From ZeldaMods (Breath of the Wild)
Revision as of 17:59, 14 October 2018 by imported>Leoetlino
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ForkASPlayAI definition |
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Type |
Action |
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Contents
- 1 StaticInstParams
- 2 Derived definitions
- 2.1 子0 (Stal_Bokoblin_Junior_Body, 焼死アニメ)
- 2.2 子0 (Stal_Bokoblin_Junior_Body, 振りまわし攻撃アニメ)
- 2.3 子1 (Stal_Bokoblin_Junior_Body, いる)
- 2.4 子1 (Stal_Bokoblin_Junior_Body, 待機)
- 2.5 発動 (HeroSoulGift_Rito, Root)
- 2.6 後行動 (Priest_Boss_ShadowClone, 子0_1)
- 2.7 子0 (Priest_Boss_ShadowClone, 先行動)
- 2.8 子0 (Priest_Boss_ShadowClone, 先行動_1)
- 2.9 子1 (Priest_Boss_ShadowClone, ショック)
- 2.10 子1 (Priest_Boss_ShadowClone, 後行動_3)
- 2.11 子1 (Priest_Boss_ShadowClone, 行動_0)
- 2.12 子1 (Priest_Boss_ShadowClone, 子0_1)
- 2.13 子1 (Priest_Boss_ShadowClone, 第一段階終了_0)
- 2.14 子1 (Priest_Boss_ShadowClone, 第一段階終了_1)
- 2.15 子1 (Priest_Boss_ShadowClone, 第一段階終了_2)
- 2.16 子3 (Priest_Boss_ShadowClone, 円陣弓_攻撃_0)
- 2.17 子3 (Priest_Boss_ShadowClone, 弓矢攻撃)
- 2.18 パーツ気づき (Assassin_Senior, 遠距離)
- 2.19 パーツ通常 (Assassin_Senior, 遠距離)
- 2.20 近距離 (Assassin_Senior, 子0_0)
- 2.21 後行動 (Assassin_Senior, 遠距離)
- 2.22 行動 (Assassin_Senior, 玉攻撃失敗AS)
- 2.23 子0 (Assassin_Senior, 起き上がり)
- 2.24 子0 (Assassin_Senior, 後行動_0)
- 2.25 子0 (Assassin_Senior, 攻撃)
- 2.26 子0 (Assassin_Senior, 攻撃_0)
- 2.27 子0 (Assassin_Senior, 準備完了待ち)
- 2.28 子0 (Assassin_Senior, 先行動_0)
- 2.29 子0 (Assassin_Senior, 第一形態攻撃アニメ)
- 2.30 子0 (Assassin_Senior, 鉄球攻撃後AS)
- 2.31 子0 (Assassin_Senior, 瀕死鉄球攻撃始動アニメ)
- 2.32 子1 (Assassin_Senior, リアクション復帰)
- 2.33 子1 (Assassin_Senior, 移動)
- 2.34 子1 (Assassin_Senior, 回転)
- 2.35 子1 (Assassin_Senior, 近距離)
- 2.36 子1 (Assassin_Senior, 空中)
- 2.37 子1 (Assassin_Senior, 元気)
- 2.38 子1 (Assassin_Senior, 後退移動完了)
- 2.39 子1 (Assassin_Senior, 行動)
- 2.40 子1 (Assassin_Senior, 三段階目デモ用)
- 2.41 子1 (Assassin_Senior, 先行動_1)
- 2.42 子1 (Assassin_Senior, 二段階目デモ召喚)
- 2.43 子1 (Assassin_Senior, 瀕死鉄球召喚行動AS)
- 2.44 子1 (Assassin_Senior, 様子見)
- 2.45 子2 (Assassin_Senior, 先行動_2)
- 2.46 準備完了待ち (Assassin_Senior, 鉄球攻撃行動)
- 2.47 先行動 (Assassin_Senior, 鉄球召喚完了)
- 2.48 発動 (HeroSoulGift_Gerudo, Root)
- 2.49 子0 (ForestGiant_Middle, 横になる)
- 2.50 子0 (Lizalfos, リザルフォスダンス)
- 2.51 子0 (Lizalfos, 向き直り)
- 2.52 子0 (Lizalfos, 座りアニメ)
- 2.53 子0 (Lizalfos, 子0)
- 2.54 子0 (Lizalfos, 子0_0)
- 2.55 子0 (Lizalfos, 焼死アニメ)
- 2.56 子0 (Lizalfos, 食事)
- 2.57 子0 (Lizalfos, 立ち話発話)
- 2.58 子0 (Lizalfos, 話す)
- 2.59 子1 (Lizalfos, 子0)
- 2.60 開始 (Enemy_AirOctarock, 上昇)
- 2.61 後行動 (Enemy_AirOctarock, オクタの数が減った)
- 2.62 後行動 (Enemy_AirOctarock, 接続なし)
- 2.63 後行動 (Enemy_AirOctarock, 先行動)
- 2.64 後行動 (Enemy_AirOctarock, 突風)
- 2.65 死亡 (Enemy_AirOctarock, 死亡)
- 2.66 自然死 (Enemy_AirOctarock, 死亡)
- 2.67 終了 (Enemy_AirOctarock, 上昇)
- 2.68 焼特効死 (Enemy_AirOctarock, 死亡)
- 2.69 水上 (Enemy_AirOctarock, 待機)
- 2.70 先行動 (Enemy_AirOctarock, 先行動)
- 2.71 先行動 (Enemy_AirOctarock, 滝死亡)
- 2.72 通常 (Enemy_AirOctarock, 待機)
- 2.73 溺死 (Enemy_AirOctarock, 死亡)
- 2.74 凍結砕き (Enemy_AirOctarock, 死亡)
- 2.75 凍特効死 (Enemy_AirOctarock, 死亡)
- 2.76 濡死 (Enemy_AirOctarock, 死亡)
- 2.77 被暗殺 (Enemy_AirOctarock, 死亡)
- 2.78 被特効 (Enemy_AirOctarock, 死亡)
- 2.79 非該当 (Enemy_AirOctarock, 行動)
- 2.80 落下死 (Enemy_AirOctarock, 死亡)
- 2.81 子1 (Stal_Lizalfos_Head, 移動)
- 2.82 子1 (Stal_Lizalfos_Head, 行動)
- 2.83 子0 (Bokoblin_Red, お食事アニメ)
- 2.84 子0 (Bokoblin_Red, ボコブリンダンス)
- 2.85 子0 (Bokoblin_Red, 向き直り)
- 2.86 子0 (Bokoblin_Red, 座りアニメ)
- 2.87 子0 (Bokoblin_Red, 焼死アニメ)
- 2.88 子0 (Bokoblin_Red, 振りまわし攻撃アニメ)
- 2.89 子0 (Bokoblin_Red, 立ち話話す)
- 2.90 子0 (Bokoblin_Red, 話す)
- 2.91 子1 (Bokoblin_Red, いる)
- 2.92 子0 (ForestGiant_Senior, 横になる)
- 2.93 子0 (HeroSoulGift_Zora, 発動)
- 2.94 子0 (Assassin_Middle_Azito, 角度差大)
- 2.95 子0 (Assassin_Middle_Azito, 気づき共通AS制御)
- 2.96 子0 (Assassin_Middle_Azito, 死亡アニメ)
- 2.97 子0 (Assassin_Middle_Azito, 焼死アニメ)
- 2.98 子0 (Assassin_Middle_Azito, 先行動)
- 2.99 子0 (Assassin_Middle_Azito, 不審物取得)
- 2.100 子2 (Assassin_Middle_Azito, 先行動)
- 2.101 子0 (Assassin_Middle_Quest, 死亡アニメ)
- 2.102 子0 (Assassin_Middle_Quest, 焼死アニメ)
- 2.103 子2 (Assassin_Middle_Quest, 先行動)
- 2.104 子0 (Chuchu, 空中湧きだし落下)
- 2.105 子1 (Chuchu, アイス後行動)
- 2.106 子1 (Chuchu, ケミカル鎮静化)
- 2.107 子1 (Chuchu, ケミカル復活)
- 2.108 子1 (Chuchu, ダメージシェーダ再生)
- 2.109 子1 (Chuchu, ダメージ後ケミカル鎮静化)
- 2.110 子2 (Chuchu, エレキ放出攻撃)
- 2.111 子2 (Chuchu, ケミカル鎮静待機)
- 2.112 子2 (Chuchu, ケミカル放射死亡)
- 2.113 待機 (Dm_Npc_RevivalFairy, Root)
- 2.114 子2 (Pigeon, 逃走前)
- 2.115 子0 (Assassin_Middle, 角度差大)
- 2.116 子0 (Assassin_Middle, 攻撃やられ)
- 2.117 子0 (Assassin_Middle, 死亡アニメ)
- 2.118 子0 (Assassin_Middle, 焼死アニメ)
- 2.119 子2 (Assassin_Middle, 先行動)
- 2.120 後行動 (WillBall, 子2)
- 2.121 子1 (WillBall, 通常_0)
- 2.122 先行動 (WillBall, 子2)
- 2.123 子0 (ForestGiant, 横になる)
- 2.124 子1 (Wizzrobe, 気配気づき)
- 2.125 後行動 (Lynel_Senior, 弓攻撃)
- 2.126 後行動 (Lynel_Senior, 弓上空撃ち攻撃)
- 2.127 後行動 (Lynel_Senior, 武器攻撃上半身振りかぶり)
- 2.128 子0 (Lynel_Senior, ブレス2発目上半身)
- 2.129 子0 (Lynel_Senior, ブレス3発目上半身)
- 2.130 子0 (Lynel_Senior, ブレス上半身)
- 2.131 子0 (Lynel_Senior, リロード)
- 2.132 子0 (Lynel_Senior, 音源を眺める)
- 2.133 子0 (Lynel_Senior, 弓つがえ待機)
- 2.134 子0 (Lynel_Senior, 弓上空撃ちつがえ待機)
- 2.135 子0 (Lynel_Senior, 脅威を眺める)
- 2.136 子0 (Lynel_Senior, 斬り付け)
- 2.137 子0 (Lynel_Senior, 上空撃ちリロード)
- 2.138 子0 (Lynel_Senior, 城湧き空中)
- 2.139 子0 (Lynel_Senior, 正面気づき上半身)
- 2.140 子0 (Lynel_Senior, 大剣大攻撃上半身)
- 2.141 子0 (Lynel_Senior, 大剣突進切り斬り付け)
- 2.142 子0 (Lynel_Senior, 大攻撃上半身)
- 2.143 子0 (Lynel_Senior, 武器攻撃上半身)
- 2.144 子1 (Lynel_Senior, ジャンプ攻撃予備動作)
- 2.145 子1 (Lynel_Senior, 小剣三連撃)
- 2.146 子1 (Lynel_Senior, 小剣三連撃ラスト)
- 2.147 子1 (Lynel_Senior, 小剣三連撃初撃)
- 2.148 子1 (Lynel_Senior, 大剣連撃)
- 2.149 子1 (Lynel_Senior, 大剣連撃ラスト)
- 2.150 子1 (Lynel_Senior, 大剣連撃初撃)
- 2.151 子1 (Lynel_Senior, 咆哮開始)
- 2.152 子1 (Lynel_Senior, 咆哮待機)
- 2.153 子2 (Lynel_Senior, 弓抜刀)
- 2.154 子3 (Lynel_Senior, 6足攻撃予備動作後行動)
- 2.155 準備 (Lynel_Senior, 弓戦闘待機)
- 2.156 上半身 (Lynel_Senior, ブレス終了)
- 2.157 上半身 (Lynel_Senior, 弓警戒)
- 2.158 上半身 (Lynel_Senior, 城湧き着地)
- 2.159 上半身 (Lynel_Senior, 爆弾へブレス)
- 2.160 上半身 (Lynel_Senior, 咆哮終了)
- 2.161 先行動 (Lynel_Senior, 武器攻撃上半身振りかぶり)
- 2.162 戦闘準備 (Lynel_Senior, 弓戦闘待機)
- 2.163 子0 (Dog, 後行動)
- 2.164 子0 (RemainsWaterWeakPoint, 格納中マテリアル)
- 2.165 子0 (RemainsWaterWeakPoint, 起動中マテリアル)
- 2.166 子0 (RemainsWaterWeakPoint, 待機マテリアル)
- 2.167 子1 (RemainsWaterWeakPoint, 格納中スケルタル)
- 2.168 子1 (RemainsWaterWeakPoint, 機能停止スケルタル)
- 2.169 子1 (RemainsWaterWeakPoint, 戦闘終了スケルタル)
- 2.170 子1 (RemainsWaterWeakPoint, 待機スケルタル)
- 2.171 子0 (Lizalfos_Fire, リザルフォスダンス)
- 2.172 子0 (Lizalfos_Fire, 向き直り)
- 2.173 子0 (Lizalfos_Fire, 座りアニメ)
- 2.174 子0 (Lizalfos_Fire, 子0)
- 2.175 子0 (Lizalfos_Fire, 子0_0)
- 2.176 子0 (Lizalfos_Fire, 焼死アニメ)
- 2.177 子0 (Lizalfos_Fire, 食事)
- 2.178 子0 (Lizalfos_Fire, 立ち話発話)
- 2.179 子0 (Lizalfos_Fire, 話す)
- 2.180 子1 (Lizalfos_Fire, 子0)
- 2.181 子0 (Priest_Boss_Normal, 後行動_1)
- 2.182 子0 (Priest_Boss_Normal, 先行動)
- 2.183 子0 (Priest_Boss_Normal, 先行動_1)
- 2.184 子0 (Priest_Boss_Normal, 先行動_2)
- 2.185 子1 (Priest_Boss_Normal, ショック)
- 2.186 子1 (Priest_Boss_Normal, 後行動_3)
- 2.187 子1 (Priest_Boss_Normal, 後行動_6)
- 2.188 子1 (Priest_Boss_Normal, 行動_0)
- 2.189 子1 (Priest_Boss_Normal, 行動_2)
- 2.190 子1 (Priest_Boss_Normal, 子0)
- 2.191 子1 (Priest_Boss_Normal, 子0_1)
- 2.192 子1 (Priest_Boss_Normal, 第一段階終了_0)
- 2.193 子1 (Priest_Boss_Normal, 第一段階終了_1)
- 2.194 子1 (Priest_Boss_Normal, 第一段階終了_2)
- 2.195 子3 (Priest_Boss_Normal, 弓矢攻撃)
- 2.196 子2 (Golem_Little, 小ダメージ)
- 2.197 子0 (Bokoblin_Senior, お食事アニメ)
- 2.198 子0 (Bokoblin_Senior, ボコブリンダンス)
- 2.199 子0 (Bokoblin_Senior, 向き直り)
- 2.200 子0 (Bokoblin_Senior, 座りアニメ)
- 2.201 子0 (Bokoblin_Senior, 焼死アニメ)
- 2.202 子0 (Bokoblin_Senior, 振りまわし攻撃アニメ)
- 2.203 子0 (Bokoblin_Senior, 先行動)
- 2.204 子0 (Bokoblin_Senior, 立ち話話す)
- 2.205 子0 (Bokoblin_Senior, 話す)
- 2.206 子1 (Bokoblin_Senior, いる)
- 2.207 子0 (Bokoblin_Rapid, お食事アニメ)
- 2.208 子0 (Bokoblin_Rapid, ボコブリンダンス)
- 2.209 子0 (Bokoblin_Rapid, 向き直り)
- 2.210 子0 (Bokoblin_Rapid, 座りアニメ)
- 2.211 子0 (Bokoblin_Rapid, 焼死アニメ)
- 2.212 子0 (Bokoblin_Rapid, 振りまわし攻撃アニメ)
- 2.213 子0 (Bokoblin_Rapid, 立ち話話す)
- 2.214 子0 (Bokoblin_Rapid, 話す)
- 2.215 子1 (Bokoblin_Rapid, いる)
- 2.216 子0 (Lizalfos_Electric, リザルフォスダンス)
- 2.217 子0 (Lizalfos_Electric, 向き直り)
- 2.218 子0 (Lizalfos_Electric, 座りアニメ)
- 2.219 子0 (Lizalfos_Electric, 子0)
- 2.220 子0 (Lizalfos_Electric, 子0_0)
- 2.221 子0 (Lizalfos_Electric, 焼死アニメ)
- 2.222 子0 (Lizalfos_Electric, 食事)
- 2.223 子0 (Lizalfos_Electric, 立ち話発話)
- 2.224 子0 (Lizalfos_Electric, 話す)
- 2.225 子1 (Lizalfos_Electric, 子0)
- 2.226 行動 (Moriblin_Senior, 子0)
- 2.227 子0 (Moriblin_Senior, モリブリンダンス)
- 2.228 子0 (Moriblin_Senior, 向き直り)
- 2.229 子0 (Moriblin_Senior, 行動)
- 2.230 子0 (Moriblin_Senior, 座りアニメ)
- 2.231 子0 (Moriblin_Senior, 焼死アニメ)
- 2.232 子0 (Moriblin_Senior, 先行動)
- 2.233 子0 (Moriblin_Senior, 薙ぎ払い攻撃)
- 2.234 子0 (Moriblin_Senior, 立ち話発話)
- 2.235 子0 (Moriblin_Senior, 話す)
- 2.236 後行動 (GanonBeast, 歩きアニメ終わり)
- 2.237 子0 (GanonBeast, 弱点ヒット)
- 2.238 子0 (GanonBeast, 先行動)
- 2.239 子0 (GanonBeast, 待機)
- 2.240 子0 (GanonBeast, 歩きアニメ)
- 2.241 子0 (GanonBeast, 悶えアニメ)
- 2.242 子1 (GanonBeast, 基本回転)
- 2.243 子1 (GanonBeast, 初回待機)
- 2.244 子1 (Stal_Moriblin_Head, 移動)
- 2.245 子1 (Stal_Moriblin_Head, 行動)
- 2.246 子0 (Priest_Boss_ShadowClone_Real, 後行動_1)
- 2.247 子0 (Priest_Boss_ShadowClone_Real, 先行動)
- 2.248 子0 (Priest_Boss_ShadowClone_Real, 先行動_1)
- 2.249 子0 (Priest_Boss_ShadowClone_Real, 先行動_2)
- 2.250 子1 (Priest_Boss_ShadowClone_Real, ショック)
- 2.251 子1 (Priest_Boss_ShadowClone_Real, 後行動_3)
- 2.252 子1 (Priest_Boss_ShadowClone_Real, 後行動_6)
- 2.253 子1 (Priest_Boss_ShadowClone_Real, 行動_0)
- 2.254 子1 (Priest_Boss_ShadowClone_Real, 行動_2)
- 2.255 子1 (Priest_Boss_ShadowClone_Real, 子0)
- 2.256 子1 (Priest_Boss_ShadowClone_Real, 子0_1)
- 2.257 子1 (Priest_Boss_ShadowClone_Real, 第一段階終了_0)
- 2.258 子1 (Priest_Boss_ShadowClone_Real, 第一段階終了_1)
- 2.259 子1 (Priest_Boss_ShadowClone_Real, 第一段階終了_2)
- 2.260 子3 (Priest_Boss_ShadowClone_Real, 円陣弓_攻撃_0)
- 2.261 子3 (Priest_Boss_ShadowClone_Real, 弓矢攻撃)
- 2.262 発動 (HeroSoulGift_Goron, Root)
- 2.263 通常 (BalloonBarrelBomb, AI)
- 2.264 後行動 (WillBreakBall, 子2)
- 2.265 子1 (WillBreakBall, 空中)
- 2.266 子1 (WillBreakBall, 通常)
- 2.267 子2 (WillBreakBall, 予兆)
- 2.268 先行動 (WillBreakBall, 子2)
- 2.269 子0 (Assassin_Junior, 焼死アニメ)
- 2.270 子1 (Assassin_Junior, ショック)
- 2.271 子1 (Assassin_Junior, 子0)
- 2.272 子2 (Assassin_Junior, 先行動)
- 2.273 後行動 (Lynel_Middle, 弓攻撃)
- 2.274 後行動 (Lynel_Middle, 弓上空撃ち攻撃)
- 2.275 後行動 (Lynel_Middle, 武器攻撃上半身振りかぶり)
- 2.276 子0 (Lynel_Middle, ブレス2発目上半身)
- 2.277 子0 (Lynel_Middle, ブレス3発目上半身)
- 2.278 子0 (Lynel_Middle, ブレス上半身)
- 2.279 子0 (Lynel_Middle, リロード)
- 2.280 子0 (Lynel_Middle, 音源を眺める)
- 2.281 子0 (Lynel_Middle, 弓つがえ待機)
- 2.282 子0 (Lynel_Middle, 弓上空撃ちつがえ待機)
- 2.283 子0 (Lynel_Middle, 脅威を眺める)
- 2.284 子0 (Lynel_Middle, 斬り付け)
- 2.285 子0 (Lynel_Middle, 上空撃ちリロード)
- 2.286 子0 (Lynel_Middle, 城湧き空中)
- 2.287 子0 (Lynel_Middle, 正面気づき上半身)
- 2.288 子0 (Lynel_Middle, 大剣大攻撃上半身)
- 2.289 子0 (Lynel_Middle, 大剣突進切り斬り付け)
- 2.290 子0 (Lynel_Middle, 大攻撃上半身)
- 2.291 子0 (Lynel_Middle, 武器攻撃上半身)
- 2.292 子1 (Lynel_Middle, ジャンプ攻撃予備動作)
- 2.293 子1 (Lynel_Middle, 小剣三連撃)
- 2.294 子1 (Lynel_Middle, 小剣三連撃ラスト)
- 2.295 子1 (Lynel_Middle, 小剣三連撃初撃)
- 2.296 子1 (Lynel_Middle, 大剣連撃)
- 2.297 子1 (Lynel_Middle, 大剣連撃ラスト)
- 2.298 子1 (Lynel_Middle, 大剣連撃初撃)
- 2.299 子1 (Lynel_Middle, 咆哮開始)
- 2.300 子1 (Lynel_Middle, 咆哮待機)
- 2.301 子2 (Lynel_Middle, 弓抜刀)
- 2.302 子3 (Lynel_Middle, 6足攻撃予備動作後行動)
- 2.303 準備 (Lynel_Middle, 弓戦闘待機)
- 2.304 上半身 (Lynel_Middle, ブレス終了)
- 2.305 上半身 (Lynel_Middle, 弓警戒)
- 2.306 上半身 (Lynel_Middle, 城湧き着地)
- 2.307 上半身 (Lynel_Middle, 爆弾へブレス)
- 2.308 上半身 (Lynel_Middle, 咆哮終了)
- 2.309 先行動 (Lynel_Middle, 武器攻撃上半身振りかぶり)
- 2.310 戦闘準備 (Lynel_Middle, 弓戦闘待機)
- 2.311 ダメージ (RemainsWater, 子0)
- 2.312 後行動 (RemainsWater, へたれ中)
- 2.313 攻撃中 (RemainsWater, 子0)
- 2.314 子0 (RemainsWater, 遺物戦後ダメージ)
- 2.315 子0 (RemainsWater, 水上ダメージ)
- 2.316 子0 (RemainsWater, 水中ダメージ)
- 2.317 生成中 (RemainsWater, 子0)
- 2.318 先行動 (RemainsWater, へたれ中)
- 2.319 待機 (RemainsWater, 遺物戦後)
- 2.320 待機 (RemainsWater, 水上待機)
- 2.321 待機 (RemainsWater, 水中待機)
- 2.322 中行動 (RemainsWater, へたれ中)
- 2.323 子0 (Assassin_Middle_Azito_DLC, 角度差大)
- 2.324 子0 (Assassin_Middle_Azito_DLC, 気づき共通AS制御)
- 2.325 子0 (Assassin_Middle_Azito_DLC, 死亡アニメ)
