AIDef:Action/LandRagdoll
| AI definition | |
|---|---|
| Type | Action |
AITreeVariables
| Name | Type | Default value | Description |
|---|---|---|---|
| CRBOffsetUnit | AITreeVariablePointer |
StaticInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| ASName | String | ||
| Time | Int | ||
| PosBaseRagdollRbName | String | ||
| DownBackCtrlOffset | Vec3 | ||
| DownFrontCtrlOffset | Vec3 | ||
| WeaponDropSpeedXZ | Float | ||
| WeaponDropSpeedY | Float | ||
| InWaterDownTime | Int | ||
| IsWaitAS | Bool | ||
| ForceFinishTime | Int | ||
| StableASName | String | ||
| IsItemDrop | Bool | ||
| OnGroundDownTime | Int | ||
| GetUpGroundAngle | Float | ||
| ForceEndWaterDepth | Float | ||
| IsCheckVibrate | Bool | ||
| StartUpdateFriction | Int |
Derived definitions
該当 (Stal_Bokoblin_Junior_Body, 焼死)
| Name | Value |
|---|---|
| ASName | Die |
| Time | 30 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.3 |
| WeaponDropSpeedY | 0.5 |
| InWaterDownTime | 16 |
| IsWaitAS | True |
| ForceFinishTime | 120 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | 60 |
後行動 (Stal_Bokoblin_Junior_Body, 感電死)
| Name | Value |
|---|---|
| ASName | Die |
| Time | 30 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.3 |
| WeaponDropSpeedY | 0.5 |
| InWaterDownTime | 16 |
| IsWaitAS | True |
| ForceFinishTime | 120 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | 60 |
後行動 (Stal_Bokoblin_Junior_Body, 焼死リアクション)
| Name | Value |
|---|---|
| ASName | Die |
| Time | 30 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.0 |
| WeaponDropSpeedY | 0.0 |
| InWaterDownTime | 16 |
| IsWaitAS | True |
| ForceFinishTime | -1 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | 60 |
後行動 (Stal_Bokoblin_Junior_Body, 凍死)
| Name | Value |
|---|---|
| ASName | Die |
| Time | 30 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.0 |
| WeaponDropSpeedY | 0.0 |
| InWaterDownTime | 16 |
| IsWaitAS | True |
| ForceFinishTime | -1 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | 60 |
先行動 (Stal_Bokoblin_Junior_Body, 死亡生成)
| Name | Value |
|---|---|
| ASName | Die |
| Time | 30 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.0 |
| WeaponDropSpeedY | 0.0 |
| InWaterDownTime | 16 |
| IsWaitAS | True |
| ForceFinishTime | -1 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | 60 |
落下死 (Stal_Bokoblin_Junior_Body, リアクション)
| Name | Value |
|---|---|
| ASName | Die |
| Time | 30 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.0 |
| WeaponDropSpeedY | 0.0 |
| InWaterDownTime | 16 |
| IsWaitAS | True |
| ForceFinishTime | -1 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | 60 |
先行動 (Enemy_Golem_Fire_R, 死亡生成)
| Name | Value |
|---|---|
| ASName | Die |
| Time | 30 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.0 |
| WeaponDropSpeedY | 0.0 |
| InWaterDownTime | 16 |
| IsWaitAS | True |
| ForceFinishTime | -1 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
先行動 (ForestGiant_Middle, 死亡生成)
| Name | Value |
|---|---|
| ASName | Die |
| Time | 30 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.0 |
| WeaponDropSpeedY | 0.0 |
| InWaterDownTime | 16 |
| IsWaitAS | True |
| ForceFinishTime | -1 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
ふっとび (Lizalfos, 大落下)
| Name | Value |
|---|---|
| ASName | BlownOff |
| Time | 60 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.3 |
| WeaponDropSpeedY | 0.5 |
| InWaterDownTime | 30 |
| IsWaitAS | False |
| ForceFinishTime | -1 |
| StableASName | DownWait |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
該当 (Lizalfos, 焼死)
| Name | Value |
|---|---|
| ASName | Die |
| Time | 30 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.0 |
| WeaponDropSpeedY | 0.0 |
| InWaterDownTime | 16 |
| IsWaitAS | True |
| ForceFinishTime | -1 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
後行動 (Lizalfos, 感電死)
| Name | Value |
|---|---|
| ASName | Die |
| Time | 30 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.0 |
| WeaponDropSpeedY | 0.0 |
| InWaterDownTime | 16 |
| IsWaitAS | True |
| ForceFinishTime | -1 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
後行動 (Lizalfos, 焼死リアクション)
| Name | Value |
|---|---|
| ASName | Die |
| Time | 30 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.0 |
| WeaponDropSpeedY | 0.0 |
| InWaterDownTime | 16 |
| IsWaitAS | True |
| ForceFinishTime | -1 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
後行動 (Lizalfos, 凍死)
| Name | Value |
|---|---|
| ASName | Die |
| Time | 30 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.0 |
| WeaponDropSpeedY | 0.0 |
| InWaterDownTime | 16 |
| IsWaitAS | True |
| ForceFinishTime | -1 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
自然死 (Lizalfos, リアクション)
| Name | Value |
|---|---|
| ASName | Die |
| Time | 30 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.20000000298023224) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=-0.20000000298023224) |
| WeaponDropSpeedXZ | 0.0 |
| WeaponDropSpeedY | 0.0 |
| InWaterDownTime | 16 |
| IsWaitAS | True |
| ForceFinishTime | -1 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
先行動 (Lizalfos, 死亡生成)
| Name | Value |
|---|---|
| ASName | Die |
| Time | 30 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.0 |
| WeaponDropSpeedY | 0.0 |
| InWaterDownTime | 16 |
| IsWaitAS | True |
| ForceFinishTime | -1 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
濡死 (Lizalfos, 死亡)
| Name | Value |
|---|---|
| ASName | Die |
| Time | 30 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.20000000298023224) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=-0.20000000298023224) |
| WeaponDropSpeedXZ | 0.0 |
| WeaponDropSpeedY | 0.0 |
| InWaterDownTime | 16 |
| IsWaitAS | True |
| ForceFinishTime | -1 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
落下死 (Lizalfos, リアクション)
| Name | Value |
|---|---|
| ASName | Die |
| Time | 30 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.20000000298023224) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=-0.20000000298023224) |
| WeaponDropSpeedXZ | 0.0 |
| WeaponDropSpeedY | 0.0 |
| InWaterDownTime | 16 |
| IsWaitAS | True |
| ForceFinishTime | -1 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
ふっとび (Bokoblin_Red, 大落下)
| Name | Value |
|---|---|
| ASName | BlownOff |
| Time | 60 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=1.0) |
| WeaponDropSpeedXZ | 0.0 |
| WeaponDropSpeedY | 0.0 |
| InWaterDownTime | 30 |
| IsWaitAS | False |
| ForceFinishTime | -1 |
| StableASName | DownWait |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | 60 |
該当 (Bokoblin_Red, 焼死)
| Name | Value |
|---|---|
| ASName | Die |
| Time | 30 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.3 |
| WeaponDropSpeedY | 0.5 |
| InWaterDownTime | 16 |
| IsWaitAS | True |
| ForceFinishTime | 120 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | 60 |
後行動 (Bokoblin_Red, 感電死)
| Name | Value |
|---|---|
| ASName | Die |
| Time | 30 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.3 |
| WeaponDropSpeedY | 0.5 |
| InWaterDownTime | 16 |
| IsWaitAS | True |
