bumii
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Format | AAMP |
---|---|
Version | 0 |
Type | xml |
This article is about the structure in general. For actual values, check the GameROM or the pseudo-source. |
UMii (bumii) files configure the physical traits of a NPC.
Parameter objects
Important note: the following listing was automatically generated from game content files. If some names look weird or contain typos, it's Nintendo's fault.
ffsd
Key | Type | Description | Default value |
---|---|---|---|
no_use_ffsd | bool | (do not use Mii data (treat as NPC profile))[1] | False |
type | int | (reference)[2] | 0 |
body
Key | Type | Description | Default value |
---|---|---|---|
type | int |
|
0 |
number | int | (body variant, last part of the model name) | 0 |
race | int |
|
0 |
weight | int |
Controls HeightWeight animation embeded in a Body .sbfres |
1 |
height | int |
Controls HeightWeight animation embeded in a Body .sbfres |
0 |
personal
Key | Type | Description | Default value |
---|---|---|---|
fav_color | int |
(unknown usage) |
0 |
sub_color_1 | int | (see fav_color, unknown usage) | -1 |
sub_color_2 | int | (see fav_color, unknown usage) | -1 |
shoulder_fav_color | int | (see fav_color, unknown usage) | -1 |
voice_type | str | (see voice_type) | Hylia_Man_Kid_Normal00 |
sex_age | int |
|
0 |
personality | str | (see personality) | |
head_fav_color | int | (see fav_color, unknown usage) | -1 |
shoulder_sub_color_1 | int | (see fav_color, unknown usage) | -1 |
voice_type
common
Tone | ||||||||||||
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Normal | Good | Bad | ||||||||||
Age | ||||||||||||
Kid | Young | Middle | Old | Kid | Young | Middle | Old | Kid | Young | Middle | Old | |
Hylian / Sheikah / Lurelin / Zora / Rito |
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(n/a) |
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Korok |
(n/a) |
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(n/a) |
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(n/a) |
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(n/a) |
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(n/a) |
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(n/a) |
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(n/a) |
(n/a) |
(n/a) |
(n/a) |
(n/a) |
(n/a) |
(n/a) |
(n/a) |
(n/a) |
(n/a) |
(n/a) |
(n/a) | |
Goron |
(n/a) |
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(n/a) |
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(n/a) |
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(n/a) |
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(n/a) |
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(n/a) |
(n/a) |
(n/a) |
(n/a) |
(n/a) |
(n/a) |
(n/a) |
(n/a) |
(n/a) |
(n/a) |
(n/a) |
(n/a) |
(n/a) |
(n/a) | |
Gerudo |
(n/a) |
(n/a) |
(n/a) |
(n/a) |
(n/a) |
(n/a) |
(n/a) |
(n/a) |
(n/a) |
(n/a) |
(n/a) |
(n/a) |
(n/a) |
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(n/a) |
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(n/a) |
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(n/a) |
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(n/a) |
(n/a) |
unique
King Rhoam | Impa, Paya, and Purah | Teba | Riju | Yunobo | Sidon | Great Deku Tree and Chio |
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Sheikah Slate Terminals | Ancient Oven | Kaneli | Master Kohga and Blademaster | Beedle and Kilton | King Dorephan | Great Fairies |
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personality
Normal | Active | Deflated | |
---|---|---|---|
Child |
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(n/a) |
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(n/a) | |
Adult |
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Old |
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common
Key | Type | Description | Default value |
---|---|---|---|
backpack | int |
|
-1 |
hat | int |
|
-1 |
no_hat_always | bool |
(overrides sripts that automatically assign hats) |
false |
body_correct | int |
|
0 |
is_mid_age | bool |
|
false |
rot_cravicle | float | - | 0.0 |
rot_arm | float | - | 0.0 |
rot_leg | float | - | 0.0 |
rot_crotch | float | - | 0.0 |
shape
Key | Type | Description | Default value |
---|---|---|---|
jaw | int |
(corresponds to Mii jaw shapes) |
0 |
wrinkle | int |
(corresponds to Mii wrinkles) |
0 |
make | int |
(corresponds to Mii makeups) |
0 |
skin_color | int |
(...)
(corresponds to Mii skin tones, though not in a 1-to-1 manner; |
0 |
trans_v | float | (face vertical offset) | 0.0 |
scale | float | (face scale) | 1.0 |
hair
Key | Type | Description | Default value |
---|---|---|---|
type | int |
(...)
