From ZeldaMods (Breath of the Wild)
Revision as of 18:00, 14 October 2018 by imported>Leoetlino
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LandRagdollAI definition |
---|
Type |
Action |
---|
Contents
- 1 StaticInstParams
- 2 Derived definitions
- 2.1 該当 (Stal_Bokoblin_Junior_Body, 焼死)
- 2.2 後行動 (Stal_Bokoblin_Junior_Body, 感電死)
- 2.3 後行動 (Stal_Bokoblin_Junior_Body, 焼死リアクション)
- 2.4 後行動 (Stal_Bokoblin_Junior_Body, 凍死)
- 2.5 先行動 (Stal_Bokoblin_Junior_Body, 死亡生成)
- 2.6 落下死 (Stal_Bokoblin_Junior_Body, リアクション)
- 2.7 先行動 (Enemy_Golem_Fire_R, 死亡生成)
- 2.8 先行動 (ForestGiant_Middle, 死亡生成)
- 2.9 ふっとび (Lizalfos, 大落下)
- 2.10 該当 (Lizalfos, 焼死)
- 2.11 後行動 (Lizalfos, 感電死)
- 2.12 後行動 (Lizalfos, 焼死リアクション)
- 2.13 後行動 (Lizalfos, 凍死)
- 2.14 自然死 (Lizalfos, リアクション)
- 2.15 先行動 (Lizalfos, 死亡生成)
- 2.16 濡死 (Lizalfos, 死亡)
- 2.17 落下死 (Lizalfos, リアクション)
- 2.18 ふっとび (Bokoblin_Red, 大落下)
- 2.19 該当 (Bokoblin_Red, 焼死)
- 2.20 後行動 (Bokoblin_Red, 感電死)
- 2.21 後行動 (Bokoblin_Red, 焼死リアクション)
- 2.22 後行動 (Bokoblin_Red, 凍死)
- 2.23 自然死 (Bokoblin_Red, リアクション)
- 2.24 先行動 (Bokoblin_Red, 死亡生成)
- 2.25 濡死 (Bokoblin_Red, 死亡)
- 2.26 落下死 (Bokoblin_Red, リアクション)
- 2.27 先行動 (ForestGiant_Senior, 死亡生成)
- 2.28 ふっとび (Assassin_Middle_Azito, 大落下)
- 2.29 子0 (Assassin_Middle_Azito, 炎上ラグドール)
- 2.30 子0 (Assassin_Middle_Azito, 電撃ラグドール)
- 2.31 先行動 (Assassin_Middle_Azito, 死亡ラグドール中)
- 2.32 先行動 (Assassin_Middle_Azito, 死亡生成)
- 2.33 ふっとび (Assassin_Middle_Quest, 大落下)
- 2.34 子0 (Assassin_Middle_Quest, 炎上ラグドール)
- 2.35 子0 (Assassin_Middle_Quest, 電撃ラグドール)
- 2.36 先行動 (Assassin_Middle_Quest, 死亡ラグドール中)
- 2.37 先行動 (Assassin_Middle_Quest, 死亡生成)
- 2.38 ふっとび (Assassin_Middle, 大落下)
- 2.39 子0 (Assassin_Middle, 炎上ラグドール)
- 2.40 子0 (Assassin_Middle, 電撃ラグドール)
- 2.41 先行動 (Assassin_Middle, 死亡ラグドール中)
- 2.42 先行動 (Assassin_Middle, 死亡生成)
- 2.43 先行動 (ForestGiant, 死亡生成)
- 2.44 先行動 (Lynel_Senior, 死亡生成)
- 2.45 先行動 (Golem_Senior, 死亡生成)
- 2.46 ふっとび (Lizalfos_Fire, 大落下)
- 2.47 該当 (Lizalfos_Fire, 焼死)
- 2.48 後行動 (Lizalfos_Fire, 感電死)
- 2.49 後行動 (Lizalfos_Fire, 焼死リアクション)
- 2.50 後行動 (Lizalfos_Fire, 凍死)
- 2.51 自然死 (Lizalfos_Fire, リアクション)
- 2.52 先行動 (Lizalfos_Fire, 死亡生成)
- 2.53 濡死 (Lizalfos_Fire, 死亡)
- 2.54 落下死 (Lizalfos_Fire, リアクション)
- 2.55 ふっとび (Golem_Little, 大落下)
- 2.56 先行動 (Golem_Little, 死亡生成)
- 2.57 ふっとび (Bokoblin_Senior, 大落下)
- 2.58 該当 (Bokoblin_Senior, 焼死)
- 2.59 後行動 (Bokoblin_Senior, 感電死)
- 2.60 後行動 (Bokoblin_Senior, 焼死リアクション)
- 2.61 後行動 (Bokoblin_Senior, 凍死)
- 2.62 自然死 (Bokoblin_Senior, リアクション)
- 2.63 先行動 (Bokoblin_Senior, 死亡生成)
- 2.64 濡死 (Bokoblin_Senior, 死亡)
- 2.65 落下死 (Bokoblin_Senior, リアクション)
- 2.66 ふっとび (Bokoblin_Rapid, 大落下)
- 2.67 該当 (Bokoblin_Rapid, 焼死)
- 2.68 後行動 (Bokoblin_Rapid, 感電死)
- 2.69 後行動 (Bokoblin_Rapid, 焼死リアクション)
- 2.70 後行動 (Bokoblin_Rapid, 凍死)
- 2.71 自然死 (Bokoblin_Rapid, リアクション)
- 2.72 先行動 (Bokoblin_Rapid, 死亡生成)
- 2.73 濡死 (Bokoblin_Rapid, 死亡)
- 2.74 落下死 (Bokoblin_Rapid, リアクション)
- 2.75 ふっとび (Lizalfos_Electric, 大落下)
- 2.76 該当 (Lizalfos_Electric, 焼死)
- 2.77 後行動 (Lizalfos_Electric, 感電死)
- 2.78 後行動 (Lizalfos_Electric, 焼死リアクション)
- 2.79 後行動 (Lizalfos_Electric, 凍死)
- 2.80 自然死 (Lizalfos_Electric, リアクション)
- 2.81 先行動 (Lizalfos_Electric, 死亡生成)
- 2.82 濡死 (Lizalfos_Electric, 死亡)
- 2.83 落下死 (Lizalfos_Electric, リアクション)
- 2.84 ふっとび (Moriblin_Senior, 大落下)
- 2.85 該当 (Moriblin_Senior, 焼死)
- 2.86 後行動 (Moriblin_Senior, 感電死)
- 2.87 後行動 (Moriblin_Senior, 焼死リアクション)
- 2.88 後行動 (Moriblin_Senior, 凍死)
- 2.89 自然死 (Moriblin_Senior, リアクション)
- 2.90 先行動 (Moriblin_Senior, 死亡生成)
- 2.91 濡死 (Moriblin_Senior, 死亡)
- 2.92 落下死 (Moriblin_Senior, リアクション)
- 2.93 先行動 (Golem_Middle, 死亡生成)
- 2.94 ふっとび (Assassin_Junior, 大落下)
- 2.95 子0 (Assassin_Junior, 炎上ラグドール)
- 2.96 子0 (Assassin_Junior, 電撃ラグドール)
- 2.97 先行動 (Assassin_Junior, 死亡ラグドール中)
- 2.98 先行動 (Assassin_Junior, 死亡生成)
- 2.99 先行動 (Lynel_Middle, 死亡生成)
- 2.100 ふっとび (Assassin_Middle_Azito_DLC, 大落下)
- 2.101 子0 (Assassin_Middle_Azito_DLC, 炎上ラグドール)
- 2.102 子0 (Assassin_Middle_Azito_DLC, 電撃ラグドール)
- 2.103 先行動 (Assassin_Middle_Azito_DLC, 死亡ラグドール中)
- 2.104 先行動 (Assassin_Middle_Azito_DLC, 死亡生成)
- 2.105 ふっとび (Lizalfos_Bone, 大落下)
- 2.106 該当 (Lizalfos_Bone, 焼死)
- 2.107 後行動 (Lizalfos_Bone, 感電死)
- 2.108 後行動 (Lizalfos_Bone, 焼死リアクション)
- 2.109 後行動 (Lizalfos_Bone, 凍死)
- 2.110 先行動 (Lizalfos_Bone, 死亡生成)
- 2.111 落下死 (Lizalfos_Bone, リアクション)
- 2.112 ふっとび (Moriblin_Blue, 大落下)
- 2.113 該当 (Moriblin_Blue, 焼死)
- 2.114 後行動 (Moriblin_Blue, 感電死)
- 2.115 後行動 (Moriblin_Blue, 焼死リアクション)
- 2.116 後行動 (Moriblin_Blue, 凍死)
- 2.117 自然死 (Moriblin_Blue, リアクション)
- 2.118 先行動 (Moriblin_Blue, 死亡生成)
- 2.119 濡死 (Moriblin_Blue, 死亡)
- 2.120 落下死 (Moriblin_Blue, リアクション)
- 2.121 ふっとび (Stal_Moriblin_Bone, 大落下)
- 2.122 該当 (Stal_Moriblin_Bone, 焼死)
- 2.123 後行動 (Stal_Moriblin_Bone, 感電死)
- 2.124 後行動 (Stal_Moriblin_Bone, 焼死リアクション)
- 2.125 後行動 (Stal_Moriblin_Bone, 凍死)
- 2.126 先行動 (Stal_Moriblin_Bone, 死亡生成)
- 2.127 落下死 (Stal_Moriblin_Bone, リアクション)
- 2.128 先行動 (Lynel, 死亡生成)
- 2.129 ふっとび (StalForestGiant, 大落下)
- 2.130 先行動 (StalForestGiant, 死亡生成)
- 2.131 ふっとび (Lizalfos_Senior, 大落下)
- 2.132 該当 (Lizalfos_Senior, 焼死)
- 2.133 後行動 (Lizalfos_Senior, 感電死)
- 2.134 後行動 (Lizalfos_Senior, 焼死リアクション)
- 2.135 後行動 (Lizalfos_Senior, 凍死)
- 2.136 自然死 (Lizalfos_Senior, リアクション)
- 2.137 先行動 (Lizalfos_Senior, 死亡生成)
- 2.138 濡死 (Lizalfos_Senior, 死亡)
- 2.139 落下死 (Lizalfos_Senior, リアクション)
- 2.140 ふっとび (Golem_Little_Ice, 大落下)
- 2.141 先行動 (Golem_Little_Ice, 死亡生成)
- 2.142 ふっとび (Assassin_Junior_Shooter, 大落下)
- 2.143 子0 (Assassin_Junior_Shooter, 炎上ラグドール)
- 2.144 子0 (Assassin_Junior_Shooter, 電撃ラグドール)
- 2.145 先行動 (Assassin_Junior_Shooter, 死亡ラグドール中)
- 2.146 先行動 (Assassin_Junior_Shooter, 死亡生成)
- 2.147 ふっとび (Assassin_Junior_Azito_Shooter, 大落下)
- 2.148 子0 (Assassin_Junior_Azito_Shooter, 炎上ラグドール)
- 2.149 子0 (Assassin_Junior_Azito_Shooter, 電撃ラグドール)
- 2.150 先行動 (Assassin_Junior_Azito_Shooter, 死亡ラグドール中)
- 2.151 先行動 (Assassin_Junior_Azito_Shooter, 死亡生成)
- 2.152 先行動 (Golem, 死亡生成)
- 2.153 ふっとび (Golem_Little_Fire, 大落下)
- 2.154 先行動 (Golem_Little_Fire, 死亡生成)
- 2.155 ふっとび (Lizalfos_Middle, 大落下)
- 2.156 該当 (Lizalfos_Middle, 焼死)
- 2.157 後行動 (Lizalfos_Middle, 感電死)
- 2.158 後行動 (Lizalfos_Middle, 焼死リアクション)
- 2.159 後行動 (Lizalfos_Middle, 凍死)
- 2.160 自然死 (Lizalfos_Middle, リアクション)
- 2.161 先行動 (Lizalfos_Middle, 死亡生成)
- 2.162 濡死 (Lizalfos_Middle, 死亡)
- 2.163 落下死 (Lizalfos_Middle, リアクション)
- 2.164 ふっとび (Lizalfos_Ice, 大落下)
- 2.165 該当 (Lizalfos_Ice, 焼死)
- 2.166 後行動 (Lizalfos_Ice, 感電死)
- 2.167 後行動 (Lizalfos_Ice, 焼死リアクション)
- 2.168 後行動 (Lizalfos_Ice, 凍死)
- 2.169 自然死 (Lizalfos_Ice, リアクション)
- 2.170 先行動 (Lizalfos_Ice, 死亡生成)
- 2.171 濡死 (Lizalfos_Ice, 死亡)
- 2.172 落下死 (Lizalfos_Ice, リアクション)
StaticInstParams
Name |
Type |
Default value |
Description
|
ASName |
String |
|
|
Time |
Int |
|
|
PosBaseRagdollRbName |
String |
|
|
DownBackCtrlOffset |
Vec3 |
|
|
DownFrontCtrlOffset |
Vec3 |
|
|
WeaponDropSpeedXZ |
Float |
|
|
WeaponDropSpeedY |
Float |
|
|
InWaterDownTime |
Int |
|
|
IsWaitAS |
Bool |
|
|
ForceFinishTime |
Int |
|
|
StableASName |
String |
|
|
IsItemDrop |
Bool |
|
|
OnGroundDownTime |
Int |
|
|
GetUpGroundAngle |
Float |
|
|
ForceEndWaterDepth |
Float |
|
|
IsCheckVibrate |
Bool |
|
|
StartUpdateFriction |
Int |
|
|
Derived definitions
該当 (Stal_Bokoblin_Junior_Body, 焼死)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.3
|
WeaponDropSpeedY |
0.5
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
120
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
60
|
後行動 (Stal_Bokoblin_Junior_Body, 感電死)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.3
|
WeaponDropSpeedY |
0.5
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
120
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
60
|
後行動 (Stal_Bokoblin_Junior_Body, 焼死リアクション)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
60
|
後行動 (Stal_Bokoblin_Junior_Body, 凍死)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
60
|
先行動 (Stal_Bokoblin_Junior_Body, 死亡生成)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
60
|
落下死 (Stal_Bokoblin_Junior_Body, リアクション)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
60
|
先行動 (Enemy_Golem_Fire_R, 死亡生成)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
先行動 (ForestGiant_Middle, 死亡生成)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
ふっとび (Lizalfos, 大落下)
Name |
Value
|
ASName |
BlownOff
|
Time |
60
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.3
|
WeaponDropSpeedY |
0.5
|
InWaterDownTime |
30
|
IsWaitAS |
False
|
ForceFinishTime |
-1
|
StableASName |
DownWait
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
該当 (Lizalfos, 焼死)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
後行動 (Lizalfos, 感電死)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
後行動 (Lizalfos, 焼死リアクション)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
後行動 (Lizalfos, 凍死)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
自然死 (Lizalfos, リアクション)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.20000000298023224)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
先行動 (Lizalfos, 死亡生成)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
濡死 (Lizalfos, 死亡)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.20000000298023224)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
落下死 (Lizalfos, リアクション)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.20000000298023224)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
ふっとび (Bokoblin_Red, 大落下)
Name |
Value
|
ASName |
BlownOff
|
Time |
60
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=1.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
30
|
IsWaitAS |
False
|
ForceFinishTime |
-1
|
StableASName |
DownWait
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
60
|
該当 (Bokoblin_Red, 焼死)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.3
|
WeaponDropSpeedY |
0.5
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
120
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
60
|
後行動 (Bokoblin_Red, 感電死)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.3
|
WeaponDropSpeedY |
0.5
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
120
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
60
|
後行動 (Bokoblin_Red, 焼死リアクション)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
60
|
後行動 (Bokoblin_Red, 凍死)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
60
|
自然死 (Bokoblin_Red, リアクション)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
60
|
先行動 (Bokoblin_Red, 死亡生成)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
60
|
濡死 (Bokoblin_Red, 死亡)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
60
|
落下死 (Bokoblin_Red, リアクション)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
60
|
先行動 (ForestGiant_Senior, 死亡生成)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
ふっとび (Assassin_Middle_Azito, 大落下)
Name |
Value
|
ASName |
BlownOff
|
Time |
60
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.3
|
WeaponDropSpeedY |
0.5
|
InWaterDownTime |
30
|
IsWaitAS |
False
|
ForceFinishTime |
-1
|
StableASName |
DownWait
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
子0 (Assassin_Middle_Azito, 炎上ラグドール)
Name |
Value
|
ASName |
DownWait
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.75)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.3
|
WeaponDropSpeedY |
0.5
|
InWaterDownTime |
30
|
IsWaitAS |
False
|
ForceFinishTime |
-1
|
StableASName |
DownWait
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
子0 (Assassin_Middle_Azito, 電撃ラグドール)
Name |
Value
|
ASName |
DownWait
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.75)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.3
|
WeaponDropSpeedY |
0.5
|
InWaterDownTime |
30
|
IsWaitAS |
False
|
ForceFinishTime |
-1
|
StableASName |
DownWait
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
先行動 (Assassin_Middle_Azito, 死亡ラグドール中)
Name |
Value
|
ASName |
DownWait
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.75)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.3
|
WeaponDropSpeedY |
0.5
|
InWaterDownTime |
30
|
IsWaitAS |
False
|
ForceFinishTime |
-1
|
StableASName |
DownWait
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
先行動 (Assassin_Middle_Azito, 死亡生成)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
ふっとび (Assassin_Middle_Quest, 大落下)
Name |
Value
|
ASName |
BlownOff
|
Time |
60
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.3
|
WeaponDropSpeedY |
0.5
|
InWaterDownTime |
30
|
IsWaitAS |
False
|
ForceFinishTime |
-1
|
StableASName |
DownWait
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
子0 (Assassin_Middle_Quest, 炎上ラグドール)
Name |
Value
|
ASName |
DownWait
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.75)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.3
|
WeaponDropSpeedY |
0.5
|
InWaterDownTime |
30
|
IsWaitAS |
False
|
ForceFinishTime |
-1
|
StableASName |
DownWait
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
子0 (Assassin_Middle_Quest, 電撃ラグドール)
Name |
Value
|
ASName |
DownWait
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.75)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.3
|
WeaponDropSpeedY |
0.5
|
InWaterDownTime |
30
|
IsWaitAS |
False
|
ForceFinishTime |
-1
|
StableASName |
DownWait
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
先行動 (Assassin_Middle_Quest, 死亡ラグドール中)
Name |
Value
|
ASName |
DownWait
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.75)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.3
|
WeaponDropSpeedY |
0.5
|
InWaterDownTime |
30
|
IsWaitAS |
False
|
ForceFinishTime |
-1
|
StableASName |
DownWait
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
先行動 (Assassin_Middle_Quest, 死亡生成)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
ふっとび (Assassin_Middle, 大落下)
Name |
Value
|
ASName |
BlownOff
|
Time |
60
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.3
|
WeaponDropSpeedY |
0.5
|
InWaterDownTime |
30
|
IsWaitAS |
False
|
ForceFinishTime |
-1
|
StableASName |
DownWait
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
子0 (Assassin_Middle, 炎上ラグドール)
Name |
Value
|
ASName |
DownWait
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.75)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.3
|
WeaponDropSpeedY |
0.5
|
InWaterDownTime |
30
|
IsWaitAS |
False
|
ForceFinishTime |
-1
|
StableASName |
DownWait
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
子0 (Assassin_Middle, 電撃ラグドール)
Name |
Value
|
ASName |
DownWait
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.75)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.3
|
WeaponDropSpeedY |
0.5
|
InWaterDownTime |
30
|
IsWaitAS |
False
|
ForceFinishTime |
-1
|
StableASName |
DownWait
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
先行動 (Assassin_Middle, 死亡ラグドール中)
Name |
Value
|
ASName |
DownWait
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.75)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.3
|
WeaponDropSpeedY |
0.5
|
InWaterDownTime |
30
|
IsWaitAS |
False
|
ForceFinishTime |
-1
|
StableASName |
DownWait
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
先行動 (Assassin_Middle, 死亡生成)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
先行動 (ForestGiant, 死亡生成)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
先行動 (Lynel_Senior, 死亡生成)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
先行動 (Golem_Senior, 死亡生成)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
ふっとび (Lizalfos_Fire, 大落下)
Name |
Value
|
ASName |
BlownOff
|
Time |
60
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.3
|
WeaponDropSpeedY |
0.5
|
InWaterDownTime |
30
|
IsWaitAS |
False
|
ForceFinishTime |
-1
|
StableASName |
DownWait
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
該当 (Lizalfos_Fire, 焼死)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
後行動 (Lizalfos_Fire, 感電死)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
後行動 (Lizalfos_Fire, 焼死リアクション)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
後行動 (Lizalfos_Fire, 凍死)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
自然死 (Lizalfos_Fire, リアクション)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.20000000298023224)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
先行動 (Lizalfos_Fire, 死亡生成)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
濡死 (Lizalfos_Fire, 死亡)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.20000000298023224)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
落下死 (Lizalfos_Fire, リアクション)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.20000000298023224)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
ふっとび (Golem_Little, 大落下)
Name |
Value
|
ASName |
BlownOff
|
Time |
60
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.3
|
WeaponDropSpeedY |
0.5
|
InWaterDownTime |
30
|
IsWaitAS |
False
|
ForceFinishTime |
-1
|
StableASName |
DownWait
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
先行動 (Golem_Little, 死亡生成)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
ふっとび (Bokoblin_Senior, 大落下)
Name |
Value
|
ASName |
BlownOff
|
Time |
60
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=1.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
30
|
IsWaitAS |
False
|
ForceFinishTime |
-1
|
StableASName |
DownWait
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
60
|
該当 (Bokoblin_Senior, 焼死)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.3
|
WeaponDropSpeedY |
0.5
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
120
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
60
|
後行動 (Bokoblin_Senior, 感電死)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.3
|
WeaponDropSpeedY |
0.5
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
120
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
60
|
後行動 (Bokoblin_Senior, 焼死リアクション)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
60
|
後行動 (Bokoblin_Senior, 凍死)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
60
|
自然死 (Bokoblin_Senior, リアクション)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
60
|
先行動 (Bokoblin_Senior, 死亡生成)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
60
|
濡死 (Bokoblin_Senior, 死亡)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
60
|
落下死 (Bokoblin_Senior, リアクション)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
60
|
ふっとび (Bokoblin_Rapid, 大落下)
Name |
Value
|
ASName |
BlownOff
|
Time |
60
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=1.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
30
|
IsWaitAS |
False
|
ForceFinishTime |
-1
|
StableASName |
DownWait
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
60
|
該当 (Bokoblin_Rapid, 焼死)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.3
|
WeaponDropSpeedY |
0.5
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
120
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
60
|
後行動 (Bokoblin_Rapid, 感電死)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.3
|
WeaponDropSpeedY |
0.5
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
120
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
60
|
後行動 (Bokoblin_Rapid, 焼死リアクション)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
60
|
後行動 (Bokoblin_Rapid, 凍死)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
60
|
自然死 (Bokoblin_Rapid, リアクション)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
60
|
先行動 (Bokoblin_Rapid, 死亡生成)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
60
|
濡死 (Bokoblin_Rapid, 死亡)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
60
|
落下死 (Bokoblin_Rapid, リアクション)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
60
|
ふっとび (Lizalfos_Electric, 大落下)
Name |
Value
|
ASName |
BlownOff
|
Time |
60
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.3
|
WeaponDropSpeedY |
0.5
|
InWaterDownTime |
30
|
IsWaitAS |
False
|
ForceFinishTime |
-1
|
StableASName |
DownWait
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
該当 (Lizalfos_Electric, 焼死)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
後行動 (Lizalfos_Electric, 感電死)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
後行動 (Lizalfos_Electric, 焼死リアクション)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
後行動 (Lizalfos_Electric, 凍死)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
自然死 (Lizalfos_Electric, リアクション)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.20000000298023224)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
先行動 (Lizalfos_Electric, 死亡生成)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
濡死 (Lizalfos_Electric, 死亡)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.20000000298023224)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
落下死 (Lizalfos_Electric, リアクション)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.20000000298023224)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
ふっとび (Moriblin_Senior, 大落下)
Name |
Value
|
ASName |
BlownOff
|
Time |
60
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=-0.46000000834465027)
|
WeaponDropSpeedXZ |
0.3
|
WeaponDropSpeedY |
0.5
|
InWaterDownTime |
30
|
IsWaitAS |
False
|
ForceFinishTime |
-1
|
StableASName |
DownWait
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
該当 (Moriblin_Senior, 焼死)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
後行動 (Moriblin_Senior, 感電死)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
後行動 (Moriblin_Senior, 焼死リアクション)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
後行動 (Moriblin_Senior, 凍死)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
自然死 (Moriblin_Senior, リアクション)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
先行動 (Moriblin_Senior, 死亡生成)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
濡死 (Moriblin_Senior, 死亡)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
落下死 (Moriblin_Senior, リアクション)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
先行動 (Golem_Middle, 死亡生成)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
ふっとび (Assassin_Junior, 大落下)
Name |
Value
|
ASName |
BlownOff
|
Time |
60
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.3
|
WeaponDropSpeedY |
0.5
|
InWaterDownTime |
30
|
IsWaitAS |
False
|
ForceFinishTime |
-1
|
StableASName |
DownWait
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
子0 (Assassin_Junior, 炎上ラグドール)
Name |
Value
|
ASName |
DownWait
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.75)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.3
|
WeaponDropSpeedY |
0.5
|
InWaterDownTime |
30
|
IsWaitAS |
False
|
ForceFinishTime |
-1
|
StableASName |
DownWait
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
子0 (Assassin_Junior, 電撃ラグドール)
Name |
Value
|
ASName |
DownWait
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.75)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.3
|
WeaponDropSpeedY |
0.5
|
InWaterDownTime |
30
|
IsWaitAS |
False
|
ForceFinishTime |
-1
|
StableASName |
DownWait
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
先行動 (Assassin_Junior, 死亡ラグドール中)
Name |
Value
|
ASName |
DownWait
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.75)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.3
|
WeaponDropSpeedY |
0.5
|
InWaterDownTime |
30
|
IsWaitAS |
False
|
ForceFinishTime |
-1
|
StableASName |
DownWait
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
先行動 (Assassin_Junior, 死亡生成)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
先行動 (Lynel_Middle, 死亡生成)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
ふっとび (Assassin_Middle_Azito_DLC, 大落下)
Name |
Value
|
ASName |
BlownOff
|
Time |
60
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.3
|
WeaponDropSpeedY |
0.5
|
InWaterDownTime |
30
|
IsWaitAS |
False
|
ForceFinishTime |
-1
|
StableASName |
DownWait
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
子0 (Assassin_Middle_Azito_DLC, 炎上ラグドール)
Name |
Value
|
ASName |
DownWait
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.75)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.3
|
WeaponDropSpeedY |
0.5
|
InWaterDownTime |
30
|
IsWaitAS |
False
|
ForceFinishTime |
-1
|
StableASName |
DownWait
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
子0 (Assassin_Middle_Azito_DLC, 電撃ラグドール)
Name |
Value
|
ASName |
DownWait
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.75)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.3
|
WeaponDropSpeedY |
0.5
|
InWaterDownTime |
30
|
IsWaitAS |
False
|
ForceFinishTime |
-1
|
StableASName |
DownWait
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
先行動 (Assassin_Middle_Azito_DLC, 死亡ラグドール中)
Name |
Value
|
ASName |
DownWait
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.75)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.3
|
WeaponDropSpeedY |
0.5
|
InWaterDownTime |
30
|
IsWaitAS |
False
|
ForceFinishTime |
-1
|
StableASName |
DownWait
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
先行動 (Assassin_Middle_Azito_DLC, 死亡生成)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
ふっとび (Lizalfos_Bone, 大落下)
Name |
Value
|
ASName |
BlownOff
|
Time |
60
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.3
|
WeaponDropSpeedY |
0.5
|
InWaterDownTime |
30
|
IsWaitAS |
False
|
ForceFinishTime |
-1
|
StableASName |
DownWait
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
該当 (Lizalfos_Bone, 焼死)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
後行動 (Lizalfos_Bone, 感電死)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
後行動 (Lizalfos_Bone, 焼死リアクション)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
後行動 (Lizalfos_Bone, 凍死)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
先行動 (Lizalfos_Bone, 死亡生成)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
落下死 (Lizalfos_Bone, リアクション)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.20000000298023224)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
ふっとび (Moriblin_Blue, 大落下)
Name |
Value
|
ASName |
BlownOff
|
Time |
60
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=-0.46000000834465027)
|
WeaponDropSpeedXZ |
0.3
|
WeaponDropSpeedY |
0.5
|
InWaterDownTime |
30
|
IsWaitAS |
False
|
ForceFinishTime |
-1
|
StableASName |
DownWait
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
該当 (Moriblin_Blue, 焼死)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
後行動 (Moriblin_Blue, 感電死)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
後行動 (Moriblin_Blue, 焼死リアクション)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
後行動 (Moriblin_Blue, 凍死)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
自然死 (Moriblin_Blue, リアクション)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
先行動 (Moriblin_Blue, 死亡生成)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
濡死 (Moriblin_Blue, 死亡)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
落下死 (Moriblin_Blue, リアクション)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
ふっとび (Stal_Moriblin_Bone, 大落下)
Name |
Value
|
ASName |
BlownOff
|
Time |
60
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=-0.46000000834465027)
|
WeaponDropSpeedXZ |
0.3
|
WeaponDropSpeedY |
0.5
|
InWaterDownTime |
30
|
IsWaitAS |
False
|
ForceFinishTime |
-1
|
StableASName |
DownWait
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
該当 (Stal_Moriblin_Bone, 焼死)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
後行動 (Stal_Moriblin_Bone, 感電死)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
後行動 (Stal_Moriblin_Bone, 焼死リアクション)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
後行動 (Stal_Moriblin_Bone, 凍死)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
先行動 (Stal_Moriblin_Bone, 死亡生成)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
落下死 (Stal_Moriblin_Bone, リアクション)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
先行動 (Lynel, 死亡生成)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
ふっとび (StalForestGiant, 大落下)
Name |
Value
|
ASName |
BlownOff
|
Time |
60
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.3
|
WeaponDropSpeedY |
0.5
|
InWaterDownTime |
30
|
IsWaitAS |
False
|
ForceFinishTime |
-1
|
StableASName |
DownWait
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
先行動 (StalForestGiant, 死亡生成)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
ふっとび (Lizalfos_Senior, 大落下)
Name |
Value
|
ASName |
BlownOff
|
Time |
60
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.3
|
WeaponDropSpeedY |
0.5
|
InWaterDownTime |
30
|
IsWaitAS |
False
|
ForceFinishTime |
-1
|
StableASName |
DownWait
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
該当 (Lizalfos_Senior, 焼死)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
後行動 (Lizalfos_Senior, 感電死)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
後行動 (Lizalfos_Senior, 焼死リアクション)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
後行動 (Lizalfos_Senior, 凍死)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
自然死 (Lizalfos_Senior, リアクション)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.20000000298023224)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
先行動 (Lizalfos_Senior, 死亡生成)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
濡死 (Lizalfos_Senior, 死亡)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.20000000298023224)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
落下死 (Lizalfos_Senior, リアクション)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.20000000298023224)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
ふっとび (Golem_Little_Ice, 大落下)
Name |
Value
|
ASName |
BlownOff
|
Time |
60
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.3
|
WeaponDropSpeedY |
0.5
|
InWaterDownTime |
30
|
IsWaitAS |
False
|
ForceFinishTime |
-1
|
StableASName |
DownWait
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
先行動 (Golem_Little_Ice, 死亡生成)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
ふっとび (Assassin_Junior_Shooter, 大落下)
Name |
Value
|
ASName |
BlownOff
|
Time |
60
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.3
|
WeaponDropSpeedY |
0.5
|
InWaterDownTime |
30
|
IsWaitAS |
False
|
ForceFinishTime |
-1
|
StableASName |
DownWait
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
子0 (Assassin_Junior_Shooter, 炎上ラグドール)
Name |
Value
|
ASName |
DownWait
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.75)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.3
|
WeaponDropSpeedY |
0.5
|
InWaterDownTime |
30
|
IsWaitAS |
False
|
ForceFinishTime |
-1
|
StableASName |
DownWait
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
子0 (Assassin_Junior_Shooter, 電撃ラグドール)
Name |
Value
|
ASName |
DownWait
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.75)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.3
|
WeaponDropSpeedY |
0.5
|
InWaterDownTime |
30
|
IsWaitAS |
False
|
ForceFinishTime |
-1
|
StableASName |
DownWait
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
先行動 (Assassin_Junior_Shooter, 死亡ラグドール中)
Name |
Value
|
ASName |
DownWait
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.75)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.3
|
WeaponDropSpeedY |
0.5
|
InWaterDownTime |
30
|
IsWaitAS |
False
|
ForceFinishTime |
-1
|
StableASName |
DownWait
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
