imported>Leoetlino |
imported>Leoetlino |
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| Note: the following list does not include external libraries. Addresses are only correct for Switch 1.5.0. | | Note: the following list does not include external libraries. Addresses are only correct for Switch 1.5.0. |
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| {| class="wikitable sortable" | | {{#dpl: |
| ! Name !! <code>createInstance</code> @ !! Official name !! Description
| | |category=Subsystems (BotW) |
| |-
| | |ordermethod=titlewithoutnamespace |
| | Account || 0000007100D0D958 || Yes || -
| | |includepage ={Subsystem infobox}:name:is_name_official:init_addr_switch150:description |
| |-
| | |table=width=100% class="wikitable sortable",-,Name,Official name,Init (Switch 1.5.0),Description |
| | ActorCaptureMgr || 00000071007C0F60 || Yes || Development tool. See [[ActorCapture]]
| | |tablerow=[[%PAGE%|%%]],²{#ifexpr:%%{{!}}No{{!}}Yes}²,%%,%% |
| |-
| | }} |
| | [[ActorCreator]] || 00000071011DBAE4 || No || Constructs actors.
| | |
| |-
| |
| | ActorDebug || 0000007100D255F0 || Yes || Debug tool.
| |
| |-
| |
| | ActorFactory || 00000071006CB940 || No || Holds a function pointer to the function that constructs a C++ actor by name.
| |
| |-
| |
| | ActorHeapUtil || 0000007100897748 || No ||-
| |
| |-
| |
| | [[ActorInfoData]] || 0000007100D2E16C || Yes || Utilities for querying actor info using [[ActorInfo.product.byml]], without having to load actors
| |
| |-
| |
| | [[ActorParam]] || 000000710116804C || Yes || Loads actor parameter files (such as ActorLink, AIProgram, etc.) Used by ActorCreator.
| |
| |- | |
| | ActorPreLoadMgr || 0000007100D585C4 || Yes || -
| |
| |-
| |
| | ActorSystem || 0000007100D5D144 || Yes || - | |
| |-
| |
| | ActorTemplate || 000000710108A0A0 || Yes || Utilities for querying data from [[ActorTemplate.byml]]
| |
| |-
| |
| | AIClassDef || 00000071011DF82C || Yes || Utilities for querying data from [[AIDef_Game.product.byml]]
| |
| |-
| |
| | AmiiboMgr || 00000071006488A8 || Yes || Handles amiibo functionality
| |
| |-
| |
| | AnimSequence || 0000007101163CE8 || Yes || -
| |
| |-
| |
| | aoc2 || 0000007100D6CDA4 || No || Handles DLC1 additions (such as Master Mode)
| |
| |-
| |
| | aoc3 || 000000710067F1C4 || No || Handles DLC2 additions
| |
| |-
| |
| | aocManager || 0000007100D69170 || Yes || Manages AoC related flags, add-on content resource loading and packs
| |
| |-
| |
| | ASSetting || 00000071012F33D4 || Yes || -
| |
| |-
| |
| | Attention || 0000007100D73AA0 || Yes || -
| |
| |-
| |
| | AutoDim || 00000071010B6878 || Yes || -
| |
| |-
| |
| | AutoGenFramework (A) || 000000710127C120 || No || Debug only
| |
| |-
| |
| | AutoGenFramework (B) || 000000710127C244 || No || Debug only
| |
| |-
| |
| | AutoPlacementFlowMgr || 0000007100651F94 || Yes || Runs event flow files to determine which actors to spawn on the map dynamically
| |
| |-
| |
| | AutoPlacementMgr || 00000071006546FC || Yes || Dynamically spawns actors on the map depending on complex conditions (areas, terrain, event flows, custom logic).
| |
| |-
| |
| | Awareness || 0000007100D79324 || Yes || -
| |
| |-
| |
| | BaseProcMgr || 00000071011BD0CC || Yes || Unknown what this does exactly, but it is a critical part of the actor system
| |
| |-
| |
| | Camera || 0000007100D8C324 || Yes || -
| |
| |-
| |
| | CameraEditor || 00000071010BA244 || Yes || -
| |
| |-
| |
| | Chemical || 0000007100D99240 || Yes || -
| |
| |-
| |
| | Chmres || 0000007100D97D74 || No || -
| |
| |-
| |
| | Controller || 0000007100D9E964 || Yes || -
| |
| |-
| |
| | CookingMgr || 000000710089FFC8 || Yes || Determines which cook item should be returned for a given set of ingredients.
| |
| |-
| |
| | CreatePlayerEquipActorMgr || 0000007100665E1C || Yes || -
| |
| |-
| |
| | CreatePlayerTrashActorMgr || 0000007100667494 || Yes || -
| |
| |-
| |
| | CurrentResNameMgr || 00000071010B77A0 || Yes || Debug tool; unused in release builds.
| |
| |-
| |
| | DebugFinder || 000000710124A564 || Yes || Debug tool.
| |
| |-
| |
| | DebugInput || 0000007101266FD8 || Yes || Debug tool.
| |
| |-
| |
| | DragonChallengeMgr || 00000071006F9594 || Yes || [DLC2] -
| |
| |-
| |
| | DungeonPackMgr || 00000071008A559C || Yes || Handles dungeon pack loading when changing stages.
| |
| |-
| |
| | E3Mgr || 00000071008A5E04 || Yes || Handles E3 demo mode (time limit). Stubbed in release builds.
| |
| |-
| |
| | Ecosystem || 0000007100E4174C || Yes || Handles map areas, climates, auto placement parameters, difficulty scaling, etc.
| |
| |-
| |
| | Effect || 00000071011B3FB0 || Yes || -
| |
| |-
| |
| | EffectInfoData || 0000007101270A54 || Yes || Utilities for querying data from [[EffectInfo.byml]]
| |
| |-
| |
| | EventInfoData || 0000007100DAEE4C || Yes || Utilities for querying data from [[EventInfo.product.byml]]
| |
| |-
| |
| | EventMgr1 || 0000007100E48658 || No || -
| |
| |-
| |
| | EventMgr || 0000007100DAF3D8 || Yes || Manages all in-game events ([[event flow]]s, [[demo]]s, etc.)
| |
| |-
| |
| | EventMgrMiniGame || 0000007100E493F0 || No || -
| |
| |-
| |
| | GameConfig || 00000071008BBA94 || Yes || Holds game configuration setting values, which are hardcoded in release builds.
| |
| |-
| |
| | GameDataMgr || 0000007100DCE964 || Yes || Holds all game data flags and provides functions to get or set values
| |
| |-
| |
| | FadeProgress || 00000071007CBA28 || No || Initialised from GameScene code - Updates the progress gauge on the loading screen ("Fade").
| |
| |-
| |
| | GameSceneSubsys2 || 00000071007A5CA8 || No || Unknown, initialised from GameScene code
| |
| |-
| |
| | Resetter || 00000071007D20A0 || No || Initialised from GameScene code - Handles game system resets.
| |
| |-
| |
| | GameSceneSubsys4 || 000000710066A204 || No || Unknown, initialised from GameScene code
| |
| |-
| |
| | GameSceneSubsys5 || 00000071009052FC || No || Unknown, initialised from GameScene code
| |
| |-
| |
| | GameSceneSubsys6 || 000000710067170C || No || Unknown, initialised from GameScene code. Hosts the DamageInfoMgr and plenty of BaseProcLinks.
| |
| |-
| |
| | GameSceneSubsys7 || 00000071007D32E8 || No || Unknown, initialised from GameScene code. Related to Tera system (responsible for creating TeraSystem and loading the [[TSCB]]).
| |
| |-
| |
| | GameSceneSubsys8 || 0000007100E4D770 || No || Unknown, initialised from GameScene code
| |
| |-
| |
| | RuneMgr || 0000007100674F78 || No || Initialised from GameScene code. Related to Sheikah Slate functionality (spawning bombs, scope, runes).
| |
| |-
| |
| | GameSceneSubsys10 / StasisMgr? || 000000710067F3A8 || No || Unknown, initialised from GameScene code. Handles Stasis effects (vector arrow, sound, etc.) and more
| |
| |-
| |
| | GameSceneSubsys11 / DropMgr? || 0000007100D2B7C8 || No || Unknown, initialised from GameScene code. Responsible for spawning actor drops when they die
| |
| |-
| |
| | GameSceneSubsys12 || 00000071006623F0 || No || Unknown, initialised from GameScene code
| |
| |-
| |
| | GameSceneSubsys13 || 00000071008A52E0 || No || Unknown, initialised from GameScene code
| |
| |-
| |
| | GameSceneSubsys14 || 0000007100903598 || No || Unknown, initialised from GameScene code
| |
| |-
| |
| | GameSceneSubsys15 || 000000710089469C || No || Unknown, initialised from GameScene code. Related to sound/BGM.