- 2.326 子0 (Assassin_Middle_Azito_DLC, 焼死アニメ)
- 2.327 子0 (Assassin_Middle_Azito_DLC, 先行動)
- 2.328 子0 (Assassin_Middle_Azito_DLC, 不審物取得)
- 2.329 子2 (Assassin_Middle_Azito_DLC, 先行動)
- 2.330 子0 (Lizalfos_Bone, 子0)
- 2.331 子0 (Lizalfos_Bone, 子0_0)
- 2.332 子0 (Lizalfos_Bone, 焼死アニメ)
- 2.333 子1 (Lizalfos_Bone, 子0)
- 2.334 ロール前 (Priest_Boss_Giant, 回転あり)
- 2.335 回転終了待機 (Priest_Boss_Giant, 地形をロール)
- 2.336 回転終了待機 (Priest_Boss_Giant, 地形回転)
- 2.337 開始 (Priest_Boss_Giant, 地形回転)
- 2.338 後行動 (Priest_Boss_Giant, 転移)
- 2.339 後行動 (Priest_Boss_Giant, 転移_0)
- 2.340 攻撃 (Priest_Boss_Giant, 先行動)
- 2.341 行動 (Priest_Boss_Giant, 待機)
- 2.342 行動 (Priest_Boss_Giant, 待機_1)
- 2.343 子0 (Priest_Boss_Giant, 後行動)
- 2.344 子0 (Priest_Boss_Giant, 後行動_0)
- 2.345 子0 (Priest_Boss_Giant, 攻撃)
- 2.346 子0 (Priest_Boss_Giant, 第四段階)
- 2.347 子1 (Priest_Boss_Giant, 近距離)
- 2.348 子1 (Priest_Boss_Giant, 近距離_0)
- 2.349 子1 (Priest_Boss_Giant, 踏みつけ_0)
- 2.350 準備 (Priest_Boss_Giant, 大土遁)
- 2.351 先行動 (Priest_Boss_Giant, 子0)
- 2.352 先行動 (Priest_Boss_Giant, 準備完了待ち)
- 2.353 先行動 (Priest_Boss_Giant, 準備完了待ち_0)
- 2.354 先行動 (Priest_Boss_Giant, 速攻照準)
- 2.355 先行動 (Priest_Boss_Giant, 転移)
- 2.356 先行動 (Priest_Boss_Giant, 転移_0)
- 2.357 待機 (Priest_Boss_Giant, 遠距離_0)
- 2.358 待機 (Priest_Boss_Giant, 後行動_0)
- 2.359 待機 (Priest_Boss_Giant, 子0_0)
- 2.360 浮遊ふらつき (Priest_Boss_Giant, ふっとび)
- 2.361 復帰 (Priest_Boss_Giant, 子0)
- 2.362 落下 (Priest_Boss_Giant, 子0)
- 2.363 落下 (Priest_Boss_Giant, 子0_0)
- 2.364 例外待機 (Priest_Boss_Giant, 回転なし)
- 2.365 行動 (Moriblin_Blue, 子0)
- 2.366 子0 (Moriblin_Blue, モリブリンダンス)
- 2.367 子0 (Moriblin_Blue, 向き直り)
- 2.368 子0 (Moriblin_Blue, 行動)
- 2.369 子0 (Moriblin_Blue, 座りアニメ)
- 2.370 子0 (Moriblin_Blue, 焼死アニメ)
- 2.371 子0 (Moriblin_Blue, 先行動)
- 2.372 子0 (Moriblin_Blue, 薙ぎ払い攻撃)
- 2.373 子0 (Moriblin_Blue, 立ち話発話)
- 2.374 子0 (Moriblin_Blue, 話す)
- 2.375 子0 (Chuchu_Middle, 空中湧きだし落下)
- 2.376 子1 (Chuchu_Middle, アイス後行動)
- 2.377 子1 (Chuchu_Middle, ケミカル鎮静化)
- 2.378 子1 (Chuchu_Middle, ケミカル復活)
- 2.379 子1 (Chuchu_Middle, ダメージシェーダ再生)
- 2.380 子1 (Chuchu_Middle, ダメージ後ケミカル鎮静化)
- 2.381 子2 (Chuchu_Middle, エレキ放出攻撃)
- 2.382 子2 (Chuchu_Middle, ケミカル鎮静待機)
- 2.383 子2 (Chuchu_Middle, ケミカル放射死亡)
- 2.384 行動 (Stal_Moriblin_Bone, 子0)
- 2.385 子0 (Stal_Moriblin_Bone, 行動)
- 2.386 子0 (Stal_Moriblin_Bone, 焼死アニメ)
- 2.387 子0 (Stal_Moriblin_Bone, 薙ぎ払い攻撃)
- 2.388 子1 (Stal_Moriblin_Bone, 待機)
- 2.389 子1 (Enemy_Ganon, 攻撃)
- 2.390 子1 (Enemy_Ganon, 準備)
- 2.391 通常 (BarrelBomb, AI)
- 2.392 Root (DgnObj_DLC_GondolaRail_A_01)
- 2.393 後行動 (Lynel, 弓攻撃)
- 2.394 後行動 (Lynel, 弓上空撃ち攻撃)
- 2.395 後行動 (Lynel, 武器攻撃上半身振りかぶり)
- 2.396 子0 (Lynel, ブレス2発目上半身)
- 2.397 子0 (Lynel, ブレス3発目上半身)
- 2.398 子0 (Lynel, ブレス上半身)
- 2.399 子0 (Lynel, リロード)
- 2.400 子0 (Lynel, 音源を眺める)
- 2.401 子0 (Lynel, 弓つがえ待機)
- 2.402 子0 (Lynel, 弓上空撃ちつがえ待機)
- 2.403 子0 (Lynel, 脅威を眺める)
- 2.404 子0 (Lynel, 斬り付け)
- 2.405 子0 (Lynel, 上空撃ちリロード)
- 2.406 子0 (Lynel, 城湧き空中)
- 2.407 子0 (Lynel, 正面気づき上半身)
- 2.408 子0 (Lynel, 大剣大攻撃上半身)
- 2.409 子0 (Lynel, 大剣突進切り斬り付け)
- 2.410 子0 (Lynel, 大攻撃上半身)
- 2.411 子0 (Lynel, 武器攻撃上半身)
- 2.412 子1 (Lynel, ジャンプ攻撃予備動作)
- 2.413 子1 (Lynel, 小剣三連撃)
- 2.414 子1 (Lynel, 小剣三連撃ラスト)
- 2.415 子1 (Lynel, 小剣三連撃初撃)
- 2.416 子1 (Lynel, 大剣連撃)
- 2.417 子1 (Lynel, 大剣連撃ラスト)
- 2.418 子1 (Lynel, 大剣連撃初撃)
- 2.419 子1 (Lynel, 咆哮開始)
- 2.420 子1 (Lynel, 咆哮待機)
- 2.421 子2 (Lynel, 弓抜刀)
- 2.422 子3 (Lynel, 6足攻撃予備動作後行動)
- 2.423 準備 (Lynel, 弓戦闘待機)
- 2.424 上半身 (Lynel, ブレス終了)
- 2.425 上半身 (Lynel, 弓警戒)
- 2.426 上半身 (Lynel, 城湧き着地)
- 2.427 上半身 (Lynel, 爆弾へブレス)
- 2.428 上半身 (Lynel, 咆哮終了)
- 2.429 先行動 (Lynel, 武器攻撃上半身振りかぶり)
- 2.430 戦闘準備 (Lynel, 弓戦闘待機)
- 2.431 子0 (Octarock_Stone, ガード終了)
- 2.432 子0 (Octarock_Stone, 通常)
- 2.433 子0 (Octarock_Stone, 吐き出しオクタ砲)
- 2.434 子0 (Octarock_Stone, 爆弾岩オクタ砲)
- 2.435 子1 (Octarock_Stone, アイテムスワップアニメ)
- 2.436 子1 (Octarock_Stone, アイテムスワップディレイ)
- 2.437 子2 (Octarock_Stone, 爆弾もぐもぐ)
- 2.438 子1 (Guardian_Mini_Practice, 腕ASL)
- 2.439 子2 (Guardian_Mini_Practice, 腕ASB)
- 2.440 子3 (Guardian_Mini_Practice, 攻撃ASH)
- 2.441 子3 (Guardian_Mini_Practice, 攻撃ASV)
- 2.442 子0 (Chuchu_Senior, 空中湧きだし落下)
- 2.443 子1 (Chuchu_Senior, アイス後行動)
- 2.444 子1 (Chuchu_Senior, ケミカル鎮静化)
- 2.445 子1 (Chuchu_Senior, ケミカル復活)
- 2.446 子1 (Chuchu_Senior, ダメージシェーダ再生)
- 2.447 子1 (Chuchu_Senior, ダメージ後ケミカル鎮静化)
- 2.448 子2 (Chuchu_Senior, エレキ放出攻撃)
- 2.449 子2 (Chuchu_Senior, ケミカル鎮静待機)
- 2.450 子2 (Chuchu_Senior, ケミカル放射死亡)
- 2.451 子0 (Lizalfos_Senior, リザルフォスダンス)
- 2.452 子0 (Lizalfos_Senior, 向き直り)
- 2.453 子0 (Lizalfos_Senior, 座りアニメ)
- 2.454 子0 (Lizalfos_Senior, 子0_0)
- 2.455 子0 (Lizalfos_Senior, 焼死アニメ)
- 2.456 子0 (Lizalfos_Senior, 食事)
- 2.457 子0 (Lizalfos_Senior, 立ち話発話)
- 2.458 子0 (Lizalfos_Senior, 話す)
- 2.459 空中 (PriestBossShadowCloneBullet, 投擲)
- 2.460 子0 (PriestBossShadowCloneBullet, 待機_1)
- 2.461 子2 (Golem_Little_Ice, 小ダメージ)
- 2.462 仮の姿 (MasterSwordRoot, 子1)
- 2.463 子0 (MasterSwordRoot, 真の姿)
- 2.464 子0 (Assassin_Junior_Shooter, 回転攻撃)
- 2.465 子0 (Assassin_Junior_Shooter, 後退回転攻撃)
- 2.466 子0 (Assassin_Junior_Shooter, 焼死アニメ)
- 2.467 子1 (Assassin_Junior_Shooter, ショック)
- 2.468 子1 (Assassin_Junior_Shooter, 子0)
- 2.469 子2 (Assassin_Junior_Shooter, 先行動)
- 2.470 子3 (Assassin_Junior_Shooter, 空中)
- 2.471 子0 (Assassin_Junior_Azito_Shooter, 後退回転攻撃)
- 2.472 子0 (Assassin_Junior_Azito_Shooter, 焼死アニメ)
- 2.473 子1 (Assassin_Junior_Azito_Shooter, ショック)
- 2.474 子1 (Assassin_Junior_Azito_Shooter, 子0)
- 2.475 子2 (Assassin_Junior_Azito_Shooter, 先行動)
- 2.476 子3 (Assassin_Junior_Azito_Shooter, 空中)
- 2.477 子2 (Golem_Little_Fire, 小ダメージ)
- 2.478 子1 (Stal_Bokoblin_Head, 移動)
- 2.479 子1 (Stal_Bokoblin_Head, 行動)
- 2.480 子0 (Lizalfos_Middle, リザルフォスダンス)
- 2.481 子0 (Lizalfos_Middle, 向き直り)
- 2.482 子0 (Lizalfos_Middle, 座りアニメ)
- 2.483 子0 (Lizalfos_Middle, 子0)
- 2.484 子0 (Lizalfos_Middle, 子0_0)
- 2.485 子0 (Lizalfos_Middle, 焼死アニメ)
- 2.486 子0 (Lizalfos_Middle, 食事)
- 2.487 子0 (Lizalfos_Middle, 立ち話発話)
- 2.488 子0 (Lizalfos_Middle, 話す)
- 2.489 子1 (Lizalfos_Middle, 子0)
- 2.490 子0 (Lizalfos_Ice, リザルフォスダンス)
- 2.491 子0 (Lizalfos_Ice, 向き直り)
- 2.492 子0 (Lizalfos_Ice, 座りアニメ)
- 2.493 子0 (Lizalfos_Ice, 子0)
- 2.494 子0 (Lizalfos_Ice, 子0_0)
- 2.495 子0 (Lizalfos_Ice, 焼死アニメ)
- 2.496 子0 (Lizalfos_Ice, 食事)
- 2.497 子0 (Lizalfos_Ice, 立ち話発話)
- 2.498 子0 (Lizalfos_Ice, 話す)
- 2.499 子1 (Lizalfos_Ice, 子0)
- 2.500 子1 (Stal_Giant_Eye, 移動)
- 2.501 子1 (Stal_Giant_Eye, 行動)
- 2.502 子2 (Heron, 逃走前)
StaticInstParams
Name |
Type |
Default value |
Description
|
ASName |
String |
|
|
EndState |
Int |
|
|
ChangeableTiming |
Int |
|
|
IsIgnoreSame |
Bool |
|
|
SeqBank |
Int |
|
|
TargetBone |
Int |
|
|
FirstRandomRatio |
Float |
|
|
Derived definitions
子0 (Stal_Bokoblin_Junior_Body, 焼死アニメ)
Name |
Value
|
ASName |
Burn
|
EndState |
1
|
ChangeableTiming |
2
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子0 (Stal_Bokoblin_Junior_Body, 振りまわし攻撃アニメ)
Name |
Value
|
ASName |
AttackRotationWalk
|
EndState |
0
|
ChangeableTiming |
2
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子1 (Stal_Bokoblin_Junior_Body, いる)
Name |
Value
|
ASName |
QuickSearch
|
EndState |
1
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子1 (Stal_Bokoblin_Junior_Body, 待機)
Name |
Value
|
ASName |
Noise
|
EndState |
1
|
ChangeableTiming |
1
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.1
|
発動 (HeroSoulGift_Rito, Root)
Name |
Value
|
ASName |
GiftStart
|
EndState |
1
|
ChangeableTiming |
0
|
IsIgnoreSame |
False
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
後行動 (Priest_Boss_ShadowClone, 子0_1)
Name |
Value
|
ASName |
BowShootAttackStartLoop
|
EndState |
2
|
ChangeableTiming |
0
|
IsIgnoreSame |
False
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子0 (Priest_Boss_ShadowClone, 先行動)
Name |
Value
|
ASName |
BowShootAttackStartLoop
|
EndState |
2
|
ChangeableTiming |
0
|
IsIgnoreSame |
False
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子0 (Priest_Boss_ShadowClone, 先行動_1)
Name |
Value
|
ASName |
BananaPanicStart
|
EndState |
1
|
ChangeableTiming |
1
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子1 (Priest_Boss_ShadowClone, ショック)
Name |
Value
|
ASName |
Miss
|
EndState |
1
|
ChangeableTiming |
1
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子1 (Priest_Boss_ShadowClone, 後行動_3)
Name |
Value
|
ASName |
LargeDamageEnd
|
EndState |
1
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子1 (Priest_Boss_ShadowClone, 行動_0)
Name |
Value
|
ASName |
LargeDamageLoop
|
EndState |
1
|
ChangeableTiming |
2
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子1 (Priest_Boss_ShadowClone, 子0_1)
Name |
Value
|
ASName |
LargeDamageStart
|
EndState |
1
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子1 (Priest_Boss_ShadowClone, 第一段階終了_0)
Name |
Value
|
ASName |
LargeDamageStart
|
EndState |
1
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子1 (Priest_Boss_ShadowClone, 第一段階終了_1)
Name |
Value
|
ASName |
LargeDamageLoop
|
EndState |
1
|
ChangeableTiming |
2
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子1 (Priest_Boss_ShadowClone, 第一段階終了_2)
Name |
Value
|
ASName |
FirstPhaseFinishEnd
|
EndState |
1
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子3 (Priest_Boss_ShadowClone, 円陣弓_攻撃_0)
Name |
Value
|
ASName |
BowShootAttackShoot
|
EndState |
1
|
ChangeableTiming |
1
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子3 (Priest_Boss_ShadowClone, 弓矢攻撃)
Name |
Value
|
ASName |
BowShootAttackShoot
|
EndState |
1
|
ChangeableTiming |
1
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
パーツ気づき (Assassin_Senior, 遠距離)
Name |
Value
|
ASName |
MagicWait
|
EndState |
0
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
パーツ通常 (Assassin_Senior, 遠距離)
Name |
Value
|
ASName |
MagicWait
|
EndState |
0
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
近距離 (Assassin_Senior, 子0_0)
Name |
Value
|
ASName |
Panic
|
EndState |
0
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
後行動 (Assassin_Senior, 遠距離)
Name |
Value
|
ASName |
MagicEnd
|
EndState |
1
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
行動 (Assassin_Senior, 玉攻撃失敗AS)
Name |
Value
|
ASName |
FlyWait
|
EndState |
0
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子0 (Assassin_Senior, 起き上がり)
Name |
Value
|
ASName |
HeadGroundEnd
|
EndState |
1
|
ChangeableTiming |
1
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子0 (Assassin_Senior, 後行動_0)
Name |
Value
|
ASName |
Barrier
|
EndState |
1
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子0 (Assassin_Senior, 攻撃)
Name |
Value
|
ASName |
IronMagic
|
EndState |
1
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子0 (Assassin_Senior, 攻撃_0)
Name |
Value
|
ASName |
FirstIronMagic
|
EndState |
1
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子0 (Assassin_Senior, 準備完了待ち)
Name |
Value
|
ASName |
SummonIronBallEnd
|
EndState |
2
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子0 (Assassin_Senior, 先行動_0)
Name |
Value
|
ASName |
SummonIronBallEnd
|
EndState |
2
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子0 (Assassin_Senior, 第一形態攻撃アニメ)
Name |
Value
|
ASName |
CallBallFirst
|
EndState |
1
|
ChangeableTiming |
1
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子0 (Assassin_Senior, 鉄球攻撃後AS)
Name |
Value
|
ASName |
FlyWait
|
EndState |
0
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子0 (Assassin_Senior, 瀕死鉄球攻撃始動アニメ)
Name |
Value
|
ASName |
ComboMagic
|
EndState |
1
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子1 (Assassin_Senior, リアクション復帰)
Name |
Value
|
ASName |
FlyMove
|
EndState |
2
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子1 (Assassin_Senior, 移動)
Name |
Value
|
ASName |
FlyMove
|
EndState |
2
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子1 (Assassin_Senior, 回転)
Name |
Value
|
ASName |
FlyWait
|
EndState |
2
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子1 (Assassin_Senior, 近距離)
Name |
Value
|
ASName |
Panic
|
EndState |
2
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子1 (Assassin_Senior, 空中)
Name |
Value
|
ASName |
HeadGroundStart
|
EndState |
0
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子1 (Assassin_Senior, 元気)
Name |
Value
|
ASName |
SummonIronBall
|
EndState |
1
|
ChangeableTiming |
1
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子1 (Assassin_Senior, 後退移動完了)
Name |
Value
|
ASName |
Wait
|
EndState |
0
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子1 (Assassin_Senior, 行動)
