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* Information on downloadable content can now be accessed from the System pause screen. | * Information on downloadable content can now be accessed from the System pause screen. | ||
* The exit sound and zoom level saving on the camera are broken.<ref name="tcrf">[https://tcrf.net/The_Legend_of_Zelda:_Breath_of_the_Wild TCRF]</ref> | * The exit sound and zoom level saving on the camera are broken.<ref name="tcrf">[https://tcrf.net/The_Legend_of_Zelda:_Breath_of_the_Wild TCRF]</ref> | ||
* [[PlacementMgr]] | * [[PlacementMgr]] spawns actors that should normally not appear during the final battle mode after a save reload. | ||
**This is because the FirstInHyruleCastleBossRoom flag — which is used by placement code to determine whether some actor spawns should be skipped — is not saved into save files anymore. In other words, it does not persist after a save reload. | |||
**This allows players to have a mostly normal playthrough even after escaping the Dark Beast Ganon light barrier. | **This allows players to have a mostly normal playthrough even after escaping the Dark Beast Ganon light barrier. | ||
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1.3.0 was released on 29/06/2017. | 1.3.0 was released on 29/06/2017. | ||
*DLC1 content files, AI code and subsystems ([[aoc2]]) were added. | *DLC1 content files, AI code and subsystems ([[aoc2]]) were added. | ||
*Some of the 1.2.0 changes were reverted (camera, | *Some of the 1.2.0 changes were reverted (camera, spawn changes).<ref name="tcrf"/> | ||
*The placement code was altered to check for the IsPlayed_Demo145_0 flag when setting up spawns: the FirstInHyruleCastleBossRoom flag is now automatically set when IsPlayed_Demo145_0 is set. | |||
**This effectively prevents players from keeping NPCs, shrines, etc. after escaping from the Ganon battle. | |||
=== Official changelog === | === Official changelog === |