AIDef:Action/ForkDynASPlay

From ZeldaMods (Breath of the Wild)
Revision as of 17:59, 14 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0)
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ForkDynASPlay
AI definition
Type Action

StaticInstParams

Name Type Default value Description
EndState Int
ChangeableTiming Int
IsIgnoreSame Bool
SeqBank Int
TargetBone Int
FirstRandomRatio Float


DynamicInstParams

Name Type Default value Description
DynASKey String


Derived definitions

子0 (Lizalfos, AS再生)

Name Value
EndState 1
ChangeableTiming 0
IsIgnoreSame True
SeqBank 0
TargetBone 0
FirstRandomRatio 0.0

子0 (Bokoblin_Red, AS再生)

Name Value
EndState 1
ChangeableTiming 0
IsIgnoreSame True
SeqBank 0
TargetBone 0
FirstRandomRatio 0.0

子0 (Lizalfos_Fire, AS再生)

Name Value
EndState 1
ChangeableTiming 0
IsIgnoreSame True
SeqBank 0
TargetBone 0
FirstRandomRatio 0.0

子0 (Bokoblin_Senior, AS再生)

Name Value
EndState 1
ChangeableTiming 0
IsIgnoreSame True
SeqBank 0
TargetBone 0
FirstRandomRatio 0.0

子0 (Bokoblin_Rapid, AS再生)

Name Value
EndState 1
ChangeableTiming 0
IsIgnoreSame True
SeqBank 0
TargetBone 0
FirstRandomRatio 0.0

子0 (Lizalfos_Electric, AS再生)

Name Value
EndState 1
ChangeableTiming 0
IsIgnoreSame True
SeqBank 0
TargetBone 0
FirstRandomRatio 0.0

子0 (Moriblin_Senior, AS再生)

Name Value
EndState 1
ChangeableTiming 0
IsIgnoreSame True
SeqBank 0
TargetBone 0
FirstRandomRatio 0.0

子0 (Lizalfos_Bone, AS再生)

Name Value
EndState 1
ChangeableTiming 0
IsIgnoreSame True
SeqBank 0
TargetBone 0
FirstRandomRatio 0.0

子0 (Moriblin_Blue, AS再生)

Name Value
EndState 1
ChangeableTiming 0
IsIgnoreSame True
SeqBank 0
TargetBone 0
FirstRandomRatio 0.0

子0 (Lizalfos_Senior, AS再生)

Name Value
EndState 1
ChangeableTiming 0
IsIgnoreSame True
SeqBank 0
TargetBone 0
FirstRandomRatio 0.0

子0 (Lizalfos_Middle, AS再生)

Name Value
EndState 1
ChangeableTiming 0
IsIgnoreSame True
SeqBank 0
TargetBone 0
FirstRandomRatio 0.0

子0 (Lizalfos_Ice, AS再生)

Name Value
EndState 1
ChangeableTiming 0
IsIgnoreSame True
SeqBank 0
TargetBone 0
FirstRandomRatio 0.0