Name |
Value
|
ASName |
Die
|
EndState |
1
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子1 (Assassin_Senior, 三段階目デモ用)
Name |
Value
|
ASName |
CallBallDemo3
|
EndState |
1
|
ChangeableTiming |
1
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子1 (Assassin_Senior, 先行動_1)
Name |
Value
|
ASName |
FlyWait
|
EndState |
0
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子1 (Assassin_Senior, 二段階目デモ召喚)
Name |
Value
|
ASName |
CallBallDemo2
|
EndState |
1
|
ChangeableTiming |
1
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子1 (Assassin_Senior, 瀕死鉄球召喚行動AS)
Name |
Value
|
ASName |
SummonIronBallAngry
|
EndState |
1
|
ChangeableTiming |
1
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子1 (Assassin_Senior, 様子見)
Name |
Value
|
ASName |
FlyWait
|
EndState |
2
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子2 (Assassin_Senior, 先行動_2)
Name |
Value
|
ASName |
FlyWait
|
EndState |
0
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
準備完了待ち (Assassin_Senior, 鉄球攻撃行動)
Name |
Value
|
ASName |
SummonIronBallEnd
|
EndState |
2
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
先行動 (Assassin_Senior, 鉄球召喚完了)
Name |
Value
|
ASName |
SummonIronBallEnd
|
EndState |
2
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
発動 (HeroSoulGift_Gerudo, Root)
Name |
Value
|
ASName |
GiftStart
|
EndState |
1
|
ChangeableTiming |
0
|
IsIgnoreSame |
False
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子0 (ForestGiant_Middle, 横になる)
Name |
Value
|
ASName |
Lie
|
EndState |
1
|
ChangeableTiming |
3
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子0 (Lizalfos, リザルフォスダンス)
Name |
Value
|
ASName |
Dance
|
EndState |
1
|
ChangeableTiming |
2
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子0 (Lizalfos, 向き直り)
Name |
Value
|
ASName |
ListenStart
|
EndState |
1
|
ChangeableTiming |
3
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子0 (Lizalfos, 座りアニメ)
Name |
Value
|
ASName |
Squat
|
EndState |
0
|
ChangeableTiming |
3
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子0 (Lizalfos, 子0)
Name |
Value
|
ASName |
JumpAttackEnd
|
EndState |
1
|
ChangeableTiming |
1
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子0 (Lizalfos, 子0_0)
Name |
Value
|
ASName |
Attack
|
EndState |
1
|
ChangeableTiming |
1
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子0 (Lizalfos, 焼死アニメ)
Name |
Value
|
ASName |
Burn
|
EndState |
1
|
ChangeableTiming |
2
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子0 (Lizalfos, 食事)
Name |
Value
|
ASName |
EatMeat
|
EndState |
1
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.4
|
子0 (Lizalfos, 立ち話発話)
Name |
Value
|
ASName |
StandTalk
|
EndState |
1
|
ChangeableTiming |
2
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子0 (Lizalfos, 話す)
Name |
Value
|
ASName |
Talk
|
EndState |
1
|
ChangeableTiming |
2
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子1 (Lizalfos, 子0)
Name |
Value
|
ASName |
AttackTongue
|
EndState |
1
|
ChangeableTiming |
1
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
1
|
FirstRandomRatio |
0.0
|
開始 (Enemy_AirOctarock, 上昇)
Name |
Value
|
ASName |
FlyUp
|
EndState |
0
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
後行動 (Enemy_AirOctarock, オクタの数が減った)
Name |
Value
|
ASName |
Heavy
|
EndState |
1
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
後行動 (Enemy_AirOctarock, 接続なし)
Name |
Value
|
ASName |
Fire
|
EndState |
0
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
後行動 (Enemy_AirOctarock, 先行動)
Name |
Value
|
ASName |
Run_Away
|
EndState |
1
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
後行動 (Enemy_AirOctarock, 突風)
Name |
Value
|
ASName |
SurprisedEnd
|
EndState |
1
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
死亡 (Enemy_AirOctarock, 死亡)
Name |
Value
|
ASName |
Dead
|
EndState |
1
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
自然死 (Enemy_AirOctarock, 死亡)
Name |
Value
|
ASName |
Dead
|
EndState |
1
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
終了 (Enemy_AirOctarock, 上昇)
Name |
Value
|
ASName |
FlyUpEnd
|
EndState |
1
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
焼特効死 (Enemy_AirOctarock, 死亡)
Name |
Value
|
ASName |
Dead
|
EndState |
1
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
水上 (Enemy_AirOctarock, 待機)
Name |
Value
|
ASName |
Water
|
EndState |
0
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
先行動 (Enemy_AirOctarock, 先行動)
Name |
Value
|
ASName |
Suffer
|
EndState |
0
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
先行動 (Enemy_AirOctarock, 滝死亡)
Name |
Value
|
ASName |
Dead
|
EndState |
1
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
通常 (Enemy_AirOctarock, 待機)
Name |
Value
|
ASName |
Wait
|
EndState |
0
|
ChangeableTiming |
0
|
IsIgnoreSame |
False
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
溺死 (Enemy_AirOctarock, 死亡)
Name |
Value
|
ASName |
Dead
|
EndState |
1
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
凍結砕き (Enemy_AirOctarock, 死亡)
Name |
Value
|
ASName |
Dead
|
EndState |
1
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
凍特効死 (Enemy_AirOctarock, 死亡)
Name |
Value
|
ASName |
Dead
|
EndState |
1
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
濡死 (Enemy_AirOctarock, 死亡)
Name |
Value
|
ASName |
Dead
|
EndState |
1
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
被暗殺 (Enemy_AirOctarock, 死亡)
Name |
Value
|
ASName |
Dead
|
EndState |
1
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
被特効 (Enemy_AirOctarock, 死亡)
Name |
Value
|
ASName |
Dead
|
EndState |
1
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
非該当 (Enemy_AirOctarock, 行動)
Name |
Value
|
ASName |
Fly
|
EndState |
0
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
落下死 (Enemy_AirOctarock, 死亡)
Name |
Value
|
ASName |
Dead
|
EndState |
1
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子1 (Stal_Lizalfos_Head, 移動)
Name |
Value
|
ASName |
Wait
|
EndState |
0
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子1 (Stal_Lizalfos_Head, 行動)
Name |
Value
|
ASName |
Wait
|
EndState |
0
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子0 (Bokoblin_Red, お食事アニメ)
Name |
Value
|
ASName |
EatMeat
|
EndState |
1
|
ChangeableTiming |
2
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.4
|
子0 (Bokoblin_Red, ボコブリンダンス)
Name |
Value
|
ASName |
Dance
|
EndState |
0
|
ChangeableTiming |
2
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子0 (Bokoblin_Red, 向き直り)
Name |
Value
|
ASName |
ListenStart
|
EndState |
1
|
ChangeableTiming |
3
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子0 (Bokoblin_Red, 座りアニメ)
Name |
Value
|
ASName |
Squat
|
EndState |
0
|
ChangeableTiming |
3
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子0 (Bokoblin_Red, 焼死アニメ)
Name |
Value
|
ASName |
Burn
|
EndState |
1
|
ChangeableTiming |
2
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子0 (Bokoblin_Red, 振りまわし攻撃アニメ)
Name |
Value
|
ASName |
AttackRotationWalk
|
EndState |
0
|
ChangeableTiming |
2
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子0 (Bokoblin_Red, 立ち話話す)
Name |
Value
|
ASName |
StandTalk
|
EndState |
1
|
ChangeableTiming |
2
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子0 (Bokoblin_Red, 話す)
Name |
Value
|
ASName |
Talk
|
EndState |
1
|
ChangeableTiming |
2
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子1 (Bokoblin_Red, いる)
Name |
Value
|
ASName |
QuickSearch
|
EndState |
1
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子0 (ForestGiant_Senior, 横になる)
Name |
Value
|
ASName |
Lie
|
EndState |
1
|
ChangeableTiming |
3
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子0 (HeroSoulGift_Zora, 発動)
Name |
Value
|
ASName |
Gift
|
EndState |
1
|
ChangeableTiming |
0
|
IsIgnoreSame |
False
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子0 (Assassin_Middle_Azito, 角度差大)
Name |
Value
|
ASName |
PatrolTurn180
|
EndState |
1
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子0 (Assassin_Middle_Azito, 気づき共通AS制御)
Name |
Value
|
ASName |
PatrolFind
|
EndState |
1
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子0 (Assassin_Middle_Azito, 死亡アニメ)
Name |
Value
|
ASName |
EscapeEnd
|
EndState |
1
|
ChangeableTiming |
1
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子0 (Assassin_Middle_Azito, 焼死アニメ)
Name |
Value
|
ASName |
Burn
|
EndState |
1
|
ChangeableTiming |
2
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子0 (Assassin_Middle_Azito, 先行動)
Name |
Value
|
ASName |
PatrolItemPreGet
|
EndState |
1
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子0 (Assassin_Middle_Azito, 不審物取得)
Name |
Value
|
ASName |
PatrolItemGet
|
EndState |
1
|
ChangeableTiming |
1
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子2 (Assassin_Middle_Azito, 先行動)
Name |
Value
|
ASName |
Teleport
|
EndState |
0
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子0 (Assassin_Middle_Quest, 死亡アニメ)
Name |
Value
|
ASName |
EscapeEnd
|
EndState |
1
|
ChangeableTiming |
1
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子0 (Assassin_Middle_Quest, 焼死アニメ)
Name |
Value
|
ASName |
Burn
|
EndState |
1
|
ChangeableTiming |
2
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子2 (Assassin_Middle_Quest, 先行動)
Name |
Value
|
ASName |
Teleport
|
EndState |
0
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子0 (Chuchu, 空中湧きだし落下)
Name |
Value
|
ASName |
AppearInAir
|
EndState |
0
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子1 (Chuchu, アイス後行動)
Name |
Value
|
ASName |
AttackToDownShader
|
EndState |
2
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
1
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子1 (Chuchu, ケミカル鎮静化)
Name |
Value
|
ASName |
AttackToDownShader
|
EndState |
1
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
1
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子1 (Chuchu, ケミカル復活)
Name |
Value
|
ASName |
DownRecoverShader
|
EndState |
1
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
1
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子1 (Chuchu, ダメージシェーダ再生)
Name |
Value
|
ASName |
DamageShader
|
EndState |
2
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
1
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子1 (Chuchu, ダメージ後ケミカル鎮静化)
Name |
Value
|
ASName |
DamageToDownShader
|
EndState |
1
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
1
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子2 (Chuchu, エレキ放出攻撃)
Name |
Value
|
ASName |
AttackToDownShader
|
EndState |
2
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
1
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子2 (Chuchu, ケミカル鎮静待機)
Name |
Value
|
ASName |
ChemicalDownShader
|
EndState |
0
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
1
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子2 (Chuchu, ケミカル放射死亡)
Name |
Value
|
ASName |
ChemicalEmitDieShader
|
EndState |
0
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
1
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
待機 (Dm_Npc_RevivalFairy, Root)
Name |
Value
|
ASName |
Wait
|
EndState |
2
|
ChangeableTiming |
0
|
IsIgnoreSame |
False
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子2 (Pigeon, 逃走前)
Name |
Value
|
ASName |
BeforeFly
|
EndState |
1
|
ChangeableTiming |
1
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子0 (Assassin_Middle, 角度差大)
Name |
Value
|
ASName |
TurnJump
|
EndState |
1
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子0 (Assassin_Middle, 攻撃やられ)
Name |
Value
|
ASName |
Teleport
|
EndState |
1
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子0 (Assassin_Middle, 死亡アニメ)
Name |
Value
|
ASName |
EscapeEnd
|
EndState |
1
|
ChangeableTiming |
1
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子0 (Assassin_Middle, 焼死アニメ)
Name |
Value
|
ASName |
Burn
|
EndState |
1
|
ChangeableTiming |
2
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子2 (Assassin_Middle, 先行動)
Name |
Value
|
ASName |
Teleport
|
EndState |
0
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
後行動 (WillBall, 子2)
Name |
Value
|
ASName |
Wait
|
EndState |
0
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子1 (WillBall, 通常_0)
Name |
Value
|
ASName |
ShaderParam
|
EndState |
0
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
1
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
