcHorseReceptionist, レール点に移動)

Name Value
ASKeyName Walk
GoalDistance 0.5
RunGoalDistance 0.5
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain False
IsSuccessWhenGoalReached True

雨宿り地点に移動 (NpcHorseReceptionist, Action1)

Name Value
ASKeyName Walk
GoalDistance 0.63
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain True
IsSuccessWhenGoalReached True

雨宿り地点に移動 (NpcHorseReceptionist, Sleep)

Name Value
ASKeyName Walk
GoalDistance 0.63
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain True
IsSuccessWhenGoalReached True

雨宿り地点に移動 (NpcHorseReceptionist, Wander)

Name Value
ASKeyName Walk
GoalDistance 0.5
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval 10
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain True
IsSuccessWhenGoalReached True

近傍移動 (NpcHorseReceptionist, Action1)

Name Value
ASKeyName Walk
GoalDistance 2.0
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain False
IsSuccessWhenGoalReached True

近傍移動 (NpcHorseReceptionist, Sleep)

Name Value
ASKeyName Walk
GoalDistance 2.0
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain True
IsSuccessWhenGoalReached True

レール点に移動 (NpcStrangeBeacon2, Wander)

Name Value
ASKeyName Walk
GoalDistance 0.63
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization True
IsShelterFromRain False
IsSuccessWhenGoalReached True

移動 (NpcStrangeBeacon2, Action1)

Name Value
ASKeyName Walk
GoalDistance 0.63
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain False
IsSuccessWhenGoalReached True

移動 (NpcStrangeBeacon2, Sleep)

Name Value
ASKeyName Walk
GoalDistance 0.63
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain True
IsSuccessWhenGoalReached True

移動 (NpcStrangeBeacon2, Wander)

Name Value
ASKeyName Walk
GoalDistance 0.1
RunGoalDistance 0.1
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization True
IsShelterFromRain False
IsSuccessWhenGoalReached False

移動 (NpcStrangeBeacon2, アンカーへ移動)

Name Value
ASKeyName Walk
GoalDistance 0.5
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain False
IsSuccessWhenGoalReached True

移動 (NpcStrangeBeacon2, うろつく)

Name Value
ASKeyName Walk
GoalDistance 0.63
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain False
IsSuccessWhenGoalReached True

移動 (NpcStrangeBeacon2, レール点に移動)

Name Value
ASKeyName Walk
GoalDistance 0.5
RunGoalDistance 0.5
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain False
IsSuccessWhenGoalReached True

雨宿り地点に移動 (NpcStrangeBeacon2, Action1)

Name Value
ASKeyName Walk
GoalDistance 0.63
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain True
IsSuccessWhenGoalReached True

雨宿り地点に移動 (NpcStrangeBeacon2, Sleep)

Name Value
ASKeyName Walk
GoalDistance 0.63
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain True
IsSuccessWhenGoalReached True

雨宿り地点に移動 (NpcStrangeBeacon2, Wander)

Name Value
ASKeyName Walk
GoalDistance 0.5
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval 10
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain True
IsSuccessWhenGoalReached True

近傍移動 (NpcStrangeBeacon2, Action1)

Name Value
ASKeyName Walk
GoalDistance 2.0
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain False
IsSuccessWhenGoalReached True

近傍移動 (NpcStrangeBeacon2, Sleep)

Name Value
ASKeyName Walk
GoalDistance 2.0
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain True
IsSuccessWhenGoalReached True

レール点に移動 (NpcUseBasicSignal, Wander)

Name Value
ASKeyName Walk
GoalDistance 0.63
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization True
IsShelterFromRain False
IsSuccessWhenGoalReached True

移動 (NpcUseBasicSignal, Action1)

Name Value
ASKeyName Walk
GoalDistance 0.63
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain False
IsSuccessWhenGoalReached True

移動 (NpcUseBasicSignal, Sleep)

Name Value
ASKeyName Walk
GoalDistance 0.63
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain True
IsSuccessWhenGoalReached True

移動 (NpcUseBasicSignal, Wander)

Name Value
ASKeyName Walk
GoalDistance 0.1
RunGoalDistance 0.1
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization True
IsShelterFromRain False
IsSuccessWhenGoalReached False

移動 (NpcUseBasicSignal, アンカーへ移動)

Name Value
ASKeyName Walk
GoalDistance 0.5
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain False
IsSuccessWhenGoalReached True

