Amiibo drops: Difference between revisions

imported>Leoetlino
imported>Leoetlino
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The game then determines the number of drops from each table<ref>[[AIDef:Action/ItemAmiiboCreateFromDropTable]]</ref>:
The game then determines the number of drops from each table<ref>[[AIDef:Action/ItemAmiiboCreateFromDropTable]]</ref>:
* For a GreatHit:
* For a GreatHit:
** GreatHit drops: random number between RepeatNumMin and RepeatNumMax for the GreatHit table
** GreatHit drops: random number between RepeatNumMin and RepeatNumMax for GreatHit
** SmallHit drops: same, but for SmallHit (if there is a SmallHit).
** SmallHit drops: same, but for SmallHit (if there is a SmallHit).
** Normal drops: random number between RepeatNumMin and RepeatNumMax for Normal - GreatHit drop num
** Normal drops: random number between RepeatNumMin and RepeatNumMax for Normal, minus the GreatHit drop num
* For a BigHit:
* For a BigHit:
** BigHit drops: random number between RepeatNumMin and RepeatNumMax for BigHit
** BigHit drops: random number between RepeatNumMin and RepeatNumMax for BigHit
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