GameDataMgr: Difference between revisions
→GameDataMgr::Flags
imported>Leoetlino No edit summary |
imported>Leoetlino |
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GameDataMgr::Flags_200 = 0x200, | GameDataMgr::Flags_200 = 0x200, | ||
GameDataMgr::Flags_400 = 0x400, | GameDataMgr::Flags_400 = 0x400, | ||
/// Set from flag setter functions. The name is based on the fact that IsChangedByDebug gets set at the same time. | |||
GameDataMgr::Flags_IsChangedByDebugMaybe = 0x800, | GameDataMgr::Flags_IsChangedByDebugMaybe = 0x800, | ||
GameDataMgr::Flags_1000 = 0x1000, | GameDataMgr::Flags_1000 = 0x1000, |