AIDef:Action/ForkStalEnemyHeadShot
| AI definition | |
|---|---|
| Type | Action |
StaticInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| AddVec | Vec3 | ||
| Speed | Float | ||
| UseAddVec | Bool | ||
| RotVec | Vec3 | ||
| RotSpd | Float | ||
| HeadBoneKey | String | ||
| VisibleCount | Int |
Derived definitions
子1 (Stal_Bokoblin_Junior_Body, ケミカルヘッドショット)
| Name | Value |
|---|---|
| AddVec | Vec3(x=0.0, y=1.0, z=0.0) |
| Speed | 0.5 |
| UseAddVec | True |
| RotVec | Vec3(x=-1.0, y=0.0, z=0.0) |
| RotSpd | 6.28319 |
| HeadBoneKey | Head |
| VisibleCount | 2 |
子1 (Lizalfos_Bone, ケミカルヘッドショット)
| Name | Value |
|---|---|
| AddVec | Vec3(x=0.0, y=1.0, z=0.0) |
| Speed | 0.5 |
| UseAddVec | True |
| RotVec | Vec3(x=-1.0, y=0.0, z=0.0) |
| RotSpd | 6.28319 |
| HeadBoneKey | Head |
| VisibleCount | 2 |
子3 (Lizalfos_Bone, ケミカルヘッドショット)
| Name | Value |
|---|---|
| AddVec | Vec3(x=0.0, y=1.0, z=0.0) |
| Speed | 0.5 |
| UseAddVec | True |
| RotVec | Vec3(x=-1.0, y=0.0, z=0.0) |
| RotSpd | 6.28319 |
| HeadBoneKey | Head |
| VisibleCount | 2 |
子1 (Stal_Moriblin_Bone, ケミカルヘッドショット)
| Name | Value |
|---|---|
| AddVec | Vec3(x=0.0, y=1.0, z=0.0) |
| Speed | 0.5 |
| UseAddVec | True |
| RotVec | Vec3(x=-1.0, y=0.0, z=0.0) |
| RotSpd | 6.28319 |
| HeadBoneKey | Head |
| VisibleCount | 2 |