| ForceFinishTime | 120 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | 60 |
後行動 (Bokoblin_Red, 焼死リアクション)
| Name | Value |
|---|---|
| ASName | Die |
| Time | 30 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.0 |
| WeaponDropSpeedY | 0.0 |
| InWaterDownTime | 16 |
| IsWaitAS | True |
| ForceFinishTime | -1 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | 60 |
後行動 (Bokoblin_Red, 凍死)
| Name | Value |
|---|---|
| ASName | Die |
| Time | 30 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.0 |
| WeaponDropSpeedY | 0.0 |
| InWaterDownTime | 16 |
| IsWaitAS | True |
| ForceFinishTime | -1 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | 60 |
自然死 (Bokoblin_Red, リアクション)
| Name | Value |
|---|---|
| ASName | Die |
| Time | 30 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.0 |
| WeaponDropSpeedY | 0.0 |
| InWaterDownTime | 16 |
| IsWaitAS | True |
| ForceFinishTime | -1 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | 60 |
先行動 (Bokoblin_Red, 死亡生成)
| Name | Value |
|---|---|
| ASName | Die |
| Time | 30 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.0 |
| WeaponDropSpeedY | 0.0 |
| InWaterDownTime | 16 |
| IsWaitAS | True |
| ForceFinishTime | -1 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | 60 |
濡死 (Bokoblin_Red, 死亡)
| Name | Value |
|---|---|
| ASName | Die |
| Time | 30 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.0 |
| WeaponDropSpeedY | 0.0 |
| InWaterDownTime | 16 |
| IsWaitAS | True |
| ForceFinishTime | -1 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | 60 |
落下死 (Bokoblin_Red, リアクション)
| Name | Value |
|---|---|
| ASName | Die |
| Time | 30 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.0 |
| WeaponDropSpeedY | 0.0 |
| InWaterDownTime | 16 |
| IsWaitAS | True |
| ForceFinishTime | -1 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | 60 |
先行動 (ForestGiant_Senior, 死亡生成)
| Name | Value |
|---|---|
| ASName | Die |
| Time | 30 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.0 |
| WeaponDropSpeedY | 0.0 |
| InWaterDownTime | 16 |
| IsWaitAS | True |
| ForceFinishTime | -1 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
ふっとび (Assassin_Middle_Azito, 大落下)
| Name | Value |
|---|---|
| ASName | BlownOff |
| Time | 60 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.3 |
| WeaponDropSpeedY | 0.5 |
| InWaterDownTime | 30 |
| IsWaitAS | False |
| ForceFinishTime | -1 |
| StableASName | DownWait |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
子0 (Assassin_Middle_Azito, 炎上ラグドール)
| Name | Value |
|---|---|
| ASName | DownWait |
| Time | 30 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.75) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.3 |
| WeaponDropSpeedY | 0.5 |
| InWaterDownTime | 30 |
| IsWaitAS | False |
| ForceFinishTime | -1 |
| StableASName | DownWait |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
子0 (Assassin_Middle_Azito, 電撃ラグドール)
| Name | Value |
|---|---|
| ASName | DownWait |
| Time | 30 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.75) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.3 |
| WeaponDropSpeedY | 0.5 |
| InWaterDownTime | 30 |
| IsWaitAS | False |
| ForceFinishTime | -1 |
| StableASName | DownWait |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
先行動 (Assassin_Middle_Azito, 死亡ラグドール中)
| Name | Value |
|---|---|
| ASName | DownWait |
| Time | 30 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.75) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.3 |
| WeaponDropSpeedY | 0.5 |
| InWaterDownTime | 30 |
| IsWaitAS | False |
| ForceFinishTime | -1 |
| StableASName | DownWait |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
先行動 (Assassin_Middle_Azito, 死亡生成)
| Name | Value |
|---|---|
| ASName | Die |
| Time | 30 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.0 |
| WeaponDropSpeedY | 0.0 |
| InWaterDownTime | 16 |
| IsWaitAS | True |
| ForceFinishTime | -1 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
ふっとび (Assassin_Middle_Quest, 大落下)
| Name | Value |
|---|---|
| ASName | BlownOff |
| Time | 60 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.3 |
| WeaponDropSpeedY | 0.5 |
| InWaterDownTime | 30 |
| IsWaitAS | False |
| ForceFinishTime | -1 |
| StableASName | DownWait |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
子0 (Assassin_Middle_Quest, 炎上ラグドール)
| Name | Value |
|---|---|
| ASName | DownWait |
| Time | 30 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.75) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.3 |
| WeaponDropSpeedY | 0.5 |
| InWaterDownTime | 30 |
| IsWaitAS | False |
| ForceFinishTime | -1 |
| StableASName | DownWait |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
子0 (Assassin_Middle_Quest, 電撃ラグドール)
| Name | Value |
|---|---|
| ASName | DownWait |
| Time | 30 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.75) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.3 |
| WeaponDropSpeedY | 0.5 |
| InWaterDownTime | 30 |
| IsWaitAS | False |
| ForceFinishTime | -1 |
| StableASName | DownWait |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
先行動 (Assassin_Middle_Quest, 死亡ラグドール中)
| Name | Value |
|---|---|
| ASName | DownWait |
| Time | 30 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.75) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.3 |
| WeaponDropSpeedY | 0.5 |
| InWaterDownTime | 30 |
| IsWaitAS | False |
| ForceFinishTime | -1 |
| StableASName | DownWait |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
先行動 (Assassin_Middle_Quest, 死亡生成)
| Name | Value |
|---|---|
| ASName | Die |
| Time | 30 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.0 |
| WeaponDropSpeedY | 0.0 |
| InWaterDownTime | 16 |
| IsWaitAS | True |
| ForceFinishTime | -1 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
ふっとび (Assassin_Middle, 大落下)
| Name | Value |
|---|---|
| ASName | BlownOff |
| Time | 60 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.3 |
| WeaponDropSpeedY | 0.5 |
| InWaterDownTime | 30 |
| IsWaitAS | False |
| ForceFinishTime | -1 |
| StableASName | DownWait |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
子0 (Assassin_Middle, 炎上ラグドール)
| Name | Value |
|---|---|
| ASName | DownWait |
| Time | 30 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.75) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.3 |
| WeaponDropSpeedY | 0.5 |
| InWaterDownTime | 30 |
| IsWaitAS | False |
| ForceFinishTime | -1 |
| StableASName | DownWait |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
子0 (Assassin_Middle, 電撃ラグドール)
| Name | Value |
|---|---|
| ASName | DownWait |
| Time | 30 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.75) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.3 |
| WeaponDropSpeedY | 0.5 |
| InWaterDownTime | 30 |
| IsWaitAS | False |
| ForceFinishTime | -1 |
| StableASName | DownWait |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
先行動 (Assassin_Middle, 死亡ラグドール中)
| Name | Value |
|---|---|
| ASName | DownWait |
| Time | 30 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.75) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.3 |
| WeaponDropSpeedY | 0.5 |
| InWaterDownTime | 30 |