移動 (NpcUseBasicSignal, うろつく)

Name Value
ASKeyName Walk
GoalDistance 0.63
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain False
IsSuccessWhenGoalReached True

移動 (NpcUseBasicSignal, レール点に移動)

Name Value
ASKeyName Walk
GoalDistance 0.5
RunGoalDistance 0.5
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain False
IsSuccessWhenGoalReached True

雨宿り地点に移動 (NpcUseBasicSignal, Action1)

Name Value
ASKeyName Walk
GoalDistance 0.63
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain True
IsSuccessWhenGoalReached True

雨宿り地点に移動 (NpcUseBasicSignal, Sleep)

Name Value
ASKeyName Walk
GoalDistance 0.63
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain True
IsSuccessWhenGoalReached True

雨宿り地点に移動 (NpcUseBasicSignal, Wander)

Name Value
ASKeyName Walk
GoalDistance 0.5
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval 10
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain True
IsSuccessWhenGoalReached True

近傍移動 (NpcUseBasicSignal, Action1)

Name Value
ASKeyName Walk
GoalDistance 2.0
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain False
IsSuccessWhenGoalReached True

近傍移動 (NpcUseBasicSignal, Sleep)

Name Value
ASKeyName Walk
GoalDistance 2.0
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain True
IsSuccessWhenGoalReached True

レール点に移動 (NpcVisibleTogglable, Wander)

Name Value
ASKeyName Walk
GoalDistance 0.63
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization True
IsShelterFromRain False
IsSuccessWhenGoalReached True

移動 (NpcVisibleTogglable, Action1)

Name Value
ASKeyName Walk
GoalDistance 0.63
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain False
IsSuccessWhenGoalReached True

移動 (NpcVisibleTogglable, Sleep)

Name Value
ASKeyName Walk
GoalDistance 0.63
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain True
IsSuccessWhenGoalReached True

移動 (NpcVisibleTogglable, Wander)

Name Value
ASKeyName Walk
GoalDistance 0.1
RunGoalDistance 0.1
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization True
IsShelterFromRain False
IsSuccessWhenGoalReached False

移動 (NpcVisibleTogglable, アンカーへ移動)

Name Value
ASKeyName Walk
GoalDistance 0.5
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain False
IsSuccessWhenGoalReached True

移動 (NpcVisibleTogglable, うろつく)

Name Value
ASKeyName Walk
GoalDistance 0.63
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain False
IsSuccessWhenGoalReached True

移動 (NpcVisibleTogglable, レール点に移動)

Name Value
ASKeyName Walk
GoalDistance 0.5
RunGoalDistance 0.5
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain False
IsSuccessWhenGoalReached True

雨宿り地点に移動 (NpcVisibleTogglable, Action1)

Name Value
ASKeyName Walk
GoalDistance 0.63
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain True
IsSuccessWhenGoalReached True

雨宿り地点に移動 (NpcVisibleTogglable, Sleep)

Name Value
ASKeyName Walk
GoalDistance 0.63
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain True
IsSuccessWhenGoalReached True

雨宿り地点に移動 (NpcVisibleTogglable, Wander)

Name Value
ASKeyName Walk
GoalDistance 0.5
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval 10
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain True
IsSuccessWhenGoalReached True

近傍移動 (NpcVisibleTogglable, Action1)

Name Value
ASKeyName Walk
GoalDistance 2.0
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain False
IsSuccessWhenGoalReached True

近傍移動 (NpcVisibleTogglable, Sleep)

Name Value
ASKeyName Walk
GoalDistance 2.0
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain True
IsSuccessWhenGoalReached True

レール点に移動 (NpcTebaTraining, Wander)

Name Value
ASKeyName Walk
GoalDistance 0.63
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization True
IsShelterFromRain False
IsSuccessWhenGoalReached True

移動 (NpcTebaTraining, Action1)

Name Value
ASKeyName Walk
GoalDistance 0.63
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain False
IsSuccessWhenGoalReached True

移動 (NpcTebaTraining, Sleep)

Name Value
ASKeyName Walk
GoalDistance 0.63
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain True
IsSuccessWhenGoalReached True

移動 (NpcTebaTraining, Wander)

Name Value
ASKeyName Walk
GoalDistance 0.1
RunGoalDistance 0.1
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization True
IsShelterFromRain False
IsSuccessWhenGoalReached False

移動 (NpcTebaTraining, アンカーへ移動)

