AIDef:Action/EquipedRod

From ZeldaMods (Breath of the Wild)
Revision as of 17:58, 14 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
EquipedRod
AI definition
Type Action

StaticInstParams

Name Type Default value Description
MagicCreateYOffset Float
MagicShootVelOffset Vec3
IsAxisYTop Bool
IsCreateWeaponPosOffset Bool
CreatePosOffset Vec3
AxisYAngle Float


DynamicInstParams

Name Type Default value Description
NodeName String
RotOffset Vec3
TransOffset Vec3


Derived definitions

抜刀 (Rod, 装備中)

Name Value
MagicCreateYOffset 0.0
MagicShootVelOffset Vec3(x=0.0, y=0.0, z=0.0)
IsAxisYTop True
IsCreateWeaponPosOffset True
CreatePosOffset Vec3(x=0.0, y=0.0, z=0.0)
AxisYAngle 0.0

抜刀 (CutterRod, 装備中)

Name Value
MagicCreateYOffset 1.0
MagicShootVelOffset Vec3(x=0.0, y=0.0, z=0.0)
IsAxisYTop False
IsCreateWeaponPosOffset True
CreatePosOffset Vec3(x=0.0, y=0.0, z=0.0)
AxisYAngle 0.0

抜刀 (FireRod, 装備中)

Name Value
MagicCreateYOffset 0.0
MagicShootVelOffset Vec3(x=0.0, y=0.0, z=0.0)
IsAxisYTop True
IsCreateWeaponPosOffset True
CreatePosOffset Vec3(x=0.0, y=0.0, z=0.0)
AxisYAngle 0.0

抜刀 (MasterSwordRoot, 装備中)

Name Value
MagicCreateYOffset 0.0
MagicShootVelOffset Vec3(x=0.0, y=0.0, z=0.0)
IsAxisYTop False
IsCreateWeaponPosOffset False
CreatePosOffset Vec3(x=0.0, y=0.0, z=0.0)
AxisYAngle 0.0