AIDef:Action/ForkEmitShockWaveByContact

From ZeldaMods (Breath of the Wild)
Revision as of 17:59, 14 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0)
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ForkEmitShockWaveByContact
AI definition
Type Action

StaticInstParams

Name Type Default value Description
RigidBodyName String
ShockWaveActorName String
ShockWavePartsKey String
Power Int
MaxScale Float
ScaleTime Float
AttackIntensity Int
IsGuardPierce Bool
IsForceGuardBreak Bool
IsIniviciblePierce Bool
EmitIntervalTime Int
IsHeavy Bool
AtMinDamage Int


Derived definitions

子1 (ForestGiant_Senior, 地面たたき)

Name Value
RigidBodyName BgHandR
ShockWaveActorName EnemyShockWave
ShockWavePartsKey ShockWaveHandR
Power -1
MaxScale 4.0
ScaleTime 5.0
AttackIntensity 3
IsGuardPierce True
IsForceGuardBreak True
IsIniviciblePierce False
EmitIntervalTime 15
IsHeavy True
AtMinDamage 1

子2 (ForestGiant_Senior, 地面たたき)

Name Value
RigidBodyName BgHandL
ShockWaveActorName EnemyShockWave
ShockWavePartsKey ShockWaveHandL
Power -1
MaxScale 4.0
ScaleTime 5.0
AttackIntensity 3
IsGuardPierce True
IsForceGuardBreak True
IsIniviciblePierce False
EmitIntervalTime 15
IsHeavy True
AtMinDamage 1