From ZeldaMods (Breath of the Wild)
Revision as of 18:00, 14 October 2018 by imported>Leoetlino
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HorseRideLoopAttackAI definition |
---|
Type |
Action |
---|
StaticInstParams
Name |
Type |
Default value |
Description
|
FinishAS |
String |
|
|
LoopAttackTime |
Int |
|
|
IsFinishByAtHit |
Bool |
|
|
ASName |
String |
|
|
WeaponIdx |
Int |
|
|
IsNoRodAttack |
Bool |
|
|
UpperBodyASSlot |
Int |
|
|
LowerBodyASSlot |
Int |
|
|
Derived definitions
攻撃 (Stal_Bokoblin_Junior_Body, 戦闘攻撃)
Name |
Value
|
FinishAS |
HorseAttackEnd
|
LoopAttackTime |
240
|
IsFinishByAtHit |
True
|
ASName |
HorseAttack
|
WeaponIdx |
0
|
IsNoRodAttack |
True
|
UpperBodyASSlot |
0
|
LowerBodyASSlot |
1
|
待機 (Stal_Bokoblin_Junior_Body, 戦闘攻撃)
Name |
Value
|
FinishAS |
HorseAttackEnd
|
LoopAttackTime |
240
|
IsFinishByAtHit |
True
|
ASName |
HorseAttack
|
WeaponIdx |
0
|
IsNoRodAttack |
True
|
UpperBodyASSlot |
0
|
LowerBodyASSlot |
1
|
攻撃 (Bokoblin_Red, 戦闘攻撃)
Name |
Value
|
FinishAS |
HorseAttackEnd
|
LoopAttackTime |
240
|
IsFinishByAtHit |
True
|
ASName |
HorseAttack
|
WeaponIdx |
0
|
IsNoRodAttack |
True
|
UpperBodyASSlot |
0
|
LowerBodyASSlot |
1
|
待機 (Bokoblin_Red, 戦闘攻撃)
Name |
Value
|
FinishAS |
HorseAttackEnd
|
LoopAttackTime |
240
|
IsFinishByAtHit |
True
|
ASName |
HorseAttack
|
WeaponIdx |
0
|
IsNoRodAttack |
True
|
UpperBodyASSlot |
0
|
LowerBodyASSlot |
1
|
攻撃 (Bokoblin_Senior, 戦闘攻撃)
Name |
Value
|
FinishAS |
HorseAttackEnd
|
LoopAttackTime |
240
|
IsFinishByAtHit |
True
|
ASName |
HorseAttack
|
WeaponIdx |
0
|
IsNoRodAttack |
True
|
UpperBodyASSlot |
0
|
LowerBodyASSlot |
1
|
待機 (Bokoblin_Senior, 戦闘攻撃)
Name |
Value
|
FinishAS |
HorseAttackEnd
|
LoopAttackTime |
240
|
IsFinishByAtHit |
True
|
ASName |
HorseAttack
|
WeaponIdx |
0
|
IsNoRodAttack |
True
|
UpperBodyASSlot |
0
|
LowerBodyASSlot |
1
|
攻撃 (Bokoblin_Rapid, 戦闘攻撃)
Name |
Value
|
FinishAS |
HorseAttackEnd
|
LoopAttackTime |
240
|
IsFinishByAtHit |
True
|
ASName |
HorseAttack
|
WeaponIdx |
0
|
IsNoRodAttack |
True
|
UpperBodyASSlot |
0
|
LowerBodyASSlot |
1
|
待機 (Bokoblin_Rapid, 戦闘攻撃)
Name |
Value
|
FinishAS |
HorseAttackEnd
|
LoopAttackTime |
240
|
IsFinishByAtHit |
True
|
ASName |
HorseAttack
|
WeaponIdx |
0
|
IsNoRodAttack |
True
|
UpperBodyASSlot |
0
|
LowerBodyASSlot |
1
|