From ZeldaMods (Breath of the Wild)
Revision as of 15:00, 22 October 2018 by imported>Leoetlino
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AmbushThrownAI definition |
---|
Type |
Action |
---|
Contents
- 1 AITreeVariables
- 2 StaticInstParams
- 3 DynamicInstParams
- 4 Derived definitions
- 4.1 迎撃 (Bow, 投げ)
- 4.2 迎撃 (EquipItemKingStaff, 投げ)
- 4.3 迎撃 (Pipe, 投げ)
- 4.4 迎撃 (Rod, 投げ)
- 4.5 迎撃 (DefaultWindWeapon, 投げ)
- 4.6 迎撃 (DeadlyBlowWeapon, 投げ)
- 4.7 迎撃 (EquipItemPlayAS, 投げ)
- 4.8 迎撃 (Stal_Boomerang_Arm, 投げ)
- 4.9 迎撃 (Boomerang, 投げ)
- 4.10 迎撃 (ChemicalWeapon, 投げ)
- 4.11 迎撃 (BrightBow, 投げ)
- 4.12 迎撃 (SiteBossSwordWeapon, 投げ)
- 4.13 迎撃 (CutterRod, 投げ)
- 4.14 迎撃 (FireRod, 投げ)
- 4.15 迎撃 (MasterSwordRoot, 投げ)
- 4.16 迎撃 (EquipItemBase, 投げ)
- 4.17 迎撃 (GuardianMiniWeapon, 投げ)
- 4.18 迎撃 (Stal_Bokoblin_Junior_Arm, 投げ)
- 4.19 迎撃 (Priest_Boss_Bow, 投げ)
AITreeVariables
Name |
Type |
Default value |
Description
|
IsReflectThrownBullet |
Bool |
False |
|
StaticInstParams
Name |
Type |
Default value |
Description
|
ReactionLevel |
Int |
|
|
FinishWaterDepth |
Float |
|
|
DynamicInstParams
Name |
Type |
Default value |
Description
|
Power |
Float |
|
|
TargetDir |
Vec3 |
|
|
Derived definitions
迎撃 (Bow, 投げ)
Name |
Value
|
ReactionLevel |
-1
|
FinishWaterDepth |
-1.0
|
迎撃 (EquipItemKingStaff, 投げ)
Name |
Value
|
ReactionLevel |
-1
|
FinishWaterDepth |
-1.0
|
迎撃 (Pipe, 投げ)
Name |
Value
|
ReactionLevel |
-1
|
FinishWaterDepth |
-1.0
|
迎撃 (Rod, 投げ)
Name |
Value
|
ReactionLevel |
-1
|
FinishWaterDepth |
-1.0
|
迎撃 (DefaultWindWeapon, 投げ)
Name |
Value
|
ReactionLevel |
-1
|
FinishWaterDepth |
-1.0
|
迎撃 (DeadlyBlowWeapon, 投げ)
Name |
Value
|
ReactionLevel |
-1
|
FinishWaterDepth |
-1.0
|
迎撃 (EquipItemPlayAS, 投げ)
Name |
Value
|
ReactionLevel |
-1
|
FinishWaterDepth |
-1.0
|
迎撃 (Stal_Boomerang_Arm, 投げ)
Name |
Value
|
ReactionLevel |
-1
|
FinishWaterDepth |
-1.0
|
迎撃 (Boomerang, 投げ)
Name |
Value
|
ReactionLevel |
-1
|
FinishWaterDepth |
-1.0
|
迎撃 (ChemicalWeapon, 投げ)
Name |
Value
|
ReactionLevel |
-1
|
FinishWaterDepth |
-1.0
|
迎撃 (BrightBow, 投げ)
Name |
Value
|
ReactionLevel |
-1
|
FinishWaterDepth |
-1.0
|
迎撃 (SiteBossSwordWeapon, 投げ)
Name |
Value
|
ReactionLevel |
-1
|
FinishWaterDepth |
-1.0
|
迎撃 (CutterRod, 投げ)
Name |
Value
|
ReactionLevel |
-1
|
FinishWaterDepth |
-1.0
|
迎撃 (FireRod, 投げ)
Name |
Value
|
ReactionLevel |
-1
|
FinishWaterDepth |
-1.0
|
迎撃 (MasterSwordRoot, 投げ)
Name |
Value
|
ReactionLevel |
-1
|
FinishWaterDepth |
-1.0
|
迎撃 (EquipItemBase, 投げ)
Name |
Value
|
ReactionLevel |
-1
|
FinishWaterDepth |
-1.0
|
迎撃 (GuardianMiniWeapon, 投げ)
Name |
Value
|
ReactionLevel |
-1
|
FinishWaterDepth |
-1.0
|
迎撃 (Stal_Bokoblin_Junior_Arm, 投げ)
Name |
Value
|
ReactionLevel |
-1
|
FinishWaterDepth |
-1.0
|
迎撃 (Priest_Boss_Bow, 投げ)
Name |
Value
|
ReactionLevel |
-1
|
FinishWaterDepth |
-1.0
|