先行動 (Assassin_Junior_Shooter, 死亡生成)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
ふっとび (Assassin_Junior_Azito_Shooter, 大落下)
Name |
Value
|
ASName |
BlownOff
|
Time |
60
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.3
|
WeaponDropSpeedY |
0.5
|
InWaterDownTime |
30
|
IsWaitAS |
False
|
ForceFinishTime |
-1
|
StableASName |
DownWait
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
子0 (Assassin_Junior_Azito_Shooter, 炎上ラグドール)
Name |
Value
|
ASName |
DownWait
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.75)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.3
|
WeaponDropSpeedY |
0.5
|
InWaterDownTime |
30
|
IsWaitAS |
False
|
ForceFinishTime |
-1
|
StableASName |
DownWait
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
子0 (Assassin_Junior_Azito_Shooter, 電撃ラグドール)
Name |
Value
|
ASName |
DownWait
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.75)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.3
|
WeaponDropSpeedY |
0.5
|
InWaterDownTime |
30
|
IsWaitAS |
False
|
ForceFinishTime |
-1
|
StableASName |
DownWait
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
先行動 (Assassin_Junior_Azito_Shooter, 死亡ラグドール中)
Name |
Value
|
ASName |
DownWait
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.75)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.3
|
WeaponDropSpeedY |
0.5
|
InWaterDownTime |
30
|
IsWaitAS |
False
|
ForceFinishTime |
-1
|
StableASName |
DownWait
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
先行動 (Assassin_Junior_Azito_Shooter, 死亡生成)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
先行動 (Golem, 死亡生成)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
ふっとび (Golem_Little_Fire, 大落下)
Name |
Value
|
ASName |
BlownOff
|
Time |
60
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.3
|
WeaponDropSpeedY |
0.5
|
InWaterDownTime |
30
|
IsWaitAS |
False
|
ForceFinishTime |
-1
|
StableASName |
DownWait
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
先行動 (Golem_Little_Fire, 死亡生成)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
ふっとび (Lizalfos_Middle, 大落下)
Name |
Value
|
ASName |
BlownOff
|
Time |
60
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.3
|
WeaponDropSpeedY |
0.5
|
InWaterDownTime |
30
|
IsWaitAS |
False
|
ForceFinishTime |
-1
|
StableASName |
DownWait
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
該当 (Lizalfos_Middle, 焼死)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
後行動 (Lizalfos_Middle, 感電死)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
後行動 (Lizalfos_Middle, 焼死リアクション)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
後行動 (Lizalfos_Middle, 凍死)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
自然死 (Lizalfos_Middle, リアクション)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.20000000298023224)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
先行動 (Lizalfos_Middle, 死亡生成)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
濡死 (Lizalfos_Middle, 死亡)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.20000000298023224)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
落下死 (Lizalfos_Middle, リアクション)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.20000000298023224)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
ふっとび (Lizalfos_Ice, 大落下)
Name |
Value
|
ASName |
BlownOff
|
Time |
60
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.3
|
WeaponDropSpeedY |
0.5
|
InWaterDownTime |
30
|
IsWaitAS |
False
|
ForceFinishTime |
-1
|
StableASName |
DownWait
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
該当 (Lizalfos_Ice, 焼死)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
後行動 (Lizalfos_Ice, 感電死)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
後行動 (Lizalfos_Ice, 焼死リアクション)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
後行動 (Lizalfos_Ice, 凍死)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
自然死 (Lizalfos_Ice, リアクション)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.20000000298023224)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
先行動 (Lizalfos_Ice, 死亡生成)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
濡死 (Lizalfos_Ice, 死亡)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.20000000298023224)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
落下死 (Lizalfos_Ice, リアクション)
Name |
Value
|
ASName |
Die
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.20000000298023224)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|