Amiibo drops: Difference between revisions
→LogicAIDef:Action/ItemAmiiboCreateFromDropTable
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The game then determines the number of drops from each table: | The game then determines the number of drops from each table: | ||
* For a GreatHit: | * For a GreatHit: | ||
** GreatHit drops: random number between RepeatNumMin and RepeatNumMax for GreatHit | ** GreatHit drops: random number between RepeatNumMin and RepeatNumMax for the GreatHit table | ||
** SmallHit drops: same, but for SmallHit | ** SmallHit drops: same, but for SmallHit (if there is a SmallHit). | ||
** Normal drops: random number between RepeatNumMin and RepeatNumMax for Normal - GreatHit drop num | ** Normal drops: random number between RepeatNumMin and RepeatNumMax for Normal - GreatHit drop num | ||
* For a BigHit: | * For a BigHit: | ||
** BigHit drops: random number between RepeatNumMin and RepeatNumMax for BigHit | ** BigHit drops: random number between RepeatNumMin and RepeatNumMax for BigHit | ||
** SmallHit drops: same, but for SmallHit | ** SmallHit drops: same, but for SmallHit (if there is a SmallHit). | ||
** Normal drops: random number between RepeatNumMin and RepeatNumMax for Normal | ** Normal drops: random number between RepeatNumMin and RepeatNumMax for the Normal table, minus the BigHit drop num | ||
== References == | == References == |