AIDef:Action/GuardianMiniGuardNavMeshWalk

From ZeldaMods (Breath of the Wild)
Revision as of 18:00, 14 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0)
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GuardianMiniGuardNavMeshWalk
AI definition
Type Action

StaticInstParams

Name Type Default value Description
ASName String
ASSlot Int
Speed Float
RotSpd Float
FinRadius Float
FinRotate Float
WeaponIdx Int
AccRatio Float
IsCheckCliff Bool


DynamicInstParams

Name Type Default value Description
TargetPos Vec3


Derived definitions

移動 (Guardian_Mini_DetachLineBeam, 右腕防御)

Name Value
ASName GuardWalkRight
ASSlot 1
Speed 0.4
RotSpd 0.15708
FinRadius 0.2
FinRotate 3.14159
WeaponIdx -1
AccRatio 0.1
IsCheckCliff True

移動 (Guardian_Mini_DetachLineBeam, 左腕防御)

Name Value
ASName GuardWalkLeft
ASSlot 2
Speed 0.4
RotSpd 0.15708
FinRadius 0.2
FinRotate 3.14159
WeaponIdx -1
AccRatio 0.1
IsCheckCliff True

移動 (Guardian_Mini, 右腕防御)

Name Value
ASName GuardWalkRight
ASSlot 1
Speed 0.4
RotSpd 0.15708
FinRadius 0.2
FinRotate 3.14159
WeaponIdx -1
AccRatio 0.1
IsCheckCliff True

移動 (Guardian_Mini, 左腕防御)

Name Value
ASName GuardWalkLeft
ASSlot 2
Speed 0.4
RotSpd 0.15708
FinRadius 0.2
FinRotate 3.14159
WeaponIdx -1
AccRatio 0.1
IsCheckCliff True