Name Value
ASKeyName Walk
GoalDistance 0.5
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain False
IsSuccessWhenGoalReached True

移動 (NpcTebaTraining, うろつく)

Name Value
ASKeyName Walk
GoalDistance 0.63
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain False
IsSuccessWhenGoalReached True

移動 (NpcTebaTraining, レール点に移動)

Name Value
ASKeyName Walk
GoalDistance 0.5
RunGoalDistance 0.5
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain False
IsSuccessWhenGoalReached True

雨宿り地点に移動 (NpcTebaTraining, Action1)

Name Value
ASKeyName Walk
GoalDistance 0.63
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain True
IsSuccessWhenGoalReached True

雨宿り地点に移動 (NpcTebaTraining, Sleep)

Name Value
ASKeyName Walk
GoalDistance 0.63
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain True
IsSuccessWhenGoalReached True

雨宿り地点に移動 (NpcTebaTraining, Wander)

Name Value
ASKeyName Walk
GoalDistance 0.5
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval 10
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain True
IsSuccessWhenGoalReached True

近傍移動 (NpcTebaTraining, Action1)

Name Value
ASKeyName Walk
GoalDistance 2.0
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain False
IsSuccessWhenGoalReached True

近傍移動 (NpcTebaTraining, Sleep)

Name Value
ASKeyName Walk
GoalDistance 2.0
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain True
IsSuccessWhenGoalReached True

レール点に移動 (NpcMamonoShop, Wander)

Name Value
ASKeyName Walk
GoalDistance 0.63
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization True
IsShelterFromRain False
IsSuccessWhenGoalReached True

移動 (NpcMamonoShop, Action1)

Name Value
ASKeyName Walk
GoalDistance 0.63
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain False
IsSuccessWhenGoalReached True

移動 (NpcMamonoShop, Sleep)

Name Value
ASKeyName Walk
GoalDistance 0.63
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain True
IsSuccessWhenGoalReached True

移動 (NpcMamonoShop, Wander)

Name Value
ASKeyName Walk
GoalDistance 0.1
RunGoalDistance 0.1
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization True
IsShelterFromRain False
IsSuccessWhenGoalReached False

移動 (NpcMamonoShop, アンカーへ移動)

Name Value
ASKeyName Walk
GoalDistance 0.5
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain False
IsSuccessWhenGoalReached True

移動 (NpcMamonoShop, うろつく)

Name Value
ASKeyName Walk
GoalDistance 0.63
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain False
IsSuccessWhenGoalReached True

移動 (NpcMamonoShop, レール点に移動)

Name Value
ASKeyName Walk
GoalDistance 0.5
RunGoalDistance 0.5
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain False
IsSuccessWhenGoalReached True

雨宿り地点に移動 (NpcMamonoShop, Action1)

Name Value
ASKeyName Walk
GoalDistance 0.63
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain True
IsSuccessWhenGoalReached True

雨宿り地点に移動 (NpcMamonoShop, Sleep)

Name Value
ASKeyName Walk
GoalDistance 0.63
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain True
IsSuccessWhenGoalReached True

雨宿り地点に移動 (NpcMamonoShop, Wander)

Name Value
ASKeyName Walk
GoalDistance 0.5
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval 10
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain True
IsSuccessWhenGoalReached True

近傍移動 (NpcMamonoShop, Action1)

Name Value
ASKeyName Walk
GoalDistance 2.0
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain False
IsSuccessWhenGoalReached True

近傍移動 (NpcMamonoShop, Sleep)

Name Value
ASKeyName Walk
GoalDistance 2.0
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain True
IsSuccessWhenGoalReached True

レール点に移動 (NpcWarrior, Wander)

Name Value
ASKeyName Walk
GoalDistance 0.63
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization True
IsShelterFromRain False
IsSuccessWhenGoalReached True

移動 (NpcWarrior, Action1)

Name Value
ASKeyName Walk
GoalDistance 0.63
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain False
IsSuccessWhenGoalReached True

移動 (NpcWarrior, Sleep)

Name Value
ASKeyName Walk
GoalDistance 0.63
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain True
IsSuccessWhenGoalReached True

移動 (NpcWarrior, Wander)

Name Value
ASKeyName Walk
GoalDistance 0.1
RunGoalDistance 0.1
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization True
IsShelterFromRain False
IsSuccessWhenGoalReached False

移動 (NpcWarrior, アンカーへ移動)