先行動 (WillBall, 子2)
Name |
Value
|
ASName |
Appear
|
EndState |
1
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子0 (ForestGiant, 横になる)
Name |
Value
|
ASName |
Lie
|
EndState |
1
|
ChangeableTiming |
3
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子1 (Wizzrobe, 気配気づき)
Name |
Value
|
ASName |
Search
|
EndState |
1
|
ChangeableTiming |
1
|
IsIgnoreSame |
False
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
後行動 (Lynel_Senior, 弓攻撃)
Name |
Value
|
ASName |
ArrowShoot
|
EndState |
1
|
ChangeableTiming |
1
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
1
|
FirstRandomRatio |
0.0
|
後行動 (Lynel_Senior, 弓上空撃ち攻撃)
Name |
Value
|
ASName |
ArrowShootUpper
|
EndState |
1
|
ChangeableTiming |
1
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
1
|
FirstRandomRatio |
0.0
|
後行動 (Lynel_Senior, 武器攻撃上半身振りかぶり)
Name |
Value
|
ASName |
AttackLoop
|
EndState |
0
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
1
|
FirstRandomRatio |
0.0
|
子0 (Lynel_Senior, ブレス2発目上半身)
Name |
Value
|
ASName |
FireBreathLoop
|
EndState |
1
|
ChangeableTiming |
1
|
IsIgnoreSame |
False
|
SeqBank |
0
|
TargetBone |
1
|
FirstRandomRatio |
0.0
|
子0 (Lynel_Senior, ブレス3発目上半身)
Name |
Value
|
ASName |
FireBreathLoop
|
EndState |
1
|
ChangeableTiming |
1
|
IsIgnoreSame |
False
|
SeqBank |
0
|
TargetBone |
1
|
FirstRandomRatio |
0.0
|
子0 (Lynel_Senior, ブレス上半身)
Name |
Value
|
ASName |
FireBreathStart
|
EndState |
1
|
ChangeableTiming |
1
|
IsIgnoreSame |
False
|
SeqBank |
0
|
TargetBone |
1
|
FirstRandomRatio |
0.0
|
子0 (Lynel_Senior, リロード)
Name |
Value
|
ASName |
ArrowReload
|
EndState |
1
|
ChangeableTiming |
1
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
1
|
FirstRandomRatio |
0.0
|
子0 (Lynel_Senior, 音源を眺める)
Name |
Value
|
ASName |
ViewTerror
|
EndState |
0
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
1
|
FirstRandomRatio |
0.0
|
子0 (Lynel_Senior, 弓つがえ待機)
Name |
Value
|
ASName |
ArrowHold
|
EndState |
0
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
1
|
FirstRandomRatio |
0.0
|
子0 (Lynel_Senior, 弓上空撃ちつがえ待機)
Name |
Value
|
ASName |
ArrowHoldUpper
|
EndState |
0
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
1
|
FirstRandomRatio |
0.0
|
子0 (Lynel_Senior, 脅威を眺める)
Name |
Value
|
ASName |
ViewTerror
|
EndState |
0
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
1
|
FirstRandomRatio |
0.0
|
子0 (Lynel_Senior, 斬り付け)
Name |
Value
|
ASName |
RushAttackEnd
|
EndState |
1
|
ChangeableTiming |
0
|
IsIgnoreSame |
False
|
SeqBank |
0
|
TargetBone |
1
|
FirstRandomRatio |
0.0
|
子0 (Lynel_Senior, 上空撃ちリロード)
Name |
Value
|
ASName |
ArrowReloadUpper
|
EndState |
1
|
ChangeableTiming |
1
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
1
|
FirstRandomRatio |
0.0
|
子0 (Lynel_Senior, 城湧き空中)
Name |
Value
|
ASName |
JumpLoop
|
EndState |
0
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
1
|
FirstRandomRatio |
0.0
|
子0 (Lynel_Senior, 正面気づき上半身)
Name |
Value
|
ASName |
WaitStop
|
EndState |
0
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
1
|
FirstRandomRatio |
0.0
|
子0 (Lynel_Senior, 大剣大攻撃上半身)
Name |
Value
|
ASName |
FrontLargeAttackLsword
|
EndState |
0
|
ChangeableTiming |
0
|
IsIgnoreSame |
False
|
SeqBank |
0
|
TargetBone |
1
|
FirstRandomRatio |
0.0
|
子0 (Lynel_Senior, 大剣突進切り斬り付け)
Name |
Value
|
ASName |
DashAttackLswordEnd
|
EndState |
0
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
1
|
FirstRandomRatio |
0.0
|
子0 (Lynel_Senior, 大攻撃上半身)
Name |
Value
|
ASName |
FrontLargeAttack
|
EndState |
0
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
1
|
FirstRandomRatio |
0.0
|
子0 (Lynel_Senior, 武器攻撃上半身)
Name |
Value
|
ASName |
AttackEnd
|
EndState |
1
|
ChangeableTiming |
1
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
1
|
FirstRandomRatio |
0.0
|
子1 (Lynel_Senior, ジャンプ攻撃予備動作)
Name |
Value
|
ASName |
PreJumpAttack
|
EndState |
0
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
1
|
FirstRandomRatio |
0.0
|
子1 (Lynel_Senior, 小剣三連撃)
Name |
Value
|
ASName |
AttackSwordNear2
|
EndState |
0
|
ChangeableTiming |
0
|
IsIgnoreSame |
False
|
SeqBank |
0
|
TargetBone |
1
|
FirstRandomRatio |
0.0
|
子1 (Lynel_Senior, 小剣三連撃ラスト)
Name |
Value
|
ASName |
AttackSwordNear3
|
EndState |
0
|
ChangeableTiming |
0
|
IsIgnoreSame |
False
|
SeqBank |
0
|
TargetBone |
1
|
FirstRandomRatio |
0.0
|
子1 (Lynel_Senior, 小剣三連撃初撃)
Name |
Value
|
ASName |
AttackSwordNear1
|
EndState |
0
|
ChangeableTiming |
0
|
IsIgnoreSame |
False
|
SeqBank |
0
|
TargetBone |
1
|
FirstRandomRatio |
0.0
|
子1 (Lynel_Senior, 大剣連撃)
Name |
Value
|
ASName |
AttackLswordNear2
|
EndState |
0
|
ChangeableTiming |
0
|
IsIgnoreSame |
False
|
SeqBank |
0
|
TargetBone |
1
|
FirstRandomRatio |
0.0
|
子1 (Lynel_Senior, 大剣連撃ラスト)
Name |
Value
|
ASName |
AttackLswordNear3
|
EndState |
0
|
ChangeableTiming |
0
|
IsIgnoreSame |
False
|
SeqBank |
0
|
TargetBone |
1
|
FirstRandomRatio |
0.0
|
子1 (Lynel_Senior, 大剣連撃初撃)
Name |
Value
|
ASName |
AttackLswordNear1
|
EndState |
0
|
ChangeableTiming |
0
|
IsIgnoreSame |
False
|
SeqBank |
0
|
TargetBone |
1
|
FirstRandomRatio |
0.0
|
子1 (Lynel_Senior, 咆哮開始)
Name |
Value
|
ASName |
RoarStart
|
EndState |
0
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
1
|
FirstRandomRatio |
0.0
|
子1 (Lynel_Senior, 咆哮待機)
Name |
Value
|
ASName |
RoarLoop
|
EndState |
0
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
1
|
FirstRandomRatio |
0.0
|
子2 (Lynel_Senior, 弓抜刀)
Name |
Value
|
ASName |
DrawBow
|
EndState |
0
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
1
|
FirstRandomRatio |
0.0
|
子3 (Lynel_Senior, 6足攻撃予備動作後行動)
Name |
Value
|
ASName |
HornAttackStart
|
EndState |
0
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
1
|
FirstRandomRatio |
0.0
|
準備 (Lynel_Senior, 弓戦闘待機)
Name |
Value
|
ASName |
Body_BattleWait
|
EndState |
0
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
1
|
FirstRandomRatio |
0.0
|
上半身 (Lynel_Senior, ブレス終了)
Name |
Value
|
ASName |
FireBreathEnd
|
EndState |
1
|
ChangeableTiming |
1
|
IsIgnoreSame |
False
|
SeqBank |
0
|
TargetBone |
1
|
FirstRandomRatio |
0.0
|
上半身 (Lynel_Senior, 弓警戒)
Name |
Value
|
ASName |
Body_BattleWait
|
EndState |
0
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
1
|
FirstRandomRatio |
0.0
|
上半身 (Lynel_Senior, 城湧き着地)
Name |
Value
|
ASName |
JumpEnd
|
EndState |
0
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
1
|
FirstRandomRatio |
0.0
|
上半身 (Lynel_Senior, 爆弾へブレス)
Name |
Value
|
ASName |
QuickBreath
|
EndState |
1
|
ChangeableTiming |
1
|
IsIgnoreSame |
False
|
SeqBank |
0
|
TargetBone |
1
|
FirstRandomRatio |
0.0
|
上半身 (Lynel_Senior, 咆哮終了)
Name |
Value
|
ASName |
RoarEnd
|
EndState |
0
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
1
|
FirstRandomRatio |
0.0
|
先行動 (Lynel_Senior, 武器攻撃上半身振りかぶり)
Name |
Value
|
ASName |
AttackStart
|
EndState |
1
|
ChangeableTiming |
3
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
1
|
FirstRandomRatio |
0.0
|
戦闘準備 (Lynel_Senior, 弓戦闘待機)
Name |
Value
|
ASName |
Body_BattleWait
|
EndState |
0
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
1
|
FirstRandomRatio |
0.0
|
子0 (Dog, 後行動)
Name |
Value
|
ASName |
Roar
|
EndState |
1
|
ChangeableTiming |
0
|
IsIgnoreSame |
False
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子0 (RemainsWaterWeakPoint, 格納中マテリアル)
Name |
Value
|
ASName |
Normal
|
EndState |
0
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子0 (RemainsWaterWeakPoint, 起動中マテリアル)
Name |
Value
|
ASName |
Alert
|
EndState |
0
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子0 (RemainsWaterWeakPoint, 待機マテリアル)
Name |
Value
|
ASName |
Deactive
|
EndState |
0
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子1 (RemainsWaterWeakPoint, 格納中スケルタル)
Name |
Value
|
ASName |
RemoveCap
|
EndState |
1
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
1
|
FirstRandomRatio |
0.0
|
子1 (RemainsWaterWeakPoint, 機能停止スケルタル)
Name |
Value
|
ASName |
RemoveCapWait
|
EndState |
0
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
1
|
FirstRandomRatio |
0.0
|
子1 (RemainsWaterWeakPoint, 戦闘終了スケルタル)
Name |
Value
|
ASName |
WaterStopWait
|
EndState |
0
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
1
|
FirstRandomRatio |
0.0
|
子1 (RemainsWaterWeakPoint, 待機スケルタル)
Name |
Value
|
ASName |
PutCapWait
|
EndState |
0
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
1
|
FirstRandomRatio |
0.0
|
子0 (Lizalfos_Fire, リザルフォスダンス)
Name |
Value
|
ASName |
Dance
|
EndState |
1
|
ChangeableTiming |
2
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子0 (Lizalfos_Fire, 向き直り)
Name |
Value
|
ASName |
ListenStart
|
EndState |
1
|
ChangeableTiming |
3
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子0 (Lizalfos_Fire, 座りアニメ)
Name |
Value
|
ASName |
Squat
|
EndState |
0
|
ChangeableTiming |
3
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子0 (Lizalfos_Fire, 子0)
Name |
Value
|
ASName |
JumpAttackEnd
|
EndState |
1
|
ChangeableTiming |
1
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子0 (Lizalfos_Fire, 子0_0)
Name |
Value
|
ASName |
Attack
|
EndState |
1
|
ChangeableTiming |
1
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子0 (Lizalfos_Fire, 焼死アニメ)
Name |
Value
|
ASName |
Burn
|
EndState |
1
|
ChangeableTiming |
2
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子0 (Lizalfos_Fire, 食事)
Name |
Value
|
ASName |
EatMeat
|
EndState |
1
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.4
|
子0 (Lizalfos_Fire, 立ち話発話)
Name |
Value
|
ASName |
StandTalk
|
EndState |
1
|
ChangeableTiming |
2
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子0 (Lizalfos_Fire, 話す)
Name |
Value
|
ASName |
Talk
|
EndState |
1
|
ChangeableTiming |
2
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子1 (Lizalfos_Fire, 子0)
Name |
Value
|
ASName |
AttackTongue
|
EndState |
1
|
ChangeableTiming |
1
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
1
|
FirstRandomRatio |
0.0
|
子0 (Priest_Boss_Normal, 後行動_1)
Name |
Value
|
ASName |
BananaEnd
|
EndState |
1
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子0 (Priest_Boss_Normal, 先行動)
Name |
Value
|
ASName |
BowShootAttackStartLoop
|
EndState |
2
|
ChangeableTiming |
0
|
IsIgnoreSame |
False
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子0 (Priest_Boss_Normal, 先行動_1)
Name |
Value
|
ASName |
BananaPreEnd
|
EndState |
1
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子0 (Priest_Boss_Normal, 先行動_2)
Name |
Value
|
ASName |
BananaStart
|
EndState |
1
|
ChangeableTiming |
1
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子1 (Priest_Boss_Normal, ショック)
Name |
Value
|
ASName |
Miss
|
EndState |
1
|
ChangeableTiming |
1
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子1 (Priest_Boss_Normal, 後行動_3)
Name |
Value
|
ASName |
LargeDamageEnd
|
EndState |
1
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子1 (Priest_Boss_Normal, 後行動_6)
Name |
Value
|
ASName |
LargeDamageEnd
|
EndState |
1
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子1 (Priest_Boss_Normal, 行動_0)
Name |
Value
|
ASName |
LargeDamageLoop
|
EndState |
1
|
ChangeableTiming |
2
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子1 (Priest_Boss_Normal, 行動_2)
Name |
Value
|
ASName |
LargeDamageLoop
|
EndState |
1
|
ChangeableTiming |
2
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子1 (Priest_Boss_Normal, 子0)
Name |
Value
|
ASName |
LargeDamageStart
|
EndState |
1
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子1 (Priest_Boss_Normal, 子0_1)
Name |
Value
|
ASName |
LargeDamageStart
|
EndState |
1
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子1 (Priest_Boss_Normal, 第一段階終了_0)
Name |
Value
|
ASName |
LargeDamageStart
|
EndState |
1
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子1 (Priest_Boss_Normal, 第一段階終了_1)
Name |
Value
|
ASName |
LargeDamageLoop
|
EndState |
1
|
ChangeableTiming |
2
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子1 (Priest_Boss_Normal, 第一段階終了_2)
Name |
Value
|
ASName |
FirstPhaseFinishEnd
|
EndState |
1
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子3 (Priest_Boss_Normal, 弓矢攻撃)
Name |
Value
|
ASName |
BowShootAttackShoot
|
EndState |
1
|
ChangeableTiming |
1
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子2 (Golem_Little, 小ダメージ)