| IsWaitAS | False |
| ForceFinishTime | -1 |
| StableASName | DownWait |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
先行動 (Assassin_Middle, 死亡生成)
| Name | Value |
|---|---|
| ASName | Die |
| Time | 30 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.0 |
| WeaponDropSpeedY | 0.0 |
| InWaterDownTime | 16 |
| IsWaitAS | True |
| ForceFinishTime | -1 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
先行動 (ForestGiant, 死亡生成)
| Name | Value |
|---|---|
| ASName | Die |
| Time | 30 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.0 |
| WeaponDropSpeedY | 0.0 |
| InWaterDownTime | 16 |
| IsWaitAS | True |
| ForceFinishTime | -1 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
先行動 (Lynel_Senior, 死亡生成)
| Name | Value |
|---|---|
| ASName | Die |
| Time | 30 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.0 |
| WeaponDropSpeedY | 0.0 |
| InWaterDownTime | 16 |
| IsWaitAS | True |
| ForceFinishTime | -1 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
先行動 (Golem_Senior, 死亡生成)
| Name | Value |
|---|---|
| ASName | Die |
| Time | 30 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.0 |
| WeaponDropSpeedY | 0.0 |
| InWaterDownTime | 16 |
| IsWaitAS | True |
| ForceFinishTime | -1 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
ふっとび (Lizalfos_Fire, 大落下)
| Name | Value |
|---|---|
| ASName | BlownOff |
| Time | 60 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.3 |
| WeaponDropSpeedY | 0.5 |
| InWaterDownTime | 30 |
| IsWaitAS | False |
| ForceFinishTime | -1 |
| StableASName | DownWait |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
該当 (Lizalfos_Fire, 焼死)
| Name | Value |
|---|---|
| ASName | Die |
| Time | 30 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.0 |
| WeaponDropSpeedY | 0.0 |
| InWaterDownTime | 16 |
| IsWaitAS | True |
| ForceFinishTime | -1 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
後行動 (Lizalfos_Fire, 感電死)
| Name | Value |
|---|---|
| ASName | Die |
| Time | 30 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.0 |
| WeaponDropSpeedY | 0.0 |
| InWaterDownTime | 16 |
| IsWaitAS | True |
| ForceFinishTime | -1 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
後行動 (Lizalfos_Fire, 焼死リアクション)
| Name | Value |
|---|---|
| ASName | Die |
| Time | 30 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.0 |
| WeaponDropSpeedY | 0.0 |
| InWaterDownTime | 16 |
| IsWaitAS | True |
| ForceFinishTime | -1 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
後行動 (Lizalfos_Fire, 凍死)
| Name | Value |
|---|---|
| ASName | Die |
| Time | 30 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.0 |
| WeaponDropSpeedY | 0.0 |
| InWaterDownTime | 16 |
| IsWaitAS | True |
| ForceFinishTime | -1 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
自然死 (Lizalfos_Fire, リアクション)
| Name | Value |
|---|---|
| ASName | Die |
| Time | 30 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.20000000298023224) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=-0.20000000298023224) |
| WeaponDropSpeedXZ | 0.0 |
| WeaponDropSpeedY | 0.0 |
| InWaterDownTime | 16 |
| IsWaitAS | True |
| ForceFinishTime | -1 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
先行動 (Lizalfos_Fire, 死亡生成)
| Name | Value |
|---|---|
| ASName | Die |
| Time | 30 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.0 |
| WeaponDropSpeedY | 0.0 |
| InWaterDownTime | 16 |
| IsWaitAS | True |
| ForceFinishTime | -1 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
濡死 (Lizalfos_Fire, 死亡)
| Name | Value |
|---|---|
| ASName | Die |
| Time | 30 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.20000000298023224) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=-0.20000000298023224) |
| WeaponDropSpeedXZ | 0.0 |
| WeaponDropSpeedY | 0.0 |
| InWaterDownTime | 16 |
| IsWaitAS | True |
| ForceFinishTime | -1 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
落下死 (Lizalfos_Fire, リアクション)
| Name | Value |
|---|---|
| ASName | Die |
| Time | 30 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.20000000298023224) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=-0.20000000298023224) |
| WeaponDropSpeedXZ | 0.0 |
| WeaponDropSpeedY | 0.0 |
| InWaterDownTime | 16 |
| IsWaitAS | True |
| ForceFinishTime | -1 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
ふっとび (Golem_Little, 大落下)
| Name | Value |
|---|---|
| ASName | BlownOff |
| Time | 60 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.3 |
| WeaponDropSpeedY | 0.5 |
| InWaterDownTime | 30 |
| IsWaitAS | False |
| ForceFinishTime | -1 |
| StableASName | DownWait |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
先行動 (Golem_Little, 死亡生成)
| Name | Value |
|---|---|
| ASName | Die |
| Time | 30 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.0 |
| WeaponDropSpeedY | 0.0 |
| InWaterDownTime | 16 |
| IsWaitAS | True |
| ForceFinishTime | -1 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
ふっとび (Bokoblin_Senior, 大落下)
| Name | Value |
|---|---|
| ASName | BlownOff |
| Time | 60 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=1.0) |
| WeaponDropSpeedXZ | 0.0 |
| WeaponDropSpeedY | 0.0 |
| InWaterDownTime | 30 |
| IsWaitAS | False |
| ForceFinishTime | -1 |
| StableASName | DownWait |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | 60 |
該当 (Bokoblin_Senior, 焼死)
| Name | Value |
|---|---|
| ASName | Die |
| Time | 30 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.3 |
| WeaponDropSpeedY | 0.5 |
| InWaterDownTime | 16 |
| IsWaitAS | True |
| ForceFinishTime | 120 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | 60 |
後行動 (Bokoblin_Senior, 感電死)
| Name | Value |
|---|---|
| ASName | Die |
| Time | 30 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.3 |
| WeaponDropSpeedY | 0.5 |
| InWaterDownTime | 16 |
| IsWaitAS | True |
| ForceFinishTime | 120 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | 60 |
後行動 (Bokoblin_Senior, 焼死リアクション)
| Name | Value |
|---|---|
| ASName | Die |
| Time | 30 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.0 |
| WeaponDropSpeedY | 0.0 |
| InWaterDownTime | 16 |
| IsWaitAS | True |
| ForceFinishTime | -1 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | 60 |
後行動 (Bokoblin_Senior, 凍死)
| Name | Value |
|---|---|
| ASName | Die |
| Time | 30 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.0 |
| WeaponDropSpeedY | 0.0 |
| InWaterDownTime | 16 |
| IsWaitAS | True |
| ForceFinishTime | -1 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | 60 |
自然死 (Bokoblin_Senior, リアクション)
| Name | Value |
|---|---|
| ASName | Die |
| Time | 30 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.0 |
| WeaponDropSpeedY | 0.0 |
| InWaterDownTime | 16 |
| IsWaitAS | True |
| ForceFinishTime | -1 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | 60 |
先行動 (Bokoblin_Senior, 死亡生成)
| Name | Value |
|---|---|
| ASName | Die |
| Time | 30 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.0 |
| WeaponDropSpeedY | 0.0 |
| InWaterDownTime | 16 |
| IsWaitAS | True |
| ForceFinishTime | -1 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | 60 |
濡死 (Bokoblin_Senior, 死亡)
