From ZeldaMods (Breath of the Wild)
Revision as of 15:00, 22 October 2018 by imported>Leoetlino
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LandRagdollAI definition |
---|
Type |
Action |
---|
Contents
- 1 AITreeVariables
- 2 StaticInstParams
- 3 Derived definitions
- 3.1 該当 (Stal_Bokoblin_Junior_Body, 焼死)
- 3.2 後行動 (Stal_Bokoblin_Junior_Body, 感電死)
- 3.3 後行動 (Stal_Bokoblin_Junior_Body, 焼死リアクション)
- 3.4 後行動 (Stal_Bokoblin_Junior_Body, 凍死)
- 3.5 先行動 (Stal_Bokoblin_Junior_Body, 死亡生成)
- 3.6 落下死 (Stal_Bokoblin_Junior_Body, リアクション)
- 3.7 先行動 (Enemy_Golem_Fire_R, 死亡生成)
- 3.8 先行動 (ForestGiant_Middle, 死亡生成)
- 3.9 ふっとび (Lizalfos, 大落下)
- 3.10 該当 (Lizalfos, 焼死)
- 3.11 後行動 (Lizalfos, 感電死)
- 3.12 後行動 (Lizalfos, 焼死リアクション)
- 3.13 後行動 (Lizalfos, 凍死)
- 3.14 自然死 (Lizalfos, リアクション)
- 3.15 先行動 (Lizalfos, 死亡生成)
- 3.16 濡死 (Lizalfos, 死亡)
- 3.17 落下死 (Lizalfos, リアクション)
- 3.18 ふっとび (Bokoblin_Red, 大落下)
- 3.19 該当 (Bokoblin_Red, 焼死)
- 3.20 後行動 (Bokoblin_Red, 感電死)
- 3.21 後行動 (Bokoblin_Red, 焼死リアクション)
- 3.22 後行動 (Bokoblin_Red, 凍死)
- 3.23 自然死 (Bokoblin_Red, リアクション)
- 3.24 先行動 (Bokoblin_Red, 死亡生成)
- 3.25 濡死 (Bokoblin_Red, 死亡)
- 3.26 落下死 (Bokoblin_Red, リアクション)
- 3.27 先行動 (ForestGiant_Senior, 死亡生成)
- 3.28 ふっとび (Assassin_Middle_Azito, 大落下)
- 3.29 子0 (Assassin_Middle_Azito, 炎上ラグドール)
- 3.30 子0 (Assassin_Middle_Azito, 電撃ラグドール)
- 3.31 先行動 (Assassin_Middle_Azito, 死亡ラグドール中)
- 3.32 先行動 (Assassin_Middle_Azito, 死亡生成)
- 3.33 ふっとび (Assassin_Middle_Quest, 大落下)
- 3.34 子0 (Assassin_Middle_Quest, 炎上ラグドール)
- 3.35 子0 (Assassin_Middle_Quest, 電撃ラグドール)
- 3.36 先行動 (Assassin_Middle_Quest, 死亡ラグドール中)
- 3.37 先行動 (Assassin_Middle_Quest, 死亡生成)
- 3.38 ふっとび (Assassin_Middle, 大落下)
- 3.39 子0 (Assassin_Middle, 炎上ラグドール)
- 3.40 子0 (Assassin_Middle, 電撃ラグドール)
- 3.41 先行動 (Assassin_Middle, 死亡ラグドール中)
- 3.42 先行動 (Assassin_Middle, 死亡生成)
- 3.43 先行動 (ForestGiant, 死亡生成)
- 3.44 先行動 (Lynel_Senior, 死亡生成)
- 3.45 先行動 (Golem_Senior, 死亡生成)
- 3.46 ふっとび (Lizalfos_Fire, 大落下)
- 3.47 該当 (Lizalfos_Fire, 焼死)
- 3.48 後行動 (Lizalfos_Fire, 感電死)
- 3.49 後行動 (Lizalfos_Fire, 焼死リアクション)
- 3.50 後行動 (Lizalfos_Fire, 凍死)
- 3.51 自然死 (Lizalfos_Fire, リアクション)
- 3.52 先行動 (Lizalfos_Fire, 死亡生成)
- 3.53 濡死 (Lizalfos_Fire, 死亡)
- 3.54 落下死 (Lizalfos_Fire, リアクション)
- 3.55 ふっとび (Golem_Little, 大落下)
- 3.56 先行動 (Golem_Little, 死亡生成)
- 3.57 ふっとび (Bokoblin_Senior, 大落下)
- 3.58 該当 (Bokoblin_Senior, 焼死)
- 3.59 後行動 (Bokoblin_Senior, 感電死)
- 3.60 後行動 (Bokoblin_Senior, 焼死リアクション)
- 3.61 後行動 (Bokoblin_Senior, 凍死)
- 3.62 自然死 (Bokoblin_Senior, リアクション)
- 3.63 先行動 (Bokoblin_Senior, 死亡生成)
- 3.64 濡死 (Bokoblin_Senior, 死亡)
- 3.65 落下死 (Bokoblin_Senior, リアクション)
- 3.66 ふっとび (Bokoblin_Rapid, 大落下)
- 3.67 該当 (Bokoblin_Rapid, 焼死)
- 3.68 後行動 (Bokoblin_Rapid, 感電死)
- 3.69 後行動 (Bokoblin_Rapid, 焼死リアクション)
- 3.70 後行動 (Bokoblin_Rapid, 凍死)
- 3.71 自然死 (Bokoblin_Rapid, リアクション)
- 3.72 先行動 (Bokoblin_Rapid, 死亡生成)
- 3.73 濡死 (Bokoblin_Rapid, 死亡)
- 3.74 落下死 (Bokoblin_Rapid, リアクション)
- 3.75 ふっとび (Lizalfos_Electric, 大落下)
- 3.76 該当 (Lizalfos_Electric, 焼死)
- 3.77 後行動 (Lizalfos_Electric, 感電死)
- 3.78 後行動 (Lizalfos_Electric, 焼死リアクション)
- 3.79 後行動 (Lizalfos_Electric, 凍死)
- 3.80 自然死 (Lizalfos_Electric, リアクション)
- 3.81 先行動 (Lizalfos_Electric, 死亡生成)
- 3.82 濡死 (Lizalfos_Electric, 死亡)
- 3.83 落下死 (Lizalfos_Electric, リアクション)
- 3.84 ふっとび (Moriblin_Senior, 大落下)
- 3.85 該当 (Moriblin_Senior, 焼死)
- 3.86 後行動 (Moriblin_Senior, 感電死)
- 3.87 後行動 (Moriblin_Senior, 焼死リアクション)
- 3.88 後行動 (Moriblin_Senior, 凍死)
- 3.89 自然死 (Moriblin_Senior, リアクション)
- 3.90 先行動 (Moriblin_Senior, 死亡生成)
- 3.91 濡死 (Moriblin_Senior, 死亡)
- 3.92 落下死 (Moriblin_Senior, リアクション)
- 3.93 先行動 (Golem_Middle, 死亡生成)
- 3.94 ふっとび (Assassin_Junior, 大落下)
- 3.95 子0 (Assassin_Junior, 炎上ラグドール)
- 3.96 子0 (Assassin_Junior, 電撃ラグドール)
- 3.97 先行動 (Assassin_Junior, 死亡ラグドール中)
- 3.98 先行動 (Assassin_Junior, 死亡生成)
- 3.99 先行動 (Lynel_Middle, 死亡生成)
- 3.100 ふっとび (Assassin_Middle_Azito_DLC, 大落下)
- 3.101 子0 (Assassin_Middle_Azito_DLC, 炎上ラグドール)
- 3.102 子0 (Assassin_Middle_Azito_DLC, 電撃ラグドール)
- 3.103 先行動 (Assassin_Middle_Azito_DLC, 死亡ラグドール中)
- 3.104 先行動 (Assassin_Middle_Azito_DLC, 死亡生成)
- 3.105 ふっとび (Lizalfos_Bone, 大落下)
- 3.106 該当 (Lizalfos_Bone, 焼死)
- 3.107 後行動 (Lizalfos_Bone, 感電死)
- 3.108 後行動 (Lizalfos_Bone, 焼死リアクション)
- 3.109 後行動 (Lizalfos_Bone, 凍死)
- 3.110 先行動 (Lizalfos_Bone, 死亡生成)
- 3.111 落下死 (Lizalfos_Bone, リアクション)
- 3.112 ふっとび (Moriblin_Blue, 大落下)
- 3.113 該当 (Moriblin_Blue, 焼死)
- 3.114 後行動 (Moriblin_Blue, 感電死)
