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Revision as of 18:00, 14 October 2018 by imported>Leoetlino
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LastBossNormalWarpAI definition |
---|
Type |
Action |
---|
Contents
- 1 StaticInstParams
- 2 DynamicInstParams
- 3 Derived definitions
- 3.1 ワープ (SiteBossBow, プレイヤー範囲外ワープ)
- 3.2 ワープ (SiteBossBow, 自身範囲外ワープ)
- 3.3 ワープ (SiteBossSpear, プレイヤー範囲外ワープ)
- 3.4 ワープ (SiteBossSpear, ワープ移動)
- 3.5 ワープ (SiteBossSpear, 自身範囲外ワープ)
- 3.6 ワープ (SiteBossSpear, 逃走ワープ)
- 3.7 ワープ (SiteBossLsword, プレイヤー範囲外ワープ)
- 3.8 ワープ (SiteBossLsword, ワープ移動)
- 3.9 ワープ (SiteBossLsword, 自身範囲外ワープ)
- 3.10 ワープ (SiteBossSwordCastle, プレイヤー範囲外ワープ)
- 3.11 ワープ (SiteBossSwordCastle, ワープ移動)
- 3.12 ワープ (SiteBossSwordCastle, 自身範囲外ワープ)
- 3.13 ワープ (SiteBossBowCastle, プレイヤー範囲外ワープ)
- 3.14 ワープ (SiteBossBowCastle, レールワープ)
- 3.15 ワープ (SiteBossBowCastle, 自身範囲外ワープ)
- 3.16 ワープ (SiteBossSpearCastle, プレイヤー範囲外ワープ)
- 3.17 ワープ (SiteBossSpearCastle, ワープ移動)
- 3.18 ワープ (SiteBossSpearCastle, 自身範囲外ワープ)
- 3.19 ワープ (SiteBossSpearCastle, 逃走ワープ)
- 3.20 ワープ (SiteBossSpearR, プレイヤー範囲外ワープ)
- 3.21 ワープ (SiteBossSpearR, ワープ移動)
- 3.22 ワープ (SiteBossSpearR, 自身範囲外ワープ)
- 3.23 ワープ (SiteBossSpearR, 逃走ワープ)
- 3.24 ワープ (SiteBossSword, プレイヤー範囲外ワープ)
- 3.25 ワープ (SiteBossSword, ワープ移動)
- 3.26 ワープ (SiteBossSword, 自身範囲外ワープ)
- 3.27 ワープ (SiteBossBowR, プレイヤー範囲外ワープ)
- 3.28 ワープ (SiteBossBowR, 自身範囲外ワープ)
- 3.29 ワープ (SiteBossLswordR, プレイヤー範囲外ワープ)
- 3.30 ワープ (SiteBossLswordR, ワープ移動)
- 3.31 ワープ (SiteBossLswordR, 自身範囲外ワープ)
- 3.32 ワープ (SiteBossSwordR, プレイヤー範囲外ワープ)
- 3.33 ワープ (SiteBossSwordR, ワープ移動)
- 3.34 ワープ (SiteBossSwordR, 自身範囲外ワープ)
- 3.35 ワープ (SiteBossLswordCastle, プレイヤー範囲外ワープ)
- 3.36 ワープ (SiteBossLswordCastle, ワープ移動)
- 3.37 ワープ (SiteBossLswordCastle, 自身範囲外ワープ)
StaticInstParams
Name |
Type |
Default value |
Description
|
OffsetLength |
Float |
|
|
OffsetY |
Float |
|
|
WarpTime |
Float |
|
|
ChaseDist |
Vec3 |
|
|
IsUseChangePos |
Bool |
|
|
ChaseDistOffset |
Vec3 |
|
|
IsEscapeFromPlayer |
Bool |
|
|
HomePosOffset |
Vec3 |
|
|
IsWarpAtGround |
Bool |
|
|
CheckShapeRadius |
Float |
|
|
IsChasePlayer |
Bool |
|
|
DisableGroundHit |
Bool |
|
|
DisableAirWallHit |
Bool |
|
|
DynamicInstParams
Name |
Type |
Default value |
Description
|
TargetPos |
Vec3 |
|
|
IsReturnHome |
Bool |
|
|
IsForceWarp |
Bool |
|
|
IsPartsActorTgOn |
Bool |
|
|
IsKeepDisableDraw |
Bool |
|
|
Derived definitions
ワープ (SiteBossBow, プレイヤー範囲外ワープ)
Name |
Value
|
OffsetLength |
28.0
|
OffsetY |
-0.5
|
WarpTime |
60.0
|
ChaseDist |
Vec3(x=200.0, y=14.0, z=80.0)
|
IsUseChangePos |
True
|
ChaseDistOffset |
Vec3(x=0.0, y=5.0, z=0.0)
|
IsEscapeFromPlayer |
True
|
HomePosOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
