From ZeldaMods (Breath of the Wild)
Revision as of 17:59, 14 October 2018 by imported>Leoetlino
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ForkASHoldLegTurnAI definition |
---|
Type |
Action |
---|
Contents
- 1 StaticInstParams
- 2 DynamicInstParams
- 3 Derived definitions
- 3.1 子1 (Lynel_Senior, ブレス下半身)
- 3.2 子1 (Lynel_Senior, 大剣突進切り先行動)
- 3.3 子1 (Lynel_Senior, 突進切り予備動作)
- 3.4 子2 (Lynel_Senior, 6足攻撃予備動作後行動)
- 3.5 子2 (Lynel_Senior, ジャンプ攻撃予備動作)
- 3.6 子1 (Lynel_Middle, ブレス下半身)
- 3.7 子1 (Lynel_Middle, 大剣突進切り先行動)
- 3.8 子1 (Lynel_Middle, 突進切り予備動作)
- 3.9 子2 (Lynel_Middle, 6足攻撃予備動作後行動)
- 3.10 子2 (Lynel_Middle, ジャンプ攻撃予備動作)
- 3.11 子1 (Lynel, ブレス下半身)
- 3.12 子1 (Lynel, 大剣突進切り先行動)
- 3.13 子1 (Lynel, 突進切り予備動作)
- 3.14 子2 (Lynel, 6足攻撃予備動作後行動)
- 3.15 子2 (Lynel, ジャンプ攻撃予備動作)
StaticInstParams
Name |
Type |
Default value |
Description
|
RotSpeed |
Float |
|
|
StopSpeedRatio |
Float |
|
|
StopRotSpeedRatio |
Float |
|
|
RotBaseBoneName |
String |
|
|
IsFixBoneWithGround |
Bool |
|
|
TargetPosNoUpdateArea |
Float |
|
|
DynamicInstParams
Name |
Type |
Default value |
Description
|
TargetPos |
Vec3 |
|
|
Derived definitions
子1 (Lynel_Senior, ブレス下半身)
Name |
Value
|
RotSpeed |
0.349066
|
StopSpeedRatio |
0.5
|
StopRotSpeedRatio |
0.5
|
RotBaseBoneName |
Spine_1
|
IsFixBoneWithGround |
False
|
TargetPosNoUpdateArea |
2.3
|
子1 (Lynel_Senior, 大剣突進切り先行動)
Name |
Value
|
RotSpeed |
0.174533
|
StopSpeedRatio |
0.5
|
StopRotSpeedRatio |
0.5
|
RotBaseBoneName |
Ankle_R
|
IsFixBoneWithGround |
False
|
TargetPosNoUpdateArea |
2.3
|
子1 (Lynel_Senior, 突進切り予備動作)
Name |
Value
|
RotSpeed |
0.174533
|
StopSpeedRatio |
0.5
|
StopRotSpeedRatio |
0.5
|
RotBaseBoneName |
Ankle_R
|
IsFixBoneWithGround |
False
|
TargetPosNoUpdateArea |
2.3
|
子2 (Lynel_Senior, 6足攻撃予備動作後行動)
Name |
Value
|
RotSpeed |
0.174533
|
StopSpeedRatio |
0.5
|
StopRotSpeedRatio |
0.5
|
RotBaseBoneName |
Ankle_R
|
IsFixBoneWithGround |
False
|
TargetPosNoUpdateArea |
2.3
|
子2 (Lynel_Senior, ジャンプ攻撃予備動作)
Name |
Value
|
RotSpeed |
0.174533
|
StopSpeedRatio |
0.5
|
StopRotSpeedRatio |
0.5
|
RotBaseBoneName |
Waist
|
IsFixBoneWithGround |
False
|
TargetPosNoUpdateArea |
2.3
|
子1 (Lynel_Middle, ブレス下半身)
Name |
Value
|
RotSpeed |
0.349066
|
StopSpeedRatio |
0.5
|
StopRotSpeedRatio |
0.5
|
RotBaseBoneName |
Spine_1
|
IsFixBoneWithGround |
False
|
TargetPosNoUpdateArea |
2.3
|
子1 (Lynel_Middle, 大剣突進切り先行動)
Name |
Value
|
RotSpeed |
0.174533
|
StopSpeedRatio |
0.5
|
StopRotSpeedRatio |
0.5
|
RotBaseBoneName |
Ankle_R
|
IsFixBoneWithGround |
False
|
TargetPosNoUpdateArea |
2.3
|
子1 (Lynel_Middle, 突進切り予備動作)
Name |
Value
|
RotSpeed |
0.174533
|
StopSpeedRatio |
0.5
|
StopRotSpeedRatio |
0.5
|
RotBaseBoneName |
Ankle_R
|
IsFixBoneWithGround |
False
|
TargetPosNoUpdateArea |
2.3
|
子2 (Lynel_Middle, 6足攻撃予備動作後行動)
Name |
Value
|
RotSpeed |
0.174533
|
StopSpeedRatio |
0.5
|
StopRotSpeedRatio |
0.5
|
RotBaseBoneName |
Ankle_R
|
IsFixBoneWithGround |
False
|
TargetPosNoUpdateArea |
2.3
|
子2 (Lynel_Middle, ジャンプ攻撃予備動作)
Name |
Value
|
RotSpeed |
0.174533
|
StopSpeedRatio |
0.5
|
StopRotSpeedRatio |
0.5
|
RotBaseBoneName |
Waist
|
IsFixBoneWithGround |
False
|
TargetPosNoUpdateArea |
2.3
|
子1 (Lynel, ブレス下半身)
Name |
Value
|
RotSpeed |
0.349066
|
StopSpeedRatio |
0.5
|
StopRotSpeedRatio |
0.5
|
RotBaseBoneName |
Spine_1
|
IsFixBoneWithGround |
False
|
TargetPosNoUpdateArea |
2.3
|
子1 (Lynel, 大剣突進切り先行動)
Name |
Value
|
RotSpeed |
0.174533
|
StopSpeedRatio |
0.5
|
StopRotSpeedRatio |
0.5
|
RotBaseBoneName |
Ankle_R
|
IsFixBoneWithGround |
False
|
TargetPosNoUpdateArea |
2.3
|
子1 (Lynel, 突進切り予備動作)
Name |
Value
|
RotSpeed |
0.174533
|
StopSpeedRatio |
0.5
|
StopRotSpeedRatio |
0.5
|
RotBaseBoneName |
Ankle_R
|
IsFixBoneWithGround |
False
|
TargetPosNoUpdateArea |
2.3
|
子2 (Lynel, 6足攻撃予備動作後行動)
Name |
Value
|
RotSpeed |
0.174533
|
StopSpeedRatio |
0.5
|
StopRotSpeedRatio |
0.5
|
RotBaseBoneName |
Ankle_R
|
IsFixBoneWithGround |
False
|
TargetPosNoUpdateArea |
2.3
|
子2 (Lynel, ジャンプ攻撃予備動作)
Name |
Value
|
RotSpeed |
0.174533
|
StopSpeedRatio |
0.5
|
StopRotSpeedRatio |
0.5
|
RotBaseBoneName |
Waist
|
IsFixBoneWithGround |
False
|
TargetPosNoUpdateArea |
2.3
|