- 3.115 後行動 (Moriblin_Blue, 焼死リアクション)
- 3.116 後行動 (Moriblin_Blue, 凍死)
- 3.117 自然死 (Moriblin_Blue, リアクション)
- 3.118 先行動 (Moriblin_Blue, 死亡生成)
- 3.119 濡死 (Moriblin_Blue, 死亡)
- 3.120 落下死 (Moriblin_Blue, リアクション)
- 3.121 ふっとび (Stal_Moriblin_Bone, 大落下)
- 3.122 該当 (Stal_Moriblin_Bone, 焼死)
- 3.123 後行動 (Stal_Moriblin_Bone, 感電死)
- 3.124 後行動 (Stal_Moriblin_Bone, 焼死リアクション)
- 3.125 後行動 (Stal_Moriblin_Bone, 凍死)
- 3.126 先行動 (Stal_Moriblin_Bone, 死亡生成)
- 3.127 落下死 (Stal_Moriblin_Bone, リアクション)
- 3.128 先行動 (Lynel, 死亡生成)
- 3.129 ふっとび (StalForestGiant, 大落下)
- 3.130 先行動 (StalForestGiant, 死亡生成)
- 3.131 ふっとび (Lizalfos_Senior, 大落下)
- 3.132 該当 (Lizalfos_Senior, 焼死)
- 3.133 後行動 (Lizalfos_Senior, 感電死)
- 3.134 後行動 (Lizalfos_Senior, 焼死リアクション)
- 3.135 後行動 (Lizalfos_Senior, 凍死)
- 3.136 自然死 (Lizalfos_Senior, リアクション)
- 3.137 先行動 (Lizalfos_Senior, 死亡生成)
- 3.138 濡死 (Lizalfos_Senior, 死亡)
- 3.139 落下死 (Lizalfos_Senior, リアクション)
- 3.140 ふっとび (Golem_Little_Ice, 大落下)
- 3.141 先行動 (Golem_Little_Ice, 死亡生成)
- 3.142 ふっとび (Assassin_Junior_Shooter, 大落下)
- 3.143 子0 (Assassin_Junior_Shooter, 炎上ラグドール)
- 3.144 子0 (Assassin_Junior_Shooter, 電撃ラグドール)
- 3.145 先行動 (Assassin_Junior_Shooter, 死亡ラグドール中)
- 3.146 先行動 (Assassin_Junior_Shooter, 死亡生成)
- 3.147 ふっとび (Assassin_Junior_Azito_Shooter, 大落下)
- 3.148 子0 (Assassin_Junior_Azito_Shooter, 炎上ラグドール)
- 3.149 子0 (Assassin_Junior_Azito_Shooter, 電撃ラグドール)
- 3.150 先行動 (Assassin_Junior_Azito_Shooter, 死亡ラグドール中)
- 3.151 先行動 (Assassin_Junior_Azito_Shooter, 死亡生成)
- 3.152 先行動 (Golem, 死亡生成)
- 3.153 ふっとび (Golem_Little_Fire, 大落下)
- 3.154 先行動 (Golem_Little_Fire, 死亡生成)
- 3.155 ふっとび (Lizalfos_Middle, 大落下)
- 3.156 該当 (Lizalfos_Middle, 焼死)
- 3.157 後行動 (Lizalfos_Middle, 感電死)
- 3.158 後行動 (Lizalfos_Middle, 焼死リアクション)
- 3.159 後行動 (Lizalfos_Middle, 凍死)
- 3.160 自然死 (Lizalfos_Middle, リアクション)
- 3.161 先行動 (Lizalfos_Middle, 死亡生成)
- 3.162 濡死 (Lizalfos_Middle, 死亡)
- 3.163 落下死 (Lizalfos_Middle, リアクション)
- 3.164 ふっとび (Lizalfos_Ice, 大落下)
- 3.165 該当 (Lizalfos_Ice, 焼死)
- 3.166 後行動 (Lizalfos_Ice, 感電死)
- 3.167 後行動 (Lizalfos_Ice, 焼死リアクション)
- 3.168 後行動 (Lizalfos_Ice, 凍死)
- 3.169 自然死 (Lizalfos_Ice, リアクション)
- 3.170 先行動 (Lizalfos_Ice, 死亡生成)
- 3.171 濡死 (Lizalfos_Ice, 死亡)
- 3.172 落下死 (Lizalfos_Ice, リアクション)
AITreeVariables
Name |
Type |
Default value |
Description
|
CRBOffsetUnit |
AITreeVariablePointer |
|
|
StaticInstParams
Name |
Type |
Default value |
Description
|
ASName |
String |
|
|
Time |
Int |
|
|
PosBaseRagdollRbName |
String |
|
|
DownBackCtrlOffset |
Vec3 |
|
|
DownFrontCtrlOffset |
Vec3 |
|
|
WeaponDropSpeedXZ |
Float |
|
|
WeaponDropSpeedY |
Float |
|
|
InWaterDownTime |
Int |
|
|
IsWaitAS |
Bool |
|
|
ForceFinishTime |
Int |
|
|
StableASName |
String |
|
|
IsItemDrop |
Bool |
|
|
OnGroundDownTime |
Int |
|
|
GetUpGroundAngle |
Float |
|
|
ForceEndWaterDepth |
Float |
|
|
IsCheckVibrate |
Bool |
|
|
StartUpdateFriction |
Int |
|
|
Derived definitions
該当 (Stal_Bokoblin_Junior_Body, 焼死)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.3
|
WeaponDropSpeedY |
0.5
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
120
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
60
|
後行動 (Stal_Bokoblin_Junior_Body, 感電死)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.3
|
WeaponDropSpeedY |
0.5
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
120
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
60
|
後行動 (Stal_Bokoblin_Junior_Body, 焼死リアクション)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
60
|
後行動 (Stal_Bokoblin_Junior_Body, 凍死)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
60
|
先行動 (Stal_Bokoblin_Junior_Body, 死亡生成)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
60
|
落下死 (Stal_Bokoblin_Junior_Body, リアクション)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
60
|
先行動 (Enemy_Golem_Fire_R, 死亡生成)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
先行動 (ForestGiant_Middle, 死亡生成)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
ふっとび (Lizalfos, 大落下)
Name |
Value
|
ASName |
BlownOff
|
Time |
60
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.3
|
WeaponDropSpeedY |
0.5
|
InWaterDownTime |
30
|
IsWaitAS |
False
|
ForceFinishTime |
-1
|
StableASName |
DownWait
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
該当 (Lizalfos, 焼死)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
後行動 (Lizalfos, 感電死)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
後行動 (Lizalfos, 焼死リアクション)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
