AIDef:Action/Die
| AI definition | |
|---|---|
| Type | Action |
StaticInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| AddTime | Int | ||
| LifeReflexRatio | Float | ||
| ImpulseRatio | Float | ||
| ASName | String | ||
| Time | Int | ||
| PosBaseRagdollRbName | String | ||
| DownBackCtrlOffset | Vec3 | ||
| DownFrontCtrlOffset | Vec3 | ||
| WeaponDropSpeedXZ | Float | ||
| WeaponDropSpeedY | Float | ||
| InWaterDownTime | Int | ||
| IsWaitAS | Bool | ||
| ForceFinishTime | Int | ||
| StableASName | String | ||
| IsItemDrop | Bool | ||
| OnGroundDownTime | Int | ||
| GetUpGroundAngle | Float | ||
| ForceEndWaterDepth | Float | ||
| IsCheckVibrate | Bool | ||
| StartUpdateFriction | Int |
Derived definitions
死亡 (Lizalfos, 基本挙動)
| Name | Value |
|---|---|
| AddTime | 0 |
| LifeReflexRatio | 1.0 |
| ImpulseRatio | 1.0 |
| ASName | Die |
| Time | 0 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.20000000298023224) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=-0.20000000298023224) |
| WeaponDropSpeedXZ | 0.3 |
| WeaponDropSpeedY | 0.5 |
| InWaterDownTime | 16 |
| IsWaitAS | True |
| ForceFinishTime | 150 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
死亡 (Bokoblin_Red, 基本挙動)
| Name | Value |
|---|---|
| AddTime | 0 |
| LifeReflexRatio | 1.0 |
| ImpulseRatio | 1.0 |
| ASName | Die |
| Time | 0 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=1.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.3 |
| WeaponDropSpeedY | 0.5 |
| InWaterDownTime | 16 |
| IsWaitAS | True |
| ForceFinishTime | 150 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
感電死 (Wizzrobe, 死亡)
| Name | Value |
|---|---|
| AddTime | 0 |
| LifeReflexRatio | 1.0 |
| ImpulseRatio | 1.0 |
| ASName | Die |
| Time | 15 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | -0.0666667 |
| WeaponDropSpeedY | 0.5 |
| InWaterDownTime | 16 |
| IsWaitAS | True |
| ForceFinishTime | 90 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
後行動 (Wizzrobe, 凍死)
| Name | Value |
|---|---|
| AddTime | 0 |
| LifeReflexRatio | 1.0 |
| ImpulseRatio | 1.0 |
| ASName | Die |
| Time | 15 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | -0.0666667 |
| WeaponDropSpeedY | 0.5 |
| InWaterDownTime | 16 |
| IsWaitAS | True |
| ForceFinishTime | 90 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
死亡 (Wizzrobe, リアクション_0)
| Name | Value |
|---|---|
| AddTime | 0 |
| LifeReflexRatio | 1.0 |
| ImpulseRatio | 1.0 |
| ASName | Die |
| Time | 15 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | -0.0666667 |
| WeaponDropSpeedY | 0.5 |
| InWaterDownTime | 16 |
| IsWaitAS | True |
| ForceFinishTime | 90 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
自然死 (Wizzrobe, リアクション)
| Name | Value |
|---|---|
| AddTime | 0 |
| LifeReflexRatio | 1.0 |
| ImpulseRatio | 1.0 |
| ASName | Die |
| Time | 15 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | -0.0666667 |
| WeaponDropSpeedY | 0.5 |
| InWaterDownTime | 16 |
| IsWaitAS | True |
| ForceFinishTime | 90 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
焼死 (Wizzrobe, 死亡)
| Name | Value |
|---|---|
| AddTime | 0 |
| LifeReflexRatio | 1.0 |
| ImpulseRatio | 1.0 |
| ASName | Die |
| Time | 15 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | -0.0666667 |
| WeaponDropSpeedY | 0.5 |
| InWaterDownTime | 16 |
| IsWaitAS | True |
| ForceFinishTime | 90 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
先行動 (Wizzrobe, 死亡生成)
| Name | Value |
|---|---|
| AddTime | 0 |
| LifeReflexRatio | 1.0 |
| ImpulseRatio | 1.0 |
| ASName | Die |
| Time | 15 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.3 |
| WeaponDropSpeedY | 0.5 |
| InWaterDownTime | 16 |
| IsWaitAS | True |
| ForceFinishTime | 90 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
溺死 (Wizzrobe, 死亡)
| Name | Value |
|---|---|
| AddTime | 0 |
| LifeReflexRatio | 1.0 |
| ImpulseRatio | 1.0 |
| ASName | Die |
| Time | 15 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | -0.0666667 |
| WeaponDropSpeedY | 0.5 |
| InWaterDownTime | 16 |
| IsWaitAS | True |
| ForceFinishTime | 90 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
濡死 (Wizzrobe, 死亡)
| Name | Value |
|---|---|
| AddTime | 0 |
| LifeReflexRatio | 1.0 |
| ImpulseRatio | 1.0 |
| ASName | Die |
| Time | 15 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | -0.0666667 |
| WeaponDropSpeedY | 0.5 |
| InWaterDownTime | 16 |
| IsWaitAS | True |
| ForceFinishTime | 90 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