Name Value
ASKeyName Walk
GoalDistance 0.5
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain False
IsSuccessWhenGoalReached True

移動 (NpcWarrior, うろつく)

Name Value
ASKeyName Walk
GoalDistance 0.63
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain False
IsSuccessWhenGoalReached True

移動 (NpcWarrior, レール点に移動)

Name Value
ASKeyName Walk
GoalDistance 0.5
RunGoalDistance 0.5
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain False
IsSuccessWhenGoalReached True

雨宿り地点に移動 (NpcWarrior, Action1)

Name Value
ASKeyName Walk
GoalDistance 0.63
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain True
IsSuccessWhenGoalReached True

雨宿り地点に移動 (NpcWarrior, Sleep)

Name Value
ASKeyName Walk
GoalDistance 0.63
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain True
IsSuccessWhenGoalReached True

雨宿り地点に移動 (NpcWarrior, Wander)

Name Value
ASKeyName Walk
GoalDistance 0.5
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval 10
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain True
IsSuccessWhenGoalReached True

近傍移動 (NpcWarrior, Action1)

Name Value
ASKeyName Walk
GoalDistance 2.0
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain False
IsSuccessWhenGoalReached True

近傍移動 (NpcWarrior, Sleep)

Name Value
ASKeyName Walk
GoalDistance 2.0
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain True
IsSuccessWhenGoalReached True

レール点に移動 (NpcChaseBlueFire, Wander)

Name Value
ASKeyName Walk
GoalDistance 0.63
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization True
IsShelterFromRain False
IsSuccessWhenGoalReached True

移動 (NpcChaseBlueFire, Action1)

Name Value
ASKeyName Walk
GoalDistance 0.63
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain False
IsSuccessWhenGoalReached True

移動 (NpcChaseBlueFire, Sleep)

Name Value
ASKeyName Walk
GoalDistance 0.63
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain True
IsSuccessWhenGoalReached True

移動 (NpcChaseBlueFire, Wander)

Name Value
ASKeyName Walk
GoalDistance 0.1
RunGoalDistance 0.1
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization True
IsShelterFromRain False
IsSuccessWhenGoalReached False

移動 (NpcChaseBlueFire, アンカーへ移動)

Name Value
ASKeyName Walk
GoalDistance 0.5
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain False
IsSuccessWhenGoalReached True

移動 (NpcChaseBlueFire, うろつく)

Name Value
ASKeyName Walk
GoalDistance 0.63
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain False
IsSuccessWhenGoalReached True

移動 (NpcChaseBlueFire, レール点に移動)

Name Value
ASKeyName Walk
GoalDistance 0.5
RunGoalDistance 0.5
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain False
IsSuccessWhenGoalReached True

雨宿り地点に移動 (NpcChaseBlueFire, Action1)

Name Value
ASKeyName Walk
GoalDistance 0.63
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain True
IsSuccessWhenGoalReached True

雨宿り地点に移動 (NpcChaseBlueFire, Sleep)

Name Value
ASKeyName Walk
GoalDistance 0.63
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain True
IsSuccessWhenGoalReached True

雨宿り地点に移動 (NpcChaseBlueFire, Wander)

Name Value
ASKeyName Walk
GoalDistance 0.5
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval 10
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain True
IsSuccessWhenGoalReached True

近傍移動 (NpcChaseBlueFire, Action1)

Name Value
ASKeyName Walk
GoalDistance 2.0
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain False
IsSuccessWhenGoalReached True

近傍移動 (NpcChaseBlueFire, Sleep)

Name Value
ASKeyName Walk
GoalDistance 2.0
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain True
IsSuccessWhenGoalReached True

Move (NpcTraveler, ReturnRestPos)

Name Value
ASKeyName Walk
GoalDistance 0.63
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain True
IsSuccessWhenGoalReached True

レール点に移動 (NpcTraveler, Wander)

Name Value
ASKeyName Walk
GoalDistance 0.63
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization True
IsShelterFromRain False
IsSuccessWhenGoalReached True

移動 (NpcTraveler, Action1)

Name Value
ASKeyName Walk
GoalDistance 0.63
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain False
IsSuccessWhenGoalReached True

移動 (NpcTraveler, Sleep)

Name Value
ASKeyName Walk
GoalDistance 0.63
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain True
IsSuccessWhenGoalReached True

移動 (NpcTraveler, Wander)