Name |
Value
|
ASName |
Lifted
|
EndState |
0
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子0 (Bokoblin_Senior, お食事アニメ)
Name |
Value
|
ASName |
EatMeat
|
EndState |
1
|
ChangeableTiming |
2
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.4
|
子0 (Bokoblin_Senior, ボコブリンダンス)
Name |
Value
|
ASName |
Dance
|
EndState |
0
|
ChangeableTiming |
2
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子0 (Bokoblin_Senior, 向き直り)
Name |
Value
|
ASName |
ListenStart
|
EndState |
1
|
ChangeableTiming |
3
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子0 (Bokoblin_Senior, 座りアニメ)
Name |
Value
|
ASName |
Squat
|
EndState |
0
|
ChangeableTiming |
3
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子0 (Bokoblin_Senior, 焼死アニメ)
Name |
Value
|
ASName |
Burn
|
EndState |
1
|
ChangeableTiming |
2
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子0 (Bokoblin_Senior, 振りまわし攻撃アニメ)
Name |
Value
|
ASName |
AttackRotationWalk
|
EndState |
0
|
ChangeableTiming |
2
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子0 (Bokoblin_Senior, 先行動)
Name |
Value
|
ASName |
DoubleAttack
|
EndState |
1
|
ChangeableTiming |
3
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子0 (Bokoblin_Senior, 立ち話話す)
Name |
Value
|
ASName |
StandTalk
|
EndState |
1
|
ChangeableTiming |
2
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子0 (Bokoblin_Senior, 話す)
Name |
Value
|
ASName |
Talk
|
EndState |
1
|
ChangeableTiming |
2
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子1 (Bokoblin_Senior, いる)
Name |
Value
|
ASName |
QuickSearch
|
EndState |
1
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子0 (Bokoblin_Rapid, お食事アニメ)
Name |
Value
|
ASName |
EatMeat
|
EndState |
1
|
ChangeableTiming |
2
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.4
|
子0 (Bokoblin_Rapid, ボコブリンダンス)
Name |
Value
|
ASName |
Dance
|
EndState |
0
|
ChangeableTiming |
2
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子0 (Bokoblin_Rapid, 向き直り)
Name |
Value
|
ASName |
ListenStart
|
EndState |
1
|
ChangeableTiming |
3
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子0 (Bokoblin_Rapid, 座りアニメ)
Name |
Value
|
ASName |
Squat
|
EndState |
0
|
ChangeableTiming |
3
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子0 (Bokoblin_Rapid, 焼死アニメ)
Name |
Value
|
ASName |
Burn
|
EndState |
1
|
ChangeableTiming |
2
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子0 (Bokoblin_Rapid, 振りまわし攻撃アニメ)
Name |
Value
|
ASName |
AttackRotationWalk
|
EndState |
0
|
ChangeableTiming |
2
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子0 (Bokoblin_Rapid, 立ち話話す)
Name |
Value
|
ASName |
StandTalk
|
EndState |
1
|
ChangeableTiming |
2
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子0 (Bokoblin_Rapid, 話す)
Name |
Value
|
ASName |
Talk
|
EndState |
1
|
ChangeableTiming |
2
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子1 (Bokoblin_Rapid, いる)
Name |
Value
|
ASName |
QuickSearch
|
EndState |
1
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子0 (Lizalfos_Electric, リザルフォスダンス)
Name |
Value
|
ASName |
Dance
|
EndState |
1
|
ChangeableTiming |
2
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子0 (Lizalfos_Electric, 向き直り)
Name |
Value
|
ASName |
ListenStart
|
EndState |
1
|
ChangeableTiming |
3
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子0 (Lizalfos_Electric, 座りアニメ)
Name |
Value
|
ASName |
Squat
|
EndState |
0
|
ChangeableTiming |
3
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子0 (Lizalfos_Electric, 子0)
Name |
Value
|
ASName |
JumpAttackEnd
|
EndState |
1
|
ChangeableTiming |
1
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子0 (Lizalfos_Electric, 子0_0)
Name |
Value
|
ASName |
Attack
|
EndState |
1
|
ChangeableTiming |
1
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子0 (Lizalfos_Electric, 焼死アニメ)
Name |
Value
|
ASName |
Burn
|
EndState |
1
|
ChangeableTiming |
2
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子0 (Lizalfos_Electric, 食事)
Name |
Value
|
ASName |
EatMeat
|
EndState |
1
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.4
|
子0 (Lizalfos_Electric, 立ち話発話)
Name |
Value
|
ASName |
StandTalk
|
EndState |
1
|
ChangeableTiming |
2
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子0 (Lizalfos_Electric, 話す)
Name |
Value
|
ASName |
Talk
|
EndState |
1
|
ChangeableTiming |
2
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子1 (Lizalfos_Electric, 子0)
Name |
Value
|
ASName |
AttackTongue
|
EndState |
1
|
ChangeableTiming |
1
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
1
|
FirstRandomRatio |
0.0
|
行動 (Moriblin_Senior, 子0)
Name |
Value
|
ASName |
LargeDoubleAttackWalk
|
EndState |
1
|
ChangeableTiming |
2
|
IsIgnoreSame |
False
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子0 (Moriblin_Senior, モリブリンダンス)
Name |
Value
|
ASName |
Dance
|
EndState |
0
|
ChangeableTiming |
2
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子0 (Moriblin_Senior, 向き直り)
Name |
Value
|
ASName |
ListenStart
|
EndState |
0
|
ChangeableTiming |
3
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子0 (Moriblin_Senior, 行動)
Name |
Value
|
ASName |
DriveAway
|
EndState |
0
|
ChangeableTiming |
2
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子0 (Moriblin_Senior, 座りアニメ)
Name |
Value
|
ASName |
Squat
|
EndState |
0
|
ChangeableTiming |
3
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子0 (Moriblin_Senior, 焼死アニメ)
Name |
Value
|
ASName |
Burn
|
EndState |
1
|
ChangeableTiming |
2
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子0 (Moriblin_Senior, 先行動)
Name |
Value
|
ASName |
EatMeat
|
EndState |
1
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.4
|
子0 (Moriblin_Senior, 薙ぎ払い攻撃)
Name |
Value
|
ASName |
LargeDoubleAttackWalk
|
EndState |
0
|
ChangeableTiming |
2
|
IsIgnoreSame |
False
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子0 (Moriblin_Senior, 立ち話発話)
Name |
Value
|
ASName |
StandTalk
|
EndState |
1
|
ChangeableTiming |
2
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子0 (Moriblin_Senior, 話す)
Name |
Value
|
ASName |
Talk
|
EndState |
1
|
ChangeableTiming |
2
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
後行動 (GanonBeast, 歩きアニメ終わり)
Name |
Value
|
ASName |
WalkEnd
|
EndState |
1
|
ChangeableTiming |
1
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子0 (GanonBeast, 弱点ヒット)
Name |
Value
|
ASName |
Dead
|
EndState |
1
|
ChangeableTiming |
1
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子0 (GanonBeast, 先行動)
Name |
Value
|
ASName |
Walk
|
EndState |
0
|
ChangeableTiming |
2
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子0 (GanonBeast, 待機)
Name |
Value
|
ASName |
Wait
|
EndState |
0
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子0 (GanonBeast, 歩きアニメ)
Name |
Value
|
ASName |
Walk
|
EndState |
0
|
ChangeableTiming |
2
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子0 (GanonBeast, 悶えアニメ)
Name |
Value
|
ASName |
Suffer
|
EndState |
1
|
ChangeableTiming |
2
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子1 (GanonBeast, 基本回転)
Name |
Value
|
ASName |
NormalTurn
|
EndState |
1
|
ChangeableTiming |
1
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子1 (GanonBeast, 初回待機)
Name |
Value
|
ASName |
WaitThreat
|
EndState |
1
|
ChangeableTiming |
2
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子1 (Stal_Moriblin_Head, 移動)
Name |
Value
|
ASName |
Wait
|
EndState |
0
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子1 (Stal_Moriblin_Head, 行動)
Name |
Value
|
ASName |
Wait
|
EndState |
0
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子0 (Priest_Boss_ShadowClone_Real, 後行動_1)
Name |
Value
|
ASName |
BananaEnd
|
EndState |
1
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子0 (Priest_Boss_ShadowClone_Real, 先行動)
Name |
Value
|
ASName |
BowShootAttackStartLoop
|
EndState |
2
|
ChangeableTiming |
0
|
IsIgnoreSame |
False
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子0 (Priest_Boss_ShadowClone_Real, 先行動_1)
Name |
Value
|
ASName |
BananaPreEnd
|
EndState |
1
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子0 (Priest_Boss_ShadowClone_Real, 先行動_2)
Name |
Value
|
ASName |
BananaStart
|
EndState |
1
|
ChangeableTiming |
1
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子1 (Priest_Boss_ShadowClone_Real, ショック)
Name |
Value
|
ASName |
Miss
|
EndState |
1
|
ChangeableTiming |
1
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子1 (Priest_Boss_ShadowClone_Real, 後行動_3)
Name |
Value
|
ASName |
LargeDamageEnd
|
EndState |
1
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子1 (Priest_Boss_ShadowClone_Real, 後行動_6)
Name |
Value
|
ASName |
LargeDamageEnd
|
EndState |
1
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子1 (Priest_Boss_ShadowClone_Real, 行動_0)
Name |
Value
|
ASName |
LargeDamageLoop
|
EndState |
1
|
ChangeableTiming |
2
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子1 (Priest_Boss_ShadowClone_Real, 行動_2)
Name |
Value
|
ASName |
LargeDamageLoop
|
EndState |
1
|
ChangeableTiming |
2
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子1 (Priest_Boss_ShadowClone_Real, 子0)
Name |
Value
|
ASName |
LargeDamageStart
|
EndState |
1
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子1 (Priest_Boss_ShadowClone_Real, 子0_1)
Name |
Value
|
ASName |
LargeDamageStart
|
EndState |
1
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子1 (Priest_Boss_ShadowClone_Real, 第一段階終了_0)
Name |
Value
|
ASName |
LargeDamageStart
|
EndState |
1
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子1 (Priest_Boss_ShadowClone_Real, 第一段階終了_1)
Name |
Value
|
ASName |
LargeDamageLoop
|
EndState |
1
|
ChangeableTiming |
2
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子1 (Priest_Boss_ShadowClone_Real, 第一段階終了_2)
Name |
Value
|
ASName |
FirstPhaseFinishEnd
|
EndState |
1
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子3 (Priest_Boss_ShadowClone_Real, 円陣弓_攻撃_0)
Name |
Value
|
ASName |
BowShootAttackShoot
|
EndState |
1
|
ChangeableTiming |
1
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子3 (Priest_Boss_ShadowClone_Real, 弓矢攻撃)
Name |
Value
|
ASName |
BowShootAttackShoot
|
EndState |
1
|
ChangeableTiming |
1
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
発動 (HeroSoulGift_Goron, Root)
Name |
Value
|
ASName |
Gift
|
EndState |
1
|
ChangeableTiming |
0
|
IsIgnoreSame |
False
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
通常 (BalloonBarrelBomb, AI)
Name |
Value
|
ASName |
Null
|
EndState |
2
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
後行動 (WillBreakBall, 子2)
Name |
Value
|
ASName |
Wait
|
EndState |
0
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子1 (WillBreakBall, 空中)
Name |
Value
|
ASName |
Roll
|
EndState |
0
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子1 (WillBreakBall, 通常)
Name |
Value
|
ASName |
ShaderParam
|
EndState |
0
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
1
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子2 (WillBreakBall, 予兆)
Name |
Value
|
ASName |
Wait
|
EndState |
0
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
先行動 (WillBreakBall, 子2)
Name |
Value
|
ASName |
Appear
|
EndState |
1
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子0 (Assassin_Junior, 焼死アニメ)
Name |
Value
|
ASName |
Burn
|
EndState |
1
|
ChangeableTiming |
2
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子1 (Assassin_Junior, ショック)
Name |
Value
|
ASName |
Miss
|
EndState |
1
|
ChangeableTiming |
1
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子1 (Assassin_Junior, 子0)
Name |
Value
|
ASName |
LargeDamage
|
EndState |
1
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子2 (Assassin_Junior, 先行動)
Name |
Value
|
ASName |
Teleport
|
EndState |
0
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
後行動 (Lynel_Middle, 弓攻撃)
Name |
Value
|
ASName |
ArrowShoot
|
EndState |
1
|
ChangeableTiming |
1
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
1
|
FirstRandomRatio |
0.0
|
後行動 (Lynel_Middle, 弓上空撃ち攻撃)
Name |
Value
|
ASName |
ArrowShootUpper
|
EndState |
1
|
ChangeableTiming |
1
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
1
|
FirstRandomRatio |
0.0
|
後行動 (Lynel_Middle, 武器攻撃上半身振りかぶり)
Name |
Value
|
ASName |
AttackLoop
|
EndState |
0
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
1
|
FirstRandomRatio |
