AIDef:Action/ForkAnimalASPlay

From ZeldaMods (Breath of the Wild)
Revision as of 17:59, 14 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0)
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ForkAnimalASPlay
AI definition
Type Action

StaticInstParams

Name Type Default value Description
ASKeyName String
AllowChangeableFrame Int
IsIgnoreSameAS Bool
SelectNextGearType Int
SelectNextGear Int


Derived definitions

音反応 (ForestGiant_Middle, 子1)

Name Value
ASKeyName ShallowSleep
AllowChangeableFrame 20
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

子0 (ForestGiant_Middle, 水中ターン)

Name Value
ASKeyName FloatWait
AllowChangeableFrame 0
IsIgnoreSameAS True
SelectNextGearType 1
SelectNextGear -1

子0 (ForestGiant_Middle, 水中ナビ移動)

Name Value
ASKeyName Swim
AllowChangeableFrame 0
IsIgnoreSameAS True
SelectNextGearType 1
SelectNextGear -1

子0 (ForestGiant_Middle, 水中ナビ移動見まわす)

Name Value
ASKeyName FloatWait
AllowChangeableFrame 0
IsIgnoreSameAS True
SelectNextGearType 1
SelectNextGear -1

子0 (ForestGiant_Middle, 水中ナビ直進)

Name Value
ASKeyName Swim
AllowChangeableFrame 0
IsIgnoreSameAS True
SelectNextGearType 1
SelectNextGear -1

子0 (ForestGiant_Middle, 水中プレイヤー気づき)

Name Value
ASKeyName FloatWait
AllowChangeableFrame 0
IsIgnoreSameAS True
SelectNextGearType 1
SelectNextGear -1

子0 (ForestGiant_Middle, 水中見失い)

Name Value
ASKeyName FloatWait
AllowChangeableFrame 0
IsIgnoreSameAS True
SelectNextGearType 1
SelectNextGear -1

子0 (ForestGiant_Middle, 水中待機)

Name Value
ASKeyName FloatWait
AllowChangeableFrame 0
IsIgnoreSameAS True
SelectNextGearType 1
SelectNextGear -1

子0 (ForestGiant_Middle, 水中怒り)

Name Value
ASKeyName FloatWait
AllowChangeableFrame 0
IsIgnoreSameAS True
SelectNextGearType 1
SelectNextGear -1

睡眠 (ForestGiant_Middle, 子1)

Name Value
ASKeyName Sleep
AllowChangeableFrame -1
IsIgnoreSameAS True
SelectNextGearType 1
SelectNextGear -1

音反応 (ForestGiant_Senior, 子1)

Name Value
ASKeyName ShallowSleep
AllowChangeableFrame 20
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

子0 (ForestGiant_Senior, 水中ターン)

Name Value
ASKeyName FloatWait
AllowChangeableFrame 0
IsIgnoreSameAS True
SelectNextGearType 1
SelectNextGear -1

子0 (ForestGiant_Senior, 水中ナビ移動)

Name Value
ASKeyName Swim
AllowChangeableFrame 0
IsIgnoreSameAS True
SelectNextGearType 1
SelectNextGear -1

子0 (ForestGiant_Senior, 水中ナビ移動見まわす)

Name Value
ASKeyName FloatWait
AllowChangeableFrame 0
IsIgnoreSameAS True
SelectNextGearType 1
SelectNextGear -1

子0 (ForestGiant_Senior, 水中ナビ直進)

Name Value
ASKeyName Swim
AllowChangeableFrame 0
IsIgnoreSameAS True
SelectNextGearType 1
SelectNextGear -1

子0 (ForestGiant_Senior, 水中プレイヤー気づき)

Name Value
ASKeyName FloatWait
AllowChangeableFrame 0
IsIgnoreSameAS True
SelectNextGearType 1
SelectNextGear -1

子0 (ForestGiant_Senior, 水中見失い)

Name Value
ASKeyName FloatWait
AllowChangeableFrame 0
IsIgnoreSameAS True
SelectNextGearType 1
SelectNextGear -1

子0 (ForestGiant_Senior, 水中待機)

Name Value
ASKeyName FloatWait
AllowChangeableFrame 0
IsIgnoreSameAS True
SelectNextGearType 1
SelectNextGear -1

子0 (ForestGiant_Senior, 水中怒り)

Name Value
ASKeyName FloatWait
AllowChangeableFrame 0
IsIgnoreSameAS True
SelectNextGearType 1
SelectNextGear -1

睡眠 (ForestGiant_Senior, 子1)

Name Value
ASKeyName Sleep
AllowChangeableFrame -1
IsIgnoreSameAS True
SelectNextGearType 1
SelectNextGear -1

音反応 (ForestGiant, 子1)

Name Value
ASKeyName ShallowSleep
AllowChangeableFrame 20
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

子0 (ForestGiant, 水中ターン)

Name Value
ASKeyName FloatWait
AllowChangeableFrame 0
IsIgnoreSameAS True
SelectNextGearType 1
SelectNextGear -1

子0 (ForestGiant, 水中ナビ移動)

Name Value
ASKeyName Swim
AllowChangeableFrame 0
IsIgnoreSameAS True
SelectNextGearType 1
SelectNextGear -1

子0 (ForestGiant, 水中ナビ移動見まわす)

Name Value
ASKeyName FloatWait
AllowChangeableFrame 0
IsIgnoreSameAS True
SelectNextGearType 1
SelectNextGear -1

子0 (ForestGiant, 水中ナビ直進)

Name Value
ASKeyName Swim
AllowChangeableFrame 0
IsIgnoreSameAS True
SelectNextGearType 1
SelectNextGear -1

子0 (ForestGiant, 水中プレイヤー気づき)

Name Value
ASKeyName FloatWait
AllowChangeableFrame 0
IsIgnoreSameAS True
SelectNextGearType 1
SelectNextGear -1

子0 (ForestGiant, 水中見失い)

Name Value
ASKeyName FloatWait
AllowChangeableFrame 0
IsIgnoreSameAS True
SelectNextGearType 1
SelectNextGear -1

子0 (ForestGiant, 水中待機)

Name Value
ASKeyName FloatWait
AllowChangeableFrame 0
IsIgnoreSameAS True
SelectNextGearType 1
SelectNextGear -1

子0 (ForestGiant, 水中怒り)

Name Value
ASKeyName FloatWait
AllowChangeableFrame 0
IsIgnoreSameAS True
SelectNextGearType 1
SelectNextGear -1

睡眠 (ForestGiant, 子1)

Name Value
ASKeyName Sleep
AllowChangeableFrame -1
IsIgnoreSameAS True
SelectNextGearType 1
SelectNextGear -1

子0 (Lynel_Senior, 6足攻撃予備動作後行動)

Name Value
ASKeyName HornAttackStart
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

子0 (Lynel_Senior, ジャンプ攻撃予備動作)

Name Value
ASKeyName PreJumpAttack
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

子0 (Lynel_Senior, ブレーキ気づきターン先行動)

Name Value
ASKeyName Brake
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

子0 (Lynel_Senior, ブレス下半身)

Name Value
ASKeyName FireBreathStart
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

子0 (Lynel_Senior, ブレス連発下半身)

Name Value
ASKeyName FireBreathLoop
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

子0 (Lynel_Senior, 斬りぬけ移動失敗下半身)

Name Value
ASKeyName Brake
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

子0 (Lynel_Senior, 大剣突進切り先行動)

Name Value
ASKeyName DashAttackLswordStart
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

子0 (Lynel_Senior, 突進切り予備動作)

Name Value
ASKeyName RushAttackStart
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

子0 (Lynel_Senior, 爆弾へブレス下半身)

Name Value
ASKeyName QuickBreath
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

子1 (Lynel_Senior, 城湧き空中)

Name Value
ASKeyName JumpLoop
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

子1 (Lynel_Senior, 大剣突進切り駆け寄り)

Name Value
ASKeyName DashAttackLswordLoop
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

子1 (Lynel_Senior, 大剣突進切り斬りつけ下半身)

Name Value
ASKeyName DashAttackLswordEnd
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

子1 (Lynel_Senior, 突進切り接近)

Name Value
ASKeyName RushAttackLoop
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

子2 (Lynel_Senior, 6足攻撃)

Name Value
ASKeyName HornAttackLoop
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

子3 (Lynel_Senior, 斬り付け)

Name Value
ASKeyName RushAttackEnd
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

子0 (Lynel_Middle, 6足攻撃予備動作後行動)

Name Value
ASKeyName HornAttackStart
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

子0 (Lynel_Middle, ジャンプ攻撃予備動作)

Name Value
ASKeyName PreJumpAttack
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

子0 (Lynel_Middle, ブレーキ気づきターン先行動)

Name Value
ASKeyName Brake
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

子0 (Lynel_Middle, ブレス下半身)

Name Value
ASKeyName FireBreathStart
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

子0 (Lynel_Middle, ブレス連発下半身)

Name Value
ASKeyName FireBreathLoop
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