(corresponds to Mii hair variants, last part of the model name) |
0 |
color | int |
|
0 |
flip | bool | (flips the model from left-to-right) | 0 |
eye
Key | Type | Description | Default value |
---|---|---|---|
type | int |
(...)
(corresponds to Mii eye variants, last part of the model name) |
2 |
color | int |
|
0 |
trans_u | float | (eyes horizontal offset, relative to the nose) | 2.0 |
trans_v | float | (eyes vertical offset) | 3.0 |
rotate | float | (eyes rotation, in radians) | 0.0 |
scale | float | (eyes scale) | 4.0 |
aspect | float | (eyes proportional aspect ratio) | 3.0 |
eyeball_trans_u | float | (eyeballs horizontal offset, relative to the nose) | 0.0 |
eyeball_trans_v | float | (eyes vertical offset) | 0.0 |
eyeball_scale | float | (eyes scale, additive to a default of 1.0; for example, eyeball_scale of -0.3 is true scale of 0.7) |
0.0 |
highlight_bright | int | (unknown usage) | 0 |
eye_ctrl
Key | Type | Description | Default value |
---|---|---|---|
base_offset | vec3 | (unknown usage) | Vec3(x=0.0, y=0.029999999329447746, z=0.0) |
translim_out | float | (unknown usage) | 0.2 |
translim_in | float | (unknown usage) | 0.12 |
translim_d | float | (unknown usage) | 0.3 |
translim_u | float | (unknown usage) | 0.1 |
neck_offset_ud | float | (unknown usage) | 0.0 |
eyebrow
Key | Type | Description | Default value |
---|---|---|---|
type | int | (see type; corresponds to Mii eyebrows, though not in a 1-to-1 manner) |
6 |
color | int |
(...)
(see color) |
0 |
trans_u | float | (eyebrows horizontal offset, relative to the nose) | 2.0 |
trans_v | float | (eyebrows vertical offset) | 7.0 |
rotate | float | (eyebrows rotation, in radians) | 0.0 |
scale | float | (eyebrows scale) | 4.0 |
aspect | float | (eyebrows proportional aspect ratio) | 3.0 |
type
0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
---|---|---|---|---|---|---|---|---|---|---|---|
12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 |
color
0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
nose
Key | Type | Description | Default value |
---|---|---|---|
type | int |
(corresponds to Mii nose shapes) |
1 |
trans_v | float | (nose vertical offset) | 9.0 |
scale | float | (nose scale) | 4.0 |
mouth
Key | Type | Description | Default value |
---|---|---|---|
type | int |
(...))
(corresponds to Mii mouth variants, last part of the model name) |
3 |
color | int |
(corresponds to Mii mouth color variants) |
0 |
trans_v | float | (mouth vertical offset) | 13.0 |
scale | float | (mouth scale) | 4.0 |
aspect | float | (mouth proportional aspect ratio) | 3.0 |
beard
Key | Type | Description | Default value |
---|---|---|---|
mustache | int |
(corresponds to Mii mustache variants) |
0 |
scale | float | (beard scale) | 4.0 |
type | int |
(corresponds to Mii beard variants) |
0 |
color | int |
(corresponds to Mii beard color variants) |
0 |
glass
Key | Type | Description | Default value |
---|---|---|---|
type | int |
|
0 |
color | int |
(corresponds to Mii glass color variants) |
0 |
korog
Key | Type | Description | Default value |
---|---|---|---|
mask | int |
(...)
(mask variant, last part of the model name) |
0 |
skin_color | int |
(...)
|
0 |
left_plant | int |
(...)
|
0 |
right_plant | int |
(...)
|
0 |
goron
Key | Type | Description | Default value |
---|---|---|---|
skin_color | int |
(...)
|
0 |
gerudo
Key | Type | Description | Default value |
---|---|---|---|
skin_color | int |
(...)
|
0 |
hair | int |
(...)
(hair variant, last part of the model name) |
0 |
hair_color | int |
|
0 |
lip_color | int |
(...)
|
0 |
glass | int |
|
0 |
glass_color | int | (see glass) | 0 |
rito
Key | Type | Description | Default value |
---|---|---|---|
body_color | int |
|
0 |
hair_color | int | (unknown usage) | -1 |
zora
Key | Type | Description | Default value |
---|---|---|---|
body_color | int |
|
0 |
Parameter lists
(none)