AIDef:Action/AmbushThrown
| AI definition | |
|---|---|
| Type | Action |
StaticInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| ReactionLevel | Int | ||
| FinishWaterDepth | Float |
DynamicInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| Power | Float | ||
| TargetDir | Vec3 |
Derived definitions
迎撃 (Bow, 投げ)
| Name | Value |
|---|---|
| ReactionLevel | -1 |
| FinishWaterDepth | -1.0 |
迎撃 (EquipItemKingStaff, 投げ)
| Name | Value |
|---|---|
| ReactionLevel | -1 |
| FinishWaterDepth | -1.0 |
迎撃 (Pipe, 投げ)
| Name | Value |
|---|---|
| ReactionLevel | -1 |
| FinishWaterDepth | -1.0 |
迎撃 (Rod, 投げ)
| Name | Value |
|---|---|
| ReactionLevel | -1 |
| FinishWaterDepth | -1.0 |
迎撃 (DefaultWindWeapon, 投げ)
| Name | Value |
|---|---|
| ReactionLevel | -1 |
| FinishWaterDepth | -1.0 |
迎撃 (DeadlyBlowWeapon, 投げ)
| Name | Value |
|---|---|
| ReactionLevel | -1 |
| FinishWaterDepth | -1.0 |
迎撃 (EquipItemPlayAS, 投げ)
| Name | Value |
|---|---|
| ReactionLevel | -1 |
| FinishWaterDepth | -1.0 |
迎撃 (Stal_Boomerang_Arm, 投げ)
| Name | Value |
|---|---|
| ReactionLevel | -1 |
| FinishWaterDepth | -1.0 |
迎撃 (Boomerang, 投げ)
| Name | Value |
|---|---|
| ReactionLevel | -1 |
| FinishWaterDepth | -1.0 |
迎撃 (ChemicalWeapon, 投げ)
| Name | Value |
|---|---|
| ReactionLevel | -1 |
| FinishWaterDepth | -1.0 |
迎撃 (BrightBow, 投げ)
| Name | Value |
|---|---|
| ReactionLevel | -1 |
| FinishWaterDepth | -1.0 |
迎撃 (SiteBossSwordWeapon, 投げ)
| Name | Value |
|---|---|
| ReactionLevel | -1 |
| FinishWaterDepth | -1.0 |
迎撃 (CutterRod, 投げ)
| Name | Value |
|---|---|
| ReactionLevel | -1 |
| FinishWaterDepth | -1.0 |
迎撃 (FireRod, 投げ)
| Name | Value |
|---|---|
| ReactionLevel | -1 |
| FinishWaterDepth | -1.0 |
迎撃 (MasterSwordRoot, 投げ)
| Name | Value |
|---|---|
| ReactionLevel | -1 |
| FinishWaterDepth | -1.0 |
迎撃 (EquipItemBase, 投げ)
| Name | Value |
|---|---|
| ReactionLevel | -1 |
| FinishWaterDepth | -1.0 |
迎撃 (GuardianMiniWeapon, 投げ)
| Name | Value |
|---|---|
| ReactionLevel | -1 |
| FinishWaterDepth | -1.0 |
迎撃 (Stal_Bokoblin_Junior_Arm, 投げ)
| Name | Value |
|---|---|
| ReactionLevel | -1 |
| FinishWaterDepth | -1.0 |
迎撃 (Priest_Boss_Bow, 投げ)
| Name | Value |
|---|---|
| ReactionLevel | -1 |
| FinishWaterDepth | -1.0 |