From ZeldaMods (Breath of the Wild)
Revision as of 21:49, 23 February 2019 by imported>Leoetlino
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LinkTagBaseActionAI definition |
---|
Type |
Action |
---|
MapUnitInstParams
Name |
Type |
Default value |
Description
|
SaveFlag |
String |
|
Save flag (optional)
|
MakeSaveFlag |
Int |
0 |
Which save flag to actually use:
- 0: Use the specified SaveFlag.
- 1: Use
Clear_%s % (current map name).
- 2: Use
Open_%s % (closest dungeon name, based on the player's position).
- 3: Use
MainField_%s_%u % (object UnitConfigName, object HashId).
|
IncrementSave |
Bool |
False |
Increment the GameData flag instead of setting or clearing it. If true, the GameData flag must be an s32 flag.
|
NoChangeSignal |
Bool |
False |
|
SaveFlagOnOffType |
Int |
0 |
Which action should be taken for boolean LinkTags with IncrementSave set to false:
- 0: Set or clear the flag depending on the LinkTag type. (Set for LinkTagAnd, LinkTagNAnd, LinkTagXOr; Clear for LinkTagOr, LinkTagNOr and in any other case)
- 1: Set the flag.
- 2: Clear the flag.
|
StaticInstParams
Name |
Type |
Default value |
Description
|
CheckType |
Int |
|
LinkTag type:
- 0: And
- 1: Or
- 2: NAnd
- 3: NOr
- 4: XOr
- 5: Count
- 6: Pulse
- 7: None
|
Derived definitions
Root (LinkTagXOr)
Root (LinkTagOr)
Root (LinkTagNOr)
Root (LinkTagAnd)
Root (LinkTagNAnd)