Amiibo drops: Difference between revisions
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**When the amiibo has been scanned 0 to $HitRateAdjustStart times, the adjust rate is 0%. | **When the amiibo has been scanned 0 to $HitRateAdjustStart times, the adjust rate is 0%. | ||
**This value increases linearly and reaches its maximum (100%) when the amiibo scan count is >= $HitRateAdjustEnd. | **This value increases linearly and reaches its maximum (100%) when the amiibo scan count is >= $HitRateAdjustEnd. | ||
**In practice, because HitRateAdjustStart and HitRateAdjustEnd are both set to the same value (5), the formula can be simplified: the rate is 100% if | **In practice, because HitRateAdjustStart and HitRateAdjustEnd are both set to the same value (5), the formula can be simplified: the rate is 100% if $scanCountTotal >= $HitRateAdjustEnd and 0% otherwise. | ||
*Determine if there should be a Great Hit (RNG) | *Determine if there should be a Great Hit (RNG) |