後行動 (Lizalfos, 凍死)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
自然死 (Lizalfos, リアクション)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.20000000298023224)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
先行動 (Lizalfos, 死亡生成)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
濡死 (Lizalfos, 死亡)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.20000000298023224)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
落下死 (Lizalfos, リアクション)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.20000000298023224)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
ふっとび (Bokoblin_Red, 大落下)
Name |
Value
|
ASName |
BlownOff
|
Time |
60
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=1.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
30
|
IsWaitAS |
False
|
ForceFinishTime |
-1
|
StableASName |
DownWait
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
60
|
該当 (Bokoblin_Red, 焼死)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.3
|
WeaponDropSpeedY |
0.5
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
120
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
60
|
後行動 (Bokoblin_Red, 感電死)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.3
|
WeaponDropSpeedY |
0.5
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
120
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
60
|
後行動 (Bokoblin_Red, 焼死リアクション)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
60
|
後行動 (Bokoblin_Red, 凍死)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
60
|
自然死 (Bokoblin_Red, リアクション)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
60
|
先行動 (Bokoblin_Red, 死亡生成)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
60
|
濡死 (Bokoblin_Red, 死亡)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
60
|
落下死 (Bokoblin_Red, リアクション)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
60
|
先行動 (ForestGiant_Senior, 死亡生成)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
ふっとび (Assassin_Middle_Azito, 大落下)
Name |
Value
|
ASName |
BlownOff
|
Time |
60
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.3
|
WeaponDropSpeedY |
0.5
|
InWaterDownTime |
30
|
IsWaitAS |
False
|
ForceFinishTime |
-1
|
StableASName |
DownWait
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
子0 (Assassin_Middle_Azito, 炎上ラグドール)
Name |
Value
|
ASName |
DownWait
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.75)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.3
|
WeaponDropSpeedY |
0.5
|
InWaterDownTime |
30
|
IsWaitAS |
False
|
ForceFinishTime |
-1
|
StableASName |
DownWait
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
子0 (Assassin_Middle_Azito, 電撃ラグドール)
Name |
Value
|
ASName |
DownWait
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.75)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.3
|
WeaponDropSpeedY |
0.5
|
InWaterDownTime |
30
|
IsWaitAS |
False
|
ForceFinishTime |
-1
|
StableASName |
DownWait
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
先行動 (Assassin_Middle_Azito, 死亡ラグドール中)
Name |
Value
|
ASName |
DownWait
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.75)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.3
|
WeaponDropSpeedY |
0.5
|
InWaterDownTime |
30
|
IsWaitAS |
False
|
ForceFinishTime |
-1
|
StableASName |
DownWait
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
先行動 (Assassin_Middle_Azito, 死亡生成)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
ふっとび (Assassin_Middle_Quest, 大落下)
Name |
Value
|
ASName |
BlownOff
|
Time |
60
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.3
|
WeaponDropSpeedY |
0.5
|
InWaterDownTime |
30
|
IsWaitAS |
False
|
ForceFinishTime |
-1
|
StableASName |
DownWait
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
子0 (Assassin_Middle_Quest, 炎上ラグドール)
Name |
Value
|
ASName |
DownWait
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.75)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.3
|
WeaponDropSpeedY |
0.5
|
InWaterDownTime |
30
|
IsWaitAS |
False
|
ForceFinishTime |
-1
|
StableASName |
DownWait
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
子0 (Assassin_Middle_Quest, 電撃ラグドール)
Name |
Value
|
ASName |
DownWait
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.75)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.3
|
WeaponDropSpeedY |
0.5
|
InWaterDownTime |
30
|
IsWaitAS |
False
|
ForceFinishTime |
-1
|
StableASName |
DownWait