| |
| |-
| |
| | GameTool || 0000007100EDB87C || Yes || Debug tool.
| |
| |-
| |
| | GlobalMessage || 00000071011F4BF0 || Yes || -
| |
| |-
| |
| | GlobalParameter || 0000007100E4D064 || Yes || -
| |
| |-
| |
| | Graphics || 0000007100F2A1D0 || Yes || -
| |
| |-
| |
| | HavokAI || 0000007100F80B20 || Yes || -
| |
| |-
| |
| | HavokWorkerMgr || 00000071011F9C78 || Yes || -
| |
| |-
| |
| | Hio || 000000710121367C || Yes || -
| |
| |-
| |
| | HorseMgr || 0000007100E81FB0 || No || Handles horse registrations and status (?)
| |
| |-
| |
| | IceBlockMgr || 000000710066E984 || No || -
| |
| |-
| |
| | InitResourceReload || 0000007100F3CE9C || Yes || Debug tool.
| |
| |-
| |
| | KingEditor || 000000710122DD70 || Yes || Debug tool (?)
| |
| |-
| |
| | LastBossMgr || 00000071006776D4 || No || -
| |
| |-
| |
| | LayoutResourceMgr || 00000071010A2520 || Yes || Manages layout (= UI) related resources, such as message archives, fonts, etc.
| |
| |-
| |
| | LODMgr || 000000710125184C || Yes || Level of detail manager?
| |
| |-
| |
| | LowPrioThreadMgr || 000000710127A524 || Yes || -
| |
| |-
| |
| | MaskController || 00000071008BC0D8 || No || (name is only a guess) Holds a copy of controller input state. Used by AI system code (in particular [[AIDef:Action/WaitForFrame]], [[AIDef:Action/WaitForKeyInput]] and [[AIDef:Query/KeyInputCheck]].
| |
| |- | |
| | MCMgr || 0000007100DCB390 || Yes || -
| |
| |-
| |
| | MemoryProfiler || 00000071010B7D18 || Yes || Debug tool.
| |
| |-
| |
| | MessageCapture || 00000071010B7E74 || Yes || Debug tool.
| |
| |-
| |
| | ModelCreator || 0000007100F4C63C || Yes || -
| |
| |-
| |
| | ModelPicker || 00000071010B7F9C || Yes || Debug tool.
| |
| |-
| |
| | ModelResourceDivide || 0000007100D3C978 || Yes || -
| |
| |-
| |
| | MoviePlayer || 00000071010B9934 || Yes || -
| |
| |-
| |
| | NavMeshSystem || 0000007100E8E850 || Yes || -
| |
| |-
| |
| | NFP || 0000007100F45988 || Yes || NFC services, used by AmiiboMgr
| |
| |-
| |
| | nxargs || 0000007100901BA4 || Yes || [Switch] Holds launch parameters (retrieved with nn::oe::TryPopLaunchParameter)
| |
| |-
| |
| | OnUiActorMgr || 00000071009065B0 || Yes || -
| |
| |-
| |
| | OverlayArenaSystem || 0000007100FDE3E8 || Yes || Memory utilities, used by ResourceMgr.
| |
| |-
| |
| | Patrol || 00000071010B9EF0 || Yes || Development
| |
| |-
| |
| | PauseMenuDataMgr || 000000710096B1CC || Yes || -
| |
| |-
| |
| | PhysicsMemSys || 0000007101213FF0 || No || Manages memory and custom Havok classes for the Havok library.
| |
| |-
| |
| | PlacementMgr || 00000071011E451C || Yes || Reads [[map unit]] ([[mubin]]) files and spawns actors
| |
| |-
| |
| | PlayerInfo || 0000007100854298 || No || Holds information about the player (position, heart, stamina, etc.)
| |
| |-
| |
| | PlayReport || 0000007100FD381C || Yes || Handles play reports, i.e. [[telemetry]] data
| |
| |-
| |
| | PosTrackerUploader || 0000007100A8BC8C || Yes || Uploads position tracker data (i.e. Hero's Path data). See [[Telemetry]].
| |
| |-
| |
| | QuestMgr || 0000007100FD5770 || Yes || Holds information about game quests and steps. Interacts with GameDataMgr.
| |
| |-
| |
| | RadarMgr || 000000710067B9C0 || Yes || -
| |
| |-
| |
| | Reaction || 0000007100EC0138 || Yes || -
| |
| |-
| |
| | ResidentActorMgr || 000000710090E0A0 || Yes || Creates and manages actors that are always kept in memory such as GameROMPlayer
| |
| |-
| |
| | [[res::ResourceMgrTask]] || 0000007100ECA468 || Yes || Manages game resources (loading, unloading, caching, defragmenting, etc.). See also [[Resource system]].
| |
| |-
| |
| | [[ResourceSystem]] || 0000007100ECA468 || Yes || See also [[Resource system]]. | |
| |-
| |
| | Revision || 00000071010BA104 || Yes || Holds information about the game version and source revision. Unused in release builds.
| |
| |-
| |
| | MotorcycleMgr || 00000071006783F4 || No || Manages the Master Cycle Zero.
| |
| |-
| |
| | Rumble || 0000007100897B74 || Yes || -
| |
| |-
| |
| | SaveMgr || 0000007100E03214 || Yes || Loads game data into GameDataMgr or writes it to saves.
| |
| |-
| |
| | SaveSystem || 000000710090EE60 || No || -
| |
| |-
| |
| | SceneMgr || 0000007100896254 || Yes || -
| |
| |-
| |
| | Sound || 00000071011FA364 || Yes || -
| |
| |-
| |
| | SoundInfoData || 000000710103D5F8 || Yes || Utilities for querying data from [[SoundInfo.byml]]
| |
| |-
| |
| | SoundResource || 00000071011FA604 || Yes || -
| |
| |-
| |
| | StagePreActorCache || 0000007100ED912C || Yes || -
| |
| |-
| |
| | StarterPackMgr || 0000007100EDAA98 || Yes || Handles pack loading (AocMainField, Bootup, Title, TitleBG, lang packs) during early initialisation or stage changes
| |
| |-
| |
| | StatisticsMgr || 0000007100E31D1C || Yes || Manages access to precomputed map statistics (stored in Game/Stats)
| |
| |-
| |
| | TalkSystem(???) || 00000071008AA614 || No || Has to do with events and Demo_Talk actions
| |
| |-
| |
| | Terminal || 000000710109CC44 || Yes || Debug tool?
| |
| |-
| |
| | Terrain || 000000710114961C || Yes || -
| |
| |-
| |
| | TipsMgr || 000000710091DDD4 || Yes || Manages loading screen tips (resources, executing event flows)
| |
| |-
| |
| | UI || 00000071010A5714 || Yes || -
| |
| |-
| |
| | uiManager || 0000007100A6E038 || Yes || -
| |
| |-
| |
| | VFR || 00000071011C0D38 || Yes || -
| |
| |-
| |
| | Vibration || 00000071010BAEB4 || Yes || -
| |
| |-
| |
| | VideoRecorder || 00000071010BA7EC || Yes || Leftover development tool that writes screen captures to <code>%s/%04d.tga</code> (?)
| |
| |-
| |
| | WildHorseMgr || 0000007100E8C1F4 || No || -
| |
| |-
| |
| | WolfLinkMgr || 00000071006828A8 || No || Handles Wolf Link related tasks
| |
| |-
| |
| | WorkerSupportThreadMgr || 0000007100DCDFB0 || Yes || -
| |
| |-
| |
| | [[WorldMgr]] || 00000071010F2920 || Yes || Manages world state (time, blood moons, climates, weather, etc.)
| |
| |-
| |
| | XLink || 000000710123DE44 || Yes || Wrapper around the xlink2 library (EffectLink and SoundLink)
| |
| |-
| |
| | XLinkInfoData || 0000007101239668 || Yes || Utilities for querying data from [[XLinkInfo.byml]]
| |
| |}
| |
| [[Category:Internals]] | | [[Category:Internals]] |