User contributions for Leoetlino
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11 May 2020
- 13:4313:43, 11 May 2020 diff hist +16 Nivellement de la difficulté Created page with "Si le flag 4 est activé, le code AIDef:Action/SiteBossDie n'incrémenta PAS le compteur Defeated. Cela signifie que les ombres du château ne donnent aucun point de nivel..."
- 13:4313:43, 11 May 2020 diff hist +182 N Translations:Difficulty scaling/390/fr Created page with "Si le flag 4 est activé, le code AIDef:Action/SiteBossDie n'incrémenta PAS le compteur Defeated. Cela signifie que les ombres du château ne donnent aucun point de nivel..." current
- 13:4213:42, 11 May 2020 diff hist +20 Nivellement de la difficulté Created page with "Ainsi, les ombres combattues au château disposent toujours de 800+3×400 = 2000 HP quelle que soit la progression de l'histoire."
- 13:4213:42, 11 May 2020 diff hist +129 N Translations:Difficulty scaling/389/fr Created page with "Ainsi, les ombres combattues au château disposent toujours de 800+3×400 = 2000 HP quelle que soit la progression de l'histoire." current
- 13:4113:41, 11 May 2020 diff hist +37 Nivellement de la difficulté Created page with "Les ombres du château d'Hyrule ont <code>IsRemainBoss</code> réglé sur false dans les paramètres de leur AI root (voir AIDef:AI/SiteBossSpearRoot par exemple), ce qui..."
- 13:4113:41, 11 May 2020 diff hist +192 N Translations:Difficulty scaling/388/fr Created page with "Les ombres du château d'Hyrule ont <code>IsRemainBoss</code> réglé sur false dans les paramètres de leur AI root (voir AIDef:AI/SiteBossSpearRoot par exemple), ce qui..." current
- 13:4013:40, 11 May 2020 diff hist +9 Nivellement de la difficulté Created page with "=== Cas spécial 1 : Les ombres du château ==="
- 13:4013:40, 11 May 2020 diff hist +47 N Translations:Difficulty scaling/387/fr Created page with "=== Cas spécial 1 : Les ombres du château ===" current
- 13:4013:40, 11 May 2020 diff hist +6 Nivellement de la difficulté Created page with "En pratique, cela signifie que la première ombre que Link bat disposera de 800+0×400 = 800 HP, la seconde aura 800+1×400 = 1200 HP, la troisième 800+2×400 = 1600 HP et la..."
- 13:4013:40, 11 May 2020 diff hist +207 N Translations:Difficulty scaling/386/fr Created page with "En pratique, cela signifie que la première ombre que Link bat disposera de 800+0×400 = 800 HP, la seconde aura 800+1×400 = 1200 HP, la troisième 800+2×400 = 1600 HP et la..." current
- 13:3913:39, 11 May 2020 diff hist +698 N Translations:Difficulty scaling/385/fr Created page with "<source lang="c++">__int64 SiteBoss::getInitialHP(SiteBoss *this) // 0x71002D01F4 { const int baseHp = Enemy::getInitialHP(this); const int halfBaseHp = baseHp >> 1; con..." current
- 13:3913:39, 11 May 2020 diff hist +36 Nivellement de la difficulté Created page with "Les Ombres de Ganon varient elles aussi en difficulté mais suivent un système différent. Leur HP est déterminé par le HP de base (réglé dans ActorParam/GeneralParamLi..."
- 13:3913:39, 11 May 2020 diff hist +234 N Translations:Difficulty scaling/384/fr Created page with "Les Ombres de Ganon varient elles aussi en difficulté mais suivent un système différent. Leur HP est déterminé par le HP de base (réglé dans ActorParam/GeneralParamLi..." current
- 13:3813:38, 11 May 2020 diff hist +2 Nivellement de la difficulté Created page with "== Ombres de Ganon =="
- 13:3813:38, 11 May 2020 diff hist +21 N Translations:Difficulty scaling/383/fr Created page with "== Ombres de Ganon ==" current
- 13:3813:38, 11 May 2020 diff hist +66 Nivellement de la difficulté Created page with "Pour rendre tout cela plus facile à comprendre, voici des liens vers : * [https://docs.google.com/spreadsheets/d/e/2PACX-1vRSlyOD7FLAn1TUBn64Pu8Pld-WOfgcVByuywHMWvBTEV0j8potD..."
- 13:3813:38, 11 May 2020 diff hist +522 N Translations:Difficulty scaling/382/fr Created page with "Pour rendre tout cela plus facile à comprendre, voici des liens vers : * [https://docs.google.com/spreadsheets/d/e/2PACX-1vRSlyOD7FLAn1TUBn64Pu8Pld-WOfgcVByuywHMWvBTEV0j8potD..." current
- 13:3613:36, 11 May 2020 diff hist +4 Nivellement de la difficulté Created page with "== Les données =="
- 13:3613:36, 11 May 2020 diff hist +18 N Translations:Difficulty scaling/381/fr Created page with "== Les données ==" current
- 13:3613:36, 11 May 2020 diff hist +1 Nivellement de la difficulté Created page with "Pseudocode (1.0.0) :"
- 13:3613:36, 11 May 2020 diff hist +20 N Translations:Difficulty scaling/379/fr Created page with "Pseudocode (1.0.0) :" current
- 13:3613:36, 11 May 2020 diff hist −1 Nivellement de la difficulté Created page with "Analogue à <code>LevelSensor::scaleWeapon</code>."