IsWarpAtGround |
True
|
CheckShapeRadius |
4.0
|
IsChasePlayer |
True
|
DisableGroundHit |
True
|
DisableAirWallHit |
True
|
ワープ (SiteBossBow, 自身範囲外ワープ)
Name |
Value
|
OffsetLength |
28.0
|
OffsetY |
-0.5
|
WarpTime |
60.0
|
ChaseDist |
Vec3(x=200.0, y=14.0, z=80.0)
|
IsUseChangePos |
False
|
ChaseDistOffset |
Vec3(x=0.0, y=5.0, z=0.0)
|
IsEscapeFromPlayer |
True
|
HomePosOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
IsWarpAtGround |
True
|
CheckShapeRadius |
4.0
|
IsChasePlayer |
True
|
DisableGroundHit |
True
|
DisableAirWallHit |
True
|
ワープ (SiteBossSpear, プレイヤー範囲外ワープ)
Name |
Value
|
OffsetLength |
5.0
|
OffsetY |
1.8
|
WarpTime |
30.0
|
ChaseDist |
Vec3(x=0.0, y=0.0, z=0.0)
|
IsUseChangePos |
True
|
ChaseDistOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
IsEscapeFromPlayer |
False
|
HomePosOffset |
Vec3(x=0.0, y=1.0, z=0.0)
|
IsWarpAtGround |
False
|
CheckShapeRadius |
4.0
|
IsChasePlayer |
True
|
DisableGroundHit |
True
|
DisableAirWallHit |
False
|
ワープ (SiteBossSpear, ワープ移動)
Name |
Value
|
OffsetLength |
5.0
|
OffsetY |
1.8
|
WarpTime |
30.0
|
ChaseDist |
Vec3(x=28.0, y=18.0, z=32.0)
|
IsUseChangePos |
True
|
ChaseDistOffset |
Vec3(x=0.0, y=0.0, z=-20.0)
|
IsEscapeFromPlayer |
False
|
HomePosOffset |
Vec3(x=0.0, y=1.0, z=0.0)
|
IsWarpAtGround |
False
|
CheckShapeRadius |
4.0
|
IsChasePlayer |
True
|
DisableGroundHit |
True
|
DisableAirWallHit |
False
|
ワープ (SiteBossSpear, 自身範囲外ワープ)
Name |
Value
|
OffsetLength |
5.0
|
OffsetY |
1.8
|
WarpTime |
30.0
|
ChaseDist |
Vec3(x=0.0, y=0.0, z=0.0)
|
IsUseChangePos |
True
|
ChaseDistOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
IsEscapeFromPlayer |
False
|
HomePosOffset |
Vec3(x=0.0, y=1.0, z=0.0)
|
IsWarpAtGround |
False
|
CheckShapeRadius |
4.0
|
IsChasePlayer |
True
|
DisableGroundHit |
True
|
DisableAirWallHit |
False
|
ワープ (SiteBossSpear, 逃走ワープ)
Name |
Value
|
OffsetLength |
5.0
|
OffsetY |
1.8
|
WarpTime |
90.0
|
ChaseDist |
Vec3(x=0.0, y=0.0, z=0.0)
|
IsUseChangePos |
False
|
ChaseDistOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
IsEscapeFromPlayer |
False
|
HomePosOffset |
Vec3(x=0.0, y=1.0, z=0.0)
|
IsWarpAtGround |
False
|
CheckShapeRadius |
4.0
|
IsChasePlayer |
True
|
DisableGroundHit |
True
|
DisableAirWallHit |
True
|
ワープ (SiteBossLsword, プレイヤー範囲外ワープ)
Name |
Value
|
OffsetLength |
8.0
|
OffsetY |
0.0
|
WarpTime |
30.0
|
ChaseDist |
Vec3(x=50.0, y=20.0, z=46.0)
|
IsUseChangePos |
True
|
ChaseDistOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
IsEscapeFromPlayer |
True
|
HomePosOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
IsWarpAtGround |
False
|
CheckShapeRadius |
4.0
|
IsChasePlayer |