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
先行動 (Assassin_Middle_Quest, 死亡ラグドール中)
Name |
Value
|
ASName |
DownWait
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.75)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.3
|
WeaponDropSpeedY |
0.5
|
InWaterDownTime |
30
|
IsWaitAS |
False
|
ForceFinishTime |
-1
|
StableASName |
DownWait
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
先行動 (Assassin_Middle_Quest, 死亡生成)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
ふっとび (Assassin_Middle, 大落下)
Name |
Value
|
ASName |
BlownOff
|
Time |
60
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.3
|
WeaponDropSpeedY |
0.5
|
InWaterDownTime |
30
|
IsWaitAS |
False
|
ForceFinishTime |
-1
|
StableASName |
DownWait
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
子0 (Assassin_Middle, 炎上ラグドール)
Name |
Value
|
ASName |
DownWait
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.75)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.3
|
WeaponDropSpeedY |
0.5
|
InWaterDownTime |
30
|
IsWaitAS |
False
|
ForceFinishTime |
-1
|
StableASName |
DownWait
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
子0 (Assassin_Middle, 電撃ラグドール)
Name |
Value
|
ASName |
DownWait
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.75)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.3
|
WeaponDropSpeedY |
0.5
|
InWaterDownTime |
30
|
IsWaitAS |
False
|
ForceFinishTime |
-1
|
StableASName |
DownWait
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
先行動 (Assassin_Middle, 死亡ラグドール中)
Name |
Value
|
ASName |
DownWait
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.75)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.3
|
WeaponDropSpeedY |
0.5
|
InWaterDownTime |
30
|
IsWaitAS |
False
|
ForceFinishTime |
-1
|
StableASName |
DownWait
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
先行動 (Assassin_Middle, 死亡生成)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
先行動 (ForestGiant, 死亡生成)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
先行動 (Lynel_Senior, 死亡生成)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
先行動 (Golem_Senior, 死亡生成)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
ふっとび (Lizalfos_Fire, 大落下)
Name |
Value
|
ASName |
BlownOff
|
Time |
60
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.3
|
WeaponDropSpeedY |
0.5
|
InWaterDownTime |
30
|
IsWaitAS |
False
|
ForceFinishTime |
-1
|
StableASName |
DownWait
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
該当 (Lizalfos_Fire, 焼死)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
後行動 (Lizalfos_Fire, 感電死)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
後行動 (Lizalfos_Fire, 焼死リアクション)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
後行動 (Lizalfos_Fire, 凍死)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
自然死 (Lizalfos_Fire, リアクション)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.20000000298023224)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
先行動 (Lizalfos_Fire, 死亡生成)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
濡死 (Lizalfos_Fire, 死亡)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.20000000298023224)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
落下死 (Lizalfos_Fire, リアクション)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.20000000298023224)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
ふっとび (Golem_Little, 大落下)
Name |
Value
|
ASName |
BlownOff
|
Time |
60
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.3
|
WeaponDropSpeedY |
0.5
|
InWaterDownTime |
30
|
IsWaitAS |
False
|
ForceFinishTime |
-1
|
StableASName |
DownWait
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
先行動 (Golem_Little, 死亡生成)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
ふっとび (Bokoblin_Senior, 大落下)
Name |
Value
|
ASName |
BlownOff
|
Time |
60
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=1.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
30
|
IsWaitAS |
False
|
ForceFinishTime |
-1
|
StableASName |
DownWait
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
60
|
該当 (Bokoblin_Senior, 焼死)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.3
|
WeaponDropSpeedY |
0.5
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
120
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
60
|
後行動 (Bokoblin_Senior, 感電死)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.3
|
WeaponDropSpeedY |
0.5
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
120
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
60
|
後行動 (Bokoblin_Senior, 焼死リアクション)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
60
|
後行動 (Bokoblin_Senior, 凍死)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
60
|
自然死 (Bokoblin_Senior, リアクション)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
60
|
先行動 (Bokoblin_Senior, 死亡生成)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
60
|
濡死 (Bokoblin_Senior, 死亡)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
60
|
落下死 (Bokoblin_Senior, リアクション)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
60
|
ふっとび (Bokoblin_Rapid, 大落下)
Name |
Value
|
ASName |
BlownOff
|
Time |
60
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=1.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
30
|
IsWaitAS |
False
|
ForceFinishTime |
-1
|
StableASName |
DownWait
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
60
|
該当 (Bokoblin_Rapid, 焼死)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.3
|
WeaponDropSpeedY |
0.5
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
120
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
60
|
後行動 (Bokoblin_Rapid, 感電死)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.3
|
WeaponDropSpeedY |
0.5
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
120
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
60
|
後行動 (Bokoblin_Rapid, 焼死リアクション)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
60
|
後行動 (Bokoblin_Rapid, 凍死)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
60
|
自然死 (Bokoblin_Rapid, リアクション)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
60
|
先行動 (Bokoblin_Rapid, 死亡生成)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
60
|
濡死 (Bokoblin_Rapid, 死亡)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
60
|
落下死 (Bokoblin_Rapid, リアクション)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
60
|
ふっとび (Lizalfos_Electric, 大落下)
Name |
Value
|
ASName |
BlownOff
|
Time |
60
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.3
|
WeaponDropSpeedY |
0.5
|
InWaterDownTime |
30
|
IsWaitAS |
False
|
ForceFinishTime |
-1
|
StableASName |
DownWait
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
該当 (Lizalfos_Electric, 焼死)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
後行動 (Lizalfos_Electric, 感電死)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
後行動 (Lizalfos_Electric, 焼死リアクション)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
後行動 (Lizalfos_Electric, 凍死)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
自然死 (Lizalfos_Electric, リアクション)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.20000000298023224)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
先行動 (Lizalfos_Electric, 死亡生成)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
濡死 (Lizalfos_Electric, 死亡)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.20000000298023224)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
落下死 (Lizalfos_Electric, リアクション)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.20000000298023224)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
ふっとび (Moriblin_Senior, 大落下)
Name |
Value
|
ASName |
BlownOff
|
Time |
60
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=-0.46000000834465027)
|
WeaponDropSpeedXZ |
0.3
|
WeaponDropSpeedY |
0.5
|
InWaterDownTime |
30
|
IsWaitAS |
False
|
ForceFinishTime |
-1
|
StableASName |
DownWait
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
該当 (Moriblin_Senior, 焼死)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
後行動 (Moriblin_Senior, 感電死)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
後行動 (Moriblin_Senior, 焼死リアクション)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
後行動 (Moriblin_Senior, 凍死)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
自然死 (Moriblin_Senior, リアクション)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
先行動 (Moriblin_Senior, 死亡生成)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
濡死 (Moriblin_Senior, 死亡)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
落下死 (Moriblin_Senior, リアクション)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
先行動 (Golem_Middle, 死亡生成)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
ふっとび (Assassin_Junior, 大落下)
Name |
Value
|
ASName |
BlownOff
|
Time |
60
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.3
|
WeaponDropSpeedY |
0.5
|
InWaterDownTime |
30
|
IsWaitAS |
False
|
ForceFinishTime |
-1
|
StableASName |
DownWait
