Difficulty scaling: Difference between revisions

imported>Leoetlino
imported>Leoetlino
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This function is called by <code>Ecosystem::init</code> from <code>ksys::InitializeApp</code>
This function is called by <code>Ecosystem::init</code> from <code>ksys::InitializeApp</code>


Sets up byml structures for reading <code>Ecosystem/LevelSensor.byml</code> (stored in romfs as <code>Pack/[/cdn-cgi/l/email-protection <nowiki>[email protected]</nowiki>]/Ecosystem/LevelSensor.sbyml</code>)
Sets up byml structures for reading Ecosystem/[[LevelSensor.byml]].


All information related to difficulty (enemy and weapon) scaling is stored in that configuration file. Human-readable versions dumped from [[Renotesfiles:game files/1.0.0 LevelSensor.yml|1.0.0]] and [[Renotesfiles:game files/1.5.0 LevelSensor.yml|1.5.0]] are included in the [https://github.com/leoetlino/botw-re-notes botw-re-notes] repo. A [[Renotesfiles:game files/1.0.0 1.5.0 LevelSensor.yml.diff|diff between 1.0.0 and 1.5.0]] is also in the repo.
All information related to difficulty (enemy and weapon) scaling is stored in that configuration file. Human-readable versions dumped from [[Renotesfiles:game files/1.0.0 LevelSensor.yml|1.0.0]] and [[Renotesfiles:game files/1.5.0 LevelSensor.yml|1.5.0]] are included in the [https://github.com/leoetlino/botw-re-notes botw-re-notes] repo. A [[Renotesfiles:game files/1.0.0 1.5.0 LevelSensor.yml.diff|diff between 1.0.0 and 1.5.0]] is also in the repo.
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