Revision as of 13:44, 31 October 2018 by imported>Leoetlino
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bumiiFormat |
AAMP |
---|
Version |
0 |
---|
Type |
xml |
---|
This article is about the structure in general. For actual values, check the GameROM or the pseudo-source. |
UMii (bumii) files configure the physical traits of a NPC.
Parameter objects
Important note: the following listing was automatically generated from game content files. If some names look weird or contain typos, it's Nintendo's fault.
ffsd
Key |
Type |
Description |
Default value
|
no_use_ffsd |
bool |
- |
False
|
type |
int |
- |
0
|
body
Key |
Type |
Description |
Default value
|
type |
int |
|
0
|
number |
int |
Body variant (last part of the model name) |
0
|
race |
int |
- 0: Hylia
- 1:
- 2:
- 3:
- 4:
- 5:
- 6: Rito
- More?
|
0
|
weight |
int |
- |
1
|
height |
int |
- |
0
|
personal
Key |
Type |
Description |
Default value
|
fav_color |
int |
- |
0
|
sub_color_1 |
int |
- |
-1
|
sub_color_2 |
int |
- |
-1
|
voice_type |
str |
- |
Hylia_Man_Kid_Normal00
|
shoulder_fav_color |
int |
- |
-1
|
sex_age |
int |
- 0:
- 1: M (Man)
- 2: X (Old man)[check]
- 3:
- 4: W (Woman)
- More?
|
0
|
personality |
str |
- |
|
head_fav_color |
int |
- |
-1
|
shoulder_sub_color_1 |
int |
- |
-1
|
korog
Key |
Type |
Description |
Default value
|
mask |
int |
- |
0
|
skin_color |
int |
- |
0
|
left_plant |
int |
- |
0
|
right_plant |
int |
- |
0
|
goron
Key |
Type |
Description |
Default value
|
skin_color |
int |
- |
0
|
gerudo
Key |
Type |
Description |
Default value
|
skin_color |
int |
- |
0
|
hair |
int |
- |
0
|
hair_color |
int |
- |
0
|
lip_color |
int |
- |
0
|
glass |
int |
- |
0
|
glass_color |
int |
- |
0
|
rito
Key |
Type |
Description |
Default value
|
body_color |
int |
- 0:
- 1:
- 2:
- 3:
- 4:
- 5:
- 6:
- 7:
- 8:
- 9: Green
- More...
|
0
|
hair_color |
int |
- |
-1
|
common
Key |
Type |
Description |
Default value
|
backpack |
int |
- |
-1
|
hat |
int |
- |
-1
|
no_hat_always |
bool |
- |
False
|
body_correct |
int |
- |
0
|
is_mid_age |
bool |
- |
False
|
rot_cravicle |
float |
- |
0.0
|
rot_arm |
float |
- |
0.0
|
rot_leg |
float |
- |
0.0
|
rot_crotch |
float |
- |
0.0
|
zora
Key |
Type |
Description |
Default value
|
body_color |
int |
- |
0
|
shape
Key |
Type |
Description |
Default value
|
jaw |
int |
- |
0
|
wrinkle |
int |
- |
0
|
make |
int |
- |
0
|
skin_color |
int |
- |
0
|
trans_v |
float |
- |
0.0
|
scale |
float |
- |
1.0
|
eye
Key |
Type |
Description |
Default value
|
type |
int |
- |
2
|
color |
int |
- |
0
|
trans_v |
float |
- |
3.0
|
trans_u |
float |
- |
2.0
|
rotate |
float |
- |
0.0
|
scale |
float |
- |
4.0
|
aspect |
float |
- |
3.0
|
eyeball_trans_u |
float |
- |
0.0
|
eyeball_trans_v |
float |
- |
0.0
|
eyeball_scale |
float |
- |
0.0
|
highlight_bright |
int |
- |
0
|
eyebrow
Key |
Type |
Description |
Default value
|
type |
int |
- |
6
|
color |
int |
- |
0
|
trans_v |
float |
- |
7.0
|
trans_u |
float |
- |
2.0
|
rotate |
float |
- |
0.0
|
scale |
float |
- |
4.0
|
aspect |
float |
- |
3.0
|
nose
Key |
Type |
Description |
Default value
|
type |
int |
- |
1
|
trans_v |
float |
- |
9.0
|
scale |
float |
- |
4.0
|
mouth
Key |
Type |
Description |
Default value
|
type |
int |
- |
3
|
color |
int |
- |
0
|
trans_v |
float |
- |
13.0
|
scale |
float |
- |
4.0
|
aspect |
float |
- |
3.0
|
beard
Key |
Type |
Description |
Default value
|
mustache |
int |
- |
0
|
scale |
float |
- |
4.0
|
type |
int |
- |
0
|
color |
int |
- |
0
|
glass
eye_ctrl
Key |
Type |
Description |
Default value
|
base_offset |
vec3 |
- |
Vec3(x=0.0, y=0.029999999329447746, z=0.0)
|
translim_out |
float |
- |
0.2
|
translim_in |
float |
- |
0.12
|
translim_d |
float |
- |
0.3
|
translim_u |
float |
- |
0.1
|
neck_offset_ud |
float |
- |
0.0
|
Parameter lists
(none)