0.0
|
子0 (Lynel_Middle, ブレス2発目上半身)
Name |
Value
|
ASName |
FireBreathLoop
|
EndState |
1
|
ChangeableTiming |
1
|
IsIgnoreSame |
False
|
SeqBank |
0
|
TargetBone |
1
|
FirstRandomRatio |
0.0
|
子0 (Lynel_Middle, ブレス3発目上半身)
Name |
Value
|
ASName |
FireBreathLoop
|
EndState |
1
|
ChangeableTiming |
1
|
IsIgnoreSame |
False
|
SeqBank |
0
|
TargetBone |
1
|
FirstRandomRatio |
0.0
|
子0 (Lynel_Middle, ブレス上半身)
Name |
Value
|
ASName |
FireBreathStart
|
EndState |
1
|
ChangeableTiming |
1
|
IsIgnoreSame |
False
|
SeqBank |
0
|
TargetBone |
1
|
FirstRandomRatio |
0.0
|
子0 (Lynel_Middle, リロード)
Name |
Value
|
ASName |
ArrowReload
|
EndState |
1
|
ChangeableTiming |
1
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
1
|
FirstRandomRatio |
0.0
|
子0 (Lynel_Middle, 音源を眺める)
Name |
Value
|
ASName |
ViewTerror
|
EndState |
0
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
1
|
FirstRandomRatio |
0.0
|
子0 (Lynel_Middle, 弓つがえ待機)
Name |
Value
|
ASName |
ArrowHold
|
EndState |
0
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
1
|
FirstRandomRatio |
0.0
|
子0 (Lynel_Middle, 弓上空撃ちつがえ待機)
Name |
Value
|
ASName |
ArrowHoldUpper
|
EndState |
0
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
1
|
FirstRandomRatio |
0.0
|
子0 (Lynel_Middle, 脅威を眺める)
Name |
Value
|
ASName |
ViewTerror
|
EndState |
0
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
1
|
FirstRandomRatio |
0.0
|
子0 (Lynel_Middle, 斬り付け)
Name |
Value
|
ASName |
RushAttackEnd
|
EndState |
1
|
ChangeableTiming |
0
|
IsIgnoreSame |
False
|
SeqBank |
0
|
TargetBone |
1
|
FirstRandomRatio |
0.0
|
子0 (Lynel_Middle, 上空撃ちリロード)
Name |
Value
|
ASName |
ArrowReloadUpper
|
EndState |
1
|
ChangeableTiming |
1
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
1
|
FirstRandomRatio |
0.0
|
子0 (Lynel_Middle, 城湧き空中)
Name |
Value
|
ASName |
JumpLoop
|
EndState |
0
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
1
|
FirstRandomRatio |
0.0
|
子0 (Lynel_Middle, 正面気づき上半身)
Name |
Value
|
ASName |
WaitStop
|
EndState |
0
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
1
|
FirstRandomRatio |
0.0
|
子0 (Lynel_Middle, 大剣大攻撃上半身)
Name |
Value
|
ASName |
FrontLargeAttackLsword
|
EndState |
0
|
ChangeableTiming |
0
|
IsIgnoreSame |
False
|
SeqBank |
0
|
TargetBone |
1
|
FirstRandomRatio |
0.0
|
子0 (Lynel_Middle, 大剣突進切り斬り付け)
Name |
Value
|
ASName |
DashAttackLswordEnd
|
EndState |
0
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
1
|
FirstRandomRatio |
0.0
|
子0 (Lynel_Middle, 大攻撃上半身)
Name |
Value
|
ASName |
FrontLargeAttack
|
EndState |
0
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
1
|
FirstRandomRatio |
0.0
|
子0 (Lynel_Middle, 武器攻撃上半身)
Name |
Value
|
ASName |
AttackEnd
|
EndState |
1
|
ChangeableTiming |
1
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
1
|
FirstRandomRatio |
0.0
|
子1 (Lynel_Middle, ジャンプ攻撃予備動作)
Name |
Value
|
ASName |
PreJumpAttack
|
EndState |
0
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
1
|
FirstRandomRatio |
0.0
|
子1 (Lynel_Middle, 小剣三連撃)
Name |
Value
|
ASName |
AttackSwordNear2
|
EndState |
0
|
ChangeableTiming |
0
|
IsIgnoreSame |
False
|
SeqBank |
0
|
TargetBone |
1
|
FirstRandomRatio |
0.0
|
子1 (Lynel_Middle, 小剣三連撃ラスト)
Name |
Value
|
ASName |
AttackSwordNear3
|
EndState |
0
|
ChangeableTiming |
0
|
IsIgnoreSame |
False
|
SeqBank |
0
|
TargetBone |
1
|
FirstRandomRatio |
0.0
|
子1 (Lynel_Middle, 小剣三連撃初撃)
Name |
Value
|
ASName |
AttackSwordNear1
|
EndState |
0
|
ChangeableTiming |
0
|
IsIgnoreSame |
False
|
SeqBank |
0
|
TargetBone |
1
|
FirstRandomRatio |
0.0
|
子1 (Lynel_Middle, 大剣連撃)
Name |
Value
|
ASName |
AttackLswordNear2
|
EndState |
0
|
ChangeableTiming |
0
|
IsIgnoreSame |
False
|
SeqBank |
0
|
TargetBone |
1
|
FirstRandomRatio |
0.0
|
子1 (Lynel_Middle, 大剣連撃ラスト)
Name |
Value
|
ASName |
AttackLswordNear3
|
EndState |
0
|
ChangeableTiming |
0
|
IsIgnoreSame |
False
|
SeqBank |
0
|
TargetBone |
1
|
FirstRandomRatio |
0.0
|
子1 (Lynel_Middle, 大剣連撃初撃)
Name |
Value
|
ASName |
AttackLswordNear1
|
EndState |
0
|
ChangeableTiming |
0
|
IsIgnoreSame |
False
|
SeqBank |
0
|
TargetBone |
1
|
FirstRandomRatio |
0.0
|
子1 (Lynel_Middle, 咆哮開始)
Name |
Value
|
ASName |
RoarStart
|
EndState |
0
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
1
|
FirstRandomRatio |
0.0
|
子1 (Lynel_Middle, 咆哮待機)
Name |
Value
|
ASName |
RoarLoop
|
EndState |
0
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
1
|
FirstRandomRatio |
0.0
|
子2 (Lynel_Middle, 弓抜刀)
Name |
Value
|
ASName |
DrawBow
|
EndState |
0
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
1
|
FirstRandomRatio |
0.0
|
子3 (Lynel_Middle, 6足攻撃予備動作後行動)
Name |
Value
|
ASName |
HornAttackStart
|
EndState |
0
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
1
|
FirstRandomRatio |
0.0
|
準備 (Lynel_Middle, 弓戦闘待機)
Name |
Value
|
ASName |
Body_BattleWait
|
EndState |
0
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
1
|
FirstRandomRatio |
0.0
|
上半身 (Lynel_Middle, ブレス終了)
Name |
Value
|
ASName |
FireBreathEnd
|
EndState |
1
|
ChangeableTiming |
1
|
IsIgnoreSame |
False
|
SeqBank |
0
|
TargetBone |
1
|
FirstRandomRatio |
0.0
|
上半身 (Lynel_Middle, 弓警戒)
Name |
Value
|
ASName |
Body_BattleWait
|
EndState |
0
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
1
|
FirstRandomRatio |
0.0
|
上半身 (Lynel_Middle, 城湧き着地)
Name |
Value
|
ASName |
JumpEnd
|
EndState |
0
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
1
|
FirstRandomRatio |
0.0
|
上半身 (Lynel_Middle, 爆弾へブレス)
Name |
Value
|
ASName |
QuickBreath
|
EndState |
1
|
ChangeableTiming |
1
|
IsIgnoreSame |
False
|
SeqBank |
0
|
TargetBone |
1
|
FirstRandomRatio |
0.0
|
上半身 (Lynel_Middle, 咆哮終了)
Name |
Value
|
ASName |
RoarEnd
|
EndState |
0
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
1
|
FirstRandomRatio |
0.0
|
先行動 (Lynel_Middle, 武器攻撃上半身振りかぶり)
Name |
Value
|
ASName |
AttackStart
|
EndState |
1
|
ChangeableTiming |
3
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
1
|
FirstRandomRatio |
0.0
|
戦闘準備 (Lynel_Middle, 弓戦闘待機)
Name |
Value
|
ASName |
Body_BattleWait
|
EndState |
0
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
1
|
FirstRandomRatio |
0.0
|
ダメージ (RemainsWater, 子0)
Name |
Value
|
ASName |
Attack_Damage
|
EndState |
1
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
後行動 (RemainsWater, へたれ中)
Name |
Value
|
ASName |
Attack_Wait
|
EndState |
0
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
攻撃中 (RemainsWater, 子0)
Name |
Value
|
ASName |
Attack_Attack
|
EndState |
0
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子0 (RemainsWater, 遺物戦後ダメージ)
Name |
Value
|
ASName |
Howling_Dungeon
|
EndState |
1
|
ChangeableTiming |
1
|
IsIgnoreSame |
False
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子0 (RemainsWater, 水上ダメージ)
Name |
Value
|
ASName |
Howling
|
EndState |
1
|
ChangeableTiming |
1
|
IsIgnoreSame |
False
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子0 (RemainsWater, 水中ダメージ)
Name |
Value
|
ASName |
Howling_InWater
|
EndState |
1
|
ChangeableTiming |
1
|
IsIgnoreSame |
False
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
生成中 (RemainsWater, 子0)
Name |
Value
|
ASName |
Attack_Generation
|
EndState |
0
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
先行動 (RemainsWater, へたれ中)
Name |
Value
|
ASName |
Attack_Charge
|
EndState |
1
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
待機 (RemainsWater, 遺物戦後)
Name |
Value
|
ASName |
Dungeon_Wait
|
EndState |
0
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
待機 (RemainsWater, 水上待機)
Name |
Value
|
ASName |
OutWater
|
EndState |
0
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
待機 (RemainsWater, 水中待機)
Name |
Value
|
ASName |
InWater
|
EndState |
0
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
中行動 (RemainsWater, へたれ中)
Name |
Value
|
ASName |
Attack_Charge_Ed
|
EndState |
1
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子0 (Assassin_Middle_Azito_DLC, 角度差大)
Name |
Value
|
ASName |
PatrolTurn180
|
EndState |
1
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子0 (Assassin_Middle_Azito_DLC, 気づき共通AS制御)
Name |
Value
|
ASName |
PatrolFind
|
EndState |
1
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子0 (Assassin_Middle_Azito_DLC, 死亡アニメ)
Name |
Value
|
ASName |
EscapeEnd
|
EndState |
1
|
ChangeableTiming |
1
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子0 (Assassin_Middle_Azito_DLC, 焼死アニメ)
Name |
Value
|
ASName |
Burn
|
EndState |
1
|
ChangeableTiming |
2
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子0 (Assassin_Middle_Azito_DLC, 先行動)
Name |
Value
|
ASName |
PatrolItemPreGet
|
EndState |
1
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子0 (Assassin_Middle_Azito_DLC, 不審物取得)
Name |
Value
|
ASName |
PatrolItemGet
|
EndState |
1
|
ChangeableTiming |
1
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子2 (Assassin_Middle_Azito_DLC, 先行動)
Name |
Value
|
ASName |
Teleport
|
EndState |
0
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子0 (Lizalfos_Bone, 子0)
Name |
Value
|
ASName |
JumpAttackEnd
|
EndState |
1
|
ChangeableTiming |
1
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子0 (Lizalfos_Bone, 子0_0)
Name |
Value
|
ASName |
Attack
|
EndState |
1
|
ChangeableTiming |
1
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子0 (Lizalfos_Bone, 焼死アニメ)
Name |
Value
|
ASName |
Burn
|
EndState |
1
|
ChangeableTiming |
2
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子1 (Lizalfos_Bone, 子0)
Name |
Value
|
ASName |
AttackTongue
|
EndState |
1
|
ChangeableTiming |
1
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
1
|
FirstRandomRatio |
0.0
|
ロール前 (Priest_Boss_Giant, 回転あり)
Name |
Value
|
ASName |
StageRotSummonBall
|
EndState |
1
|
ChangeableTiming |
1
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
回転終了待機 (Priest_Boss_Giant, 地形をロール)
Name |
Value
|
ASName |
FloatWait
|
EndState |
0
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
回転終了待機 (Priest_Boss_Giant, 地形回転)
Name |
Value
|
ASName |
FloatWait
|
EndState |
1
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
開始 (Priest_Boss_Giant, 地形回転)
Name |
Value
|
ASName |
StageTurnStart
|
EndState |
1
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
後行動 (Priest_Boss_Giant, 転移)
Name |
Value
|
ASName |
TeleportEnd
|
EndState |
1
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
後行動 (Priest_Boss_Giant, 転移_0)
Name |
Value
|
ASName |
TeleportEnd
|
EndState |
1
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
攻撃 (Priest_Boss_Giant, 先行動)
Name |
Value
|
ASName |
AttackStageTrun
|
EndState |
1
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
行動 (Priest_Boss_Giant, 待機)
Name |
Value
|
ASName |
FloatWait
|
EndState |
1
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
行動 (Priest_Boss_Giant, 待機_1)
Name |
Value
|
ASName |
FloatWait
|
EndState |
1
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子0 (Priest_Boss_Giant, 後行動)
Name |
Value
|
ASName |
ThrowAttackEnd
|
EndState |
1
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子0 (Priest_Boss_Giant, 後行動_0)
Name |
Value
|
ASName |
ThunderStart
|
EndState |
1
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子0 (Priest_Boss_Giant, 攻撃)
Name |
Value
|
ASName |
ThrowAttackLoop
|
EndState |
1
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子0 (Priest_Boss_Giant, 第四段階)
Name |
Value
|
ASName |
LargeDamageStandTransition
|
EndState |
1
|
ChangeableTiming |
1
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子1 (Priest_Boss_Giant, 近距離)
Name |
Value
|
ASName |
StandEyeBeamFoot
|
EndState |
1
|
ChangeableTiming |
0
|
IsIgnoreSame |
False
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子1 (Priest_Boss_Giant, 近距離_0)
Name |
Value
|
ASName |
StandEyeBeamFoot
|
EndState |
1
|
ChangeableTiming |
0
|
IsIgnoreSame |
False
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子1 (Priest_Boss_Giant, 踏みつけ_0)
Name |
Value
|
ASName |
StandEyeBeamFoot
|
EndState |
1
|
ChangeableTiming |
0
|
IsIgnoreSame |
False
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
準備 (Priest_Boss_Giant, 大土遁)
Name |
Value
|
ASName |
FloatWait
|
EndState |
0
|
ChangeableTiming |
1
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
先行動 (Priest_Boss_Giant, 子0)
Name |
Value
|
ASName |
StandEyeBeamStart
|
EndState |
1
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
先行動 (Priest_Boss_Giant, 準備完了待ち)
Name |
Value
|
ASName |
ThrowAttackStart
|
EndState |
1
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
先行動 (Priest_Boss_Giant, 準備完了待ち_0)
Name |
Value
|
ASName |
CallCloneStart
|
EndState |
1
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
先行動 (Priest_Boss_Giant, 速攻照準)
Name |
Value
|
ASName |
StandEyeBeamStart
|
EndState |
1
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
先行動 (Priest_Boss_Giant, 転移)
Name |
Value
|
ASName |
TeleportStart
|
EndState |
1
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
先行動 (Priest_Boss_Giant, 転移_0)
Name |
Value
|
ASName |
TeleportStart
|
EndState |
1
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
待機 (Priest_Boss_Giant, 遠距離_0)
Name |
Value
|
ASName |
Wait
|
EndState |
1
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
待機 (Priest_Boss_Giant, 後行動_0)
Name |
Value
|
ASName |
ThrowAttackWaitLoop
|
EndState |
1
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
待機 (Priest_Boss_Giant, 子0_0)
Name |
Value
|
ASName |
StandEyeBeamLoop
|
EndState |
1
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
浮遊ふらつき (Priest_Boss_Giant, ふっとび)
Name |
Value
|
ASName |
FlySmallDamage
|
EndState |
1
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
復帰 (Priest_Boss_Giant, 子0)
Name |
Value
|
ASName |
LargeDamageDownEnd
|
EndState |
1
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
落下 (Priest_Boss_Giant, 子0)
Name |
Value
|
ASName |
LargeDamageFallLoop
|
EndState |
0
|
ChangeableTiming |
1
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
落下 (Priest_Boss_Giant, 子0_0)
Name |
Value
|
ASName |
LargeDamageFallLoop
|
EndState |
0
|
ChangeableTiming |
1
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
例外待機 (Priest_Boss_Giant, 回転なし)
Name |
Value
|
ASName |
FloatWait
|
EndState |
1
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
行動 (Moriblin_Blue, 子0)
Name |
Value
|
ASName |
LargeDoubleAttackWalk
|
EndState |
1
|
ChangeableTiming |
2
|
IsIgnoreSame |
False
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子0 (Moriblin_Blue, モリブリンダンス)
Name |
Value
|
ASName |
Dance
|
EndState |
0
|
ChangeableTiming |
2
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子0 (Moriblin_Blue, 向き直り)
Name |
Value
|
ASName |
ListenStart
|
EndState |
0
|
ChangeableTiming |
3
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子0 (Moriblin_Blue, 行動)
Name |
Value
|
ASName |
DriveAway
|
EndState |
0
|
ChangeableTiming |
2
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子0 (Moriblin_Blue, 座りアニメ)
Name |
Value
|
ASName |
Squat
|
EndState |
0
|
ChangeableTiming |
3
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子0 (Moriblin_Blue, 焼死アニメ)
Name |
Value
|
ASName |
Burn
|
EndState |
1
|
ChangeableTiming |
2
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子0 (Moriblin_Blue, 先行動)
Name |
Value
|
ASName |
EatMeat
|
EndState |
1
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.4
|
子0 (Moriblin_Blue, 薙ぎ払い攻撃)
Name |
Value
|
ASName |
LargeDoubleAttackWalk
|
EndState |
0
|
ChangeableTiming |
2
|
IsIgnoreSame |
False
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子0 (Moriblin_Blue, 立ち話発話)
Name |
Value
|
ASName |
StandTalk
|
EndState |
1
|
ChangeableTiming |
2
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子0 (Moriblin_Blue, 話す)
Name |
Value
|
ASName |
Talk
|
EndState |
1
|
ChangeableTiming |
2
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子0 (Chuchu_Middle, 空中湧きだし落下)
Name |
Value
|
ASName |
AppearInAir
|
EndState |
0
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子1 (Chuchu_Middle, アイス後行動)
Name |
Value
|
ASName |
AttackToDownShader
|
EndState |
2
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
1
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子1 (Chuchu_Middle, ケミカル鎮静化)
Name |
Value
|
ASName |
AttackToDownShader
|
EndState |
1
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
1
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子1 (Chuchu_Middle, ケミカル復活)
Name |
Value
|
ASName |
DownRecoverShader
|
EndState |
1
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
1
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子1 (Chuchu_Middle, ダメージシェーダ再生)
Name |
Value
|
ASName |
DamageShader
|
EndState |
2
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
1
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子1 (Chuchu_Middle, ダメージ後ケミカル鎮静化)
Name |
Value
|
ASName |
DamageToDownShader
|
EndState |
1
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
1
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子2 (Chuchu_Middle, エレキ放出攻撃)
Name |
Value
|
ASName |
AttackToDownShader
|
EndState |
2
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
1
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子2 (Chuchu_Middle, ケミカル鎮静待機)
Name |
Value
|
ASName |
ChemicalDownShader
|
EndState |
0
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
1
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子2 (Chuchu_Middle, ケミカル放射死亡)
Name |
Value
|
ASName |
ChemicalEmitDieShader
|
EndState |
0
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
1
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
行動 (Stal_Moriblin_Bone, 子0)
Name |
Value
|
ASName |
LargeDoubleAttackWalk
|
EndState |
1
|
ChangeableTiming |
2
|
IsIgnoreSame |
False
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子0 (Stal_Moriblin_Bone, 行動)
Name |
Value
|
ASName |
DriveAway
|
EndState |
0
|
ChangeableTiming |
2
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子0 (Stal_Moriblin_Bone, 焼死アニメ)
Name |
Value
|
ASName |
Burn
|
EndState |
1
|
ChangeableTiming |
2
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子0 (Stal_Moriblin_Bone, 薙ぎ払い攻撃)
Name |
Value
|
ASName |
LargeDoubleAttackWalk
|
EndState |
0
|
ChangeableTiming |
2
|
IsIgnoreSame |
False
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子1 (Stal_Moriblin_Bone, 待機)
Name |
Value
|
ASName |
Noise
|
EndState |
1
|
ChangeableTiming |
1
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.05
|
子1 (Enemy_Ganon, 攻撃)
Name |
Value
|
ASName |
Attack_Wave
|
EndState |
1
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子1 (Enemy_Ganon, 準備)
Name |
Value
|
ASName |
Attack_Chemical_Wind_Up
|
EndState |
0
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
通常 (BarrelBomb, AI)
Name |
Value
|
ASName |
Null
|
EndState |
2
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
Root (DgnObj_DLC_GondolaRail_A_01)
Name |
Value
|
ASName |
Move
|
EndState |
0
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
後行動 (Lynel, 弓攻撃)
Name |
Value
|
ASName |
ArrowShoot
|
EndState |
1
|
ChangeableTiming |
1
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
1
|
FirstRandomRatio |
0.0
|
後行動 (Lynel, 弓上空撃ち攻撃)
Name |
Value
|
ASName |
ArrowShootUpper
|
EndState |
1
|
ChangeableTiming |
1
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
1
|
FirstRandomRatio |
0.0
|
後行動 (Lynel, 武器攻撃上半身振りかぶり)
Name |
Value
|
ASName |
AttackLoop
|
EndState |
0
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
1
|
FirstRandomRatio |
0.0
|
子0 (Lynel, ブレス2発目上半身)
Name |
Value
|
ASName |
FireBreathLoop
|
EndState |
1
|
ChangeableTiming |
1
|
IsIgnoreSame |
False
|
SeqBank |
0
|
TargetBone |
1
|
FirstRandomRatio |
0.0
|
子0 (Lynel, ブレス3発目上半身)
Name |
Value
|
ASName |
FireBreathLoop
|
EndState |
1
|
ChangeableTiming |
1
|
IsIgnoreSame |
False
|
SeqBank |
0
|
TargetBone |
1
|
FirstRandomRatio |
0.0
|
子0 (Lynel, ブレス上半身)
Name |
Value
|
ASName |
FireBreathStart
|
EndState |
1
|
ChangeableTiming |
1
|
IsIgnoreSame |
False
|
SeqBank |
0
|
TargetBone |
1
|
FirstRandomRatio |
0.0
|
子0 (Lynel, リロード)
Name |
Value
|
ASName |
ArrowReload
|
EndState |
1
|
ChangeableTiming |
1
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
1
|
FirstRandomRatio |
0.0
|
子0 (Lynel, 音源を眺める)
Name |
Value
|
ASName |
ViewTerror
|
EndState |
0
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
1
|
FirstRandomRatio |
0.0
|
子0 (Lynel, 弓つがえ待機)
Name |
Value
|
ASName |
ArrowHold
|
EndState |
0
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
1
|
FirstRandomRatio |
0.0
|
子0 (Lynel, 弓上空撃ちつがえ待機)
Name |
Value
|
ASName |
ArrowHoldUpper
|
EndState |
0
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
1
|
FirstRandomRatio |
0.0
|
子0 (Lynel, 脅威を眺める)
Name |
Value
|
ASName |
ViewTerror
|
EndState |
0
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
1
|
FirstRandomRatio |
0.0
|
子0 (Lynel, 斬り付け)
Name |
Value
|
ASName |
RushAttackEnd
|
EndState |
1
|
ChangeableTiming |
0
|
IsIgnoreSame |
False
|
SeqBank |
0
|
TargetBone |
1
|
FirstRandomRatio |
0.0
|
子0 (Lynel, 上空撃ちリロード)
Name |
Value
|
ASName |
ArrowReloadUpper
|
EndState |
1
|
ChangeableTiming |
1
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
1
|
FirstRandomRatio |
0.0
|
子0 (Lynel, 城湧き空中)
Name |
Value
|
ASName |
JumpLoop
|
EndState |
0
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
1
|
FirstRandomRatio |
0.0
|
子0 (Lynel, 正面気づき上半身)
Name |
Value
|
ASName |
WaitStop
|
EndState |
0
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
1
|
FirstRandomRatio |
0.0
|
子0 (Lynel, 大剣大攻撃上半身)
Name |
Value
|
ASName |
FrontLargeAttackLsword
|
EndState |
0
|
ChangeableTiming |
0
|
IsIgnoreSame |
False
|
SeqBank |
0
|
TargetBone |
1
|
FirstRandomRatio |
0.0
|
子0 (Lynel, 大剣突進切り斬り付け)
Name |
Value
|
ASName |
DashAttackLswordEnd
|
EndState |
0
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
1
|
FirstRandomRatio |
0.0
|
子0 (Lynel, 大攻撃上半身)
Name |
Value
|
ASName |
FrontLargeAttack
|
EndState |
0
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
1
|
FirstRandomRatio |
0.0
|
子0 (Lynel, 武器攻撃上半身)
Name |
Value
|
ASName |
AttackEnd
|
EndState |
1
|
ChangeableTiming |
1
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
1
|
FirstRandomRatio |
0.0
|
子1 (Lynel, ジャンプ攻撃予備動作)
Name |
Value
|
ASName |
PreJumpAttack
|
EndState |
0
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
1
|
FirstRandomRatio |
0.0
|
子1 (Lynel, 小剣三連撃)
Name |
Value
|
ASName |
AttackSwordNear2
|
EndState |
0
|
ChangeableTiming |
0
|
IsIgnoreSame |
False
|
SeqBank |
0
|
TargetBone |
1
|
FirstRandomRatio |
0.0
|
子1 (Lynel, 小剣三連撃ラスト)
Name |
Value
|
ASName |
AttackSwordNear3
|
EndState |
0
|
ChangeableTiming |
0
|
IsIgnoreSame |
False
|
SeqBank |
0
|
TargetBone |
1
|
FirstRandomRatio |
0.0
|
子1 (Lynel, 小剣三連撃初撃)
Name |
Value
|
ASName |
AttackSwordNear1
|
EndState |
0
|
ChangeableTiming |
0
|
IsIgnoreSame |
False
|
SeqBank |
0
|
TargetBone |
1
|
FirstRandomRatio |
0.0
|
子1 (Lynel, 大剣連撃)
Name |
Value
|
ASName |
AttackLswordNear2
|
EndState |
0
|
ChangeableTiming |
0
|
IsIgnoreSame |
False
|
SeqBank |
0
|
TargetBone |
1
|
FirstRandomRatio |
0.0
|
子1 (Lynel, 大剣連撃ラスト)
Name |
Value
|
ASName |
AttackLswordNear3
|
EndState |
0
|
ChangeableTiming |
0
|
IsIgnoreSame |
False
|
SeqBank |
0
|
TargetBone |
1
|
FirstRandomRatio |
0.0
|
子1 (Lynel, 大剣連撃初撃)
Name |
Value
|
ASName |
AttackLswordNear1
|
EndState |
0
|
ChangeableTiming |
0
|
IsIgnoreSame |
False
|
SeqBank |
0
|
TargetBone |
1
|
FirstRandomRatio |
0.0
|
子1 (Lynel, 咆哮開始)
Name |
Value
|
ASName |
RoarStart
|
EndState |
0
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
1
|
FirstRandomRatio |
0.0
|
子1 (Lynel, 咆哮待機)
Name |
Value
|
ASName |
RoarLoop
|
EndState |
0
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
1
|
FirstRandomRatio |
0.0
|
子2 (Lynel, 弓抜刀)
Name |
Value
|
ASName |
DrawBow
|
EndState |
0
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
1
|
FirstRandomRatio |
0.0
|
子3 (Lynel, 6足攻撃予備動作後行動)
Name |
Value
|
ASName |
HornAttackStart
|
EndState |
0
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
1
|
FirstRandomRatio |
0.0
|
準備 (Lynel, 弓戦闘待機)
Name |
Value
|
ASName |
Body_BattleWait
|
EndState |
0
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
1
|
FirstRandomRatio |
0.0
|
上半身 (Lynel, ブレス終了)
Name |
Value
|
ASName |
FireBreathEnd
|
EndState |
1
|
ChangeableTiming |
1
|
IsIgnoreSame |
False
|
SeqBank |
0
|
TargetBone |
1
|
FirstRandomRatio |
0.0
|
上半身 (Lynel, 弓警戒)
Name |
Value
|
ASName |
Body_BattleWait
|
EndState |
0
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
1
|
FirstRandomRatio |
0.0
|
上半身 (Lynel, 城湧き着地)
Name |
Value
|
ASName |
JumpEnd
|
EndState |