| Name | Value |
|---|---|
| ASName | Die |
| Time | 30 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.0 |
| WeaponDropSpeedY | 0.0 |
| InWaterDownTime | 16 |
| IsWaitAS | True |
| ForceFinishTime | -1 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | 60 |
落下死 (Bokoblin_Senior, リアクション)
| Name | Value |
|---|---|
| ASName | Die |
| Time | 30 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.0 |
| WeaponDropSpeedY | 0.0 |
| InWaterDownTime | 16 |
| IsWaitAS | True |
| ForceFinishTime | -1 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | 60 |
ふっとび (Bokoblin_Rapid, 大落下)
| Name | Value |
|---|---|
| ASName | BlownOff |
| Time | 60 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=1.0) |
| WeaponDropSpeedXZ | 0.0 |
| WeaponDropSpeedY | 0.0 |
| InWaterDownTime | 30 |
| IsWaitAS | False |
| ForceFinishTime | -1 |
| StableASName | DownWait |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | 60 |
該当 (Bokoblin_Rapid, 焼死)
| Name | Value |
|---|---|
| ASName | Die |
| Time | 30 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.3 |
| WeaponDropSpeedY | 0.5 |
| InWaterDownTime | 16 |
| IsWaitAS | True |
| ForceFinishTime | 120 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | 60 |
後行動 (Bokoblin_Rapid, 感電死)
| Name | Value |
|---|---|
| ASName | Die |
| Time | 30 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.3 |
| WeaponDropSpeedY | 0.5 |
| InWaterDownTime | 16 |
| IsWaitAS | True |
| ForceFinishTime | 120 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | 60 |
後行動 (Bokoblin_Rapid, 焼死リアクション)
| Name | Value |
|---|---|
| ASName | Die |
| Time | 30 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.0 |
| WeaponDropSpeedY | 0.0 |
| InWaterDownTime | 16 |
| IsWaitAS | True |
| ForceFinishTime | -1 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | 60 |
後行動 (Bokoblin_Rapid, 凍死)
| Name | Value |
|---|---|
| ASName | Die |
| Time | 30 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.0 |
| WeaponDropSpeedY | 0.0 |
| InWaterDownTime | 16 |
| IsWaitAS | True |
| ForceFinishTime | -1 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | 60 |
自然死 (Bokoblin_Rapid, リアクション)
| Name | Value |
|---|---|
| ASName | Die |
| Time | 30 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.0 |
| WeaponDropSpeedY | 0.0 |
| InWaterDownTime | 16 |
| IsWaitAS | True |
| ForceFinishTime | -1 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | 60 |
先行動 (Bokoblin_Rapid, 死亡生成)
| Name | Value |
|---|---|
| ASName | Die |
| Time | 30 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.0 |
| WeaponDropSpeedY | 0.0 |
| InWaterDownTime | 16 |
| IsWaitAS | True |
| ForceFinishTime | -1 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | 60 |
濡死 (Bokoblin_Rapid, 死亡)
| Name | Value |
|---|---|
| ASName | Die |
| Time | 30 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.0 |
| WeaponDropSpeedY | 0.0 |
| InWaterDownTime | 16 |
| IsWaitAS | True |
| ForceFinishTime | -1 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | 60 |
落下死 (Bokoblin_Rapid, リアクション)
| Name | Value |
|---|---|
| ASName | Die |
| Time | 30 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.0 |
| WeaponDropSpeedY | 0.0 |
| InWaterDownTime | 16 |
| IsWaitAS | True |
| ForceFinishTime | -1 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | 60 |
ふっとび (Lizalfos_Electric, 大落下)
| Name | Value |
|---|---|
| ASName | BlownOff |
| Time | 60 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.3 |
| WeaponDropSpeedY | 0.5 |
| InWaterDownTime | 30 |
| IsWaitAS | False |
| ForceFinishTime | -1 |
| StableASName | DownWait |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
該当 (Lizalfos_Electric, 焼死)
| Name | Value |
|---|---|
| ASName | Die |
| Time | 30 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.0 |
| WeaponDropSpeedY | 0.0 |
| InWaterDownTime | 16 |
| IsWaitAS | True |
| ForceFinishTime | -1 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
後行動 (Lizalfos_Electric, 感電死)
| Name | Value |
|---|---|
| ASName | Die |
| Time | 30 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.0 |
| WeaponDropSpeedY | 0.0 |
| InWaterDownTime | 16 |
| IsWaitAS | True |
| ForceFinishTime | -1 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
後行動 (Lizalfos_Electric, 焼死リアクション)
| Name | Value |
|---|---|
| ASName | Die |
| Time | 30 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.0 |
| WeaponDropSpeedY | 0.0 |
| InWaterDownTime | 16 |
| IsWaitAS | True |
| ForceFinishTime | -1 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
後行動 (Lizalfos_Electric, 凍死)
| Name | Value |
|---|---|
| ASName | Die |
| Time | 30 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.0 |
| WeaponDropSpeedY | 0.0 |
| InWaterDownTime | 16 |
| IsWaitAS | True |
| ForceFinishTime | -1 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
自然死 (Lizalfos_Electric, リアクション)
| Name | Value |
|---|---|
| ASName | Die |
| Time | 30 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.20000000298023224) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=-0.20000000298023224) |
| WeaponDropSpeedXZ | 0.0 |
| WeaponDropSpeedY | 0.0 |
| InWaterDownTime | 16 |
| IsWaitAS | True |
| ForceFinishTime | -1 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
先行動 (Lizalfos_Electric, 死亡生成)
| Name | Value |
|---|---|
| ASName | Die |
| Time | 30 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.0 |
| WeaponDropSpeedY | 0.0 |
| InWaterDownTime | 16 |
| IsWaitAS | True |
| ForceFinishTime | -1 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
濡死 (Lizalfos_Electric, 死亡)
| Name | Value |
|---|---|
| ASName | Die |
| Time | 30 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.20000000298023224) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=-0.20000000298023224) |
| WeaponDropSpeedXZ | 0.0 |
| WeaponDropSpeedY | 0.0 |
| InWaterDownTime | 16 |
| IsWaitAS | True |
| ForceFinishTime | -1 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
落下死 (Lizalfos_Electric, リアクション)
| Name | Value |
|---|---|
| ASName | Die |
| Time | 30 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.20000000298023224) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=-0.20000000298023224) |
| WeaponDropSpeedXZ | 0.0 |
| WeaponDropSpeedY | 0.0 |
| InWaterDownTime | 16 |
| IsWaitAS | True |
| ForceFinishTime | -1 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
ふっとび (Moriblin_Senior, 大落下)
| Name | Value |
|---|---|
| ASName | BlownOff |
| Time | 60 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=-0.46000000834465027) |
| WeaponDropSpeedXZ | 0.3 |
| WeaponDropSpeedY | 0.5 |
| InWaterDownTime | 30 |
| IsWaitAS | False |
| ForceFinishTime | -1 |
| StableASName | DownWait |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
該当 (Moriblin_Senior, 焼死)
| Name | Value |
|---|---|
| ASName | Die |
| Time | 30 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.0 |
| WeaponDropSpeedY | 0.0 |
| InWaterDownTime | 16 |
| IsWaitAS | True |
| ForceFinishTime | -1 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
後行動 (Moriblin_Senior, 感電死)
| Name | Value |
|---|---|
