AIDef:Action/ForkGanonBeastWeakPointOn

From ZeldaMods (Breath of the Wild)
Revision as of 15:00, 22 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0 (add missing AITreeVariables))
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ForkGanonBeastWeakPointOn
AI definition
Type Action

AITreeVariables

Name Type Default value Description
WeakPointActiveFlag AITreeVariablePointer
IsWeakPointAppearMode Bool False
WeakPointAliveFlag AITreeVariablePointer


StaticInstParams

Name Type Default value Description
TargetSlotIdx Int
IsChangeable Bool
EndState Int


Derived definitions

子0 (GanonBeast, 後行動_0)

Name Value
TargetSlotIdx 0
IsChangeable False
EndState 0

子0 (GanonBeast, 弱点露出_0)

Name Value
TargetSlotIdx 0
IsChangeable False
EndState 0

子1 (GanonBeast, 弱点露出開始)

Name Value
TargetSlotIdx 0
IsChangeable True
EndState 0

先行動 (GanonBeast, 二回目以降)

Name Value
TargetSlotIdx 0
IsChangeable False
EndState 0

中行動 (GanonBeast, 子1)

Name Value
TargetSlotIdx 0
IsChangeable False
EndState 0