True
|
DisableGroundHit |
True
|
DisableAirWallHit |
False
|
ワープ (SiteBossLsword, ワープ移動)
Name |
Value
|
OffsetLength |
8.0
|
OffsetY |
0.0
|
WarpTime |
30.0
|
ChaseDist |
Vec3(x=50.0, y=20.0, z=46.0)
|
IsUseChangePos |
False
|
ChaseDistOffset |
Vec3(x=0.0, y=15.0, z=-15.0)
|
IsEscapeFromPlayer |
True
|
HomePosOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
IsWarpAtGround |
False
|
CheckShapeRadius |
4.0
|
IsChasePlayer |
True
|
DisableGroundHit |
True
|
DisableAirWallHit |
False
|
ワープ (SiteBossLsword, 自身範囲外ワープ)
Name |
Value
|
OffsetLength |
8.0
|
OffsetY |
0.0
|
WarpTime |
30.0
|
ChaseDist |
Vec3(x=50.0, y=20.0, z=46.0)
|
IsUseChangePos |
False
|
ChaseDistOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
IsEscapeFromPlayer |
True
|
HomePosOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
IsWarpAtGround |
False
|
CheckShapeRadius |
4.0
|
IsChasePlayer |
True
|
DisableGroundHit |
True
|
DisableAirWallHit |
False
|
ワープ (SiteBossSwordCastle, プレイヤー範囲外ワープ)
Name |
Value
|
OffsetLength |
5.0
|
OffsetY |
1.8
|
WarpTime |
30.0
|
ChaseDist |
Vec3(x=27.0, y=30.0, z=20.0)
|
IsUseChangePos |
True
|
ChaseDistOffset |
Vec3(x=0.0, y=0.0, z=10.0)
|
IsEscapeFromPlayer |
False
|
HomePosOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
IsWarpAtGround |
False
|
CheckShapeRadius |
4.0
|
IsChasePlayer |
True
|
DisableGroundHit |
True
|
DisableAirWallHit |
False
|
ワープ (SiteBossSwordCastle, ワープ移動)
Name |
Value
|
OffsetLength |
5.0
|
OffsetY |
1.8
|
WarpTime |
30.0
|
ChaseDist |
Vec3(x=27.0, y=30.0, z=20.0)
|
IsUseChangePos |
True
|
ChaseDistOffset |
Vec3(x=0.0, y=0.0, z=10.0)
|
IsEscapeFromPlayer |
False
|
HomePosOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
IsWarpAtGround |
False
|
CheckShapeRadius |
4.0
|
IsChasePlayer |
True
|
DisableGroundHit |
True
|
DisableAirWallHit |
False
|
ワープ (SiteBossSwordCastle, 自身範囲外ワープ)
Name |
Value
|
OffsetLength |
5.0
|
OffsetY |
1.8
|
WarpTime |
30.0
|
ChaseDist |
Vec3(x=25.0, y=27.0, z=38.0)
|
IsUseChangePos |
False
|
ChaseDistOffset |
Vec3(x=0.0, y=7.800000190734863, z=26.0)
|
IsEscapeFromPlayer |
False
|
HomePosOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
IsWarpAtGround |
False
|
CheckShapeRadius |
4.0
|
IsChasePlayer |
True
|
DisableGroundHit |
True
|
DisableAirWallHit |
False
|
ワープ (SiteBossBowCastle, プレイヤー範囲外ワープ)
Name |
Value
|
OffsetLength |
5.0
|
OffsetY |
0.0
|
WarpTime |
60.0
|
ChaseDist |
Vec3(x=40.0, y=14.0, z=40.0)
|
IsUseChangePos |
True
|
ChaseDistOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
IsEscapeFromPlayer |
False
|
HomePosOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
IsWarpAtGround |
False
|
CheckShapeRadius |
4.0
|