Name Value
ASKeyName Walk
GoalDistance 0.1
RunGoalDistance 0.1
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization True
IsShelterFromRain False
IsSuccessWhenGoalReached False

移動 (NpcTraveler, アンカーへ移動)

Name Value
ASKeyName Walk
GoalDistance 0.5
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain False
IsSuccessWhenGoalReached True

移動 (NpcTraveler, うろつく)

Name Value
ASKeyName Walk
GoalDistance 0.63
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain False
IsSuccessWhenGoalReached True

移動 (NpcTraveler, レール点に移動)

Name Value
ASKeyName Walk
GoalDistance 0.5
RunGoalDistance 0.5
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain False
IsSuccessWhenGoalReached True

雨宿り地点に移動 (NpcTraveler, Action1)

Name Value
ASKeyName Walk
GoalDistance 0.63
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain True
IsSuccessWhenGoalReached True

雨宿り地点に移動 (NpcTraveler, Sleep)

Name Value
ASKeyName Walk
GoalDistance 0.63
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain True
IsSuccessWhenGoalReached True

雨宿り地点に移動 (NpcTraveler, Wander)

Name Value
ASKeyName Walk
GoalDistance 0.5
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval 10
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain True
IsSuccessWhenGoalReached True

雨宿り地点に移動 (NpcTraveler, 街道を移動)

Name Value
ASKeyName Walk
GoalDistance 0.63
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization True
IsShelterFromRain True
IsSuccessWhenGoalReached True

近傍移動 (NpcTraveler, Action1)

Name Value
ASKeyName Walk
GoalDistance 2.0
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain False
IsSuccessWhenGoalReached True

近傍移動 (NpcTraveler, Sleep)

Name Value
ASKeyName Walk
GoalDistance 2.0
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain True
IsSuccessWhenGoalReached True

減速 (NpcTraveler, Sleep)

Name Value
ASKeyName Walk
GoalDistance 0.0
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain False
IsSuccessWhenGoalReached True

レール点に移動 (NpcArtist, Wander)

Name Value
ASKeyName Walk
GoalDistance 0.63
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization True
IsShelterFromRain False
IsSuccessWhenGoalReached True

移動 (NpcArtist, Action1)

Name Value
ASKeyName Walk
GoalDistance 0.63
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain False
IsSuccessWhenGoalReached True

移動 (NpcArtist, Sleep)

Name Value
ASKeyName Walk
GoalDistance 0.63
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain True
IsSuccessWhenGoalReached True

移動 (NpcArtist, Wander)

Name Value
ASKeyName Walk
GoalDistance 0.1
RunGoalDistance 0.1
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization True
IsShelterFromRain False
IsSuccessWhenGoalReached False

移動 (NpcArtist, アンカーへ移動)

Name Value
ASKeyName Walk
GoalDistance 0.5
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain False
IsSuccessWhenGoalReached True

移動 (NpcArtist, うろつく)

Name Value
ASKeyName Walk
GoalDistance 0.63
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain False
IsSuccessWhenGoalReached True

移動 (NpcArtist, レール点に移動)

Name Value
ASKeyName Walk
GoalDistance 0.5
RunGoalDistance 0.5
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain False
IsSuccessWhenGoalReached True

雨宿り地点に移動 (NpcArtist, Action1)

Name Value
ASKeyName Walk
GoalDistance 0.63
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain False
IsSuccessWhenGoalReached True

雨宿り地点に移動 (NpcArtist, Sleep)

Name Value
ASKeyName Walk
GoalDistance 0.63
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain True
IsSuccessWhenGoalReached True

雨宿り地点に移動 (NpcArtist, Wander)

Name Value
ASKeyName Walk
GoalDistance 0.5
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval 10
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain True
IsSuccessWhenGoalReached True

近傍移動 (NpcArtist, Action1)

Name Value
ASKeyName Walk
GoalDistance 2.0
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain False
IsSuccessWhenGoalReached True

近傍移動 (NpcArtist, Sleep)

Name Value
ASKeyName Walk
GoalDistance 2.0
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain True
IsSuccessWhenGoalReached True

レール点に移動 (NpcClerk, Wander)

Name Value
ASKeyName Walk
GoalDistance 0.63
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization True
IsShelterFromRain False
IsSuccessWhenGoalReached True

移動 (NpcClerk, Action1)

Name Value
ASKeyName Walk
GoalDistance 0.63
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain False
IsSuccessWhenGoalReached True