| ASName | Die |
| Time | 30 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.0 |
| WeaponDropSpeedY | 0.0 |
| InWaterDownTime | 16 |
| IsWaitAS | True |
| ForceFinishTime | -1 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
後行動 (Moriblin_Senior, 焼死リアクション)
| Name | Value |
|---|---|
| ASName | Die |
| Time | 30 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.0 |
| WeaponDropSpeedY | 0.0 |
| InWaterDownTime | 16 |
| IsWaitAS | True |
| ForceFinishTime | -1 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
後行動 (Moriblin_Senior, 凍死)
| Name | Value |
|---|---|
| ASName | Die |
| Time | 30 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.0 |
| WeaponDropSpeedY | 0.0 |
| InWaterDownTime | 16 |
| IsWaitAS | True |
| ForceFinishTime | -1 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
自然死 (Moriblin_Senior, リアクション)
| Name | Value |
|---|---|
| ASName | Die |
| Time | 30 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.0 |
| WeaponDropSpeedY | 0.0 |
| InWaterDownTime | 16 |
| IsWaitAS | True |
| ForceFinishTime | -1 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
先行動 (Moriblin_Senior, 死亡生成)
| Name | Value |
|---|---|
| ASName | Die |
| Time | 30 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.0 |
| WeaponDropSpeedY | 0.0 |
| InWaterDownTime | 16 |
| IsWaitAS | True |
| ForceFinishTime | -1 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
濡死 (Moriblin_Senior, 死亡)
| Name | Value |
|---|---|
| ASName | Die |
| Time | 30 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.0 |
| WeaponDropSpeedY | 0.0 |
| InWaterDownTime | 16 |
| IsWaitAS | True |
| ForceFinishTime | -1 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
落下死 (Moriblin_Senior, リアクション)
| Name | Value |
|---|---|
| ASName | Die |
| Time | 30 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.0 |
| WeaponDropSpeedY | 0.0 |
| InWaterDownTime | 16 |
| IsWaitAS | True |
| ForceFinishTime | -1 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
先行動 (Golem_Middle, 死亡生成)
| Name | Value |
|---|---|
| ASName | Die |
| Time | 30 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.0 |
| WeaponDropSpeedY | 0.0 |
| InWaterDownTime | 16 |
| IsWaitAS | True |
| ForceFinishTime | -1 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
ふっとび (Assassin_Junior, 大落下)
| Name | Value |
|---|---|
| ASName | BlownOff |
| Time | 60 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.3 |
| WeaponDropSpeedY | 0.5 |
| InWaterDownTime | 30 |
| IsWaitAS | False |
| ForceFinishTime | -1 |
| StableASName | DownWait |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
子0 (Assassin_Junior, 炎上ラグドール)
| Name | Value |
|---|---|
| ASName | DownWait |
| Time | 30 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.75) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.3 |
| WeaponDropSpeedY | 0.5 |
| InWaterDownTime | 30 |
| IsWaitAS | False |
| ForceFinishTime | -1 |
| StableASName | DownWait |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
子0 (Assassin_Junior, 電撃ラグドール)
| Name | Value |
|---|---|
| ASName | DownWait |
| Time | 30 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.75) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.3 |
| WeaponDropSpeedY | 0.5 |
| InWaterDownTime | 30 |
| IsWaitAS | False |
| ForceFinishTime | -1 |
| StableASName | DownWait |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
先行動 (Assassin_Junior, 死亡ラグドール中)
| Name | Value |
|---|---|
| ASName | DownWait |
| Time | 30 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.75) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.3 |
| WeaponDropSpeedY | 0.5 |
| InWaterDownTime | 30 |
| IsWaitAS | False |
| ForceFinishTime | -1 |
| StableASName | DownWait |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
先行動 (Assassin_Junior, 死亡生成)
| Name | Value |
|---|---|
| ASName | Die |
| Time | 30 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.0 |
| WeaponDropSpeedY | 0.0 |
| InWaterDownTime | 16 |
| IsWaitAS | True |
| ForceFinishTime | -1 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
先行動 (Lynel_Middle, 死亡生成)
| Name | Value |
|---|---|
| ASName | Die |
| Time | 30 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.0 |
| WeaponDropSpeedY | 0.0 |
| InWaterDownTime | 16 |
| IsWaitAS | True |
| ForceFinishTime | -1 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
ふっとび (Assassin_Middle_Azito_DLC, 大落下)
| Name | Value |
|---|---|
| ASName | BlownOff |
| Time | 60 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.3 |
| WeaponDropSpeedY | 0.5 |
| InWaterDownTime | 30 |
| IsWaitAS | False |
| ForceFinishTime | -1 |
| StableASName | DownWait |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
子0 (Assassin_Middle_Azito_DLC, 炎上ラグドール)
| Name | Value |
|---|---|
| ASName | DownWait |
| Time | 30 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.75) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.3 |
| WeaponDropSpeedY | 0.5 |
| InWaterDownTime | 30 |
| IsWaitAS | False |
| ForceFinishTime | -1 |
| StableASName | DownWait |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
子0 (Assassin_Middle_Azito_DLC, 電撃ラグドール)
| Name | Value |
|---|---|
| ASName | DownWait |
| Time | 30 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.75) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.3 |
| WeaponDropSpeedY | 0.5 |
| InWaterDownTime | 30 |
| IsWaitAS | False |
| ForceFinishTime | -1 |
| StableASName | DownWait |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
先行動 (Assassin_Middle_Azito_DLC, 死亡ラグドール中)
| Name | Value |
|---|---|
| ASName | DownWait |
| Time | 30 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.75) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.3 |
| WeaponDropSpeedY | 0.5 |
| InWaterDownTime | 30 |
| IsWaitAS | False |
| ForceFinishTime | -1 |
| StableASName | DownWait |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
先行動 (Assassin_Middle_Azito_DLC, 死亡生成)
| Name | Value |
|---|---|
| ASName | Die |
| Time | 30 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.0 |
| WeaponDropSpeedY | 0.0 |
| InWaterDownTime | 16 |
| IsWaitAS | True |
| ForceFinishTime | -1 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
ふっとび (Lizalfos_Bone, 大落下)
| Name | Value |
|---|---|
| ASName | BlownOff |
| Time | 60 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.3 |
| WeaponDropSpeedY | 0.5 |
| InWaterDownTime | 30 |
| IsWaitAS | False |
| ForceFinishTime | -1 |
| StableASName | DownWait |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
該当 (Lizalfos_Bone, 焼死)
| Name | Value |
|---|---|
| ASName | Die |
| Time | 30 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.0 |
| WeaponDropSpeedY | 0.0 |
| InWaterDownTime | 16 |
| IsWaitAS | True |
| ForceFinishTime | -1 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
後行動 (Lizalfos_Bone, 感電死)
| Name | Value |
|---|---|
| ASName | Die |
| Time | 30 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.0 |
| WeaponDropSpeedY | 0.0 |
| InWaterDownTime | 16 |
| IsWaitAS | True |
| ForceFinishTime | -1 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
