AIDef:Action/LandRagdoll

From ZeldaMods (Breath of the Wild)
Revision as of 15:00, 22 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0 (add missing AITreeVariables))
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LandRagdoll
AI definition
Type Action

AITreeVariables

Name Type Default value Description
CRBOffsetUnit AITreeVariablePointer


StaticInstParams

Name Type Default value Description
ASName String
Time Int
PosBaseRagdollRbName String
DownBackCtrlOffset Vec3
DownFrontCtrlOffset Vec3
WeaponDropSpeedXZ Float
WeaponDropSpeedY Float
InWaterDownTime Int
IsWaitAS Bool
ForceFinishTime Int
StableASName String
IsItemDrop Bool
OnGroundDownTime Int
GetUpGroundAngle Float
ForceEndWaterDepth Float
IsCheckVibrate Bool
StartUpdateFriction Int


Derived definitions

該当 (Stal_Bokoblin_Junior_Body, 焼死)

Name Value
ASName Die
Time 30
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.3
WeaponDropSpeedY 0.5
InWaterDownTime 16
IsWaitAS True
ForceFinishTime 120
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction 60

後行動 (Stal_Bokoblin_Junior_Body, 感電死)

Name Value
ASName Die
Time 30
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.3
WeaponDropSpeedY 0.5
InWaterDownTime 16
IsWaitAS True
ForceFinishTime 120
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction 60

後行動 (Stal_Bokoblin_Junior_Body, 焼死リアクション)

Name Value
ASName Die
Time 30
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.0
WeaponDropSpeedY 0.0
InWaterDownTime 16
IsWaitAS True
ForceFinishTime -1
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction 60

後行動 (Stal_Bokoblin_Junior_Body, 凍死)

Name Value
ASName Die
Time 30
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.0
WeaponDropSpeedY 0.0
InWaterDownTime 16
IsWaitAS True
ForceFinishTime -1
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction 60

先行動 (Stal_Bokoblin_Junior_Body, 死亡生成)

Name Value
ASName Die
Time 30
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.0
WeaponDropSpeedY 0.0
InWaterDownTime 16
IsWaitAS True
ForceFinishTime -1
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction 60

落下死 (Stal_Bokoblin_Junior_Body, リアクション)

Name Value
ASName Die
Time 30
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.0
WeaponDropSpeedY 0.0
InWaterDownTime 16
IsWaitAS True
ForceFinishTime -1
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction 60

先行動 (Enemy_Golem_Fire_R, 死亡生成)

Name Value
ASName Die
Time 30
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.0
WeaponDropSpeedY 0.0
InWaterDownTime 16
IsWaitAS True
ForceFinishTime -1
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

先行動 (ForestGiant_Middle, 死亡生成)

Name Value
ASName Die
Time 30
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.0
WeaponDropSpeedY 0.0
InWaterDownTime 16
IsWaitAS True
ForceFinishTime -1
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

ふっとび (Lizalfos, 大落下)

Name Value
ASName BlownOff
Time 60
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.3
WeaponDropSpeedY 0.5
InWaterDownTime 30
IsWaitAS False
ForceFinishTime -1
StableASName DownWait
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

該当 (Lizalfos, 焼死)

Name Value
ASName Die
Time 30
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.0
WeaponDropSpeedY 0.0
InWaterDownTime 16
IsWaitAS True
ForceFinishTime -1
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

後行動 (Lizalfos, 感電死)

Name Value
ASName Die
Time 30
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.0
WeaponDropSpeedY 0.0
InWaterDownTime 16
IsWaitAS True
ForceFinishTime -1
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

後行動 (Lizalfos, 焼死リアクション)

Name Value
ASName Die
Time 30
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.0
WeaponDropSpeedY 0.0
InWaterDownTime 16
IsWaitAS True
ForceFinishTime -1
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

後行動 (Lizalfos, 凍死)

Name Value
ASName Die
Time 30
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.0
WeaponDropSpeedY 0.0
InWaterDownTime 16
IsWaitAS True
ForceFinishTime -1
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

自然死 (Lizalfos, リアクション)

Name Value
ASName Die
Time 30
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.20000000298023224)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
WeaponDropSpeedXZ 0.0
WeaponDropSpeedY 0.0
InWaterDownTime 16
IsWaitAS True
ForceFinishTime -1
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

先行動 (Lizalfos, 死亡生成)

Name Value
ASName Die
Time 30
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.0
WeaponDropSpeedY 0.0
InWaterDownTime 16
IsWaitAS True
ForceFinishTime -1
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

濡死 (Lizalfos, 死亡)

Name Value
ASName Die
Time 30
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.20000000298023224)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
WeaponDropSpeedXZ 0.0
WeaponDropSpeedY 0.0
InWaterDownTime 16
IsWaitAS True
ForceFinishTime -1
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

落下死 (Lizalfos, リアクション)

Name Value
ASName Die
Time 30
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.20000000298023224)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
WeaponDropSpeedXZ 0.0
WeaponDropSpeedY 0.0
InWaterDownTime 16
IsWaitAS True
ForceFinishTime -1
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

ふっとび (Bokoblin_Red, 大落下)

Name Value
ASName BlownOff
Time 60
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=1.0)
WeaponDropSpeedXZ 0.0
WeaponDropSpeedY 0.0
InWaterDownTime 30
IsWaitAS False
ForceFinishTime -1
StableASName DownWait
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction 60

該当 (Bokoblin_Red, 焼死)

