Difficulty scaling/zh: Difference between revisions

Created page with "它負責處理武器的升級。有三個東西會呼叫它:寶箱、敵人{{Check}}、 <code>Ecosystem::LevelSensor::scaleActor</code>。"
(Created page with "就我們能看到的部分,任天堂從來沒有調整過這兩個數值。")
(Created page with "它負責處理武器的升級。有三個東西會呼叫它:寶箱、敵人{{Check}}、 <code>Ecosystem::LevelSensor::scaleActor</code>。")
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=== <code>Ecosystem::LevelSensor::scaleWeapon</code> ===  
=== <code>Ecosystem::LevelSensor::scaleWeapon</code> ===  


Called from treasure chest code, enemy actors{{Check}}, <code>Ecosystem::LevelSensor::scaleActor</code>
它負責處理武器的升級。有三個東西會呼叫它:寶箱、敵人{{Check}}
<code>Ecosystem::LevelSensor::scaleActor</code>


Given a weapon name, its modifier and current point status, this function returns the weapon to actually spawn and the modifier to use (if possible).
Given a weapon name, its modifier and current point status, this function returns the weapon to actually spawn and the modifier to use (if possible).