後行動 (Lizalfos_Bone, 焼死リアクション)
| Name | Value |
|---|---|
| ASName | Die |
| Time | 30 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.0 |
| WeaponDropSpeedY | 0.0 |
| InWaterDownTime | 16 |
| IsWaitAS | True |
| ForceFinishTime | -1 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
後行動 (Lizalfos_Bone, 凍死)
| Name | Value |
|---|---|
| ASName | Die |
| Time | 30 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.0 |
| WeaponDropSpeedY | 0.0 |
| InWaterDownTime | 16 |
| IsWaitAS | True |
| ForceFinishTime | -1 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
先行動 (Lizalfos_Bone, 死亡生成)
| Name | Value |
|---|---|
| ASName | Die |
| Time | 30 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.0 |
| WeaponDropSpeedY | 0.0 |
| InWaterDownTime | 16 |
| IsWaitAS | True |
| ForceFinishTime | -1 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
落下死 (Lizalfos_Bone, リアクション)
| Name | Value |
|---|---|
| ASName | Die |
| Time | 30 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.20000000298023224) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=-0.20000000298023224) |
| WeaponDropSpeedXZ | 0.0 |
| WeaponDropSpeedY | 0.0 |
| InWaterDownTime | 16 |
| IsWaitAS | True |
| ForceFinishTime | -1 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
ふっとび (Moriblin_Blue, 大落下)
| Name | Value |
|---|---|
| ASName | BlownOff |
| Time | 60 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=-0.46000000834465027) |
| WeaponDropSpeedXZ | 0.3 |
| WeaponDropSpeedY | 0.5 |
| InWaterDownTime | 30 |
| IsWaitAS | False |
| ForceFinishTime | -1 |
| StableASName | DownWait |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
該当 (Moriblin_Blue, 焼死)
| Name | Value |
|---|---|
| ASName | Die |
| Time | 30 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.0 |
| WeaponDropSpeedY | 0.0 |
| InWaterDownTime | 16 |
| IsWaitAS | True |
| ForceFinishTime | -1 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
後行動 (Moriblin_Blue, 感電死)
| Name | Value |
|---|---|
| ASName | Die |
| Time | 30 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.0 |
| WeaponDropSpeedY | 0.0 |
| InWaterDownTime | 16 |
| IsWaitAS | True |
| ForceFinishTime | -1 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
後行動 (Moriblin_Blue, 焼死リアクション)
| Name | Value |
|---|---|
| ASName | Die |
| Time | 30 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.0 |
| WeaponDropSpeedY | 0.0 |
| InWaterDownTime | 16 |
| IsWaitAS | True |
| ForceFinishTime | -1 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
後行動 (Moriblin_Blue, 凍死)
| Name | Value |
|---|---|
| ASName | Die |
| Time | 30 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.0 |
| WeaponDropSpeedY | 0.0 |
| InWaterDownTime | 16 |
| IsWaitAS | True |
| ForceFinishTime | -1 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
自然死 (Moriblin_Blue, リアクション)
| Name | Value |
|---|---|
| ASName | Die |
| Time | 30 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.0 |
| WeaponDropSpeedY | 0.0 |
| InWaterDownTime | 16 |
| IsWaitAS | True |
| ForceFinishTime | -1 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
先行動 (Moriblin_Blue, 死亡生成)
| Name | Value |
|---|---|
| ASName | Die |
| Time | 30 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.0 |
| WeaponDropSpeedY | 0.0 |
| InWaterDownTime | 16 |
| IsWaitAS | True |
| ForceFinishTime | -1 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
濡死 (Moriblin_Blue, 死亡)
| Name | Value |
|---|---|
| ASName | Die |
| Time | 30 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.0 |
| WeaponDropSpeedY | 0.0 |
| InWaterDownTime | 16 |
| IsWaitAS | True |
| ForceFinishTime | -1 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
落下死 (Moriblin_Blue, リアクション)
| Name | Value |
|---|---|
| ASName | Die |
| Time | 30 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.0 |
| WeaponDropSpeedY | 0.0 |
| InWaterDownTime | 16 |
| IsWaitAS | True |
| ForceFinishTime | -1 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
ふっとび (Stal_Moriblin_Bone, 大落下)
| Name | Value |
|---|---|
| ASName | BlownOff |
| Time | 60 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=-0.46000000834465027) |
| WeaponDropSpeedXZ | 0.3 |
| WeaponDropSpeedY | 0.5 |
| InWaterDownTime | 30 |
| IsWaitAS | False |
| ForceFinishTime | -1 |
| StableASName | DownWait |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
該当 (Stal_Moriblin_Bone, 焼死)
| Name | Value |
|---|---|
| ASName | Die |
| Time | 30 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.0 |
| WeaponDropSpeedY | 0.0 |
| InWaterDownTime | 16 |
| IsWaitAS | True |
| ForceFinishTime | -1 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
後行動 (Stal_Moriblin_Bone, 感電死)
| Name | Value |
|---|---|
| ASName | Die |
| Time | 30 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.0 |
| WeaponDropSpeedY | 0.0 |
| InWaterDownTime | 16 |
| IsWaitAS | True |
| ForceFinishTime | -1 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
後行動 (Stal_Moriblin_Bone, 焼死リアクション)
| Name | Value |
|---|---|
| ASName | Die |
| Time | 30 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.0 |
| WeaponDropSpeedY | 0.0 |
| InWaterDownTime | 16 |
| IsWaitAS | True |
| ForceFinishTime | -1 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
後行動 (Stal_Moriblin_Bone, 凍死)
| Name | Value |
|---|---|
| ASName | Die |
| Time | 30 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.0 |
| WeaponDropSpeedY | 0.0 |
| InWaterDownTime | 16 |
| IsWaitAS | True |
| ForceFinishTime | -1 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
先行動 (Stal_Moriblin_Bone, 死亡生成)
| Name | Value |
|---|---|
| ASName | Die |
| Time | 30 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.0 |
| WeaponDropSpeedY | 0.0 |
| InWaterDownTime | 16 |
| IsWaitAS | True |
| ForceFinishTime | -1 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
落下死 (Stal_Moriblin_Bone, リアクション)
| Name | Value |
|---|---|
| ASName | Die |
| Time | 30 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.0 |
| WeaponDropSpeedY | 0.0 |
| InWaterDownTime | 16 |
| IsWaitAS | True |
| ForceFinishTime | -1 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
先行動 (Lynel, 死亡生成)
| Name | Value |
|---|---|
| ASName | Die |
| Time | 30 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.0 |
| WeaponDropSpeedY | 0.0 |
| InWaterDownTime | 16 |
| IsWaitAS | True |
| ForceFinishTime | -1 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
ふっとび (StalForestGiant, 大落下)
| Name | Value |
|---|---|
| ASName | BlownOff |
| Time | 60 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.3 |
| WeaponDropSpeedY | 0.5 |
| InWaterDownTime | 30 |
| IsWaitAS | False |
| ForceFinishTime | -1 |
| StableASName | DownWait |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
先行動 (StalForestGiant, 死亡生成)
| Name | Value |
|---|---|
| ASName | Die |
| Time | 30 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.0 |
| WeaponDropSpeedY | 0.0 |
| InWaterDownTime | 16 |
| IsWaitAS | True |
| ForceFinishTime | -1 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
ふっとび (Lizalfos_Senior, 大落下)
| Name | Value |
|---|---|
| ASName | BlownOff |
| Time | 60 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.3 |
| WeaponDropSpeedY | 0.5 |
| InWaterDownTime | 30 |
| IsWaitAS | False |
| ForceFinishTime | -1 |
| StableASName | DownWait |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
該当 (Lizalfos_Senior, 焼死)
| Name | Value |
|---|---|
| ASName | Die |
| Time | 30 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.0 |
| WeaponDropSpeedY | 0.0 |
| InWaterDownTime | 16 |
| IsWaitAS | True |
| ForceFinishTime | -1 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
後行動 (Lizalfos_Senior, 感電死)
| Name | Value |
|---|---|
| ASName | Die |
| Time | 30 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.0 |
| WeaponDropSpeedY | 0.0 |
| InWaterDownTime | 16 |
| IsWaitAS | True |
| ForceFinishTime | -1 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
後行動 (Lizalfos_Senior, 焼死リアクション)
| Name | Value |
|---|---|
| ASName | Die |
| Time | 30 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.0 |
| WeaponDropSpeedY | 0.0 |
| InWaterDownTime | 16 |
| IsWaitAS | True |
| ForceFinishTime | -1 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
後行動 (Lizalfos_Senior, 凍死)
| Name | Value |
|---|---|
| ASName | Die |
| Time | 30 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.0 |
| WeaponDropSpeedY | 0.0 |
| InWaterDownTime | 16 |
| IsWaitAS | True |
| ForceFinishTime | -1 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
自然死 (Lizalfos_Senior, リアクション)
| Name | Value |
|---|---|
| ASName | Die |
| Time | 30 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.20000000298023224) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=-0.20000000298023224) |
| WeaponDropSpeedXZ | 0.0 |
| WeaponDropSpeedY | 0.0 |
| InWaterDownTime | 16 |
| IsWaitAS | True |
| ForceFinishTime | -1 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
先行動 (Lizalfos_Senior, 死亡生成)
| Name | Value |
|---|---|
| ASName | Die |
| Time | 30 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.0 |
| WeaponDropSpeedY | 0.0 |
| InWaterDownTime | 16 |
| IsWaitAS | True |
| ForceFinishTime | -1 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
濡死 (Lizalfos_Senior, 死亡)
| Name | Value |
|---|---|
| ASName | Die |
| Time | 30 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.20000000298023224) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=-0.20000000298023224) |
| WeaponDropSpeedXZ | 0.0 |
| WeaponDropSpeedY | 0.0 |
| InWaterDownTime | 16 |
| IsWaitAS | True |
| ForceFinishTime | -1 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
落下死 (Lizalfos_Senior, リアクション)
| Name | Value |
|---|---|
| ASName | Die |
| Time | 30 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.20000000298023224) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=-0.20000000298023224) |
| WeaponDropSpeedXZ | 0.0 |
| WeaponDropSpeedY | 0.0 |
| InWaterDownTime | 16 |
| IsWaitAS | True |
| ForceFinishTime | -1 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
ふっとび (Golem_Little_Ice, 大落下)
| Name | Value |
|---|---|
| ASName | BlownOff |
| Time | 60 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.3 |
| WeaponDropSpeedY | 0.5 |
| InWaterDownTime | 30 |
| IsWaitAS | False |
| ForceFinishTime | -1 |
| StableASName | DownWait |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
先行動 (Golem_Little_Ice, 死亡生成)
| Name | Value |
|---|---|
| ASName | Die |
| Time | 30 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.0 |
| WeaponDropSpeedY | 0.0 |
| InWaterDownTime | 16 |
| IsWaitAS | True |
| ForceFinishTime | -1 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
ふっとび (Assassin_Junior_Shooter, 大落下)
| Name | Value |
|---|---|
| ASName | BlownOff |
| Time | 60 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.3 |
| WeaponDropSpeedY | 0.5 |
| InWaterDownTime | 30 |
| IsWaitAS | False |
| ForceFinishTime | -1 |
| StableASName | DownWait |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
子0 (Assassin_Junior_Shooter, 炎上ラグドール)
| Name | Value |
|---|---|
| ASName | DownWait |
| Time | 30 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.75) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.3 |
| WeaponDropSpeedY | 0.5 |
| InWaterDownTime | 30 |
| IsWaitAS | False |
| ForceFinishTime | -1 |
| StableASName | DownWait |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
子0 (Assassin_Junior_Shooter, 電撃ラグドール)
| Name | Value |
|---|---|
| ASName | DownWait |
| Time | 30 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.75) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.3 |
| WeaponDropSpeedY | 0.5 |
| InWaterDownTime | 30 |
| IsWaitAS | False |
| ForceFinishTime | -1 |
| StableASName | DownWait |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
先行動 (Assassin_Junior_Shooter, 死亡ラグドール中)
| Name | Value |
|---|---|
| ASName | DownWait |
| Time | 30 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.75) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.3 |
| WeaponDropSpeedY | 0.5 |
| InWaterDownTime | 30 |
| IsWaitAS | False |
| ForceFinishTime | -1 |
| StableASName | DownWait |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
先行動 (Assassin_Junior_Shooter, 死亡生成)
| Name | Value |
|---|---|
| ASName | Die |
| Time | 30 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.0 |
| WeaponDropSpeedY | 0.0 |
| InWaterDownTime | 16 |
| IsWaitAS | True |
| ForceFinishTime | -1 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
ふっとび (Assassin_Junior_Azito_Shooter, 大落下)
| Name | Value |
|---|---|
| ASName | BlownOff |
| Time | 60 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.3 |
| WeaponDropSpeedY | 0.5 |
| InWaterDownTime | 30 |
| IsWaitAS | False |
| ForceFinishTime | -1 |
| StableASName | DownWait |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
子0 (Assassin_Junior_Azito_Shooter, 炎上ラグドール)
| Name | Value |
|---|---|
| ASName | DownWait |
| Time | 30 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.75) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.3 |
| WeaponDropSpeedY | 0.5 |
| InWaterDownTime | 30 |
| IsWaitAS | False |
| ForceFinishTime | -1 |
| StableASName | DownWait |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
子0 (Assassin_Junior_Azito_Shooter, 電撃ラグドール)
| Name | Value |
|---|---|
| ASName | DownWait |
| Time | 30 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.75) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.3 |
| WeaponDropSpeedY | 0.5 |
| InWaterDownTime | 30 |
| IsWaitAS | False |
| ForceFinishTime | -1 |
| StableASName | DownWait |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
先行動 (Assassin_Junior_Azito_Shooter, 死亡ラグドール中)
| Name | Value |
|---|---|
| ASName | DownWait |
| Time | 30 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.75) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.3 |
| WeaponDropSpeedY | 0.5 |
| InWaterDownTime | 30 |
| IsWaitAS | False |
| ForceFinishTime | -1 |
| StableASName | DownWait |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
先行動 (Assassin_Junior_Azito_Shooter, 死亡生成)
| Name | Value |
|---|---|
| ASName | Die |
| Time | 30 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.0 |
