AIDef:Action/ForkBattleNodeForAttackGround

From ZeldaMods (Breath of the Wild)
Revision as of 17:59, 14 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
ForkBattleNodeForAttackGround
AI definition
Type Action

StaticInstParams

Name Type Default value Description
AttackPosOffset Vec3
IsOffsetFromBaseBone Bool


Derived definitions

子4 (Lynel_Senior, 大剣大攻撃上半身)

Name Value
AttackPosOffset Vec3(x=0.0, y=0.0, z=6.0)
IsOffsetFromBaseBone False

子4 (Lynel_Senior, 大剣突進切り斬り付け)

Name Value
AttackPosOffset Vec3(x=0.0, y=0.0, z=6.0)
IsOffsetFromBaseBone False

子5 (Lynel_Senior, 大剣連撃)

Name Value
AttackPosOffset Vec3(x=0.0, y=0.0, z=6.0)
IsOffsetFromBaseBone False

子4 (Lynel_Middle, 大剣大攻撃上半身)

Name Value
AttackPosOffset Vec3(x=0.0, y=0.0, z=6.0)
IsOffsetFromBaseBone False

子4 (Lynel_Middle, 大剣突進切り斬り付け)

Name Value
AttackPosOffset Vec3(x=0.0, y=0.0, z=6.0)
IsOffsetFromBaseBone False

子5 (Lynel_Middle, 大剣連撃)

Name Value
AttackPosOffset Vec3(x=0.0, y=0.0, z=6.0)
IsOffsetFromBaseBone False

子4 (Lynel, 大剣大攻撃上半身)

Name Value
AttackPosOffset Vec3(x=0.0, y=0.0, z=6.0)
IsOffsetFromBaseBone False

子4 (Lynel, 大剣突進切り斬り付け)

Name Value
AttackPosOffset Vec3(x=0.0, y=0.0, z=6.0)
IsOffsetFromBaseBone False

子5 (Lynel, 大剣連撃)

Name Value
AttackPosOffset Vec3(x=0.0, y=0.0, z=6.0)
IsOffsetFromBaseBone False