WorldMgr/zh: Difference between revisions

Created page with "====State 1 蓄勢待發狀態==== 如果你進到 map area 64 (薩托利山這個區域)那就回到 State 0(隨機數值也作廢)。"
(Created page with "那麼遊戲會從 [0 .. 22] 這個區間生成一個隨機的數值(這個數值代表山林霸主幾點出現), 然後進到 State 1。")
(Created page with "====State 1 蓄勢待發狀態==== 如果你進到 map area 64 (薩托利山這個區域)那就回到 State 0(隨機數值也作廢)。")
Line 211: Line 211:
那麼遊戲會從 [0 .. 22] 這個區間生成一個隨機的數值(這個數值代表山林霸主幾點出現), 然後進到 State 1。
那麼遊戲會從 [0 .. 22] 這個區間生成一個隨機的數值(這個數值代表山林霸主幾點出現), 然後進到 State 1。


====State 1 - Wait for the appearance time====
====State 1 蓄勢待發狀態====
If the player is in map area 64, the state is reset back to 0.
如果你進到 map area 64 (薩托利山這個區域)那就回到 State 0(隨機數值也作廢)。


Otherwise, the game does nothing until the current hour matches the previously generated appearance hour, at which point it sets AnimalMaster_Appearance to true (which allows the LotM to spawn) and goes into state 2.
Otherwise, the game does nothing until the current hour matches the previously generated appearance hour, at which point it sets AnimalMaster_Appearance to true (which allows the LotM to spawn) and goes into state 2.