| WeaponDropSpeedY | 0.0 |
| InWaterDownTime | 16 |
| IsWaitAS | True |
| ForceFinishTime | -1 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
先行動 (Golem, 死亡生成)
| Name | Value |
|---|---|
| ASName | Die |
| Time | 30 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.0 |
| WeaponDropSpeedY | 0.0 |
| InWaterDownTime | 16 |
| IsWaitAS | True |
| ForceFinishTime | -1 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
ふっとび (Golem_Little_Fire, 大落下)
| Name | Value |
|---|---|
| ASName | BlownOff |
| Time | 60 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.3 |
| WeaponDropSpeedY | 0.5 |
| InWaterDownTime | 30 |
| IsWaitAS | False |
| ForceFinishTime | -1 |
| StableASName | DownWait |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
先行動 (Golem_Little_Fire, 死亡生成)
| Name | Value |
|---|---|
| ASName | Die |
| Time | 30 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.0 |
| WeaponDropSpeedY | 0.0 |
| InWaterDownTime | 16 |
| IsWaitAS | True |
| ForceFinishTime | -1 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
ふっとび (Lizalfos_Middle, 大落下)
| Name | Value |
|---|---|
| ASName | BlownOff |
| Time | 60 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.3 |
| WeaponDropSpeedY | 0.5 |
| InWaterDownTime | 30 |
| IsWaitAS | False |
| ForceFinishTime | -1 |
| StableASName | DownWait |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
該当 (Lizalfos_Middle, 焼死)
| Name | Value |
|---|---|
| ASName | Die |
| Time | 30 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.0 |
| WeaponDropSpeedY | 0.0 |
| InWaterDownTime | 16 |
| IsWaitAS | True |
| ForceFinishTime | -1 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
後行動 (Lizalfos_Middle, 感電死)
| Name | Value |
|---|---|
| ASName | Die |
| Time | 30 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.0 |
| WeaponDropSpeedY | 0.0 |
| InWaterDownTime | 16 |
| IsWaitAS | True |
| ForceFinishTime | -1 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
後行動 (Lizalfos_Middle, 焼死リアクション)
| Name | Value |
|---|---|
| ASName | Die |
| Time | 30 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.0 |
| WeaponDropSpeedY | 0.0 |
| InWaterDownTime | 16 |
| IsWaitAS | True |
| ForceFinishTime | -1 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
後行動 (Lizalfos_Middle, 凍死)
| Name | Value |
|---|---|
| ASName | Die |
| Time | 30 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.0 |
| WeaponDropSpeedY | 0.0 |
| InWaterDownTime | 16 |
| IsWaitAS | True |
| ForceFinishTime | -1 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
自然死 (Lizalfos_Middle, リアクション)
| Name | Value |
|---|---|
| ASName | Die |
| Time | 30 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.20000000298023224) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=-0.20000000298023224) |
| WeaponDropSpeedXZ | 0.0 |
| WeaponDropSpeedY | 0.0 |
| InWaterDownTime | 16 |
| IsWaitAS | True |
| ForceFinishTime | -1 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
先行動 (Lizalfos_Middle, 死亡生成)
| Name | Value |
|---|---|
| ASName | Die |
| Time | 30 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.0 |
| WeaponDropSpeedY | 0.0 |
| InWaterDownTime | 16 |
| IsWaitAS | True |
| ForceFinishTime | -1 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
濡死 (Lizalfos_Middle, 死亡)
| Name | Value |
|---|---|
| ASName | Die |
| Time | 30 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.20000000298023224) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=-0.20000000298023224) |
| WeaponDropSpeedXZ | 0.0 |
| WeaponDropSpeedY | 0.0 |
| InWaterDownTime | 16 |
| IsWaitAS | True |
| ForceFinishTime | -1 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
落下死 (Lizalfos_Middle, リアクション)
| Name | Value |
|---|---|
| ASName | Die |
| Time | 30 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.20000000298023224) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=-0.20000000298023224) |
| WeaponDropSpeedXZ | 0.0 |
| WeaponDropSpeedY | 0.0 |
| InWaterDownTime | 16 |
| IsWaitAS | True |
| ForceFinishTime | -1 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
ふっとび (Lizalfos_Ice, 大落下)
| Name | Value |
|---|---|
| ASName | BlownOff |
| Time | 60 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.3 |
| WeaponDropSpeedY | 0.5 |
| InWaterDownTime | 30 |
| IsWaitAS | False |
| ForceFinishTime | -1 |
| StableASName | DownWait |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
該当 (Lizalfos_Ice, 焼死)
| Name | Value |
|---|---|
| ASName | Die |
| Time | 30 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.0 |
| WeaponDropSpeedY | 0.0 |
| InWaterDownTime | 16 |
| IsWaitAS | True |
| ForceFinishTime | -1 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
後行動 (Lizalfos_Ice, 感電死)
| Name | Value |
|---|---|
| ASName | Die |
| Time | 30 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.0 |
| WeaponDropSpeedY | 0.0 |
| InWaterDownTime | 16 |
| IsWaitAS | True |
| ForceFinishTime | -1 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
後行動 (Lizalfos_Ice, 焼死リアクション)
| Name | Value |
|---|---|
| ASName | Die |
| Time | 30 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.0 |
| WeaponDropSpeedY | 0.0 |
| InWaterDownTime | 16 |
| IsWaitAS | True |
| ForceFinishTime | -1 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
後行動 (Lizalfos_Ice, 凍死)
| Name | Value |
|---|---|
| ASName | Die |
| Time | 30 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.0 |
| WeaponDropSpeedY | 0.0 |
| InWaterDownTime | 16 |
| IsWaitAS | True |
| ForceFinishTime | -1 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
自然死 (Lizalfos_Ice, リアクション)
| Name | Value |
|---|---|
| ASName | Die |
| Time | 30 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.20000000298023224) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=-0.20000000298023224) |
| WeaponDropSpeedXZ | 0.0 |
| WeaponDropSpeedY | 0.0 |
| InWaterDownTime | 16 |
| IsWaitAS | True |
| ForceFinishTime | -1 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
先行動 (Lizalfos_Ice, 死亡生成)
| Name | Value |
|---|---|
| ASName | Die |
| Time | 30 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.0 |
| WeaponDropSpeedY | 0.0 |
| InWaterDownTime | 16 |
| IsWaitAS | True |
| ForceFinishTime | -1 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
濡死 (Lizalfos_Ice, 死亡)
| Name | Value |
|---|---|
| ASName | Die |
| Time | 30 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.20000000298023224) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=-0.20000000298023224) |
| WeaponDropSpeedXZ | 0.0 |
| WeaponDropSpeedY | 0.0 |
| InWaterDownTime | 16 |
| IsWaitAS | True |
| ForceFinishTime | -1 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
落下死 (Lizalfos_Ice, リアクション)
| Name | Value |
|---|---|
| ASName | Die |
| Time | 30 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.20000000298023224) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=-0.20000000298023224) |
| WeaponDropSpeedXZ | 0.0 |
| WeaponDropSpeedY | 0.0 |
| InWaterDownTime | 16 |
| IsWaitAS | True |
| ForceFinishTime | -1 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |