bas

From ZeldaMods (Breath of the Wild)
Revision as of 18:43, 9 September 2018 by imported>BravelyPeculiar
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bas files each represent an animation that can be called by an actor or cutscene. They contain a reference to an animation name, but not the animation file itself. They can be found at Actor/AS/{EventName}/{AnimationSequenceName}.bas in beventpacks and TitleBG.pack/Actor/AS, and Actor/AS/{AnimationSequenceName}.bas in bactorpacks.