Name Value
ASName Die
Time 30
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.3
WeaponDropSpeedY 0.5
InWaterDownTime 16
IsWaitAS True
ForceFinishTime 120
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction 60

後行動 (Bokoblin_Red, 感電死)

Name Value
ASName Die
Time 30
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.3
WeaponDropSpeedY 0.5
InWaterDownTime 16
IsWaitAS True
ForceFinishTime 120
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction 60

後行動 (Bokoblin_Red, 焼死リアクション)

Name Value
ASName Die
Time 30
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.0
WeaponDropSpeedY 0.0
InWaterDownTime 16
IsWaitAS True
ForceFinishTime -1
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction 60

後行動 (Bokoblin_Red, 凍死)

Name Value
ASName Die
Time 30
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.0
WeaponDropSpeedY 0.0
InWaterDownTime 16
IsWaitAS True
ForceFinishTime -1
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction 60

自然死 (Bokoblin_Red, リアクション)

Name Value
ASName Die
Time 30
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.0
WeaponDropSpeedY 0.0
InWaterDownTime 16
IsWaitAS True
ForceFinishTime -1
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction 60

先行動 (Bokoblin_Red, 死亡生成)

Name Value
ASName Die
Time 30
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.0
WeaponDropSpeedY 0.0
InWaterDownTime 16
IsWaitAS True
ForceFinishTime -1
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction 60

濡死 (Bokoblin_Red, 死亡)

Name Value
ASName Die
Time 30
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.0
WeaponDropSpeedY 0.0
InWaterDownTime 16
IsWaitAS True
ForceFinishTime -1
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction 60

落下死 (Bokoblin_Red, リアクション)

Name Value
ASName Die
Time 30
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.0
WeaponDropSpeedY 0.0
InWaterDownTime 16
IsWaitAS True
ForceFinishTime -1
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction 60

先行動 (ForestGiant_Senior, 死亡生成)

Name Value
ASName Die
Time 30
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.0
WeaponDropSpeedY 0.0
InWaterDownTime 16
IsWaitAS True
ForceFinishTime -1
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

ふっとび (Assassin_Middle_Azito, 大落下)

Name Value
ASName BlownOff
Time 60
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.3
WeaponDropSpeedY 0.5
InWaterDownTime 30
IsWaitAS False
ForceFinishTime -1
StableASName DownWait
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

子0 (Assassin_Middle_Azito, 炎上ラグドール)

Name Value
ASName DownWait
Time 30
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.75)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.3
WeaponDropSpeedY 0.5
InWaterDownTime 30
IsWaitAS False
ForceFinishTime -1
StableASName DownWait
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

子0 (Assassin_Middle_Azito, 電撃ラグドール)

Name Value
ASName DownWait
Time 30
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.75)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.3
WeaponDropSpeedY 0.5
InWaterDownTime 30
IsWaitAS False
ForceFinishTime -1
StableASName DownWait
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

先行動 (Assassin_Middle_Azito, 死亡ラグドール中)

Name Value
ASName DownWait
Time 30
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.75)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.3
WeaponDropSpeedY 0.5
InWaterDownTime 30
IsWaitAS False
ForceFinishTime -1
StableASName DownWait
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

先行動 (Assassin_Middle_Azito, 死亡生成)

Name Value
ASName Die
Time 30
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.0
WeaponDropSpeedY 0.0
InWaterDownTime 16
IsWaitAS True
ForceFinishTime -1
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

ふっとび (Assassin_Middle_Quest, 大落下)

Name Value
ASName BlownOff
Time 60
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.3
WeaponDropSpeedY 0.5
InWaterDownTime 30
IsWaitAS False
ForceFinishTime -1
StableASName DownWait
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

子0 (Assassin_Middle_Quest, 炎上ラグドール)

Name Value
ASName DownWait
Time 30
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.75)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.3
WeaponDropSpeedY 0.5
InWaterDownTime 30
IsWaitAS False
ForceFinishTime -1
StableASName DownWait
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

子0 (Assassin_Middle_Quest, 電撃ラグドール)

Name Value
ASName DownWait
Time 30
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.75)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.3
WeaponDropSpeedY 0.5
InWaterDownTime 30
IsWaitAS False
ForceFinishTime -1
StableASName DownWait
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

先行動 (Assassin_Middle_Quest, 死亡ラグドール中)

Name Value
ASName DownWait
Time 30
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.75)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.3
WeaponDropSpeedY 0.5
InWaterDownTime 30
IsWaitAS False
ForceFinishTime -1
StableASName DownWait
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

先行動 (Assassin_Middle_Quest, 死亡生成)

Name Value
ASName Die
Time 30
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.0
WeaponDropSpeedY 0.0
InWaterDownTime 16
IsWaitAS True
ForceFinishTime -1
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

ふっとび (Assassin_Middle, 大落下)

Name Value
ASName BlownOff
Time 60
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.3
WeaponDropSpeedY 0.5
InWaterDownTime 30
IsWaitAS False
ForceFinishTime -1
StableASName DownWait
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

子0 (Assassin_Middle, 炎上ラグドール)

Name Value
ASName DownWait
Time 30
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.75)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.3
WeaponDropSpeedY 0.5
InWaterDownTime 30
IsWaitAS False
ForceFinishTime -1
StableASName DownWait
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

子0 (Assassin_Middle, 電撃ラグドール)

Name Value
ASName DownWait
Time 30
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.75)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.3
WeaponDropSpeedY 0.5
InWaterDownTime 30
IsWaitAS False
ForceFinishTime -1
StableASName DownWait
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

先行動 (Assassin_Middle, 死亡ラグドール中)

Name Value
ASName DownWait
Time 30
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.75)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.3
WeaponDropSpeedY 0.5
InWaterDownTime 30
IsWaitAS False
ForceFinishTime -1
StableASName DownWait
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

先行動 (Assassin_Middle, 死亡生成)

Name Value
ASName Die
Time 30
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.0
WeaponDropSpeedY 0.0
InWaterDownTime 16
IsWaitAS True
ForceFinishTime -1
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

先行動 (ForestGiant, 死亡生成)

Name Value
ASName Die
Time 30
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.0
WeaponDropSpeedY 0.0
InWaterDownTime 16
IsWaitAS True
ForceFinishTime -1
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

先行動 (Lynel_Senior, 死亡生成)

Name Value
ASName Die
Time 30
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.0
WeaponDropSpeedY 0.0
InWaterDownTime 16
IsWaitAS True
ForceFinishTime -1
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

先行動 (Golem_Senior, 死亡生成)

Name Value
ASName Die
Time 30
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.0
WeaponDropSpeedY 0.0
InWaterDownTime 16
IsWaitAS True
ForceFinishTime -1
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

ふっとび (Lizalfos_Fire, 大落下)

Name Value
ASName BlownOff
Time 60
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.3
WeaponDropSpeedY 0.5
InWaterDownTime 30
IsWaitAS False
ForceFinishTime -1
StableASName DownWait
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

該当 (Lizalfos_Fire, 焼死)

Name Value
ASName Die
Time 30
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.0
WeaponDropSpeedY 0.0
InWaterDownTime 16
IsWaitAS True
ForceFinishTime -1
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

後行動 (Lizalfos_Fire, 感電死)

Name Value
ASName Die
Time 30
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.0
WeaponDropSpeedY 0.0
InWaterDownTime 16
IsWaitAS True
ForceFinishTime -1
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

後行動 (Lizalfos_Fire, 焼死リアクション)

Name Value
ASName Die
Time 30
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.0
WeaponDropSpeedY 0.0
InWaterDownTime 16
IsWaitAS True
ForceFinishTime -1
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

後行動 (Lizalfos_Fire, 凍死)

Name Value
ASName Die
Time 30
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.0
WeaponDropSpeedY 0.0
InWaterDownTime 16
IsWaitAS True
ForceFinishTime -1
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

自然死 (Lizalfos_Fire, リアクション)

Name Value
ASName Die
Time 30
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.20000000298023224)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
WeaponDropSpeedXZ 0.0
WeaponDropSpeedY 0.0
InWaterDownTime 16
IsWaitAS True
ForceFinishTime -1
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

先行動 (Lizalfos_Fire, 死亡生成)

Name Value
ASName Die
Time 30
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.0
WeaponDropSpeedY 0.0
InWaterDownTime 16
IsWaitAS True
ForceFinishTime -1
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

濡死 (Lizalfos_Fire, 死亡)

Name Value
ASName Die
Time 30
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.20000000298023224)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
WeaponDropSpeedXZ 0.0
WeaponDropSpeedY 0.0
InWaterDownTime 16
IsWaitAS True
ForceFinishTime -1
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

落下死 (Lizalfos_Fire, リアクション)

Name Value
ASName Die
Time 30
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.20000000298023224)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
WeaponDropSpeedXZ 0.0
WeaponDropSpeedY 0.0
InWaterDownTime 16
IsWaitAS True
ForceFinishTime -1
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

ふっとび (Golem_Little, 大落下)

Name Value
ASName BlownOff
Time 60
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.3
WeaponDropSpeedY 0.5
InWaterDownTime 30
IsWaitAS False
ForceFinishTime -1
StableASName DownWait
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

先行動 (Golem_Little, 死亡生成)

Name Value
ASName Die
Time 30
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.0
WeaponDropSpeedY 0.0
InWaterDownTime 16
IsWaitAS True
ForceFinishTime -1
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

ふっとび (Bokoblin_Senior, 大落下)

Name Value
ASName BlownOff
Time 60
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=1.0)
WeaponDropSpeedXZ 0.0
WeaponDropSpeedY 0.0
InWaterDownTime 30
IsWaitAS False
ForceFinishTime -1
StableASName DownWait
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction 60

該当 (Bokoblin_Senior, 焼死)

Name Value
ASName Die
Time 30
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.3
WeaponDropSpeedY 0.5
InWaterDownTime 16
IsWaitAS True
ForceFinishTime 120
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction 60

後行動 (Bokoblin_Senior, 感電死)

Name Value
ASName Die
Time 30
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.3
WeaponDropSpeedY 0.5
InWaterDownTime 16
IsWaitAS True
ForceFinishTime 120
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction 60

後行動 (Bokoblin_Senior, 焼死リアクション)

Name Value
ASName Die
Time 30
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.0
WeaponDropSpeedY 0.0
InWaterDownTime 16
IsWaitAS True
ForceFinishTime -1
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction 60

後行動 (Bokoblin_Senior, 凍死)

Name Value
ASName Die
Time 30
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.0
WeaponDropSpeedY 0.0
InWaterDownTime 16
IsWaitAS True
ForceFinishTime -1
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction 60

自然死 (Bokoblin_Senior, リアクション)

Name Value
ASName Die
Time 30
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.0
WeaponDropSpeedY 0.0
InWaterDownTime 16
IsWaitAS True
ForceFinishTime -1
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction 60

先行動 (Bokoblin_Senior, 死亡生成)

Name Value
ASName Die
Time 30
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.0
WeaponDropSpeedY 0.0
InWaterDownTime 16
IsWaitAS True
ForceFinishTime -1
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction 60

濡死 (Bokoblin_Senior, 死亡)

Name Value
ASName Die
Time 30
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.0
WeaponDropSpeedY 0.0
InWaterDownTime 16
IsWaitAS True
ForceFinishTime -1
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction 60

落下死 (Bokoblin_Senior, リアクション)

Name Value
ASName Die
Time 30
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.0
WeaponDropSpeedY 0.0
InWaterDownTime 16
IsWaitAS True
ForceFinishTime -1
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction 60

ふっとび (Bokoblin_Rapid, 大落下)

Name Value
ASName BlownOff
Time 60
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=1.0)
WeaponDropSpeedXZ 0.0
WeaponDropSpeedY 0.0
InWaterDownTime 30
IsWaitAS False
ForceFinishTime -1
StableASName DownWait
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction 60

該当 (Bokoblin_Rapid, 焼死)

Name Value
ASName Die
Time 30
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.3
WeaponDropSpeedY 0.5
InWaterDownTime 16
IsWaitAS True
ForceFinishTime 120
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction 60

後行動 (Bokoblin_Rapid, 感電死)

Name Value
ASName Die
Time 30
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.3
WeaponDropSpeedY 0.5
InWaterDownTime 16
IsWaitAS True
ForceFinishTime 120
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction 60

後行動 (Bokoblin_Rapid, 焼死リアクション)

Name Value
ASName Die
Time 30
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.0
WeaponDropSpeedY 0.0
InWaterDownTime 16
IsWaitAS True
ForceFinishTime -1
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction 60

後行動 (Bokoblin_Rapid, 凍死)

Name Value
ASName Die
Time 30
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.0
WeaponDropSpeedY 0.0
InWaterDownTime 16
IsWaitAS True
ForceFinishTime -1
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction 60

自然死 (Bokoblin_Rapid, リアクション)

Name Value
ASName Die
Time 30
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.0
WeaponDropSpeedY 0.0
InWaterDownTime 16
IsWaitAS True
ForceFinishTime -1
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction 60

先行動 (Bokoblin_Rapid, 死亡生成)

Name Value
ASName Die
Time 30
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.0
WeaponDropSpeedY 0.0
InWaterDownTime 16
IsWaitAS True
ForceFinishTime -1
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction 60

濡死 (Bokoblin_Rapid, 死亡)

Name Value
ASName Die
Time 30
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.0
WeaponDropSpeedY 0.0
InWaterDownTime 16
IsWaitAS True
ForceFinishTime -1
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction 60

落下死 (Bokoblin_Rapid, リアクション)

Name Value
ASName Die
Time 30
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.0
WeaponDropSpeedY 0.0
InWaterDownTime 16
IsWaitAS True
ForceFinishTime -1
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction 60

ふっとび (Lizalfos_Electric, 大落下)

Name Value
ASName BlownOff
Time 60
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.3
WeaponDropSpeedY 0.5
InWaterDownTime 30
IsWaitAS False
ForceFinishTime -1
StableASName DownWait
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

該当 (Lizalfos_Electric, 焼死)

Name Value
ASName Die
Time 30
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.0
WeaponDropSpeedY 0.0
InWaterDownTime 16
IsWaitAS True
ForceFinishTime -1
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

後行動 (Lizalfos_Electric, 感電死)

Name Value
ASName Die
Time 30
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.0
WeaponDropSpeedY 0.0
InWaterDownTime 16
IsWaitAS True
ForceFinishTime -1
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

後行動 (Lizalfos_Electric, 焼死リアクション)

Name Value
ASName Die
Time 30
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.0
WeaponDropSpeedY 0.0
InWaterDownTime 16
IsWaitAS True
ForceFinishTime -1
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

後行動 (Lizalfos_Electric, 凍死)

Name Value
ASName Die
Time 30
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.0
WeaponDropSpeedY 0.0
InWaterDownTime 16
IsWaitAS True
ForceFinishTime -1
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

自然死 (Lizalfos_Electric, リアクション)

Name Value
ASName Die
Time 30
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.20000000298023224)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
WeaponDropSpeedXZ 0.0
WeaponDropSpeedY 0.0
InWaterDownTime 16
IsWaitAS True
ForceFinishTime -1
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

先行動 (Lizalfos_Electric, 死亡生成)

Name Value
ASName Die
Time 30
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.0
WeaponDropSpeedY 0.0
InWaterDownTime 16
IsWaitAS True
ForceFinishTime -1
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

濡死 (Lizalfos_Electric, 死亡)

Name Value
ASName Die
Time 30
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.20000000298023224)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
WeaponDropSpeedXZ 0.0
WeaponDropSpeedY 0.0
InWaterDownTime 16
IsWaitAS True
ForceFinishTime -1
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

落下死 (Lizalfos_Electric, リアクション)

Name Value
ASName Die
Time 30
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.20000000298023224)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
WeaponDropSpeedXZ 0.0
WeaponDropSpeedY 0.0
InWaterDownTime 16
IsWaitAS True
ForceFinishTime -1
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

ふっとび (Moriblin_Senior, 大落下)

Name Value
ASName BlownOff
Time 60
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=-0.46000000834465027)
WeaponDropSpeedXZ 0.3
WeaponDropSpeedY 0.5
InWaterDownTime 30
IsWaitAS False
ForceFinishTime -1
StableASName DownWait
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

該当 (Moriblin_Senior, 焼死)

Name Value
ASName Die
Time 30
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.0
WeaponDropSpeedY 0.0
InWaterDownTime 16
IsWaitAS True
ForceFinishTime -1
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

後行動 (Moriblin_Senior, 感電死)

Name Value
ASName Die
Time 30
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.0
WeaponDropSpeedY 0.0
InWaterDownTime 16
IsWaitAS True
ForceFinishTime -1
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

後行動 (Moriblin_Senior, 焼死リアクション)

Name Value
ASName Die
Time 30
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.0
WeaponDropSpeedY 0.0
InWaterDownTime 16
IsWaitAS True
ForceFinishTime -1
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

後行動 (Moriblin_Senior, 凍死)

Name Value
ASName Die
Time 30
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.0
WeaponDropSpeedY 0.0
InWaterDownTime 16
IsWaitAS True
ForceFinishTime -1
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

自然死 (Moriblin_Senior, リアクション)

Name Value
ASName Die
Time 30
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.0
WeaponDropSpeedY 0.0
InWaterDownTime 16
IsWaitAS True
ForceFinishTime -1
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

先行動 (Moriblin_Senior, 死亡生成)

Name Value
ASName Die
Time 30
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.0
WeaponDropSpeedY 0.0
InWaterDownTime 16
IsWaitAS True
ForceFinishTime -1
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

濡死 (Moriblin_Senior, 死亡)

Name Value
ASName Die
Time 30
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.0
WeaponDropSpeedY 0.0
InWaterDownTime 16
IsWaitAS True
ForceFinishTime -1
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

落下死 (Moriblin_Senior, リアクション)

Name Value
ASName Die
Time 30
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.0
WeaponDropSpeedY 0.0
InWaterDownTime 16
IsWaitAS True
ForceFinishTime -1
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

先行動 (Golem_Middle, 死亡生成)

Name Value
ASName Die
Time 30
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.0
WeaponDropSpeedY 0.0
InWaterDownTime 16
IsWaitAS True
ForceFinishTime -1
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

ふっとび (Assassin_Junior, 大落下)

Name Value
ASName BlownOff
Time 60
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.3
WeaponDropSpeedY 0.5
InWaterDownTime 30
IsWaitAS False
ForceFinishTime -1
StableASName DownWait
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

子0 (Assassin_Junior, 炎上ラグドール)

Name Value
ASName DownWait
Time 30
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.75)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.3
WeaponDropSpeedY 0.5
InWaterDownTime 30
IsWaitAS False
ForceFinishTime -1
StableASName DownWait
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

子0 (Assassin_Junior, 電撃ラグドール)

Name Value
ASName DownWait
Time 30
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.75)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.3
WeaponDropSpeedY 0.5
InWaterDownTime 30
IsWaitAS False
ForceFinishTime -1
StableASName DownWait
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

先行動 (Assassin_Junior, 死亡ラグドール中)

Name Value
ASName DownWait
Time 30
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.75)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.3
WeaponDropSpeedY 0.5
InWaterDownTime 30
IsWaitAS False
ForceFinishTime -1
StableASName DownWait
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

先行動 (Assassin_Junior, 死亡生成)

Name Value
ASName Die
Time 30
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.0
WeaponDropSpeedY 0.0
InWaterDownTime 16
IsWaitAS True
ForceFinishTime -1
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

先行動 (Lynel_Middle, 死亡生成)

Name Value
ASName Die
Time 30
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.0
WeaponDropSpeedY 0.0
InWaterDownTime 16
IsWaitAS True
ForceFinishTime -1
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

ふっとび (Assassin_Middle_Azito_DLC, 大落下)

Name Value
ASName BlownOff
Time 60
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.3
WeaponDropSpeedY 0.5
InWaterDownTime 30
IsWaitAS False
ForceFinishTime -1
StableASName DownWait
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

子0 (Assassin_Middle_Azito_DLC, 炎上ラグドール)

Name Value
ASName DownWait
Time 30
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.75)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.3
WeaponDropSpeedY 0.5
InWaterDownTime 30
IsWaitAS False
ForceFinishTime -1
StableASName DownWait
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

子0 (Assassin_Middle_Azito_DLC, 電撃ラグドール)

Name Value
ASName DownWait
Time 30
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.75)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.3
WeaponDropSpeedY 0.5
InWaterDownTime 30
IsWaitAS False
ForceFinishTime -1
StableASName DownWait
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

先行動 (Assassin_Middle_Azito_DLC, 死亡ラグドール中)

Name Value
ASName DownWait
Time 30
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.75)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.3
WeaponDropSpeedY 0.5
InWaterDownTime 30
IsWaitAS False
ForceFinishTime -1
StableASName DownWait
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

先行動 (Assassin_Middle_Azito_DLC, 死亡生成)

Name Value
ASName Die
Time 30
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.0
WeaponDropSpeedY 0.0
InWaterDownTime 16
IsWaitAS True
ForceFinishTime -1
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

ふっとび (Lizalfos_Bone, 大落下)

Name Value
ASName BlownOff
Time 60
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.3
WeaponDropSpeedY 0.5
InWaterDownTime 30
IsWaitAS False
ForceFinishTime -1
StableASName DownWait
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

該当 (Lizalfos_Bone, 焼死)

Name Value
ASName Die
Time 30
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.0
WeaponDropSpeedY 0.0
InWaterDownTime 16
IsWaitAS True
ForceFinishTime -1
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

後行動 (Lizalfos_Bone, 感電死)

Name Value
ASName Die
Time 30
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.0
WeaponDropSpeedY 0.0
InWaterDownTime 16
IsWaitAS True
ForceFinishTime -1
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

後行動 (Lizalfos_Bone, 焼死リアクション)

Name Value
ASName Die
Time 30
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.0
WeaponDropSpeedY 0.0
InWaterDownTime 16
IsWaitAS True
ForceFinishTime -1
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

後行動 (Lizalfos_Bone, 凍死)

Name Value
ASName Die
Time 30
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.0
WeaponDropSpeedY 0.0
InWaterDownTime 16
IsWaitAS True
ForceFinishTime -1
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

先行動 (Lizalfos_Bone, 死亡生成)

Name Value
ASName Die
Time 30
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.0
WeaponDropSpeedY 0.0
InWaterDownTime 16
IsWaitAS True
ForceFinishTime -1
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

落下死 (Lizalfos_Bone, リアクション)

Name Value
ASName Die
Time 30
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.20000000298023224)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
WeaponDropSpeedXZ 0.0
WeaponDropSpeedY 0.0
InWaterDownTime 16
IsWaitAS True
ForceFinishTime -1
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

ふっとび (Moriblin_Blue, 大落下)

Name Value
ASName BlownOff
Time 60
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=-0.46000000834465027)
WeaponDropSpeedXZ 0.3
WeaponDropSpeedY 0.5
InWaterDownTime 30
IsWaitAS False
ForceFinishTime -1
StableASName DownWait
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

該当 (Moriblin_Blue, 焼死)

Name Value
ASName Die
Time 30
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.0
WeaponDropSpeedY 0.0
InWaterDownTime 16
IsWaitAS True
ForceFinishTime -1
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

後行動 (Moriblin_Blue, 感電死)

Name Value
ASName Die
Time 30
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.0
WeaponDropSpeedY 0.0
InWaterDownTime 16
IsWaitAS True
ForceFinishTime -1
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

後行動 (Moriblin_Blue, 焼死リアクション)

Name Value
ASName Die
Time 30
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.0
WeaponDropSpeedY 0.0
InWaterDownTime 16
IsWaitAS True
ForceFinishTime -1
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

後行動 (Moriblin_Blue, 凍死)

Name Value
ASName Die
Time 30
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.0
WeaponDropSpeedY 0.0
InWaterDownTime 16
IsWaitAS True
ForceFinishTime -1
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

自然死 (Moriblin_Blue, リアクション)

Name Value
ASName Die
Time 30
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.0
WeaponDropSpeedY 0.0
InWaterDownTime 16
IsWaitAS True
ForceFinishTime -1
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

先行動 (Moriblin_Blue, 死亡生成)

Name Value
ASName Die
Time 30
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.0
WeaponDropSpeedY 0.0
InWaterDownTime 16
IsWaitAS True
ForceFinishTime -1
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

濡死 (Moriblin_Blue, 死亡)

Name Value
ASName Die
Time 30
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.0
WeaponDropSpeedY 0.0
InWaterDownTime 16
IsWaitAS True
ForceFinishTime -1
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

落下死 (Moriblin_Blue, リアクション)

Name Value
ASName Die
Time 30
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.0
WeaponDropSpeedY 0.0
InWaterDownTime 16
IsWaitAS True
ForceFinishTime -1
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

ふっとび (Stal_Moriblin_Bone, 大落下)

Name Value
ASName BlownOff
Time 60
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=-0.46000000834465027)
WeaponDropSpeedXZ 0.3
WeaponDropSpeedY 0.5
InWaterDownTime 30
IsWaitAS False
ForceFinishTime -1
StableASName DownWait
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

該当 (Stal_Moriblin_Bone, 焼死)

Name Value
ASName Die
Time 30
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.0
WeaponDropSpeedY 0.0
InWaterDownTime 16
IsWaitAS True
ForceFinishTime -1
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

後行動 (Stal_Moriblin_Bone, 感電死)

Name Value
ASName Die
Time 30
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.0
WeaponDropSpeedY 0.0
InWaterDownTime 16
IsWaitAS True
ForceFinishTime -1
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

後行動 (Stal_Moriblin_Bone, 焼死リアクション)

Name Value
ASName Die
Time 30
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.0
WeaponDropSpeedY 0.0
InWaterDownTime 16
IsWaitAS True
ForceFinishTime -1
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

後行動 (Stal_Moriblin_Bone, 凍死)

Name Value
ASName Die
Time 30
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.0
WeaponDropSpeedY 0.0
InWaterDownTime 16
IsWaitAS True
ForceFinishTime -1
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

先行動 (Stal_Moriblin_Bone, 死亡生成)

Name Value
ASName Die
Time 30
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.0
WeaponDropSpeedY 0.0
InWaterDownTime 16
IsWaitAS True
ForceFinishTime -1
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

落下死 (Stal_Moriblin_Bone, リアクション)

Name Value
ASName Die
Time 30
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.0
WeaponDropSpeedY 0.0
InWaterDownTime 16
IsWaitAS True
ForceFinishTime -1
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

先行動 (Lynel, 死亡生成)

Name Value
ASName Die
Time 30
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.0
WeaponDropSpeedY 0.0
InWaterDownTime 16
IsWaitAS True
ForceFinishTime -1
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

ふっとび (StalForestGiant, 大落下)

Name Value
ASName BlownOff
Time 60
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.3
WeaponDropSpeedY 0.5
InWaterDownTime 30
IsWaitAS False
ForceFinishTime -1
StableASName DownWait
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

先行動 (StalForestGiant, 死亡生成)

Name Value
ASName Die
Time 30
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.0
WeaponDropSpeedY 0.0
InWaterDownTime 16
IsWaitAS True
ForceFinishTime -1
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

ふっとび (Lizalfos_Senior, 大落下)

Name Value
ASName BlownOff
Time 60
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.3
WeaponDropSpeedY 0.5
InWaterDownTime 30
IsWaitAS False
ForceFinishTime -1
StableASName DownWait
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

該当 (Lizalfos_Senior, 焼死)

Name Value
ASName Die
Time 30
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.0
WeaponDropSpeedY 0.0
InWaterDownTime 16
IsWaitAS True
ForceFinishTime -1
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

後行動 (Lizalfos_Senior, 感電死)

Name Value
ASName Die
Time 30
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.0
WeaponDropSpeedY 0.0
InWaterDownTime 16
IsWaitAS True
ForceFinishTime -1
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

後行動 (Lizalfos_Senior, 焼死リアクション)

Name Value
ASName Die
Time 30
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.0
WeaponDropSpeedY 0.0
InWaterDownTime 16
IsWaitAS True
ForceFinishTime -1
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

後行動 (Lizalfos_Senior, 凍死)

Name Value
ASName Die
Time 30
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.0
WeaponDropSpeedY 0.0
InWaterDownTime 16
IsWaitAS True
ForceFinishTime -1
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

自然死 (Lizalfos_Senior, リアクション)

Name Value
ASName Die
Time 30
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.20000000298023224)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
WeaponDropSpeedXZ 0.0
WeaponDropSpeedY 0.0
InWaterDownTime 16
IsWaitAS True
ForceFinishTime -1
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

先行動 (Lizalfos_Senior, 死亡生成)

Name Value
ASName Die
Time 30
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.0
WeaponDropSpeedY 0.0
InWaterDownTime 16
IsWaitAS True
ForceFinishTime -1
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

濡死 (Lizalfos_Senior, 死亡)

Name Value
ASName Die
Time 30
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.20000000298023224)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
WeaponDropSpeedXZ 0.0
WeaponDropSpeedY 0.0
InWaterDownTime 16
IsWaitAS True
ForceFinishTime -1
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

落下死 (Lizalfos_Senior, リアクション)

Name Value
ASName Die
Time 30
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.20000000298023224)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
WeaponDropSpeedXZ 0.0
WeaponDropSpeedY 0.0
InWaterDownTime 16
IsWaitAS True
ForceFinishTime -1
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

ふっとび (Golem_Little_Ice, 大落下)

Name Value
ASName BlownOff
Time 60
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.3
WeaponDropSpeedY 0.5
InWaterDownTime 30
IsWaitAS False
ForceFinishTime -1
StableASName DownWait
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

先行動 (Golem_Little_Ice, 死亡生成)

Name Value
ASName Die
Time 30
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.0
WeaponDropSpeedY 0.0
InWaterDownTime 16
IsWaitAS True
ForceFinishTime -1
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

ふっとび (Assassin_Junior_Shooter, 大落下)

Name Value
ASName BlownOff
Time 60
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.3
WeaponDropSpeedY 0.5
InWaterDownTime 30
IsWaitAS False
ForceFinishTime -1
StableASName DownWait
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

子0 (Assassin_Junior_Shooter, 炎上ラグドール)

Name Value
ASName DownWait
Time 30
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.75)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.3
WeaponDropSpeedY 0.5
InWaterDownTime 30
IsWaitAS False
ForceFinishTime -1
StableASName DownWait
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

子0 (Assassin_Junior_Shooter, 電撃ラグドール)

Name Value
ASName DownWait
Time 30
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.75)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.3
WeaponDropSpeedY 0.5
InWaterDownTime 30
IsWaitAS False
ForceFinishTime -1
StableASName DownWait
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

先行動 (Assassin_Junior_Shooter, 死亡ラグドール中)

Name Value
ASName DownWait
Time 30
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.75)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.3
WeaponDropSpeedY 0.5
InWaterDownTime 30
IsWaitAS False
ForceFinishTime -1
StableASName DownWait
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

先行動 (Assassin_Junior_Shooter, 死亡生成)

Name Value
ASName Die
Time 30
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.0
WeaponDropSpeedY 0.0
InWaterDownTime 16
IsWaitAS True
ForceFinishTime -1
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

ふっとび (Assassin_Junior_Azito_Shooter, 大落下)

Name Value
ASName BlownOff
Time 60
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.3
WeaponDropSpeedY 0.5
InWaterDownTime 30
IsWaitAS False
ForceFinishTime -1
StableASName DownWait
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

子0 (Assassin_Junior_Azito_Shooter, 炎上ラグドール)

Name Value
ASName DownWait
Time 30
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.75)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.3
WeaponDropSpeedY 0.5
InWaterDownTime 30
IsWaitAS False
ForceFinishTime -1
StableASName DownWait
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

子0 (Assassin_Junior_Azito_Shooter, 電撃ラグドール)

Name Value
ASName DownWait
Time 30
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.75)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.3
WeaponDropSpeedY 0.5
InWaterDownTime 30
IsWaitAS False
ForceFinishTime -1
StableASName DownWait
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

先行動 (Assassin_Junior_Azito_Shooter, 死亡ラグドール中)

Name Value
ASName DownWait
Time 30
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.75)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.3
WeaponDropSpeedY 0.5
InWaterDownTime 30
IsWaitAS False
ForceFinishTime -1
StableASName DownWait
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

