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imported>Leoetlino
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* Information on downloadable content can now be accessed from the System pause screen.
* Information on downloadable content can now be accessed from the System pause screen.
* The exit sound and zoom level saving on the camera are broken.<ref name="tcrf">[https://tcrf.net/The_Legend_of_Zelda:_Breath_of_the_Wild TCRF]</ref>
* The exit sound and zoom level saving on the camera are broken.<ref name="tcrf">[https://tcrf.net/The_Legend_of_Zelda:_Breath_of_the_Wild TCRF]</ref>
* [[PlacementMgr]] appears to spawn actors that should normally not appear during the final battle mode. Technical details unknown.{{check}}
* [[PlacementMgr]] spawns actors that should normally not appear during the final battle mode after a save reload.
**This is because the FirstInHyruleCastleBossRoom flag &mdash; which is used by placement code to determine whether some actor spawns should be skipped &mdash; is not saved into save files anymore. In other words, it does not persist after a save reload.
**This allows players to have a mostly normal playthrough even after escaping the Dark Beast Ganon light barrier.
**This allows players to have a mostly normal playthrough even after escaping the Dark Beast Ganon light barrier.


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1.3.0 was released on 29/06/2017.
1.3.0 was released on 29/06/2017.
*DLC1 content files, AI code and subsystems ([[aoc2]]) were added.
*DLC1 content files, AI code and subsystems ([[aoc2]]) were added.
*Some of the 1.2.0 changes were reverted (camera, PlacementMgr).<ref name="tcrf"/>
*Some of the 1.2.0 changes were reverted (camera, spawn changes).<ref name="tcrf"/>
*The placement code was altered to check for the IsPlayed_Demo145_0 flag when setting up spawns: the FirstInHyruleCastleBossRoom flag is now automatically set when IsPlayed_Demo145_0 is set.
**This effectively prevents players from keeping NPCs, shrines, etc. after escaping from the Ganon battle.


=== Official changelog ===
=== Official changelog ===
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