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
子0 (Assassin_Junior, 炎上ラグドール)
Name |
Value
|
ASName |
DownWait
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.75)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.3
|
WeaponDropSpeedY |
0.5
|
InWaterDownTime |
30
|
IsWaitAS |
False
|
ForceFinishTime |
-1
|
StableASName |
DownWait
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
子0 (Assassin_Junior, 電撃ラグドール)
Name |
Value
|
ASName |
DownWait
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.75)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.3
|
WeaponDropSpeedY |
0.5
|
InWaterDownTime |
30
|
IsWaitAS |
False
|
ForceFinishTime |
-1
|
StableASName |
DownWait
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
先行動 (Assassin_Junior, 死亡ラグドール中)
Name |
Value
|
ASName |
DownWait
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.75)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.3
|
WeaponDropSpeedY |
0.5
|
InWaterDownTime |
30
|
IsWaitAS |
False
|
ForceFinishTime |
-1
|
StableASName |
DownWait
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
先行動 (Assassin_Junior, 死亡生成)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
先行動 (Lynel_Middle, 死亡生成)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
ふっとび (Assassin_Middle_Azito_DLC, 大落下)
Name |
Value
|
ASName |
BlownOff
|
Time |
60
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.3
|
WeaponDropSpeedY |
0.5
|
InWaterDownTime |
30
|
IsWaitAS |
False
|
ForceFinishTime |
-1
|
StableASName |
DownWait
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
子0 (Assassin_Middle_Azito_DLC, 炎上ラグドール)
Name |
Value
|
ASName |
DownWait
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.75)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.3
|
WeaponDropSpeedY |
0.5
|
InWaterDownTime |
30
|
IsWaitAS |
False
|
ForceFinishTime |
-1
|
StableASName |
DownWait
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
子0 (Assassin_Middle_Azito_DLC, 電撃ラグドール)
Name |
Value
|
ASName |
DownWait
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.75)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.3
|
WeaponDropSpeedY |
0.5
|
InWaterDownTime |
30
|
IsWaitAS |
False
|
ForceFinishTime |
-1
|
StableASName |
DownWait
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
先行動 (Assassin_Middle_Azito_DLC, 死亡ラグドール中)
Name |
Value
|
ASName |
DownWait
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.75)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.3
|
WeaponDropSpeedY |
0.5
|
InWaterDownTime |
30
|
IsWaitAS |
False
|
ForceFinishTime |
-1
|
StableASName |
DownWait
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
先行動 (Assassin_Middle_Azito_DLC, 死亡生成)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
ふっとび (Lizalfos_Bone, 大落下)
Name |
Value
|
ASName |
BlownOff
|
Time |
60
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.3
|
WeaponDropSpeedY |
0.5
|
InWaterDownTime |
30
|
IsWaitAS |
False
|
ForceFinishTime |
-1
|
StableASName |
DownWait
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
該当 (Lizalfos_Bone, 焼死)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
後行動 (Lizalfos_Bone, 感電死)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
後行動 (Lizalfos_Bone, 焼死リアクション)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
後行動 (Lizalfos_Bone, 凍死)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
先行動 (Lizalfos_Bone, 死亡生成)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
落下死 (Lizalfos_Bone, リアクション)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.20000000298023224)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
ふっとび (Moriblin_Blue, 大落下)
Name |
Value
|
ASName |
BlownOff
|
Time |
60
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=-0.46000000834465027)
|
WeaponDropSpeedXZ |
0.3
|
WeaponDropSpeedY |
0.5
|
InWaterDownTime |
30
|
IsWaitAS |
False
|
ForceFinishTime |
-1
|
StableASName |
DownWait
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
該当 (Moriblin_Blue, 焼死)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
後行動 (Moriblin_Blue, 感電死)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
後行動 (Moriblin_Blue, 焼死リアクション)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
後行動 (Moriblin_Blue, 凍死)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
自然死 (Moriblin_Blue, リアクション)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
先行動 (Moriblin_Blue, 死亡生成)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
濡死 (Moriblin_Blue, 死亡)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
落下死 (Moriblin_Blue, リアクション)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
ふっとび (Stal_Moriblin_Bone, 大落下)
Name |
Value
|
ASName |
BlownOff
|
Time |
60
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=-0.46000000834465027)
|
WeaponDropSpeedXZ |
0.3
|
WeaponDropSpeedY |
0.5
|
InWaterDownTime |
30
|
IsWaitAS |
False
|
ForceFinishTime |
-1
|
StableASName |
DownWait
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
該当 (Stal_Moriblin_Bone, 焼死)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
後行動 (Stal_Moriblin_Bone, 感電死)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
後行動 (Stal_Moriblin_Bone, 焼死リアクション)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
後行動 (Stal_Moriblin_Bone, 凍死)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
先行動 (Stal_Moriblin_Bone, 死亡生成)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
落下死 (Stal_Moriblin_Bone, リアクション)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
先行動 (Lynel, 死亡生成)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
ふっとび (StalForestGiant, 大落下)
Name |
Value
|
ASName |
BlownOff
|
Time |
60
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.3
|
WeaponDropSpeedY |
0.5
|
InWaterDownTime |
30
|
IsWaitAS |
False
|
ForceFinishTime |
-1
|
StableASName |
DownWait
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
先行動 (StalForestGiant, 死亡生成)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
ふっとび (Lizalfos_Senior, 大落下)
Name |
Value
|
ASName |
BlownOff
|
Time |
60
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.3
|
WeaponDropSpeedY |
0.5
|
InWaterDownTime |
30
|
IsWaitAS |
False
|
ForceFinishTime |
-1
|
StableASName |
DownWait
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
該当 (Lizalfos_Senior, 焼死)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
後行動 (Lizalfos_Senior, 感電死)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
後行動 (Lizalfos_Senior, 焼死リアクション)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
後行動 (Lizalfos_Senior, 凍死)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
自然死 (Lizalfos_Senior, リアクション)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.20000000298023224)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
先行動 (Lizalfos_Senior, 死亡生成)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
濡死 (Lizalfos_Senior, 死亡)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.20000000298023224)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
落下死 (Lizalfos_Senior, リアクション)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.20000000298023224)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
ふっとび (Golem_Little_Ice, 大落下)
Name |
Value
|
ASName |
BlownOff
|
Time |
60
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.3
|
WeaponDropSpeedY |
0.5
|
InWaterDownTime |
30
|
IsWaitAS |
False
|
ForceFinishTime |
-1
|
StableASName |
DownWait
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
先行動 (Golem_Little_Ice, 死亡生成)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
ふっとび (Assassin_Junior_Shooter, 大落下)
Name |
Value
|
ASName |
BlownOff
|
Time |
60
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.3
|
WeaponDropSpeedY |
0.5
|
InWaterDownTime |
30
|
IsWaitAS |
False
|
ForceFinishTime |
-1
|
StableASName |
DownWait
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
子0 (Assassin_Junior_Shooter, 炎上ラグドール)
Name |
Value
|
ASName |
DownWait
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.75)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.3
|
WeaponDropSpeedY |
0.5
|
InWaterDownTime |
30
|
IsWaitAS |
False
|
ForceFinishTime |
-1
|
StableASName |
DownWait
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
子0 (Assassin_Junior_Shooter, 電撃ラグドール)
Name |
Value
|
ASName |
DownWait
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.75)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.3
|
WeaponDropSpeedY |
0.5
|
InWaterDownTime |
30
|
IsWaitAS |
False
|
ForceFinishTime |
-1
|
StableASName |
DownWait
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
先行動 (Assassin_Junior_Shooter, 死亡ラグドール中)
Name |
Value
|
ASName |
DownWait
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.75)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.3
|
WeaponDropSpeedY |
0.5
|
InWaterDownTime |
30
|
IsWaitAS |
False
|
ForceFinishTime |
-1
|
StableASName |
DownWait
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
