imported>Leoetlino |
imported>Leoetlino |
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| ==== bloodymoon ==== | | ==== bloodymoon ==== |
| When a panic [[Blood Moon]] occurs. | | When a panic [[blood moon]] occurs. |
| * Version info | | * Version info |
| * Map info | | * Map info |
| * Reason | | * Reason (see [[Blood moon#Panic reasons]]) |
| * RomWorkTime: time since game launch (in frames) | | * RomWorkTime: time since game launch (in frames) |
| * SceneWorkTime: time since last [[GameScene]] scene load | | * SceneWorkTime: time since last [[GameScene]] scene load |
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| * Play times | | * Play times |
| * Position | | * Position |
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| {|class="wikitable"
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| |+ Blood Moon reasons
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| ! Bit !! Description
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| |-
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| | 0 || '''[[Resource system]]''': at least one of the following is true:
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| * Bit 12 is set in the ResourceMgrTask's flags (indicating a problem with a resource load{{check}})
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| * ''An'' overlay arena's heap free size percentage is ''less than or equal to'' its configured minimum percentage.
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| **The limit is 0% for the OverlayArena system itself, "Tera SZS work" (Tera decompressing buffer), Audio and [[StarterPackMgr]]. The default is 0% too.
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| **The limit is 5% for the "ForResourceS" (small) and "ForResourceL" (large) heaps, which is where most resources are allocated from.
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| |-
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| | 1 || '''[[PhysicsMemSys]]''': Havok main heap is running out of memory (''less than'' 5% free)
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| |-
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| | 2 || '''[[PlacementMgr]]''': Actor spawning heap is running out of memory (''less than'' 5% free)
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| |-
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| | 3 || '''ResourceSystem/OverlayArena''': ForResourceS heap is running out of memory
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| |-
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| | 4 || '''ResourceSystem/OverlayArena''': ForResourceL heap is running out of memory
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| |-
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| | 5 || '''ResourceSystem/OverlayArena''': Audio heap is running out of memory
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| |-
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| | 6 || '''ResourceSystem/TextureHandleMgr''': Last TextureHandleMgr::calc execution took more than 60 seconds
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| |}
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| ==== getitem ==== | | ==== getitem ==== |