From ZeldaMods (Breath of the Wild)
Revision as of 17:59, 14 October 2018 by imported>Leoetlino
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation
Jump to search
GanonChemicalPillarAttackAI definition |
---|
Type |
Action |
---|
StaticInstParams
Name |
Type |
Default value |
Description
|
CreateActorName |
String |
|
|
ASName |
String |
|
|
AttackPower |
Int |
|
|
AtMinPower |
Int |
|
|
PillarOffset |
Float |
|
|
AttackPowerForPlayer |
Int |
|
|
PillarNum |
Int |
|
|
PillarInterval |
Int |
|
|
AppearPosDist |
Float |
|
|
AppearPosHeight |
Float |
|
|
IgnitionInterval |
Float |
|
|
PileScale |
Float |
|
|
WaitASName |
String |
|
|
CreatePileASName |
String |
|
|
DynamicInstParams
Name |
Type |
Default value |
Description
|
TargetPos |
Vec3 |
|
|
Derived definitions
落雷 (Enemy_Ganon, 遠距離攻撃)
Name |
Value
|
CreateActorName |
GanonThunder
|
ASName |
Attack_Chemical_Thunder
|
AttackPower |
120
|
AtMinPower |
8
|
PillarOffset |
1.0
|
AttackPowerForPlayer |
40
|
PillarNum |
18
|
PillarInterval |
6
|
AppearPosDist |
6.0
|
AppearPosHeight |
4.0
|
IgnitionInterval |
12.0
|
PileScale |
1.0
|
WaitASName |
Wait_Back
|
CreatePileASName |
|