IsChasePlayer |
True
|
DisableGroundHit |
True
|
DisableAirWallHit |
False
|
ワープ (SiteBossBowCastle, レールワープ)
Name |
Value
|
OffsetLength |
20.0
|
OffsetY |
0.5
|
WarpTime |
60.0
|
ChaseDist |
Vec3(x=40.0, y=14.0, z=40.0)
|
IsUseChangePos |
False
|
ChaseDistOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
IsEscapeFromPlayer |
False
|
HomePosOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
IsWarpAtGround |
True
|
CheckShapeRadius |
8.0
|
IsChasePlayer |
False
|
DisableGroundHit |
False
|
DisableAirWallHit |
False
|
ワープ (SiteBossBowCastle, 自身範囲外ワープ)
Name |
Value
|
OffsetLength |
28.0
|
OffsetY |
-0.5
|
WarpTime |
60.0
|
ChaseDist |
Vec3(x=200.0, y=14.0, z=80.0)
|
IsUseChangePos |
False
|
ChaseDistOffset |
Vec3(x=0.0, y=5.0, z=0.0)
|
IsEscapeFromPlayer |
True
|
HomePosOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
IsWarpAtGround |
True
|
CheckShapeRadius |
4.0
|
IsChasePlayer |
True
|
DisableGroundHit |
True
|
DisableAirWallHit |
True
|
ワープ (SiteBossSpearCastle, プレイヤー範囲外ワープ)
Name |
Value
|
OffsetLength |
5.0
|
OffsetY |
1.8
|
WarpTime |
30.0
|
ChaseDist |
Vec3(x=0.0, y=0.0, z=0.0)
|
IsUseChangePos |
True
|
ChaseDistOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
IsEscapeFromPlayer |
False
|
HomePosOffset |
Vec3(x=0.0, y=1.0, z=0.0)
|
IsWarpAtGround |
False
|
CheckShapeRadius |
4.0
|
IsChasePlayer |
True
|
DisableGroundHit |
True
|
DisableAirWallHit |
False
|
ワープ (SiteBossSpearCastle, ワープ移動)
Name |
Value
|
OffsetLength |
5.0
|
OffsetY |
0.5
|
WarpTime |
30.0
|
ChaseDist |
Vec3(x=40.0, y=30.0, z=40.0)
|
IsUseChangePos |
True
|
ChaseDistOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
IsEscapeFromPlayer |
False
|
HomePosOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
IsWarpAtGround |
False
|
CheckShapeRadius |
4.0
|
IsChasePlayer |
True
|
DisableGroundHit |
True
|
DisableAirWallHit |
False
|
ワープ (SiteBossSpearCastle, 自身範囲外ワープ)
Name |
Value
|
OffsetLength |
5.0
|
OffsetY |
1.8
|
WarpTime |
30.0
|
ChaseDist |
Vec3(x=0.0, y=0.0, z=0.0)
|
IsUseChangePos |
True
|
ChaseDistOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
IsEscapeFromPlayer |
False
|
HomePosOffset |
Vec3(x=0.0, y=1.0, z=0.0)
|
IsWarpAtGround |
False
|
CheckShapeRadius |
4.0
|
IsChasePlayer |
True
|
DisableGroundHit |
True
|
DisableAirWallHit |
False
|
ワープ (SiteBossSpearCastle, 逃走ワープ)
Name |
Value
|
OffsetLength |
5.0
|
OffsetY |
1.8
|
WarpTime |
30.0
|
ChaseDist |
Vec3(x=0.0, y=0.0, z=0.0)
|
IsUseChangePos |
False
|
ChaseDistOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
IsEscapeFromPlayer |
True
|
HomePosOffset |
Vec3(x=0.0, y=1.0, z=0.0)
|
IsWarpAtGround |
False
|
CheckShapeRadius |
4.0
|
IsChasePlayer |
True
|
