From ZeldaMods (Breath of the Wild)
Revision as of 18:00, 14 October 2018 by imported>Leoetlino
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation
Jump to search
KokkoMoveWithJumpAI definition |
---|
Type |
Action |
---|
StaticInstParams
Name |
Type |
Default value |
Description
|
JumpDir |
Vec3 |
|
|
JumpSpeed |
Float |
|
|
Speed |
Float |
|
|
ASName |
String |
|
|
AngularSpeed |
Float |
|
|
IsIgnoreSameAS |
Bool |
|
|
IsCancelRequestedPathFirst |
Bool |
|
|
IsChangeable |
Bool |
|
|
NavMeshGoalDistanceTolerance |
Float |
|
|
AvoidPlayer |
Bool |
|
|
UseLocalSteering |
Bool |
|
|
DynamicInstParams
Name |
Type |
Default value |
Description
|
IsJump |
Bool |
|
|
TargetPos |
Vec3 |
|
|
Derived definitions
逃走 (Kokko, ダメージ逃走)
Name |
Value
|
JumpDir |
Vec3(x=0.0, y=1.0, z=0.0)
|
JumpSpeed |
5.0
|
Speed |
0.126667
|
ASName |
Run
|
AngularSpeed |
0.0872665
|
IsIgnoreSameAS |
True
|
IsCancelRequestedPathFirst |
False
|
IsChangeable |
True
|
NavMeshGoalDistanceTolerance |
1.0
|
AvoidPlayer |
True
|
UseLocalSteering |
True
|
逃走 (KakarikoKokko, ダメージ逃走)
Name |
Value
|
JumpDir |
Vec3(x=0.0, y=1.0, z=0.0)
|
JumpSpeed |
5.0
|
Speed |
0.126667
|
ASName |
Run
|
AngularSpeed |
0.0872665
|
IsIgnoreSameAS |
True
|
IsCancelRequestedPathFirst |
False
|
IsChangeable |
True
|
NavMeshGoalDistanceTolerance |
1.0
|
AvoidPlayer |
True
|
UseLocalSteering |
True
|