From ZeldaMods (Breath of the Wild)
Revision as of 18:00, 14 October 2018 by imported>Leoetlino
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GuardianChargeBeam| AI definition |
|---|
| Type |
Action |
|---|
StaticInstParams
| Name |
Type |
Default value |
Description
|
| Time |
Float |
|
|
| TimeRand |
Float |
|
|
| ChargeRadius |
Float |
|
|
| Color |
Vec3 |
|
|
DynamicInstParams
| Name |
Type |
Default value |
Description
|
| TargetPos |
Vec3 |
|
|
Derived definitions
チャージ (Guardian_A, ビーム攻撃)
| Name |
Value
|
| Time |
10.0
|
| TimeRand |
0.0
|
| ChargeRadius |
0.75
|
| Color |
Vec3(x=30.0, y=30.0, z=30.0)
|
チャージ (RemainsWind_Battery_A_01, 行動)
| Name |
Value
|
| Time |
10.0
|
| TimeRand |
0.0
|
| ChargeRadius |
0.75
|
| Color |
Vec3(x=30.0, y=30.0, z=30.0)
|
チャージ (GuardianBeamCannon, 行動)
| Name |
Value
|
| Time |
10.0
|
| TimeRand |
25.0
|
| ChargeRadius |
0.75
|
| Color |
Vec3(x=30.0, y=30.0, z=30.0)
|