AIDef:Action/HorseEatCarriedItem

From ZeldaMods (Breath of the Wild)
Revision as of 18:00, 14 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0)
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HorseEatCarriedItem
AI definition
Type Action

StaticInstParams

Name Type Default value Description
CarriedItemPosRTYOffset Vec3
CarriedItemPosRTYWidth Vec3
ThresholdForEat Float
DelayFrames Float


DynamicInstParams

Name Type Default value Description
TargetActor Actor


Derived definitions

食べる(手持ち) (BoneHorse, 非騎乗)

Name Value
CarriedItemPosRTYOffset Vec3(x=1.7000000476837158, y=0.0, z=1.3700000047683716)
CarriedItemPosRTYWidth Vec3(x=0.30000001192092896, y=0.7853999733924866, z=0.5)
ThresholdForEat 1.5
DelayFrames 45.0

食べる(手持ち) (NushiHorse, 非騎乗)

Name Value
CarriedItemPosRTYOffset Vec3(x=1.7000000476837158, y=0.0, z=1.3700000047683716)
CarriedItemPosRTYWidth Vec3(x=0.30000001192092896, y=0.7853999733924866, z=0.5)
ThresholdForEat 1.5
DelayFrames 45.0

食べる(手持ち) (Horse, 非騎乗)

Name Value
CarriedItemPosRTYOffset Vec3(x=1.7000000476837158, y=0.0, z=1.3700000047683716)
CarriedItemPosRTYWidth Vec3(x=0.30000001192092896, y=0.7853999733924866, z=0.5)
ThresholdForEat 1.5
DelayFrames 45.0

食べる(手持ち) (HorseLarge, 非騎乗)

Name Value
CarriedItemPosRTYOffset Vec3(x=2.549999952316284, y=0.0, z=1.850000023841858)
CarriedItemPosRTYWidth Vec3(x=0.44999998807907104, y=0.7853999733924866, z=0.949999988079071)
ThresholdForEat 1.5
DelayFrames 15.0