AIDef:Action/ForkVacuumShootToTarget

From ZeldaMods (Breath of the Wild)
Revision as of 17:59, 14 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0)
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ForkVacuumShootToTarget
AI definition
Type Action

StaticInstParams

Name Type Default value Description
ShootOffset Vec3
ShootSpeed Float
ShootRotate Vec3
ShootRotSpeed Vec3
DirMinAngle Vec3
DirMaxAngle Vec3
MaxNoiseDist Float
OffsetHeight Float
BaseNode String
PartsKey String
IsReuseBullet Bool
SeqBank Int
TargetBone Int


DynamicInstParams

Name Type Default value Description
TargetPos Vec3


Derived definitions

その他 (Octarock_Stone, 吐き出し)

Name Value
ShootOffset Vec3(x=0.0, y=-0.20000000298023224, z=0.5)
ShootSpeed 1.5
ShootRotate Vec3(x=0.0, y=0.0, z=0.0)
ShootRotSpeed Vec3(x=0.5235987901687622, y=0.6981317400932312, z=-0.9599311947822571)
DirMinAngle Vec3(x=-0.1745329350233078, y=-0.0872664675116539, z=0.0)
DirMaxAngle Vec3(x=0.7853981852531433, y=0.0872664675116539, z=0.0)
MaxNoiseDist 0.5
OffsetHeight 0.8
BaseNode Skl_Root
PartsKey Vacuum0
IsReuseBullet False
SeqBank 0
TargetBone 0

ブーメラン (Octarock_Stone, 吐き出し)

Name Value
ShootOffset Vec3(x=0.0, y=0.20000000298023224, z=0.5)
ShootSpeed 1.5
ShootRotate Vec3(x=0.0, y=0.0, z=0.0)
ShootRotSpeed Vec3(x=0.0, y=1.570796251296997, z=0.0)
DirMinAngle Vec3(x=-0.1745329350233078, y=-0.0872664675116539, z=0.0)
DirMaxAngle Vec3(x=0.7853981852531433, y=0.0872664675116539, z=0.0)
MaxNoiseDist 0.5
OffsetHeight 0.8
BaseNode Skl_Root
PartsKey Vacuum0
IsReuseBullet False
SeqBank 0
TargetBone 0

弓 (Octarock_Stone, 吐き出し)

Name Value
ShootOffset Vec3(x=0.0, y=0.20000000298023224, z=0.5)
ShootSpeed 1.5
ShootRotate Vec3(x=0.0, y=0.0, z=0.0)
ShootRotSpeed Vec3(x=0.0, y=1.570796251296997, z=0.0)
DirMinAngle Vec3(x=-0.1745329350233078, y=-0.0872664675116539, z=0.0)
DirMaxAngle Vec3(x=0.7853981852531433, y=0.0872664675116539, z=0.0)
MaxNoiseDist 0.5
OffsetHeight 0.8
BaseNode Skl_Root
PartsKey Vacuum0
IsReuseBullet False
SeqBank 0
TargetBone 0

盾 (Octarock_Stone, 吐き出し)

Name Value
ShootOffset Vec3(x=0.0, y=0.20000000298023224, z=0.5)
ShootSpeed 2.2
ShootRotate Vec3(x=0.0, y=0.0, z=0.0)
ShootRotSpeed Vec3(x=0.0, y=1.570796251296997, z=0.0)
DirMinAngle Vec3(x=-0.1745329350233078, y=-0.0872664675116539, z=0.0)
DirMaxAngle Vec3(x=0.6981317400932312, y=0.0872664675116539, z=0.0)
MaxNoiseDist 0.5
OffsetHeight 0.8
BaseNode Skl_Root
PartsKey Vacuum0
IsReuseBullet False
SeqBank 0
TargetBone 0

小剣 (Octarock_Stone, 吐き出し)

Name Value
ShootOffset Vec3(x=0.0, y=0.20000000298023224, z=0.5)
ShootSpeed 1.15
ShootRotate Vec3(x=0.0, y=0.0, z=0.0)
ShootRotSpeed Vec3(x=0.0, y=1.570796251296997, z=0.0)
DirMinAngle Vec3(x=-0.1745329350233078, y=-0.0872664675116539, z=0.0)
DirMaxAngle Vec3(x=0.7853981852531433, y=0.0872664675116539, z=0.0)
MaxNoiseDist 0.5
OffsetHeight 0.8
BaseNode Skl_Root
PartsKey Vacuum0
IsReuseBullet False
SeqBank 0
TargetBone 0

槍 (Octarock_Stone, 吐き出し)

Name Value
ShootOffset Vec3(x=0.0, y=0.6000000238418579, z=0.5)
ShootSpeed 1.15
ShootRotate Vec3(x=0.0, y=0.0, z=0.0)
ShootRotSpeed Vec3(x=0.0, y=0.0, z=0.0)
DirMinAngle Vec3(x=-0.1745329350233078, y=-0.0872664675116539, z=0.0)
DirMaxAngle Vec3(x=0.7853981852531433, y=0.0872664675116539, z=0.0)
MaxNoiseDist 0.5
OffsetHeight 0.8
BaseNode Skl_Root
PartsKey Vacuum0
IsReuseBullet False
SeqBank 0
TargetBone 0

大剣 (Octarock_Stone, 吐き出し)

Name Value
ShootOffset Vec3(x=0.0, y=0.20000000298023224, z=0.5)
ShootSpeed 1.15
ShootRotate Vec3(x=0.0, y=0.0, z=0.0)
ShootRotSpeed Vec3(x=0.0, y=1.570796251296997, z=0.0)
DirMinAngle Vec3(x=-0.1745329350233078, y=-0.0872664675116539, z=0.0)
DirMaxAngle Vec3(x=0.820304811000824, y=0.0872664675116539, z=0.0)
MaxNoiseDist 0.5
OffsetHeight 0.8
BaseNode Skl_Root
PartsKey Vacuum0
IsReuseBullet False
SeqBank 0
TargetBone 0