AIDef:Action/NavMeshLiftWalk

From ZeldaMods (Breath of the Wild)
Revision as of 18:01, 14 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0)
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NavMeshLiftWalk
AI definition
Type Action

StaticInstParams

Name Type Default value Description
Speed Float
RotSpd Float
FinRadius Float
FinRotate Float
WeaponIdx Int
AccRatio Float
IsCheckCliff Bool


DynamicInstParams

Name Type Default value Description
TargetPos Vec3


Derived definitions

移動 (Stal_Bokoblin_Junior_Body, ナビ運搬歩行)

Name Value
Speed 0.05
RotSpd 0.139626
FinRadius 60.0
FinRotate 3.14159
WeaponIdx -1
AccRatio 0.1
IsCheckCliff True

移動 (Bokoblin_Red, ナビ運搬歩行)

Name Value
Speed 0.05
RotSpd 0.139626
FinRadius 60.0
FinRotate 3.14159
WeaponIdx -1
AccRatio 0.1
IsCheckCliff True

移動 (Bokoblin_Senior, ナビ運搬歩行)

Name Value
Speed 0.05
RotSpd 0.139626
FinRadius 60.0
FinRotate 3.14159
WeaponIdx -1
AccRatio 0.1
IsCheckCliff True

移動 (Bokoblin_Rapid, ナビ運搬歩行)

Name Value
Speed 0.05
RotSpd 0.139626
FinRadius 60.0
FinRotate 3.14159
WeaponIdx -1
AccRatio 0.1
IsCheckCliff True