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Revision as of 18:00, 14 October 2018 by imported>Leoetlino
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HorseWaitExAI definition |
---|
Type |
Action |
---|
Contents
- 1 StaticInstParams
- 2 Derived definitions
- 2.1 後行動 (BoneHorse, 逃走失敗後)
- 2.2 待機(静止) (BoneHorse, 非騎乗_0)
- 2.3 待機 (BoneHorse, うろうろする)
- 2.4 待機 (BoneHorse, 移動_0)
- 2.5 後行動 (NushiHorse, 逃走失敗後)
- 2.6 先行動 (NushiHorse, プレイヤー騎乗)
- 2.7 待機(静止) (NushiHorse, 非騎乗_0)
- 2.8 待機 (NushiHorse, うろうろする)
- 2.9 後行動 (Horse, 逃走失敗後)
- 2.10 待機(静止) (Horse, 非騎乗_0)
- 2.11 待機 (Horse, うろうろする)
- 2.12 待機 (Horse, 移動_0)
- 2.13 後行動 (HorseLarge, 逃走失敗後)
- 2.14 待機(静止) (HorseLarge, 非騎乗_0)
- 2.15 待機 (HorseLarge, うろうろする)
- 2.16 待機 (HorseLarge, 移動_0)
StaticInstParams
Name |
Type |
Default value |
Description
|
KeepFrame |
Float |
|
|
UseGearType |
Int |
|
|
SmoothStopFrames |
Float |
|
|
SmoothStopFramesGear3 |
Float |
|
|
MinFramesGear1 |
Float |
|
|
IsCourbetteEnabled |
Bool |
|
|
IsLight |
Bool |
|
|
Derived definitions
後行動 (BoneHorse, 逃走失敗後)
Name |
Value
|
KeepFrame |
60.0
|
UseGearType |
0
|
SmoothStopFrames |
10.0
|
SmoothStopFramesGear3 |
30.0
|
MinFramesGear1 |
0.0
|
IsCourbetteEnabled |
True
|
IsLight |
False
|
待機(静止) (BoneHorse, 非騎乗_0)
Name |
Value
|
KeepFrame |
60.0
|
UseGearType |
0
|
SmoothStopFrames |
10.0
|
SmoothStopFramesGear3 |
30.0
|
MinFramesGear1 |
0.0
|
IsCourbetteEnabled |
True
|
IsLight |
False
|
待機 (BoneHorse, うろうろする)
Name |
Value
|
KeepFrame |
60.0
|
UseGearType |
0
|
SmoothStopFrames |
10.0
|
SmoothStopFramesGear3 |
0.0
|
MinFramesGear1 |
0.0
|
IsCourbetteEnabled |
True
|
IsLight |
True
|
待機 (BoneHorse, 移動_0)
Name |
Value
|
KeepFrame |
60.0
|
UseGearType |
0
|
SmoothStopFrames |
10.0
|
SmoothStopFramesGear3 |
0.0
|
MinFramesGear1 |
0.0
|
IsCourbetteEnabled |
True
|
IsLight |
False
|
後行動 (NushiHorse, 逃走失敗後)
Name |
Value
|
KeepFrame |
60.0
|
UseGearType |
0
|
SmoothStopFrames |
10.0
|
SmoothStopFramesGear3 |
30.0
|
MinFramesGear1 |
0.0
|
IsCourbetteEnabled |
True
|
IsLight |
False
|
先行動 (NushiHorse, プレイヤー騎乗)
Name |
Value
|
KeepFrame |
60.0
|
UseGearType |
0
|
SmoothStopFrames |
10.0
|
SmoothStopFramesGear3 |
0.0
|
MinFramesGear1 |
0.0
|
IsCourbetteEnabled |
False
|
IsLight |
False
|
待機(静止) (NushiHorse, 非騎乗_0)
Name |
Value
|
KeepFrame |
60.0
|
UseGearType |
0
|
SmoothStopFrames |
10.0
|
SmoothStopFramesGear3 |
30.0
|
MinFramesGear1 |
0.0
|
IsCourbetteEnabled |
True
|
IsLight |
False
|
待機 (NushiHorse, うろうろする)
Name |
Value
|
KeepFrame |
60.0
|
UseGearType |
0
|
SmoothStopFrames |
10.0
|
SmoothStopFramesGear3 |
0.0
|
MinFramesGear1 |
0.0
|
IsCourbetteEnabled |
True
|
IsLight |
True
|
後行動 (Horse, 逃走失敗後)
Name |
Value
|
KeepFrame |
60.0
|
UseGearType |
0
|
SmoothStopFrames |
10.0
|
SmoothStopFramesGear3 |
30.0
|
MinFramesGear1 |
0.0
|
IsCourbetteEnabled |
True
|
IsLight |
False
|
待機(静止) (Horse, 非騎乗_0)
Name |
Value
|
KeepFrame |
60.0
|
UseGearType |
0
|
SmoothStopFrames |
10.0
|
SmoothStopFramesGear3 |
30.0
|
MinFramesGear1 |
0.0
|
IsCourbetteEnabled |
True
|
IsLight |
False
|
待機 (Horse, うろうろする)
Name |
Value
|
KeepFrame |
60.0
|
UseGearType |
0
|
SmoothStopFrames |
10.0
|
SmoothStopFramesGear3 |
0.0
|
MinFramesGear1 |
0.0
|
IsCourbetteEnabled |
True
|
IsLight |
True
|
待機 (Horse, 移動_0)
Name |
Value
|
KeepFrame |
60.0
|
UseGearType |
0
|
SmoothStopFrames |
10.0
|
SmoothStopFramesGear3 |
0.0
|
MinFramesGear1 |
0.0
|
IsCourbetteEnabled |
True
|
IsLight |
False
|
後行動 (HorseLarge, 逃走失敗後)
Name |
Value
|
KeepFrame |
60.0
|
UseGearType |
0
|
SmoothStopFrames |
10.0
|
SmoothStopFramesGear3 |
30.0
|
MinFramesGear1 |
0.0
|
IsCourbetteEnabled |
True
|
IsLight |
False
|
待機(静止) (HorseLarge, 非騎乗_0)
Name |
Value
|
KeepFrame |
60.0
|
UseGearType |
0
|
SmoothStopFrames |
10.0
|
SmoothStopFramesGear3 |
30.0
|
MinFramesGear1 |
0.0
|
IsCourbetteEnabled |
True
|
IsLight |
False
|
待機 (HorseLarge, うろうろする)
Name |
Value
|
KeepFrame |
60.0
|
UseGearType |
0
|
SmoothStopFrames |
10.0
|
SmoothStopFramesGear3 |
0.0
|
MinFramesGear1 |
0.0
|
IsCourbetteEnabled |
True
|
IsLight |
True
|
待機 (HorseLarge, 移動_0)
Name |
Value
|
KeepFrame |
60.0
|
UseGearType |
0
|
SmoothStopFrames |
10.0
|
SmoothStopFramesGear3 |
0.0
|
MinFramesGear1 |
0.0
|
IsCourbetteEnabled |
True
|
IsLight |
False
|