DisableGroundHit |
True
|
DisableAirWallHit |
False
|
ワープ (SiteBossSpearR, プレイヤー範囲外ワープ)
Name |
Value
|
OffsetLength |
5.0
|
OffsetY |
1.8
|
WarpTime |
30.0
|
ChaseDist |
Vec3(x=0.0, y=0.0, z=0.0)
|
IsUseChangePos |
True
|
ChaseDistOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
IsEscapeFromPlayer |
False
|
HomePosOffset |
Vec3(x=0.0, y=1.0, z=0.0)
|
IsWarpAtGround |
False
|
CheckShapeRadius |
4.0
|
IsChasePlayer |
True
|
DisableGroundHit |
True
|
DisableAirWallHit |
False
|
ワープ (SiteBossSpearR, ワープ移動)
Name |
Value
|
OffsetLength |
5.0
|
OffsetY |
1.8
|
WarpTime |
30.0
|
ChaseDist |
Vec3(x=28.0, y=18.0, z=32.0)
|
IsUseChangePos |
True
|
ChaseDistOffset |
Vec3(x=0.0, y=0.0, z=-20.0)
|
IsEscapeFromPlayer |
False
|
HomePosOffset |
Vec3(x=0.0, y=1.0, z=0.0)
|
IsWarpAtGround |
False
|
CheckShapeRadius |
4.0
|
IsChasePlayer |
True
|
DisableGroundHit |
True
|
DisableAirWallHit |
False
|
ワープ (SiteBossSpearR, 自身範囲外ワープ)
Name |
Value
|
OffsetLength |
5.0
|
OffsetY |
1.8
|
WarpTime |
30.0
|
ChaseDist |
Vec3(x=0.0, y=0.0, z=0.0)
|
IsUseChangePos |
True
|
ChaseDistOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
IsEscapeFromPlayer |
False
|
HomePosOffset |
Vec3(x=0.0, y=1.0, z=0.0)
|
IsWarpAtGround |
False
|
CheckShapeRadius |
4.0
|
IsChasePlayer |
True
|
DisableGroundHit |
True
|
DisableAirWallHit |
False
|
ワープ (SiteBossSpearR, 逃走ワープ)
Name |
Value
|
OffsetLength |
5.0
|
OffsetY |
1.8
|
WarpTime |
90.0
|
ChaseDist |
Vec3(x=0.0, y=0.0, z=0.0)
|
IsUseChangePos |
False
|
ChaseDistOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
IsEscapeFromPlayer |
False
|
HomePosOffset |
Vec3(x=0.0, y=1.0, z=0.0)
|
IsWarpAtGround |
False
|
CheckShapeRadius |
4.0
|
IsChasePlayer |
True
|
DisableGroundHit |
True
|
DisableAirWallHit |
True
|
ワープ (SiteBossSword, プレイヤー範囲外ワープ)
Name |
Value
|
OffsetLength |
5.0
|
OffsetY |
1.8
|
WarpTime |
30.0
|
ChaseDist |
Vec3(x=25.0, y=27.0, z=38.0)
|
IsUseChangePos |
True
|
ChaseDistOffset |
Vec3(x=0.0, y=7.800000190734863, z=26.0)
|
IsEscapeFromPlayer |
False
|
HomePosOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
IsWarpAtGround |
False
|
CheckShapeRadius |
4.0
|
IsChasePlayer |
True
|
DisableGroundHit |
True
|
DisableAirWallHit |
False
|
ワープ (SiteBossSword, ワープ移動)
Name |
Value
|
OffsetLength |
5.0
|
OffsetY |
1.8
|
WarpTime |
30.0
|
ChaseDist |
Vec3(x=25.0, y=27.0, z=38.0)
|
IsUseChangePos |
True
|
ChaseDistOffset |
Vec3(x=0.0, y=7.800000190734863, z=26.0)
|
IsEscapeFromPlayer |
False
|
HomePosOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
IsWarpAtGround |
False
|
CheckShapeRadius |
4.0
|
IsChasePlayer |
True
|
DisableGroundHit |
True
|
DisableAirWallHit |
False
|
ワープ (SiteBossSword, 自身範囲外ワープ)
