Versions: Difference between revisions
→1.2.0
imported>Leoetlino No edit summary |
imported>Leoetlino (→1.2.0) |
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**This is because the FirstInHyruleCastleBossRoom flag — which is used by placement code to determine whether some actor spawns should be skipped — is not saved into save files anymore. In other words, it does not persist after a save reload. | **This is because the FirstInHyruleCastleBossRoom flag — which is used by placement code to determine whether some actor spawns should be skipped — is not saved into save files anymore. In other words, it does not persist after a save reload. | ||
**This allows players to have a mostly normal playthrough even after escaping the Dark Beast Ganon light barrier. | **This allows players to have a mostly normal playthrough even after escaping the Dark Beast Ganon light barrier. | ||
* The Birdman minigame event flow (MiniGame_HillTower_BirdMan) was altered to ''always'' reset any effects of landing in the castle sanctum : | |||
**When landing, the player is warped to (-1746.71, 329.065, -772.847). | |||
**When landing, the sky palette is reset to override the Hyrule Castle palette. | |||
**When landing, the IsPlayed_Demo141_{0,1,2,3} and LastBossIncompleteGanonGenerateFlag flags are cleared. | |||
**Every frame while flying, the FirstInHyruleCastleBossRoom flag is cleared. | |||
=== Official changelog === | === Official changelog === |