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(Created page with "那麼遊戲會從 [0 .. 22] 這個區間生成一個隨機的數值(這個數值代表山林霸主幾點出現), 然後進到 State 1。") |
(Created page with "====State 1 蓄勢待發狀態==== 如果你進到 map area 64 (薩托利山這個區域)那就回到 State 0(隨機數值也作廢)。") |
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那麼遊戲會從 [0 .. 22] 這個區間生成一個隨機的數值(這個數值代表山林霸主幾點出現), 然後進到 State 1。 | 那麼遊戲會從 [0 .. 22] 這個區間生成一個隨機的數值(這個數值代表山林霸主幾點出現), 然後進到 State 1。 | ||
====State 1 | ====State 1 蓄勢待發狀態==== | ||
如果你進到 map area 64 (薩托利山這個區域)那就回到 State 0(隨機數值也作廢)。 | |||
Otherwise, the game does nothing until the current hour matches the previously generated appearance hour, at which point it sets AnimalMaster_Appearance to true (which allows the LotM to spawn) and goes into state 2. | Otherwise, the game does nothing until the current hour matches the previously generated appearance hour, at which point it sets AnimalMaster_Appearance to true (which allows the LotM to spawn) and goes into state 2. |