Name |
Value
|
OffsetLength |
5.0
|
OffsetY |
1.8
|
WarpTime |
30.0
|
ChaseDist |
Vec3(x=25.0, y=27.0, z=38.0)
|
IsUseChangePos |
False
|
ChaseDistOffset |
Vec3(x=0.0, y=7.800000190734863, z=26.0)
|
IsEscapeFromPlayer |
False
|
HomePosOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
IsWarpAtGround |
False
|
CheckShapeRadius |
4.0
|
IsChasePlayer |
True
|
DisableGroundHit |
True
|
DisableAirWallHit |
False
|
ワープ (SiteBossBowR, プレイヤー範囲外ワープ)
Name |
Value
|
OffsetLength |
28.0
|
OffsetY |
-0.5
|
WarpTime |
60.0
|
ChaseDist |
Vec3(x=200.0, y=14.0, z=80.0)
|
IsUseChangePos |
True
|
ChaseDistOffset |
Vec3(x=0.0, y=5.0, z=0.0)
|
IsEscapeFromPlayer |
True
|
HomePosOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
IsWarpAtGround |
True
|
CheckShapeRadius |
4.0
|
IsChasePlayer |
True
|
DisableGroundHit |
True
|
DisableAirWallHit |
True
|
ワープ (SiteBossBowR, 自身範囲外ワープ)
Name |
Value
|
OffsetLength |
28.0
|
OffsetY |
-0.5
|
WarpTime |
60.0
|
ChaseDist |
Vec3(x=200.0, y=14.0, z=80.0)
|
IsUseChangePos |
False
|
ChaseDistOffset |
Vec3(x=0.0, y=5.0, z=0.0)
|
IsEscapeFromPlayer |
True
|
HomePosOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
IsWarpAtGround |
True
|
CheckShapeRadius |
4.0
|
IsChasePlayer |
True
|
DisableGroundHit |
True
|
DisableAirWallHit |
True
|
ワープ (SiteBossLswordR, プレイヤー範囲外ワープ)
Name |
Value
|
OffsetLength |
8.0
|
OffsetY |
0.0
|
WarpTime |
30.0
|
ChaseDist |
Vec3(x=50.0, y=20.0, z=46.0)
|
IsUseChangePos |
True
|
ChaseDistOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
IsEscapeFromPlayer |
True
|
HomePosOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
IsWarpAtGround |
False
|
CheckShapeRadius |
4.0
|
IsChasePlayer |
True
|
DisableGroundHit |
True
|
DisableAirWallHit |
False
|
ワープ (SiteBossLswordR, ワープ移動)
Name |
Value
|
OffsetLength |
8.0
|
OffsetY |
0.0
|
WarpTime |
30.0
|
ChaseDist |
Vec3(x=50.0, y=20.0, z=46.0)
|
IsUseChangePos |
False
|
ChaseDistOffset |
Vec3(x=0.0, y=15.0, z=-15.0)
|
IsEscapeFromPlayer |
True
|
HomePosOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
IsWarpAtGround |
False
|
CheckShapeRadius |
4.0
|
IsChasePlayer |
True
|
DisableGroundHit |
True
|
DisableAirWallHit |
False
|
ワープ (SiteBossLswordR, 自身範囲外ワープ)
Name |
Value
|
OffsetLength |
8.0
|
OffsetY |
0.0
|
WarpTime |
30.0
|
ChaseDist |
Vec3(x=50.0, y=20.0, z=46.0)
|
IsUseChangePos |
False
|
ChaseDistOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
IsEscapeFromPlayer |
True
|
HomePosOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
IsWarpAtGround |
False
|
CheckShapeRadius |
4.0
|
IsChasePlayer |
True
|
DisableGroundHit |
True
|
DisableAirWallHit |
False
|
ワープ (SiteBossSwordR, プレイヤー範囲外ワープ)