移動 (NpcClerk, Sleep)

Name Value
ASKeyName Walk
GoalDistance 0.63
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain True
IsSuccessWhenGoalReached True

移動 (NpcClerk, Wander)

Name Value
ASKeyName Walk
GoalDistance 0.1
RunGoalDistance 0.1
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization True
IsShelterFromRain False
IsSuccessWhenGoalReached False

移動 (NpcClerk, アンカーへ移動)

Name Value
ASKeyName Walk
GoalDistance 0.5
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain False
IsSuccessWhenGoalReached True

移動 (NpcClerk, うろつく)

Name Value
ASKeyName Walk
GoalDistance 0.63
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain False
IsSuccessWhenGoalReached True

移動 (NpcClerk, レール点に移動)

Name Value
ASKeyName Walk
GoalDistance 0.5
RunGoalDistance 0.5
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain False
IsSuccessWhenGoalReached True

雨宿り地点に移動 (NpcClerk, Action1)

Name Value
ASKeyName Walk
GoalDistance 0.63
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain True
IsSuccessWhenGoalReached True

雨宿り地点に移動 (NpcClerk, Sleep)

Name Value
ASKeyName Walk
GoalDistance 0.63
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain True
IsSuccessWhenGoalReached True

雨宿り地点に移動 (NpcClerk, Wander)

Name Value
ASKeyName Walk
GoalDistance 0.5
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval 10
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain True
IsSuccessWhenGoalReached True

近傍移動 (NpcClerk, Action1)

Name Value
ASKeyName Walk
GoalDistance 2.0
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain False
IsSuccessWhenGoalReached True

近傍移動 (NpcClerk, Sleep)

Name Value
ASKeyName Walk
GoalDistance 2.0
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain True
IsSuccessWhenGoalReached True

レール点に移動 (NpcUmayadoMaster, Wander)

Name Value
ASKeyName Walk
GoalDistance 0.63
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization True
IsShelterFromRain False
IsSuccessWhenGoalReached True

移動 (NpcUmayadoMaster, Action1)

Name Value
ASKeyName Walk
GoalDistance 0.63
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain False
IsSuccessWhenGoalReached True

移動 (NpcUmayadoMaster, Sleep)

Name Value
ASKeyName Walk
GoalDistance 0.63
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain True
IsSuccessWhenGoalReached True

移動 (NpcUmayadoMaster, Wander)

Name Value
ASKeyName Walk
GoalDistance 0.1
RunGoalDistance 0.1
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization True
IsShelterFromRain False
IsSuccessWhenGoalReached False

移動 (NpcUmayadoMaster, アンカーへ移動)

Name Value
ASKeyName Walk
GoalDistance 0.5
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain False
IsSuccessWhenGoalReached True

移動 (NpcUmayadoMaster, うろつく)

Name Value
ASKeyName Walk
GoalDistance 0.63
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain False
IsSuccessWhenGoalReached True

移動 (NpcUmayadoMaster, レール点に移動)

Name Value
ASKeyName Walk
GoalDistance 0.5
RunGoalDistance 0.5
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain False
IsSuccessWhenGoalReached True

雨宿り地点に移動 (NpcUmayadoMaster, Action1)

Name Value
ASKeyName Walk
GoalDistance 0.63
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain True
IsSuccessWhenGoalReached True

雨宿り地点に移動 (NpcUmayadoMaster, Sleep)

Name Value
ASKeyName Walk
GoalDistance 0.63
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain True
IsSuccessWhenGoalReached True

雨宿り地点に移動 (NpcUmayadoMaster, Wander)

Name Value
ASKeyName Walk
GoalDistance 0.5
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval 10
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain True
IsSuccessWhenGoalReached True

近傍移動 (NpcUmayadoMaster, Action1)

Name Value
ASKeyName Walk
GoalDistance 2.0
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain False
IsSuccessWhenGoalReached True

近傍移動 (NpcUmayadoMaster, Sleep)

Name Value
ASKeyName Walk
GoalDistance 2.0
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain True
IsSuccessWhenGoalReached True

減速 (NpcUmayadoMaster, Action1)

Name Value
ASKeyName Walk
GoalDistance 0.0
RunGoalDistance 1.89
DistOnFailure 8.0
UpdateTargetPosInterval -1
WallHitTime 10
StopTime 10
IsPathOptimization False
IsShelterFromRain False
IsSuccessWhenGoalReached True