先行動 (Assassin_Junior_Azito_Shooter, 死亡生成)

Name Value
ASName Die
Time 30
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.0
WeaponDropSpeedY 0.0
InWaterDownTime 16
IsWaitAS True
ForceFinishTime -1
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

先行動 (Golem, 死亡生成)

Name Value
ASName Die
Time 30
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.0
WeaponDropSpeedY 0.0
InWaterDownTime 16
IsWaitAS True
ForceFinishTime -1
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

ふっとび (Golem_Little_Fire, 大落下)

Name Value
ASName BlownOff
Time 60
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.3
WeaponDropSpeedY 0.5
InWaterDownTime 30
IsWaitAS False
ForceFinishTime -1
StableASName DownWait
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

先行動 (Golem_Little_Fire, 死亡生成)

Name Value
ASName Die
Time 30
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.0
WeaponDropSpeedY 0.0
InWaterDownTime 16
IsWaitAS True
ForceFinishTime -1
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

ふっとび (Lizalfos_Middle, 大落下)

Name Value
ASName BlownOff
Time 60
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.3
WeaponDropSpeedY 0.5
InWaterDownTime 30
IsWaitAS False
ForceFinishTime -1
StableASName DownWait
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

該当 (Lizalfos_Middle, 焼死)

Name Value
ASName Die
Time 30
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.0
WeaponDropSpeedY 0.0
InWaterDownTime 16
IsWaitAS True
ForceFinishTime -1
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

後行動 (Lizalfos_Middle, 感電死)

Name Value
ASName Die
Time 30
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.0
WeaponDropSpeedY 0.0
InWaterDownTime 16
IsWaitAS True
ForceFinishTime -1
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

後行動 (Lizalfos_Middle, 焼死リアクション)

Name Value
ASName Die
Time 30
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.0
WeaponDropSpeedY 0.0
InWaterDownTime 16
IsWaitAS True
ForceFinishTime -1
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

後行動 (Lizalfos_Middle, 凍死)

Name Value
ASName Die
Time 30
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.0
WeaponDropSpeedY 0.0
InWaterDownTime 16
IsWaitAS True
ForceFinishTime -1
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

自然死 (Lizalfos_Middle, リアクション)

Name Value
ASName Die
Time 30
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.20000000298023224)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
WeaponDropSpeedXZ 0.0
WeaponDropSpeedY 0.0
InWaterDownTime 16
IsWaitAS True
ForceFinishTime -1
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

先行動 (Lizalfos_Middle, 死亡生成)

Name Value
ASName Die
Time 30
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.0
WeaponDropSpeedY 0.0
InWaterDownTime 16
IsWaitAS True
ForceFinishTime -1
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

濡死 (Lizalfos_Middle, 死亡)

Name Value
ASName Die
Time 30
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.20000000298023224)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
WeaponDropSpeedXZ 0.0
WeaponDropSpeedY 0.0
InWaterDownTime 16
IsWaitAS True
ForceFinishTime -1
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

落下死 (Lizalfos_Middle, リアクション)

Name Value
ASName Die
Time 30
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.20000000298023224)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
WeaponDropSpeedXZ 0.0
WeaponDropSpeedY 0.0
InWaterDownTime 16
IsWaitAS True
ForceFinishTime -1
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

ふっとび (Lizalfos_Ice, 大落下)

Name Value
ASName BlownOff
Time 60
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.3
WeaponDropSpeedY 0.5
InWaterDownTime 30
IsWaitAS False
ForceFinishTime -1
StableASName DownWait
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

該当 (Lizalfos_Ice, 焼死)

Name Value
ASName Die
Time 30
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.0
WeaponDropSpeedY 0.0
InWaterDownTime 16
IsWaitAS True
ForceFinishTime -1
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

後行動 (Lizalfos_Ice, 感電死)

Name Value
ASName Die
Time 30
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.0
WeaponDropSpeedY 0.0
InWaterDownTime 16
IsWaitAS True
ForceFinishTime -1
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

後行動 (Lizalfos_Ice, 焼死リアクション)

Name Value
ASName Die
Time 30
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.0
WeaponDropSpeedY 0.0
InWaterDownTime 16
IsWaitAS True
ForceFinishTime -1
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

後行動 (Lizalfos_Ice, 凍死)

Name Value
ASName Die
Time 30
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.0
WeaponDropSpeedY 0.0
InWaterDownTime 16
IsWaitAS True
ForceFinishTime -1
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

自然死 (Lizalfos_Ice, リアクション)

Name Value
ASName Die
Time 30
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.20000000298023224)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
WeaponDropSpeedXZ 0.0
WeaponDropSpeedY 0.0
InWaterDownTime 16
IsWaitAS True
ForceFinishTime -1
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

先行動 (Lizalfos_Ice, 死亡生成)

Name Value
ASName Die
Time 30
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.0
WeaponDropSpeedY 0.0
InWaterDownTime 16
IsWaitAS True
ForceFinishTime -1
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

濡死 (Lizalfos_Ice, 死亡)

Name Value
ASName Die
Time 30
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.20000000298023224)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
WeaponDropSpeedXZ 0.0
WeaponDropSpeedY 0.0
InWaterDownTime 16
IsWaitAS True
ForceFinishTime -1
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

落下死 (Lizalfos_Ice, リアクション)

Name Value
ASName Die
Time 30
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.20000000298023224)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
WeaponDropSpeedXZ 0.0
WeaponDropSpeedY 0.0
InWaterDownTime 16
IsWaitAS True
ForceFinishTime -1
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1