被暗殺 (Wizzrobe, 死亡)
| Name | Value |
|---|---|
| AddTime | 0 |
| LifeReflexRatio | 1.0 |
| ImpulseRatio | 1.0 |
| ASName | Die |
| Time | 15 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | -0.0666667 |
| WeaponDropSpeedY | 0.5 |
| InWaterDownTime | 16 |
| IsWaitAS | True |
| ForceFinishTime | 90 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
被特効 (Wizzrobe, リアクション)
| Name | Value |
|---|---|
| AddTime | 0 |
| LifeReflexRatio | 1.0 |
| ImpulseRatio | 1.0 |
| ASName | Die |
| Time | 15 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | -0.0666667 |
| WeaponDropSpeedY | 0.5 |
| InWaterDownTime | 16 |
| IsWaitAS | True |
| ForceFinishTime | 90 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
落下死 (Wizzrobe, リアクション)
| Name | Value |
|---|---|
| AddTime | 0 |
| LifeReflexRatio | 1.0 |
| ImpulseRatio | 1.0 |
| ASName | Die |
| Time | 15 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | -0.0666667 |
| WeaponDropSpeedY | 0.5 |
| InWaterDownTime | 16 |
| IsWaitAS | True |
| ForceFinishTime | 90 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
死亡 (Lizalfos_Fire, 基本挙動)
| Name | Value |
|---|---|
| AddTime | 0 |
| LifeReflexRatio | 1.0 |
| ImpulseRatio | 1.0 |
| ASName | Die |
| Time | 0 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.0 |
| WeaponDropSpeedY | 0.5 |
| InWaterDownTime | 16 |
| IsWaitAS | True |
| ForceFinishTime | 150 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
死亡 (Bokoblin_Senior, 基本挙動)
| Name | Value |
|---|---|
| AddTime | 0 |
| LifeReflexRatio | 1.0 |
| ImpulseRatio | 1.0 |
| ASName | Die |
| Time | 0 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=1.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.3 |
| WeaponDropSpeedY | 0.5 |
| InWaterDownTime | 16 |
| IsWaitAS | True |
| ForceFinishTime | 150 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
死亡 (Bokoblin_Rapid, 基本挙動)
| Name | Value |
|---|---|
| AddTime | 0 |
| LifeReflexRatio | 1.0 |
| ImpulseRatio | 1.0 |
| ASName | Die |
| Time | 0 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=1.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.3 |
| WeaponDropSpeedY | 0.5 |
| InWaterDownTime | 16 |
| IsWaitAS | True |
| ForceFinishTime | 150 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
死亡 (Moriblin_Senior, 基本挙動)
| Name | Value |
|---|---|
| AddTime | 0 |
| LifeReflexRatio | 1.0 |
| ImpulseRatio | 1.0 |
| ASName | Die |
| Time | 0 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.3 |
| WeaponDropSpeedY | 0.5 |
| InWaterDownTime | 16 |
| IsWaitAS | True |
| ForceFinishTime | 150 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
死亡 (Moriblin_Blue, 基本挙動)
| Name | Value |
|---|---|
| AddTime | 0 |
| LifeReflexRatio | 1.0 |
| ImpulseRatio | 1.0 |
| ASName | Die |
| Time | 0 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.3 |
| WeaponDropSpeedY | 0.5 |
| InWaterDownTime | 16 |
| IsWaitAS | True |
| ForceFinishTime | 150 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
死亡 (Lizalfos_Senior, 基本挙動)
| Name | Value |
|---|---|
| AddTime | 0 |
| LifeReflexRatio | 1.0 |
| ImpulseRatio | 1.0 |
| ASName | Die |
| Time | 0 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.20000000298023224) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=-0.20000000298023224) |
| WeaponDropSpeedXZ | 0.3 |
| WeaponDropSpeedY | 0.5 |
| InWaterDownTime | 16 |
| IsWaitAS | True |
| ForceFinishTime | 150 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
死亡 (Lizalfos_Middle, 基本挙動)
| Name | Value |
|---|---|
| AddTime | 0 |
| LifeReflexRatio | 1.0 |
| ImpulseRatio | 1.0 |
| ASName | Die |
| Time | 0 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.20000000298023224) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=-0.20000000298023224) |
| WeaponDropSpeedXZ | 0.3 |
| WeaponDropSpeedY | 0.5 |
| InWaterDownTime | 16 |
| IsWaitAS | True |
| ForceFinishTime | 150 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
死亡 (Lizalfos_Ice, 基本挙動)
| Name | Value |
|---|---|
| AddTime | 0 |
| LifeReflexRatio | 1.0 |
| ImpulseRatio | 1.0 |
| ASName | Die |
| Time | 0 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.20000000298023224) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=-0.20000000298023224) |
| WeaponDropSpeedXZ | 0.3 |
| WeaponDropSpeedY | 0.5 |
| InWaterDownTime | 16 |
| IsWaitAS | True |
| ForceFinishTime | 150 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |