AIDef:Action/FlyingCharacterFreezeDie

From ZeldaMods (Breath of the Wild)
Revision as of 17:59, 14 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0)
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FlyingCharacterFreezeDie
AI definition
Type Action

StaticInstParams

Name Type Default value Description
StopTime Float
PosReduceRatio Float
RotReduceRatio Float
IsControlRotation Bool
IsSetBackLastState Bool


Derived definitions

凍死 (GanonGrudge_Lizalfos, 死亡)

Name Value
StopTime 20.0
PosReduceRatio 0.5
RotReduceRatio 0.5
IsControlRotation True
IsSetBackLastState True

凍特効死 (GanonGrudge_Lizalfos, 死亡)

Name Value
StopTime 20.0
PosReduceRatio 0.5
RotReduceRatio 0.5
IsControlRotation True
IsSetBackLastState True

凍死 (Keese, 死亡)

Name Value
StopTime 20.0
PosReduceRatio 0.5
RotReduceRatio 0.5
IsControlRotation True
IsSetBackLastState True

凍死 (GanonGrudge_Moriblin, 死亡)

Name Value
StopTime 20.0
PosReduceRatio 0.5
RotReduceRatio 0.5
IsControlRotation True
IsSetBackLastState True

凍特効死 (GanonGrudge_Moriblin, 死亡)

Name Value
StopTime 20.0
PosReduceRatio 0.5
RotReduceRatio 0.5
IsControlRotation True
IsSetBackLastState True

凍死 (GanonGrudge, 死亡)

Name Value
StopTime 20.0
PosReduceRatio 0.5
RotReduceRatio 0.5
IsControlRotation True
IsSetBackLastState True

凍特効死 (GanonGrudge, 死亡)

Name Value
StopTime 20.0
PosReduceRatio 0.5
RotReduceRatio 0.5
IsControlRotation True
IsSetBackLastState True