From ZeldaMods (Breath of the Wild)
Revision as of 17:59, 14 October 2018 by imported>Leoetlino
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation
Jump to search
FloatWaitAI definition |
---|
Type |
Action |
---|
StaticInstParams
Name |
Type |
Default value |
Description
|
ASKeyName |
String |
|
|
WaterEffectSpeedRate |
Float |
|
|
InWaterDepth |
Float |
|
|
FloatDepth |
Float |
|
|
FloatRadius |
Float |
|
|
FloatCycleTime |
Float |
|
|
ChangeDepthSpeed |
Float |
|
|
IsCheckWaterFall |
Bool |
|
|
Derived definitions
子0 (Fish, ドロップ)
Name |
Value
|
ASKeyName |
Dead
|
WaterEffectSpeedRate |
0.25
|
InWaterDepth |
0.0
|
FloatDepth |
0.07
|
FloatRadius |
0.025
|
FloatCycleTime |
40.0
|
ChangeDepthSpeed |
0.01
|
IsCheckWaterFall |
False
|
子0 (Fish, 手置き)
Name |
Value
|
ASKeyName |
Put_Down
|
WaterEffectSpeedRate |
0.25
|
InWaterDepth |
0.0
|
FloatDepth |
0.07
|
FloatRadius |
0.025
|
FloatCycleTime |
40.0
|
ChangeDepthSpeed |
0.05
|
IsCheckWaterFall |
False
|
子0 (Fish, 通常)
Name |
Value
|
ASKeyName |
Dead
|
WaterEffectSpeedRate |
0.25
|
InWaterDepth |
0.0
|
FloatDepth |
0.07
|
FloatRadius |
0.025
|
FloatCycleTime |
40.0
|
ChangeDepthSpeed |
0.01
|
IsCheckWaterFall |
False
|