Name |
Value
|
OffsetLength |
5.0
|
OffsetY |
1.8
|
WarpTime |
30.0
|
ChaseDist |
Vec3(x=25.0, y=27.0, z=38.0)
|
IsUseChangePos |
True
|
ChaseDistOffset |
Vec3(x=0.0, y=7.800000190734863, z=26.0)
|
IsEscapeFromPlayer |
False
|
HomePosOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
IsWarpAtGround |
False
|
CheckShapeRadius |
4.0
|
IsChasePlayer |
True
|
DisableGroundHit |
True
|
DisableAirWallHit |
False
|
ワープ (SiteBossSwordR, ワープ移動)
Name |
Value
|
OffsetLength |
5.0
|
OffsetY |
1.8
|
WarpTime |
30.0
|
ChaseDist |
Vec3(x=25.0, y=27.0, z=38.0)
|
IsUseChangePos |
True
|
ChaseDistOffset |
Vec3(x=0.0, y=7.800000190734863, z=26.0)
|
IsEscapeFromPlayer |
False
|
HomePosOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
IsWarpAtGround |
False
|
CheckShapeRadius |
4.0
|
IsChasePlayer |
True
|
DisableGroundHit |
True
|
DisableAirWallHit |
False
|
ワープ (SiteBossSwordR, 自身範囲外ワープ)
Name |
Value
|
OffsetLength |
5.0
|
OffsetY |
1.8
|
WarpTime |
30.0
|
ChaseDist |
Vec3(x=25.0, y=27.0, z=38.0)
|
IsUseChangePos |
False
|
ChaseDistOffset |
Vec3(x=0.0, y=7.800000190734863, z=26.0)
|
IsEscapeFromPlayer |
False
|
HomePosOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
IsWarpAtGround |
False
|
CheckShapeRadius |
4.0
|
IsChasePlayer |
True
|
DisableGroundHit |
True
|
DisableAirWallHit |
False
|
ワープ (SiteBossLswordCastle, プレイヤー範囲外ワープ)
Name |
Value
|
OffsetLength |
8.0
|
OffsetY |
0.0
|
WarpTime |
30.0
|
ChaseDist |
Vec3(x=28.0, y=30.0, z=40.0)
|
IsUseChangePos |
False
|
ChaseDistOffset |
Vec3(x=0.0, y=-2.0, z=8.0)
|
IsEscapeFromPlayer |
False
|
HomePosOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
IsWarpAtGround |
False
|
CheckShapeRadius |
4.0
|
IsChasePlayer |
True
|
DisableGroundHit |
True
|
DisableAirWallHit |
False
|
ワープ (SiteBossLswordCastle, ワープ移動)
Name |
Value
|
OffsetLength |
8.0
|
OffsetY |
0.0
|
WarpTime |
30.0
|
ChaseDist |
Vec3(x=28.0, y=30.0, z=40.0)
|
IsUseChangePos |
False
|
ChaseDistOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
IsEscapeFromPlayer |
False
|
HomePosOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
IsWarpAtGround |
False
|
CheckShapeRadius |
4.0
|
IsChasePlayer |
True
|
DisableGroundHit |
False
|
DisableAirWallHit |
False
|
ワープ (SiteBossLswordCastle, 自身範囲外ワープ)
Name |
Value
|
OffsetLength |
8.0
|
OffsetY |
0.0
|
WarpTime |
30.0
|
ChaseDist |
Vec3(x=50.0, y=20.0, z=46.0)
|
IsUseChangePos |
False
|
ChaseDistOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
IsEscapeFromPlayer |
True
|
HomePosOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
IsWarpAtGround |
False
|
CheckShapeRadius |
4.0
|
IsChasePlayer |
True
|
DisableGroundHit |
True
|
DisableAirWallHit |
False
|