子0 (Lynel_Middle, 斬りぬけ移動失敗下半身)

Name Value
ASKeyName Brake
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

子0 (Lynel_Middle, 大剣突進切り先行動)

Name Value
ASKeyName DashAttackLswordStart
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

子0 (Lynel_Middle, 突進切り予備動作)

Name Value
ASKeyName RushAttackStart
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

子0 (Lynel_Middle, 爆弾へブレス下半身)

Name Value
ASKeyName QuickBreath
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

子1 (Lynel_Middle, 城湧き空中)

Name Value
ASKeyName JumpLoop
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

子1 (Lynel_Middle, 大剣突進切り駆け寄り)

Name Value
ASKeyName DashAttackLswordLoop
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

子1 (Lynel_Middle, 大剣突進切り斬りつけ下半身)

Name Value
ASKeyName DashAttackLswordEnd
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

子1 (Lynel_Middle, 突進切り接近)

Name Value
ASKeyName RushAttackLoop
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

子2 (Lynel_Middle, 6足攻撃)

Name Value
ASKeyName HornAttackLoop
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

子3 (Lynel_Middle, 斬り付け)

Name Value
ASKeyName RushAttackEnd
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

子0 (Lynel, 6足攻撃予備動作後行動)

Name Value
ASKeyName HornAttackStart
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

子0 (Lynel, ジャンプ攻撃予備動作)

Name Value
ASKeyName PreJumpAttack
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

子0 (Lynel, ブレーキ気づきターン先行動)

Name Value
ASKeyName Brake
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

子0 (Lynel, ブレス下半身)

Name Value
ASKeyName FireBreathStart
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

子0 (Lynel, ブレス連発下半身)

Name Value
ASKeyName FireBreathLoop
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

子0 (Lynel, 斬りぬけ移動失敗下半身)

Name Value
ASKeyName Brake
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

子0 (Lynel, 大剣突進切り先行動)

Name Value
ASKeyName DashAttackLswordStart
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

子0 (Lynel, 突進切り予備動作)

Name Value
ASKeyName RushAttackStart
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

子0 (Lynel, 爆弾へブレス下半身)

Name Value
ASKeyName QuickBreath
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

子1 (Lynel, 城湧き空中)

Name Value
ASKeyName JumpLoop
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

子1 (Lynel, 大剣突進切り駆け寄り)

Name Value
ASKeyName DashAttackLswordLoop
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

子1 (Lynel, 大剣突進切り斬りつけ下半身)

Name Value
ASKeyName DashAttackLswordEnd
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

子1 (Lynel, 突進切り接近)

Name Value
ASKeyName RushAttackLoop
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

子2 (Lynel, 6足攻撃)

Name Value
ASKeyName HornAttackLoop
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

子3 (Lynel, 斬り付け)

Name Value
ASKeyName RushAttackEnd
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

子0 (StalForestGiant, 水中ターン)

Name Value
ASKeyName FloatWait
AllowChangeableFrame 0
IsIgnoreSameAS True
SelectNextGearType 1
SelectNextGear -1

子0 (StalForestGiant, 水中ナビ移動)

Name Value
ASKeyName Swim
AllowChangeableFrame 0
IsIgnoreSameAS True
SelectNextGearType 1
SelectNextGear -1

子0 (StalForestGiant, 水中ナビ移動見まわす)

Name Value
ASKeyName FloatWait
AllowChangeableFrame 0
IsIgnoreSameAS True
SelectNextGearType 1
SelectNextGear -1

子0 (StalForestGiant, 水中ナビ直進)

Name Value
ASKeyName Swim
AllowChangeableFrame 0
IsIgnoreSameAS True
SelectNextGearType 1
SelectNextGear -1

子0 (StalForestGiant, 水中プレイヤー気づき)

Name Value
ASKeyName FloatWait
AllowChangeableFrame 0
IsIgnoreSameAS True
SelectNextGearType 1
SelectNextGear -1

子0 (StalForestGiant, 水中見失い)

Name Value
ASKeyName FloatWait
AllowChangeableFrame 0
IsIgnoreSameAS True
SelectNextGearType 1
SelectNextGear -1

子0 (StalForestGiant, 水中待機)

Name Value
ASKeyName FloatWait
AllowChangeableFrame 0
IsIgnoreSameAS True
SelectNextGearType 1
SelectNextGear -1

子0 (StalForestGiant, 水中怒り)

Name Value
ASKeyName FloatWait
AllowChangeableFrame 0
IsIgnoreSameAS True
SelectNextGearType 1
SelectNextGear -1