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(Created page with "== 經驗值 ==") |
(Created page with "等級系統是根據存檔裡的一個「經驗值」系統決定的。只有怪物死掉可以獲得經驗值。(意即解神廟、解任務之類的事情不算。)") |
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== 經驗值 == | == 經驗值 == | ||
等級系統是根據存檔裡的一個「經驗值」系統決定的。只有怪物死掉可以獲得經驗值。(意即解神廟、解任務之類的事情不算。) | |||
Whenever an enemy dies, the game increments a flag 'Defeated_{SameGroupActorName}_Num' if all of the following conditions are satisfied: | Whenever an enemy dies, the game increments a flag 'Defeated_{SameGroupActorName}_Num' if all of the following conditions are satisfied: |