From ZeldaMods (Breath of the Wild)
Revision as of 18:01, 14 October 2018 by imported>Leoetlino
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MoveByAnimeDrivenToTargetAI definition |
---|
Type |
Action |
---|
StaticInstParams
Name |
Type |
Default value |
Description
|
AnimRotateMax |
Float |
|
|
ASKeyName |
String |
|
|
TargetBoneName |
String |
|
|
IsChangeable |
Bool |
|
|
IsIgnoreSameAS |
Bool |
|
|
DynamicInstParams
Name |
Type |
Default value |
Description
|
TargetPos |
Vec3 |
|
|
Derived definitions
移動 (RemainsElectric, デモ用レール移動)
Name |
Value
|
AnimRotateMax |
0.174533
|
ASKeyName |
Move
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
移動 (RemainsElectric, 後行動)
Name |
Value
|
AnimRotateMax |
0.174533
|
ASKeyName |
Move
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
移動 (Priest_Boss_Giant, 歩き_0)
Name |
Value
|
AnimRotateMax |
0.174533
|
ASKeyName |
Walk
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|