Havok: Difference between revisions

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Added file extensions / types list with expansion template placeholders
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imported>Zephenryus
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* '''Havok Vision Engine''' '''(discontinued):''' On August 8, 2011, Havok announced their acquisition of German game engine development company Trinigy and their Vision Engine and toolset.
* '''Havok Vision Engine''' '''(discontinued):''' On August 8, 2011, Havok announced their acquisition of German game engine development company Trinigy and their Vision Engine and toolset.


== Platforms ==
== Usage ==
Version 1.0 of the Havok SDK was unveiled at the Game Developers Conference (GDC) in 2000. The Havok SDK is multi-platform by nature and is always updated to run on the majority of the latest platforms. Licensees are given access to most of the C/C++ source-code, giving them the freedom to customize the engine's features, or port it to different platforms although some libraries are only provided in binary format. In March 2011, Havok showed off a version of the Havok physics engine designed for use with the Sony Xperia Play, or more specifically, Android 2.3<ref>[https://www.engadget.com/2011/03/05/havok-physics-engine-comes-to-android-2-3-demoed-on-xperia-play/ Havok physics engine comes to Android 2.3, demoed on Xperia Play]</ref>. During Microsoft's //BUILD/ 2012 conference, Havok unveiled a full technology suite for Windows 8, Windows RT , Windows Phone 8 and later Windows 10.<ref>[https://finance.yahoo.com/news/havok-showcase-full-technology-suite-180000842.html Havok™ to Showcase Full Technology Suite for Windows 8, Windows RT and Windows Phone 8 at Microsoft's Build 2012]</ref>
{{Expand section}}
Breath of the Wild uses the '''Havok Physics''', '''Havok AI''' and '''Havok Cloth'''.
{| class="wikitable"
|+File Extensions
!Extension
!Product
!Description
!Locations
|-
|[[hknm2]]
|Havok AI
|Navigation meshes (used by AI for path finding)
|<code>NavMesh/</code>
|-
|[[hkrb]]
|Havok Physics
|Rigid body physics
|
|-
|[[hkcl]]
|Havok Cloth
|Cloth physics
|<code>Physics/Cloth/</code>
|-
|[[hkrg]]
|Havok Physics
|Rag doll physics
|<code>Physics/Ragdoll/</code>
|-
|[[hksc]]
|Havok Physics
|Static compound physics
|<code>Physics/StaticCompound/</code>
|-
|[[hktmrb]]
|Havok Physics
|Terrain mesh rigid body physics
|<code>Physics/TeraMeshRigidBody/</code>
|}
 
=== File Types ===
 
==== hknm2 ====
{{Expand section}}
 
==== hkrb ====
{{Expand section}}
 
==== hkcl ====
{{Expand section}}
 
==== hkrg ====
{{Expand section}}
 
==== hksc ====
{{Expand section}}
 
==== hktmrb ====
{{Expand section}}


== Havok File Specification ==
== Havok File Specification ==
Note that this specification only applies to version 2014.2.0-r1
Note that this specification only applies to version 2014.2.0-r1
=== Header ===
=== Header ===
{| class="wikitable"
{| class="wikitable"
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<references />
<references />
[[Category:File formats]]
[[Category:File formats]]
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