0
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
1
|
FirstRandomRatio |
0.0
|
上半身 (Lynel, 爆弾へブレス)
Name |
Value
|
ASName |
QuickBreath
|
EndState |
1
|
ChangeableTiming |
1
|
IsIgnoreSame |
False
|
SeqBank |
0
|
TargetBone |
1
|
FirstRandomRatio |
0.0
|
上半身 (Lynel, 咆哮終了)
Name |
Value
|
ASName |
RoarEnd
|
EndState |
0
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
1
|
FirstRandomRatio |
0.0
|
先行動 (Lynel, 武器攻撃上半身振りかぶり)
Name |
Value
|
ASName |
AttackStart
|
EndState |
1
|
ChangeableTiming |
3
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
1
|
FirstRandomRatio |
0.0
|
戦闘準備 (Lynel, 弓戦闘待機)
Name |
Value
|
ASName |
Body_BattleWait
|
EndState |
0
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
1
|
FirstRandomRatio |
0.0
|
子0 (Octarock_Stone, ガード終了)
Name |
Value
|
ASName |
HideLookGuardEnd
|
EndState |
1
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子0 (Octarock_Stone, 通常)
Name |
Value
|
ASName |
HideLookWait
|
EndState |
0
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子0 (Octarock_Stone, 吐き出しオクタ砲)
Name |
Value
|
ASName |
HideLookAttack
|
EndState |
1
|
ChangeableTiming |
3
|
IsIgnoreSame |
False
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子0 (Octarock_Stone, 爆弾岩オクタ砲)
Name |
Value
|
ASName |
HideLookAttack
|
EndState |
1
|
ChangeableTiming |
3
|
IsIgnoreSame |
False
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子1 (Octarock_Stone, アイテムスワップアニメ)
Name |
Value
|
ASName |
VacuumMogMog
|
EndState |
0
|
ChangeableTiming |
2
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子1 (Octarock_Stone, アイテムスワップディレイ)
Name |
Value
|
ASName |
VacuumMogMog
|
EndState |
0
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子2 (Octarock_Stone, 爆弾もぐもぐ)
Name |
Value
|
ASName |
VacuumMogMog
|
EndState |
0
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子1 (Guardian_Mini_Practice, 腕ASL)
Name |
Value
|
ASName |
Wait
|
EndState |
0
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
1
|
FirstRandomRatio |
0.0
|
子2 (Guardian_Mini_Practice, 腕ASB)
Name |
Value
|
ASName |
Wait
|
EndState |
0
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
2
|
FirstRandomRatio |
0.0
|
子3 (Guardian_Mini_Practice, 攻撃ASH)
Name |
Value
|
ASName |
AttackH
|
EndState |
1
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子3 (Guardian_Mini_Practice, 攻撃ASV)
Name |
Value
|
ASName |
AttackV
|
EndState |
1
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子0 (Chuchu_Senior, 空中湧きだし落下)
Name |
Value
|
ASName |
AppearInAir
|
EndState |
0
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子1 (Chuchu_Senior, アイス後行動)
Name |
Value
|
ASName |
AttackToDownShader
|
EndState |
2
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
1
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子1 (Chuchu_Senior, ケミカル鎮静化)
Name |
Value
|
ASName |
AttackToDownShader
|
EndState |
1
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
1
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子1 (Chuchu_Senior, ケミカル復活)
Name |
Value
|
ASName |
DownRecoverShader
|
EndState |
1
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
1
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子1 (Chuchu_Senior, ダメージシェーダ再生)
Name |
Value
|
ASName |
DamageShader
|
EndState |
2
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
1
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子1 (Chuchu_Senior, ダメージ後ケミカル鎮静化)
Name |
Value
|
ASName |
DamageToDownShader
|
EndState |
1
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
1
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子2 (Chuchu_Senior, エレキ放出攻撃)
Name |
Value
|
ASName |
AttackToDownShader
|
EndState |
2
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
1
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子2 (Chuchu_Senior, ケミカル鎮静待機)
Name |
Value
|
ASName |
ChemicalDownShader
|
EndState |
0
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
1
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子2 (Chuchu_Senior, ケミカル放射死亡)
Name |
Value
|
ASName |
ChemicalEmitDieShader
|
EndState |
0
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
1
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子0 (Lizalfos_Senior, リザルフォスダンス)
Name |
Value
|
ASName |
Dance
|
EndState |
1
|
ChangeableTiming |
2
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子0 (Lizalfos_Senior, 向き直り)
Name |
Value
|
ASName |
ListenStart
|
EndState |
1
|
ChangeableTiming |
3
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子0 (Lizalfos_Senior, 座りアニメ)
Name |
Value
|
ASName |
Squat
|
EndState |
0
|
ChangeableTiming |
3
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子0 (Lizalfos_Senior, 子0_0)
Name |
Value
|
ASName |
Attack
|
EndState |
1
|
ChangeableTiming |
1
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子0 (Lizalfos_Senior, 焼死アニメ)
Name |
Value
|
ASName |
Burn
|
EndState |
1
|
ChangeableTiming |
2
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子0 (Lizalfos_Senior, 食事)
Name |
Value
|
ASName |
EatMeat
|
EndState |
1
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.4
|
子0 (Lizalfos_Senior, 立ち話発話)
Name |
Value
|
ASName |
StandTalk
|
EndState |
1
|
ChangeableTiming |
2
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子0 (Lizalfos_Senior, 話す)
Name |
Value
|
ASName |
Talk
|
EndState |
1
|
ChangeableTiming |
2
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
空中 (PriestBossShadowCloneBullet, 投擲)
Name |
Value
|
ASName |
CallCloneKickLoop
|
EndState |
0
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子0 (PriestBossShadowCloneBullet, 待機_1)
Name |
Value
|
ASName |
CloneThrowLoop
|
EndState |
0
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子2 (Golem_Little_Ice, 小ダメージ)
Name |
Value
|
ASName |
Lifted
|
EndState |
0
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
仮の姿 (MasterSwordRoot, 子1)
Name |
Value
|
ASName |
OffTrueForm
|
EndState |
0
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
1
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子0 (MasterSwordRoot, 真の姿)
Name |
Value
|
ASName |
OnTrueForm
|
EndState |
0
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
1
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子0 (Assassin_Junior_Shooter, 回転攻撃)
Name |
Value
|
ASName |
FrontAttackStart
|
EndState |
2
|
ChangeableTiming |
0
|
IsIgnoreSame |
False
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子0 (Assassin_Junior_Shooter, 後退回転攻撃)
Name |
Value
|
ASName |
FrontAttackStart
|
EndState |
2
|
ChangeableTiming |
0
|
IsIgnoreSame |
False
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子0 (Assassin_Junior_Shooter, 焼死アニメ)
Name |
Value
|
ASName |
Burn
|
EndState |
1
|
ChangeableTiming |
2
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子1 (Assassin_Junior_Shooter, ショック)
Name |
Value
|
ASName |
Miss
|
EndState |
1
|
ChangeableTiming |
1
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子1 (Assassin_Junior_Shooter, 子0)
Name |
Value
|
ASName |
LargeDamage
|
EndState |
1
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子2 (Assassin_Junior_Shooter, 先行動)
Name |
Value
|
ASName |
TeleportAttackStart
|
EndState |
0
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子3 (Assassin_Junior_Shooter, 空中)
Name |
Value
|
ASName |
FrontAttackShoot
|
EndState |
2
|
ChangeableTiming |
1
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子0 (Assassin_Junior_Azito_Shooter, 後退回転攻撃)
Name |
Value
|
ASName |
FrontAttackStart
|
EndState |
2
|
ChangeableTiming |
0
|
IsIgnoreSame |
False
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子0 (Assassin_Junior_Azito_Shooter, 焼死アニメ)
Name |
Value
|
ASName |
Burn
|
EndState |
1
|
ChangeableTiming |
2
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子1 (Assassin_Junior_Azito_Shooter, ショック)
Name |
Value
|
ASName |
Miss
|
EndState |
1
|
ChangeableTiming |
1
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子1 (Assassin_Junior_Azito_Shooter, 子0)
Name |
Value
|
ASName |
LargeDamage
|
EndState |
1
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子2 (Assassin_Junior_Azito_Shooter, 先行動)
Name |
Value
|
ASName |
TeleportAttackStart
|
EndState |
0
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子3 (Assassin_Junior_Azito_Shooter, 空中)
Name |
Value
|
ASName |
FrontAttackShoot
|
EndState |
2
|
ChangeableTiming |
1
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子2 (Golem_Little_Fire, 小ダメージ)
Name |
Value
|
ASName |
Lifted
|
EndState |
0
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子1 (Stal_Bokoblin_Head, 移動)
Name |
Value
|
ASName |
Wait
|
EndState |
0
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子1 (Stal_Bokoblin_Head, 行動)
Name |
Value
|
ASName |
Wait
|
EndState |
0
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子0 (Lizalfos_Middle, リザルフォスダンス)
Name |
Value
|
ASName |
Dance
|
EndState |
1
|
ChangeableTiming |
2
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子0 (Lizalfos_Middle, 向き直り)
Name |
Value
|
ASName |
ListenStart
|
EndState |
1
|
ChangeableTiming |
3
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子0 (Lizalfos_Middle, 座りアニメ)
Name |
Value
|
ASName |
Squat
|
EndState |
0
|
ChangeableTiming |
3
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子0 (Lizalfos_Middle, 子0)
Name |
Value
|
ASName |
JumpAttackEnd
|
EndState |
1
|
ChangeableTiming |
1
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子0 (Lizalfos_Middle, 子0_0)
Name |
Value
|
ASName |
Attack
|
EndState |
1
|
ChangeableTiming |
1
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子0 (Lizalfos_Middle, 焼死アニメ)
Name |
Value
|
ASName |
Burn
|
EndState |
1
|
ChangeableTiming |
2
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子0 (Lizalfos_Middle, 食事)
Name |
Value
|
ASName |
EatMeat
|
EndState |
1
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.4
|
子0 (Lizalfos_Middle, 立ち話発話)
Name |
Value
|
ASName |
StandTalk
|
EndState |
1
|
ChangeableTiming |
2
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子0 (Lizalfos_Middle, 話す)
Name |
Value
|
ASName |
Talk
|
EndState |
1
|
ChangeableTiming |
2
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子1 (Lizalfos_Middle, 子0)
Name |
Value
|
ASName |
AttackTongue
|
EndState |
1
|
ChangeableTiming |
1
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
1
|
FirstRandomRatio |
0.0
|
子0 (Lizalfos_Ice, リザルフォスダンス)
Name |
Value
|
ASName |
Dance
|
EndState |
1
|
ChangeableTiming |
2
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子0 (Lizalfos_Ice, 向き直り)
Name |
Value
|
ASName |
ListenStart
|
EndState |
1
|
ChangeableTiming |
3
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子0 (Lizalfos_Ice, 座りアニメ)
Name |
Value
|
ASName |
Squat
|
EndState |
0
|
ChangeableTiming |
3
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子0 (Lizalfos_Ice, 子0)
Name |
Value
|
ASName |
JumpAttackEnd
|
EndState |
1
|
ChangeableTiming |
1
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子0 (Lizalfos_Ice, 子0_0)
Name |
Value
|
ASName |
Attack
|
EndState |
1
|
ChangeableTiming |
1
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子0 (Lizalfos_Ice, 焼死アニメ)
Name |
Value
|
ASName |
Burn
|
EndState |
1
|
ChangeableTiming |
2
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子0 (Lizalfos_Ice, 食事)
Name |
Value
|
ASName |
EatMeat
|
EndState |
1
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.4
|
子0 (Lizalfos_Ice, 立ち話発話)
Name |
Value
|
ASName |
StandTalk
|
EndState |
1
|
ChangeableTiming |
2
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子0 (Lizalfos_Ice, 話す)
Name |
Value
|
ASName |
Talk
|
EndState |
1
|
ChangeableTiming |
2
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子1 (Lizalfos_Ice, 子0)
Name |
Value
|
ASName |
AttackTongue
|
EndState |
1
|
ChangeableTiming |
1
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
1
|
FirstRandomRatio |
0.0
|
子1 (Stal_Giant_Eye, 移動)
Name |
Value
|
ASName |
Wait
|
EndState |
0
|
ChangeableTiming |
0
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子1 (Stal_Giant_Eye, 行動)
Name |
Value
|
ASName |
Return
|
EndState |
0
|
ChangeableTiming |
0
|
IsIgnoreSame |
False
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子2 (Heron, 逃走前)
Name |
Value
|
ASName |
BeforeFly
|
EndState |
1
|
ChangeableTiming |
1
|
IsIgnoreSame |
True
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|