- 13:3613:36, 11 May 2020 diff hist +50 N Translations:Difficulty scaling/378/fr Created page with "Analogue à <code>LevelSensor::scaleWeapon</code>." current
- 13:3513:35, 11 May 2020 diff hist +55 N Translations:Difficulty scaling/377/fr Created page with "=== <code>Ecosystem::LevelSensor::scaleActor</code> ===" current
- 13:3513:35, 11 May 2020 diff hist +1 Nivellement de la difficulté Created page with "Pseudocode (1.0.0) :"
- 13:3513:35, 11 May 2020 diff hist +20 N Translations:Difficulty scaling/375/fr Created page with "Pseudocode (1.0.0) :" current
- 13:3513:35, 11 May 2020 diff hist +56 N Translations:Difficulty scaling/371/fr Created page with "=== <code>Ecosystem::LevelSensor::scaleWeapon</code> ===" current
- 13:3513:35, 11 May 2020 diff hist +24 Nivellement de la difficulté Created page with "En pratique, ces paramètres n'ont jamais été modifiés. 1.5.0 (qui sera sans doute la dernière mise à jour du jeu) a toujours les mêmes Level2WeaponPower et Level2EnemyP..."
- 13:3513:35, 11 May 2020 diff hist +180 N Translations:Difficulty scaling/370/fr Created page with "En pratique, ces paramètres n'ont jamais été modifiés. 1.5.0 (qui sera sans doute la dernière mise à jour du jeu) a toujours les mêmes Level2WeaponPower et Level2EnemyP..." current
- 13:3413:34, 11 May 2020 diff hist +13 Nivellement de la difficulté Created page with "Appelée par PlacementMgr au moment du spawn des acteurs."
- 13:3413:34, 11 May 2020 diff hist +61 N Translations:Difficulty scaling/364/fr Created page with "Appelée par PlacementMgr au moment du spawn des acteurs." current
- 13:3413:34, 11 May 2020 diff hist +60 N Translations:Difficulty scaling/363/fr Created page with "=== <code>Ecosystem::LevelSensor::calculatePoints</code> ===" current
- 13:3413:34, 11 May 2020 diff hist +16 Nivellement de la difficulté Created page with "Met en place les structures byml pour la lecture de Ecosystem/LevelSensor.byml."
- 13:3413:34, 11 May 2020 diff hist +83 N Translations:Difficulty scaling/362/fr Created page with "Met en place les structures byml pour la lecture de Ecosystem/LevelSensor.byml." current
- 13:3413:34, 11 May 2020 diff hist +7 Nivellement de la difficulté Created page with "Cette fonction est appelée par <code>Ecosystem::init</code> depuis <code>ksys::InitializeApp</code>"
- 13:3413:34, 11 May 2020 diff hist +100 N Translations:Difficulty scaling/361/fr Created page with "Cette fonction est appelée par <code>Ecosystem::init</code> depuis <code>ksys::InitializeApp</code>" current
- 13:3313:33, 11 May 2020 diff hist +53 N Translations:Difficulty scaling/360/fr Created page with "=== <code>Ecosystem::LevelSensor::loadByml</code> ===" current
- 13:3313:33, 11 May 2020 diff hist +8 Nivellement de la difficulté Created page with "== Algorithme de nivellement =="
- 13:3313:33, 11 May 2020 diff hist +31 N Translations:Difficulty scaling/359/fr Created page with "== Algorithme de nivellement ==" current
- 13:3313:33, 11 May 2020 diff hist +11 N Translations:Difficulty scaling/350/fr Created page with "Description" current
- 13:3313:33, 11 May 2020 diff hist +1 Nivellement de la difficulté Created page with "Valeur"
- 13:3313:33, 11 May 2020 diff hist +6 N Translations:Difficulty scaling/349/fr Created page with "Valeur" current
- 13:3313:33, 11 May 2020 diff hist +2 Nivellement de la difficulté Created page with "== Propriétés =="
- 13:3313:33, 11 May 2020 diff hist +18 N Translations:Difficulty scaling/344/fr Created page with "== Propriétés ==" current
- 13:3213:32, 11 May 2020 diff hist +7 Nivellement de la difficulté Created page with "Contrôle l'apparition ou non d'un ennemi dans le Mode Expert."
- 13:3213:32, 11 May 2020 diff hist +62 N Translations:Difficulty scaling/341/fr Created page with "Contrôle l'apparition ou non d'un ennemi dans le Mode Expert." current
- 13:3213:32, 11 May 2020 diff hist +11 N Translations:Difficulty scaling/340/fr Created page with "Description" current
- 13:3213:32, 11 May 2020 diff hist +11 Nivellement de la difficulté Created page with "Valeur par défaut"
- 13:3213:32, 11 May 2020 diff hist +18 N Translations:Difficulty scaling/339/fr Created page with "Valeur par défaut" current
- 13:3213:32, 11 May 2020 diff hist +1 Nivellement de la difficulté Created page with "Paramètre"