Difficulty scaling: Difference between revisions
→Bonus values
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=== Bonus values === | === Bonus values === | ||
Bonus values (e.g. the durability or attack power increase) are determined from [[ActorParam/GeneralParamList]] (with a copy of the information in [[ActorInfoData]]). Valid ranges and bonuses for each weapon are configured in the WeaponCommon section. | Bonus values (e.g. the durability or attack power increase) are determined from [[ActorParam/GeneralParamList]] (with a copy of the information in [[ActorInfoData]]). Valid ranges and bonuses for each weapon are configured in the WeaponCommon section. | ||
==== amiibo ==== | |||
{|class="wikitable" | |||
! Bonus !! Value that is used for the bonus effect | |||
|- | |||
| None || - | |||
|- | |||
| Attack up || addAtkMax | |||
|- | |||
| Durability up || addLifeMax | |||
|- | |||
| Long throw || addThrowMax | |||
|- | |||
| Multi-shot burst (bows) || 5-shot burst | |||
|- | |||
| Quick shot (bows) || addRapidFireMin | |||
|- | |||
| AddSurfMaster || [[bgparamlist#GlobalParameter|GlobalParameter]]::shieldSurfMasterFrictionRatio | |||
|- | |||
| Shield guard up || addGuardMax | |||
|} | |||
=== Bonus types === | === Bonus types === |