先行動 (Assassin_Junior_Shooter, 死亡生成)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
ふっとび (Assassin_Junior_Azito_Shooter, 大落下)
Name |
Value
|
ASName |
BlownOff
|
Time |
60
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.3
|
WeaponDropSpeedY |
0.5
|
InWaterDownTime |
30
|
IsWaitAS |
False
|
ForceFinishTime |
-1
|
StableASName |
DownWait
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
子0 (Assassin_Junior_Azito_Shooter, 炎上ラグドール)
Name |
Value
|
ASName |
DownWait
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.75)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.3
|
WeaponDropSpeedY |
0.5
|
InWaterDownTime |
30
|
IsWaitAS |
False
|
ForceFinishTime |
-1
|
StableASName |
DownWait
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
子0 (Assassin_Junior_Azito_Shooter, 電撃ラグドール)
Name |
Value
|
ASName |
DownWait
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.75)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.3
|
WeaponDropSpeedY |
0.5
|
InWaterDownTime |
30
|
IsWaitAS |
False
|
ForceFinishTime |
-1
|
StableASName |
DownWait
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
先行動 (Assassin_Junior_Azito_Shooter, 死亡ラグドール中)
Name |
Value
|
ASName |
DownWait
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.75)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.3
|
WeaponDropSpeedY |
0.5
|
InWaterDownTime |
30
|
IsWaitAS |
False
|
ForceFinishTime |
-1
|
StableASName |
DownWait
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
先行動 (Assassin_Junior_Azito_Shooter, 死亡生成)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
先行動 (Golem, 死亡生成)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
ふっとび (Golem_Little_Fire, 大落下)
Name |
Value
|
ASName |
BlownOff
|
Time |
60
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.3
|
WeaponDropSpeedY |
0.5
|
InWaterDownTime |
30
|
IsWaitAS |
False
|
ForceFinishTime |
-1
|
StableASName |
DownWait
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
先行動 (Golem_Little_Fire, 死亡生成)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
ふっとび (Lizalfos_Middle, 大落下)
Name |
Value
|
ASName |
BlownOff
|
Time |
60
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.3
|
WeaponDropSpeedY |
0.5
|
InWaterDownTime |
30
|
IsWaitAS |
False
|
ForceFinishTime |
-1
|
StableASName |
DownWait
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
該当 (Lizalfos_Middle, 焼死)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
後行動 (Lizalfos_Middle, 感電死)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
後行動 (Lizalfos_Middle, 焼死リアクション)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
後行動 (Lizalfos_Middle, 凍死)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
自然死 (Lizalfos_Middle, リアクション)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.20000000298023224)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
先行動 (Lizalfos_Middle, 死亡生成)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
濡死 (Lizalfos_Middle, 死亡)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.20000000298023224)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
落下死 (Lizalfos_Middle, リアクション)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.20000000298023224)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
ふっとび (Lizalfos_Ice, 大落下)
Name |
Value
|
ASName |
BlownOff
|
Time |
60
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.3
|
WeaponDropSpeedY |
0.5
|
InWaterDownTime |
30
|
IsWaitAS |
False
|
ForceFinishTime |
-1
|
StableASName |
DownWait
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
該当 (Lizalfos_Ice, 焼死)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
後行動 (Lizalfos_Ice, 感電死)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
後行動 (Lizalfos_Ice, 焼死リアクション)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
後行動 (Lizalfos_Ice, 凍死)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
自然死 (Lizalfos_Ice, リアクション)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.20000000298023224)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
先行動 (Lizalfos_Ice, 死亡生成)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
濡死 (Lizalfos_Ice, 死亡)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.20000000298023224)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
落下死 (Lizalfos_Ice, リアクション)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.20000000298023224)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|