ActorTemplate
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Configuration
This directory is found in Bootup.pack/Actor.
Its canonical resource path is "Actor/ActorTemplate.byml".
Actor/ActorTemplate.byml configures the game's actor profiles.
Contents
The root structure is a dictionary. Each entry has the actor profile name as the key and a config dict as the value:
Key | Type | Description |
---|---|---|
attdefpriority | str | Attention default priority [check] (optional in some cases) |
attpriority | array of strings | Attention priorities [check] (optional in some cases) |
class | str | Name of the C++ actor class |
priority | str | Actor priority (when should this actor's jobs run?) Valid values: PlayerBefore, Player, PlayerAfter, AllAfter |
Subsystem
Subsystem | |
---|---|
Official name | Yes |
Description | Utilities for querying data from Actor/ActorTemplate.byml |
Init function |
Switch 1.5.0: 000000710108A0A0 Wii U 1.5.0: ??? |
Debug only | No |
ActorTemplate is also the name of the associated C++ subsystem.